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  • 设计模式 外观模式(Facade)

    意图

      为子系统中的一组接口提供一个一致的界面,F a c a d e 模式定义了一个高层接口,这个接口使得这一子系统更加容易使用。

    适用性

      1.当你要为一个复杂子系统提供一个简单接口时。子系统往往因为不断演化而变得越来越复杂。大多数模式使用时都会产生更多更小的类。这使得子系统更具可重用性,也更容易对子系统进行定制,但这也给那些不需要定制子系统的用户带来一些使用上的困难。F a c a d e 可以提供一个简单的缺省视图,这一视图对大多数用户来说已经足够,而那些需要更多的可定制性的用户可以越过f a c a d e 层。

      2.客户程序与抽象类的实现部分之间存在着很大的依赖性。引入f a c a d e 将这个子系统与客户以及其他的子系统分离,可以提高子系统的独立性和可移植性。 

      3.当你需要构建一个层次结构的子系统时,使用f a c a d e 模式定义子系统中每层的入口点。如果子系统之间是相互依赖的,你可以让它们仅通过f a c a d e 进行通讯,从而简化了它们之间的依赖关系。 

    结构图

      

    Code

     1 // Facade
    2
    3 // Intent: "Provide a unified interface to a set of interfaces in a subsystem.
    4 // Facade defines a higher-level interface that makes the subsystem easier
    5 // to use".
    6
    7 // For further information, read "Design Patterns", p185, Gamma et al.,
    8 // Addison-Wesley, ISBN:0-201-63361-2
    9
    10 /* Notes:
    11 * Many subsystems are complex to manage - and this is a dis-incentive for
    12 * client code to use them. A Facasde design pattern provides a simlified
    13 * high-level API to the client, thus shielding it from direct contact
    14 * with the (more complex) subsystem classes.
    15 *
    16 * Often the code that is inside a facade would have to be inside client
    17 * code without the facade. The subsystem code beneath the facade can
    18 * change, without affecting the client code.
    19 */
    20
    21 namespace Facade_DesignPattern
    22 {
    23 using System;
    24
    25 class SubSystem_class1
    26 {
    27 public void OperationX()
    28 {
    29 Console.WriteLine("SubSystem_class1.OperationX called");
    30 }
    31 }
    32
    33 class SubSystem_class2
    34 {
    35 public void OperationY()
    36 {
    37 Console.WriteLine("SubSystem_class2.OperationY called");
    38 }
    39 }
    40
    41 class SubSystem_class3
    42 {
    43 public void OperationZ()
    44 {
    45 Console.WriteLine("SubSystem_class3.OperationZ called");
    46 }
    47 }
    48
    49 class Facade
    50 {
    51 private SubSystem_class1 c1 = new SubSystem_class1();
    52 private SubSystem_class2 c2 = new SubSystem_class2();
    53 private SubSystem_class3 c3 = new SubSystem_class3();
    54
    55 public void OperationWrapper()
    56 {
    57 Console.WriteLine("The Facade OperationWrapper carries out complex decision-making");
    58 Console.WriteLine("which in turn results in calls to the subsystem classes");
    59 c1.OperationX();
    60 if (1==1 /*some really complex decision*/)
    61 {
    62 c2.OperationY();
    63 }
    64 // lots of complex code here . . .
    65 c3.OperationZ();
    66 }
    67
    68 }
    69
    70 /// <summary>
    71 /// Summary description for Client.
    72 /// </summary>
    73 public class Client
    74 {
    75 public static int Main(string[] args)
    76 {
    77 Facade facade = new Facade();
    78 Console.WriteLine("Client calls the Facade OperationWrapper");
    79 facade.OperationWrapper();
    80 return 0;
    81 }
    82 }
    83 }



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  • 原文地址:https://www.cnblogs.com/sunjinpeng/p/2433591.html
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