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  • 开闭原则

    官方定义

    开闭原则(Open Close Principle),又称OCP原则

    一个软件实体如类,模块和函数应该对扩展开放,对修改关闭

    基本介绍

    对扩展开放
    对修改关闭

    package OpenClosePrinciple;
    
    public class OcpDemo {
        public static void main(String[] args) {
            new GraphicEditor().drawRectangle(new Rectangle());
            new GraphicEditor().drawCircle(new Circle());
            new GraphicEditor().drawCircle(new Triangle());
        }
    }
    
    class Shape {
        int m_type;
    }
    
    class Rectangle extends Shape {
        Rectangle() {
            super.m_type = 1;
        }
    }
    
    
    class Circle extends Shape {
        Circle() {
            super.m_type = 2;
        }
    }
    
    class Triangle extends Shape {
        Triangle() {
            super.m_type = 3;
        }
    }
    
    
    class GraphicEditor {
        public void drawShape(Shape s) {
            if (s.m_type == 1) {
                drawRectangle(s);
            } else if (s.m_type == 2) {
                drawCircle(s);
            } else if (s.m_type == 3) {
                drawCircle(s);
            }
        }
    
        public void drawRectangle(Shape r) {
            System.out.println("  正在绘制矩形中------绘制成功");
        }
    
        public void drawCircle(Shape r) {
            System.out.println("   正在绘制圆形中-----绘制成功");
        }
    
        public void drawTriangle(Shape r) {
            System.out.println("   正在绘制三角形中-----绘制成功");
        }
    }
    

    改后

    package OpenClosePrinciple.next;
    
    public class OcpDemo {
        public static void main(String[] args) {
            new GraphicEditor().drawShape(new Circle());
            new GraphicEditor().drawShape(new Rectangle());
            new GraphicEditor().drawShape(new Triangle());
        }
    }
    
    abstract class Shape {
        int m_type;
    
        public abstract void draw();
    }
    
    class Rectangle extends Shape {
        Rectangle() {
            super.m_type = 1;
        }
    
        @Override
        public void draw() {
            System.out.println("  正在绘制矩形中------绘制成功");
        }
    }
    
    
    class Circle extends Shape {
        Circle() {
            super.m_type = 2;
        }
    
        @Override
        public void draw() {
            System.out.println("   正在绘制圆形中-----绘制成功");
        }
    }
    
    class Triangle extends Shape {
        Triangle() {
            super.m_type = 3;
        }
    
        @Override
        public void draw() {
            System.out.println("   正在绘制三角形中-----绘制成功");
        }
    }
    
    
    class GraphicEditor {
        public void drawShape(Shape s) {
            s.draw();
        }
    }
    

    注意事项

    • 开闭原则是最基础最重要的设计原则
    • 开闭原则可以提高复用性和可维护性
    转载请注明出处:https://www.cnblogs.com/stu-jyj3621
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  • 原文地址:https://www.cnblogs.com/stu-jyj3621/p/14668832.html
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