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  • canvas基础绘制-绚丽倒计时

    效果图:

    html:

    <!DOCTYPE html>
    <html lang="en">
    <head>
        <meta charset="UTF-8">
        <title>ball</title>
        <script src="digit_1.js"></script>
        <script src="countdown.js"></script>
    </head>
    <body style="height: 100%;">
    <canvas id="canvas" style="height: 100%"></canvas>
    </body>
    </html>

    digit_1.js在之前的 canvas基础绘制-倒计时 中有贴

    countdown.js:

    var WINDOW_WIDTH = 1024;
    var WINDOW_HEIGHT = 768;
    var RADIUS = 8;
    var MARGIN_TOP = 60;
    var MARGIN_LEFT = 30;
    
    var endTime = new Date();//const声明变量,不可修改,必须声明时赋值;
    endTime.setTime( endTime.getTime() + 3600*1000);//当前时间向后一小时;
    var curShowTimeSeconds = 0;
    
    var balls =[];
    const colors = ["#33B5E5","#0099CC","#AA66CC","#9933CC","#99CC00","#669900","#FFBB33","#FF8800","#FF4444","#CC0000"];
    
    window.onload = function () {
        //屏幕自适应
        WINDOW_WIDTH = document.body.clientWidth;
        WINDOW_HEIGHT = document.body.clientHeight;
    
        RADIUS = Math.round(WINDOW_WIDTH*4/5/108)-1;
    
        MARGIN_TOP = Math.round(WINDOW_HEIGHT/5);
        MARGIN_LEFT = Math.round(WINDOW_WIDTH/10);
    
        var canvas = document.getElementById("canvas");
        var context = canvas.getContext("2d");
    
        canvas.width = WINDOW_WIDTH;
        canvas.height = WINDOW_HEIGHT;
    
        curShowTimeSeconds = getCurrentShowTimeSeconds();
        setInterval(
            function () {
                update();
                render(context);
        },50)
    
    };
    
    function getCurrentShowTimeSeconds() {
        var curTime = new Date();//获取目前时间;
        var ret = endTime.getTime()-curTime.getTime();
        ret = Math.round(ret/1000);//获取秒数差值;
        return ret>=0?ret:0;
    }
    function update() {
    
        var nextShowTimeSeconds = getCurrentShowTimeSeconds();
    
        var nextHours = parseInt(nextShowTimeSeconds/3600);
        var nextMinutes = parseInt((nextShowTimeSeconds-nextHours*3600)/60);
        var nextSeconds = nextShowTimeSeconds%60;
    
        var curHours = parseInt(curShowTimeSeconds/3600);
        var curMinutes = parseInt((curShowTimeSeconds-curHours*3600)/60);
        var curSeconds = curShowTimeSeconds%60;
    
        if(nextSeconds!=curSeconds){
            if(parseInt(curHours/10)!=parseInt(nextHours/10)){
                addBalls(MARGIN_LEFT+0,MARGIN_TOP,parseInt(curHours/10));
            }
            if(parseInt(curHours%10)!=parseInt(nextHours%10)){
                addBalls(MARGIN_LEFT+15*(RADIUS+1),MARGIN_TOP,parseInt(curHours%10));
            }
    
            if(parseInt(curMinutes/10)!=parseInt(nextMinutes/10)){
                addBalls(MARGIN_LEFT+39*(RADIUS+1),MARGIN_TOP,parseInt(curMinutes/10));
            }
            if(parseInt(curMinutes%10)!=parseInt(nextMinutes%10)){
                addBalls(MARGIN_LEFT+54*(RADIUS+1),MARGIN_TOP,parseInt(curMinutes%10));
            }
    
            if(parseInt(curSeconds/10)!=parseInt(nextSeconds/10)){
                addBalls(MARGIN_LEFT+78*(RADIUS+1),MARGIN_TOP,parseInt(curSeconds/10));
            }
            if(parseInt(curSeconds%10)!=parseInt(nextSeconds%10)){
                addBalls(MARGIN_LEFT+93*(RADIUS+1),MARGIN_TOP,parseInt(curSeconds%10));
            }
    
            curShowTimeSeconds = nextShowTimeSeconds;
        }
        
        updateBalls();
    }
    function updateBalls() {
    
        //循环遍历每一个彩色动画小球
        for(var i=0;i<balls.length;i++){
            balls[i].x+=balls[i].vx;
            balls[i].y+=balls[i].vy;
            balls[i].vy+=balls[i].g;
            //落到画布最底部时反弹起来
            if(balls[i].y>=WINDOW_HEIGHT){
                balls[i].y = WINDOW_HEIGHT-RADIUS;
                balls[i].vy = -balls[i].vy*0.75;
            }
        }
    
        // 如果小球出了画布,就清除小球,性能优化
        var cnt = 0;
        for(var i=0;i<balls.length;i++){
            if(balls[i].x-RADIUS>0&&balls[i].x+RADIUS<WINDOW_WIDTH){
                balls[cnt++] = balls[i];
            }
        }
    
        while (balls.length>Math.min(300,cnt)){
            balls.pop();
        }
    }
    function addBalls(x,y,num) {
    
    
        for (var i = 0; i < digit[num].length; i++) {//数组行
            for (var j = 0; j < digit[num][i].length; j++) {//数组列
                if (digit[num][i][j] == 1) {
                    var aBall = {
                        x: x + j * 2 * (RADIUS + 1) + (RADIUS + 1),
                        y: y + i * 2 * (RADIUS + 1) + (RADIUS + 1),
                        g: 1.5 + Math.random(),
                        vx: Math.pow(-1, Math.ceil(Math.random() * 1000)) * 4,//pow(x,y),x 的 y 次幂;ceil()可对一个数进行上舍入;
                        vy: -5,
                        color: colors[Math.floor(Math.random() * colors.length)]//floor()对一个数进行下舍入
                    };
                    balls.push(aBall);
                }
            }
        }
    }
    function render(cxt) {
        //每一帧都要对动画进行刷新,不然就会新的旧的叠在一起;
        cxt.clearRect(0,0,WINDOW_WIDTH,WINDOW_HEIGHT);//对一个矩形空间里的动画进行刷新;
        //倒计时的时间绘制
        var hours = parseInt(curShowTimeSeconds/3600);
        var minutes = parseInt((curShowTimeSeconds-hours*3600)/60);
        var seconds = curShowTimeSeconds%60;
    
        renderDigit(MARGIN_LEFT,MARGIN_TOP,parseInt(hours/10),cxt);
        renderDigit(MARGIN_LEFT+15*(RADIUS+1),MARGIN_TOP,parseInt(hours%10),cxt);
        renderDigit(MARGIN_LEFT+30*(RADIUS+1),MARGIN_TOP,10,cxt);
        renderDigit(MARGIN_LEFT+39*(RADIUS+1),MARGIN_TOP,parseInt(minutes/10),cxt);
        renderDigit(MARGIN_LEFT+54*(RADIUS+1),MARGIN_TOP,parseInt(minutes%10),cxt);
        renderDigit(MARGIN_LEFT+69*(RADIUS+1),MARGIN_TOP,10,cxt);
        renderDigit(MARGIN_LEFT+78*(RADIUS+1),MARGIN_TOP,parseInt(seconds/10),cxt);
        renderDigit(MARGIN_LEFT+93*(RADIUS+1),MARGIN_TOP,parseInt(seconds%10),cxt);
        //彩色动画小球的绘制
        for(var i=0;i<balls.length;i++){
            cxt.fillStyle = balls[i].color;
    
            cxt.beginPath();
            cxt.arc(balls[i].x,balls[i].y,RADIUS,0,2*Math.PI,true);
            cxt.closePath();
    
            cxt.fill();
        }
    }
    
    function renderDigit(x,y,num,cxt) {
    
        cxt.fillStyle = "rgb(0,102,153)";
    
        for (var i = 0; i < digit[num].length; i++) {//数组行
            for (var j = 0; j < digit[num][i].length; j++) {//数组列
                if (digit[num][i][j] == 1) {
                    cxt.beginPath();
                    cxt.arc(x + j * 2 * (RADIUS + 1) + (RADIUS + 1), y + i * 2 * (RADIUS + 1) + (RADIUS + 1), RADIUS, 0, 2 * Math.PI);
                    cxt.closePath();
    
                    cxt.fill();
                }
            }
        }
    }
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  • 原文地址:https://www.cnblogs.com/sunxirui00/p/7532347.html
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