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  • cocos2dx 的Hello world的简单分析

    Node之间的关系:

    场景AppDelegate.cpp又要由导演去调用然后进行表演:

        // create a scene. it's an autorelease object
        auto scene = HelloWorld::createScene();
    
        // run
        director->runWithScene(scene);

    这里层里面的场景HelloWorldScene.cpp里面的内容:

    #include "HelloWorldScene.h"
    
    USING_NS_CC;
    
    Scene* HelloWorld::createScene()
    {
        // 'scene' is an autorelease object
        auto scene = Scene::create();
        
        // 'layer' is an autorelease object
        auto layer = HelloWorld::create();
    
        // add layer as a child to scene
        scene->addChild(layer);
    
        // return the scene
        return scene;
    }
    
    // on "init" you need to initialize your instance
    bool HelloWorld::init()
    {
        //////////////////////////////
        // 1. super init first
        if ( !Layer::init() )
        {
            return false;
        }
        
        Size visibleSize = Director::getInstance()->getVisibleSize();
        Vec2 origin = Director::getInstance()->getVisibleOrigin();
    
        /////////////////////////////
        // 2. add a menu item with "X" image, which is clicked to quit the program
        //    you may modify it.
        //每一个addChild会创建出一个添加的层
        // add a "close" icon to exit the progress. it's an autorelease object
        auto closeItem = MenuItemImage::create(
                                               "CloseNormal.png",
                                               "CloseSelected.png",
                                               CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));
        
        closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2 ,
                                    origin.y + closeItem->getContentSize().height/2));
    
        // create menu, it's an autorelease object
        auto menu = Menu::create(closeItem, NULL);
        menu->setPosition(Vec2::ZERO);
        this->addChild(menu, 1);
    
        /////////////////////////////
        // 3. add your codes below...
    
        // add a label shows "Hello World"
        // create and initialize a label
        
        auto label = Label::createWithTTF("Hello sunzhiyan", "fonts/arial.ttf", 24);
        
        // position the label on the center of the screen
        label->setPosition(Vec2(origin.x + visibleSize.width/2,
                                origin.y + visibleSize.height - label->getContentSize().height));
    
        // add the label as a child to this layer
        this->addChild(label, 1);
    
        auto label1= Label::createWithTTF("88888888888888", "fonts/arial.ttf", 40);
    
        // position the label on the center of the screen
        label1->setPosition(Vec2(origin.x + visibleSize.width / 3,
            origin.y + visibleSize.height - label1->getContentSize().height));
    
        // add the label as a child to this layer
        this->addChild(label1, 1);
    
        //创建一个精灵
        auto sprite = Sprite::create("sun.jpg");
    
        //设置精灵的显示位置
        sprite->setPosition(Vec2(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
    
        // 将精灵添加到层里面
        this->addChild(sprite, 0);
        
        return true;
    }
    
    
    void HelloWorld::menuCloseCallback(Ref* pSender)
    {
        Director::getInstance()->end();
    
    #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
        exit(0);
    #endif
    }
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  • 原文地址:https://www.cnblogs.com/sunxun/p/4868838.html
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