1:首先创建一个新的项目,继承自UIViewController
2:导入框架AVFoundation.framework
右键工程名,在Build Phases的Link Binary With Libraries中的+号,找到AVFoundation.framework添加即可
3,导入音乐
4:添加代理AVAudioPlayerDelegate
5代码如下
//
// ViewController.m
// PlayMusic
//
// Created by summer on 16/4/4.
// Copyright © 2016年 summer. All rights reserved.
//
#import "ViewController.h"
#import <AVFoundation/AVFoundation.h>
@interface ViewController ()<AVAudioPlayerDelegate>
@property(nonatomic,strong)AVAudioPlayer *player;
@property(nonatomic,strong)NSTimer *timer;
@property(nonatomic,strong) UISlider *slider;
@property(nonatomic,strong)UIProgressView *progress;
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
//添加音乐
NSURL *url=[[NSBundle mainBundle]URLForResource:@"Need You Now.wav" withExtension:Nil];
NSLog(@"%@",url);
self.player=[[AVAudioPlayer alloc]initWithContentsOfURL:url error:Nil];
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayback error:nil ];
//设置音量大小
self.player.volume=5;
//设置循环次数-1是无限循环,1就是1次
self.player.numberOfLoops=1;
//设置代理
self.player.delegate=self;
//准备播放
[self.player prepareToPlay];
//添加3个button,和响应事件
UIButton *btnPlay=[[UIButton alloc]initWithFrame:CGRectMake(100, 100, 120, 50)];
btnPlay.backgroundColor=[UIColor cyanColor];
[btnPlay.layer setMasksToBounds:YES];
[btnPlay.layer setCornerRadius:5];
[btnPlay setTitle:@"点击播放音乐" forState:UIControlStateNormal];
[btnPlay addTarget:self action:@selector(PlayMusic) forControlEvents:UIControlEventTouchUpInside];
UIButton *btnSuspend=[[UIButton alloc]initWithFrame:CGRectMake(100, 200, 120, 50)];
btnSuspend.backgroundColor=[UIColor cyanColor];
[btnSuspend.layer setMasksToBounds:YES];
[btnSuspend.layer setCornerRadius:5];
[btnSuspend setTitle:@"点击暂停音乐" forState:UIControlStateNormal];
[btnSuspend addTarget:self action:@selector(SuspendMusic) forControlEvents:UIControlEventTouchUpInside];
UIButton *btnStop=[[UIButton alloc]initWithFrame:CGRectMake(100, 300, 120, 50)];
btnStop.backgroundColor=[UIColor cyanColor];
[btnStop.layer setMasksToBounds:YES];
[btnStop.layer setCornerRadius:5];
[btnStop setTitle:@"点击停止音乐" forState:UIControlStateNormal];
[btnStop addTarget:self action:@selector(StopMusic) forControlEvents:UIControlEventTouchUpInside];
//设置一个switch,添加事件
UISwitch *swi=[[UISwitch alloc]initWithFrame:CGRectMake(100, 380, 100, 40)];
swi.on=YES;
[swi addTarget:self action:@selector(switchChange:) forControlEvents:UIControlEventValueChanged];
//设置一个进度条,用 NStimer来更新进度条
self.progress=[[UIProgressView alloc]initWithFrame:CGRectMake(100, 430, 200, 30)];
self.timer=[NSTimer scheduledTimerWithTimeInterval:0.1 target:self selector:@selector(playProgress) userInfo:nil repeats:YES];
//设置一个音量空的slider,并添加响应事件
self.slider=[[UISlider alloc]initWithFrame:CGRectMake(100, 480, 200, 20)];
[self.slider addTarget:self action:@selector(volumeChange) forControlEvents:UIControlEventValueChanged];
//设置声音的最小值
self.slider.minimumValue=0.0f;
//设置声音的最大值
self.slider.maximumValue=10.0f;
//设置声音的当前值
self.slider.value=5.0f;
//加入视图中显示
[self.view addSubview:self.slider];
[self.view addSubview:self.progress];
[self.view addSubview:swi];
[self.view addSubview:btnPlay];
[self.view addSubview:btnSuspend];
[self.view addSubview:btnStop];
//AudioServicesPlaySystemSound(sound);
// Do any additional setup after loading the view, typically from a nib.
}
-(void) PlayMusic{
//开始播放
[self.player play];
}
-(void)SuspendMusic{
//暂停音乐
[self.player pause];
}
-(void)StopMusic{
//停止播放,音乐播放时间置为0
self.player.currentTime=0;
[self.player stop];
}
-(void)playProgress{
//进度条的时间是当前时间/音乐的总时间
self.progress.progress=self.player.currentTime/self.player.duration;
}
-(void)switchChange:(UISwitch *)sender{
self.player.volume=sender.on;
}
-(void)volumeChange{
self.player.volume=self.slider.value;
}
-(void)audioPlayerDidFinishPlaying:(AVAudioPlayer *)player successfully:(BOOL)flag{
//音乐播放完时调用的事件,都清空
[self.timer invalidate];
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
@end