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  • 设计模式(5)--工厂模式

    //5.工厂模式
    //ver1
    //回顾简单工厂模式
    class OperationFactory
    {
    public:
    	static Operation createOperation(char chOper)
    	{
    		Operation * op = NULL;
    		switch(chOper)
    		{
    		case '+':
    			op = new OperationAdd();
    			break;
    		case '-':
    			op = new OperationSub();
    			break;
    		default:
    			break;
    		}
    		return *op;
    	}
    };
    
    void main11()
    {
    	Operation oper;
    	oper = OperationFactory::createOperation('+');
    	oper.SetNumberA(1.1);
    	oper.SetNumberB(2.2);
    	double result = oper.GetResult();
    }
    
    //工厂模式: 
    //工厂接口
    class Operation
    {
    public:
    	Operation(){}
    	~Operation(){}
    protected:
    	double _NumberA;
    	double _NumberB;
    public:
    	void SetNumberA(double A)
    	{
    		_NumberA = A;
    	}
    	double GetNumberA()
    	{
    		return _NumberA;
    	}
    	void SetNumberB(double B)
    	{
    		_NumberB = B;
    	}
    	double GetNumberB()
    	{
    		return _NumberB;
    	}
    
    	virtual double GetResult()
    	{
    		double result = 0;
    		return result;
    	}
    };
    
    class OperationAdd : public Operation
    {
    public:
    	virtual double GetResult()
    	{
    		double result = _NumberA + _NumberB;
    		return result;
    	}
    };
    
    class OperationSub : public Operation
    {
    public:
    	virtual double GetResult()
    	{
    		double result = _NumberA - _NumberB;
    		return result;
    	}
    };
    
    class IFactory
    {
    public:
    	virtual Operation CreateOperation()
    	{
    		Operation * po = NULL;
    		return *po;
    	}
    };
    
    class AddFactory : public IFactory
    {
    public:
    	virtual Operation CreateOperation()
    	{
    		Operation * po = new OperationAdd();
    		return *po;
    	}
    };
    
    class SubFactory : public IFactory
    {
    public:
    	virtual Operation CreateOperation()
    	{
    		Operation * po = new OperationSub();
    		return *po;
    	}
    };
    
    void main1()
    {
    	IFactory * pif = new AddFactory();
    	Operation po = pif->CreateOperation();
    	po.SetNumberA(1.1);
    	po.SetNumberB(2.2);
    	double result = po.GetResult();
    }
    

    //简单工厂模式的最大优点在于工厂类中包含了必要的逻辑判断,根据客户端的选择条件动态实例化相关的类,
    //对于客户端来说,去除了与具体产品的依赖。

    //工厂模式,定义一个用于创建对象的接口,让子类决定实例化哪一个类。工厂方法使一个类的实例化延迟到其子类。
    //工厂模式实现时,客户端需要决定实例化哪一个工厂来实现运算类,选择判断的问题还是存在,也就是说,工厂方式把
    //简单工厂的内部逻辑判断移到了客户端代码来进行。你想要加功能,本来是改工厂类,现在是改客户端。

    //5.工厂模式
    //ver2
    class LeiFeng
    {
    public:
    	void Sweep()
    	{
    		//打扫
    	}
    
    	void Wash()
    	{
    		//洗衣
    	}
    };
    
    //学习雷锋大学生
    class Undergraduate : public LeiFeng
    {
    
    };
    
    //志愿者
    class Volunteer : public LeiFeng
    {
    
    };
    
    //简单雷锋工厂
    class SimpleFactory
    {
    public:
    	static LeiFeng CreateLeiFeng(char cType)
    	{
    		LeiFeng * plf = NULL;
    		switch (cType)
    		{
    		case '1': //大学生
    			plf = new Undergraduate();
    			break;
    		case '2': //志愿者
    			plf = new Volunteer();
    			break;
    		default:
    			break;
    		}
    		return *plf;
    	}
    };
    
    void main21()
    {
    	LeiFeng stuA = SimpleFactory::CreateLeiFeng('1');
    	stuA.Sweep();
    	LeiFeng volA = SimpleFactory::CreateLeiFeng('2');
    	volA.Wash();
    }
    
    //雷锋工厂
    class IFactory
    {
    public:
    	//IFactory(){}
    	LeiFeng CreateLeiFeng()
    	{
    		LeiFeng * plf = new LeiFeng();
    		return *plf;
    	}
    };
    
    //大学生工厂
    class UndergraduateFactory : public IFactory
    {
    public:
    	//UndergraduateFactory(){}
    	LeiFeng CreateLeiFeng()
    	{
    		LeiFeng *plf = new Undergraduate();
    		return *plf;
    	}
    };
    
    //志愿者工厂
    class VolunteerFactory : public IFactory
    {
    public:
    	//VolunteerFactory(){}
    	LeiFeng CreateLeiFeng()
    	{
    		LeiFeng * plf = new Volunteer();
    		return *plf;
    	}
    };
    
    void main22()
    {
    	IFactory * pf = new UndergraduateFactory();
    	LeiFeng stu = pf->CreateLeiFeng();
    	stu.Sweep();
    	stu.Wash();
    }
    

    //工厂模式客服了简单工厂违背开放-封闭原则的缺点,又保持了封装对象创建过程的优点。
    //缺点:每加一个产品,就需要加一个产品工厂的类,增加了额外的开发量。

     

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  • 原文地址:https://www.cnblogs.com/sylar-liang/p/6025042.html
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