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  • socket粘包处理

    using System;
    using System.Linq;
    using System.Net.Sockets;
    using System.Text;
    using System.Threading;
     
    namespace Player.Common.Sockets
    {
        /// <summary>
        /// Socket连接,双向通信
        /// </summary>
        public class TcpSocketConnection
        {
            #region 构造函数
     
            /// <summary>
            /// 构造函数
            /// </summary>
            /// <param name="socket">维护的Socket对象</param>
            /// <param name="server">维护此连接的服务对象</param>
            /// <param name="recLength">接受缓冲区大小</param>
            public TcpSocketConnection(Socket socket, TcpSocketServer server, int recLength)
            {
                _socket = socket;
                _server = server;
                _recLength = recLength;
            }
     
            #endregion
     
            #region 私有成员
     
            private Socket _socket { get; }
            private bool _isRec { getset; } = true;
            private TcpSocketServer _server { getset; } = null;
            private bool _isClosed { getset; } = false;
            private string _connectionId { getset; } = Guid.NewGuid().ToString();
     
            private ManualResetEvent allDone { getset; } = new ManualResetEvent(false);
            /// <summary>
            /// 接收区大小,单位:字节
            /// </summary>
            private int _recLength { getset; }
            #endregion
     
            #region 外部接口
     
            int headSize = 4;//包头长度 固定4
            byte[] surplusBuffer = null;//不完整的数据包,即用户自定义缓冲区
            /// <summary>
            /// 开始接受客户端消息
            /// </summary>
            public void StartRecMsg()
            {
                try
                {
                    while (true)
                    {
                        allDone.Reset();
                        byte[] container = new byte[_recLength];
                        _socket.BeginReceive(container, 0, container.Length, SocketFlags.None, asyncResult =>
                        {
                            try
                            {
                                //bytes 为系统缓冲区数据
                                //bytesRead为系统缓冲区长度
                                int bytesRead = _socket.EndReceive(asyncResult);
                                if (bytesRead > 0)
                                {
                                    if (surplusBuffer == null)//判断是不是第一次接收,为空说是第一次
                                    {
                                        surplusBuffer = new byte[bytesRead];
                                        Array.Copy(container, 0, surplusBuffer, 0, bytesRead);
                                    }
                                    else
                                    {
                                        byte[] container1 = new byte[bytesRead];
                                        Array.Copy(container, 0, container1, 0, bytesRead);
                                        surplusBuffer = surplusBuffer.Concat(container1).ToArray();//拼接上一次剩余的包,已经完成读取每个数据包长度
                                    }
     
                                    int haveRead = 0;
                                    //这里totalLen的长度有可能大于缓冲区大小的(因为 这里的surplusBuffer 是系统缓冲区+不完整的数据包)
                                    int totalLen = surplusBuffer.Length;
                                    while (haveRead <= totalLen)
                                    {
                                        //如果在N此拆解后剩余的数据包连一个包头的长度都不够
                                        //说明是上次读取N个完整数据包后,剩下的最后一个非完整的数据包
                                        if (totalLen - haveRead < headSize)
                                        {
                                            byte[] byteSub = new byte[totalLen - haveRead];
                                            //把剩下不够一个完整的数据包存起来
                                            Buffer.BlockCopy(surplusBuffer, haveRead, byteSub, 0, totalLen - haveRead);
                                            surplusBuffer = byteSub;
                                            totalLen = 0;
                                            break;
                                        }
                                        //如果够了一个完整包,则读取包头的数据
                                        byte[] headByte = new byte[headSize];
                                        Buffer.BlockCopy(surplusBuffer, haveRead, headByte, 0, headSize);//从缓冲区里读取包头的字节
                                        int bodySize = BitConverter.ToInt32(headByte, 0);//从包头里面分析出包体的长度
     
                                        //这里的 haveRead=等于N个数据包的长度 从0开始;0,1,2,3....N
                                        //如果自定义缓冲区拆解N个包后的长度 大于 总长度,说最后一段数据不够一个完整的包了,拆出来保存
                                        if (haveRead + headSize + bodySize > totalLen)
                                        {
                                            byte[] byteSub = new byte[totalLen - haveRead];
                                            Buffer.BlockCopy(surplusBuffer, haveRead, byteSub, 0, totalLen - haveRead);
                                            surplusBuffer = byteSub;
                                            break;
                                        }
                                        if (bodySize < 2)
                                        {
                                            WebLogHelper.Error(LogType.SysLog, $"bytesRead:{bytesRead},bodySize:{bodySize}");
                                            Close();
                                            break;
                                        }
                                        //处理正常消息
                                        byte[] recBytes = new byte[bodySize + headSize];
                                        Array.Copy(surplusBuffer, haveRead, recBytes, 0, bodySize + headSize);
                                        //取出消息内容
                                        HandleRecMsg?.Invoke(_server, this, recBytes);
                                        //依次累加当前的数据包的长度
                                        haveRead = haveRead + headSize + bodySize;
                                        if (headSize + bodySize == bytesRead)//如果当前接收的数据包长度正好等于缓冲区长度,则待拼接的不规则数据长度归0
                                        {
                                            surplusBuffer = null;//设置空 回到原始状态
                                            totalLen = 0;//清0
                                        }
                                    }
                                }
                                //开始下一轮接收
                                if (_isRec && IsSocketConnected())
                                {
                                    allDone.Set();
                                    //StartRecMsg();
                                }
                            }
                            catch (ObjectDisposedException )
                            {
                            }
                            catch (Exception ex)
                            {
                                HandleException?.Invoke(ex);
                                Close();
                            }
                        }, null);
                        allDone.WaitOne();
                    }
                     
                }
                catch (Exception ex)
                {
                    HandleException?.Invoke(ex);
                    Close();
                }
            }
     
            /// <summary>
            /// 发送数据
            /// </summary>
            /// <param name="bytes">数据字节</param>
            public void Send(byte[] bytes)
            {
                try
                {
                    _socket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, asyncResult =>
                    {
                        try
                        {
                            int length = _socket.EndSend(asyncResult);
                            HandleSendMsg?.Invoke(_server, this, bytes);
                        }
                        catch (Exception ex)
                        {
                            HandleException?.Invoke(ex);
                        }
                    }, null);
                }
                catch (Exception ex)
                {
                    HandleException?.Invoke(ex);
                }
            }
     
            /// <summary>
            /// 发送字符串(默认使用UTF-8编码)
            /// </summary>
            /// <param name="msgStr">字符串</param>
            public void Send(string msgStr)
            {
                Send(Encoding.UTF8.GetBytes(msgStr));
            }
     
            /// <summary>
            /// 发送字符串(使用自定义编码)
            /// </summary>
            /// <param name="msgStr">字符串消息</param>
            /// <param name="encoding">使用的编码</param>
            public void Send(string msgStr, Encoding encoding)
            {
                Send(encoding.GetBytes(msgStr));
            }
     
            /// <summary>
            /// 连接标识Id
            /// 注:用于标识与客户端的连接
            /// </summary>
            public string ConnectionId
            {
                get
                {
                    return _connectionId;
                }
                set
                {
                    string oldConnectionId = _connectionId;
                    _connectionId = value;
                    _server?.SetConnectionId(this, oldConnectionId, value);
                }
            }
     
            /// <summary>
            /// 关闭当前连接
            /// </summary>
            public void Close()
            {
     
                WebLogHelper.Error(LogType.SysLog, "自动关闭");
                if (_isClosed)
                    return;
                try
                {
                    _isClosed = true;
                    _server.RemoveConnection(this);
     
                    _isRec = false;
                    _socket.BeginDisconnect(false, (asyncCallback) =>
                    {
                        try
                        {
                            _socket.EndDisconnect(asyncCallback);
                        }
                        catch (Exception ex)
                        {
                            HandleException?.Invoke(ex);
                        }
                        finally
                        {
                            _socket.Dispose();
                        }
                    }, null);
                }
                catch (Exception ex)
                {
                    WebLogHelper.Info(LogType.SysLog, "断开连接报错");
                    HandleException?.Invoke(ex);
                }
                finally
                {
                    try
                    {
                        HandleClientClose?.Invoke(_server, this);
                    }
                    catch (Exception ex)
                    {
                        WebLogHelper.Info(LogType.SysLog, "调用关闭事件报错");
                        HandleException?.Invoke(ex);
                    }
                }
            }
     
            /// <summary>
            /// 判断是否处于已连接状态
            /// </summary>
            /// <returns></returns>
            public bool IsSocketConnected()
            {
                return !((_socket.Poll(1000, SelectMode.SelectRead) && (_socket.Available == 0)) || !_socket.Connected);
            }
     
            #endregion
     
            #region 事件处理
     
            /// <summary>
            /// 客户端连接接受新的消息后调用
            /// </summary>
            public Action<TcpSocketServer, TcpSocketConnection, byte[]> HandleRecMsg { getset; }
     
            /// <summary>
            /// 客户端连接发送消息后回调
            /// </summary>
            public Action<TcpSocketServer, TcpSocketConnection, byte[]> HandleSendMsg { getset; }
     
            /// <summary>
            /// 客户端连接关闭后回调
            /// </summary>
            public Action<TcpSocketServer, TcpSocketConnection> HandleClientClose { getset; }
     
            /// <summary>
            /// 异常处理程序
            /// </summary>
            public Action<Exception> HandleException { getset; }
     
            #endregion
        }
    }
     
    标签: .Net
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  • 原文地址:https://www.cnblogs.com/superstar/p/13438329.html
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