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  • 设计模式——15.中介者模式

    中介者模式(Mediator)

    中介者模式(Mediator)简介:

    用一个中介对象来封装一系列对象的交互。中介者模式是各个对象不再显式的相互引用,从而降低耦合,并且可以独立的改变各个对象之间的交互。

    中介者模式结构:

    Mediator

    C++代码

    Colleague抽象类及其具体实现类:

    //file: Colleague.h
    #pragma once
    #include "Mediator.h"
    #include <string>
    using namespace std;
    
    class Colleague
    {
    public:
    	Colleague();
    	virtual ~Colleague();
    
    	virtual void receive(string msg);
    	virtual void request(int num , string msg);
    	
    	void setMediator(Mediator * pm);
    protected:
    	Mediator * m_Pm;
    };
    
    class ConcreteColleagueA : public Colleague
    {
    public:
    	ConcreteColleagueA();
    	virtual ~ConcreteColleagueA();
    
    	virtual void request(int num, string msg);
    	virtual void receive(string msg);
    };
    
    class ConcreteColleagueB : public Colleague
    {
    public:
    	ConcreteColleagueB();
    	virtual ~ConcreteColleagueB();
    
    	void request(int num, string msg);
    	void receive(string msg);
    };
    
    //file: Colleague.cpp
    #include "pch.h"
    #include "Colleague.h"
    #include <iostream>
    using namespace std;
    
    ///Colleague
    Colleague::Colleague() {}
    
    Colleague::~Colleague() {}
    
    void Colleague::setMediator(Mediator *pm)
    {
    	m_Pm = pm;
    }
    
    void Colleague::request(int num , string msg) {}
    
    void Colleague::receive(string msg) {}
    
    
    ///ConcreteColleagueA
    ConcreteColleagueA::ConcreteColleagueA() {}
    
    ConcreteColleagueA::~ConcreteColleagueA() {}
    
    void ConcreteColleagueA::request(int num, string msg)
    {
    	m_Pm->operation(num, msg);
    }
    
    void ConcreteColleagueA::receive(string msg)
    {
    	cout << "ConcreteColleague A Receive the msg : " << msg << endl;
    }
    
    
    ///ConcreteColleagueB
    ConcreteColleagueB::ConcreteColleagueB() {}
    
    ConcreteColleagueB::~ConcreteColleagueB() {}
    
    void ConcreteColleagueB::request(int num, string msg)
    {
    	m_Pm->operation(num, msg);
    }
    
    void ConcreteColleagueB::receive(string msg)
    {
    	cout << "ConcreteColleagueB Receive the msg :" << msg << endl;
    }
    

    Mediator中介者类及其具体实现类:

    //file: Mediator.h
    #pragma once
    #include <string>
    #include <map>
    using namespace std;
    
    class Colleague;
    
    class Mediator
    {
    public:
    	Mediator();
    	virtual ~Mediator();
    
    	virtual void operation(int num , std::string msg);
    
    	virtual void registered(int num , Colleague * pc);
    };
    
    class ConcreteMediator : public Mediator
    {
    public:
    	ConcreteMediator();
    	virtual ~ConcreteMediator();
    
    	void operation(int num, string msg);
    	void registered(int num, Colleague * pc);
    
    private:
    	map<int, Colleague *> m_colleagueMap;
    };
    
    //file: Mediator.h
    #include "pch.h"
    #include "Mediator.h"
    #include "Colleague.h"
    #include <iostream>
    using namespace std;
    
    ///Mediator
    Mediator::Mediator() {}
    
    Mediator::~Mediator() {}
    
    void Mediator::operation(int num, string msg) {}
    
    void Mediator::registered(int num, Colleague * pc) {}
    
    ///ConcreteMediator
    ConcreteMediator::ConcreteMediator() {}
    
    ConcreteMediator::~ConcreteMediator() {}
    
    void ConcreteMediator::registered(int num, Colleague * pc)
    {
    	map<int, Colleague *> ::const_iterator iter = m_colleagueMap.find(num);
    	if (iter == m_colleagueMap.end())
    	{
    		m_colleagueMap.insert(make_pair(num, pc));
    		pc->setMediator(this);
    	}
    }
    
    void ConcreteMediator::operation(int num, string msg)
    {
    	map<int, Colleague *>::const_iterator iter = m_colleagueMap.find(num);
    	if (iter == m_colleagueMap.end())
    	{
    		cout << "This Colleague is not found ." << endl;
    		return;
    	}
    	Colleague* pc = iter->second;
    	pc->receive(msg);
    }
    

    客户端代码:

    //file: MediatorPattern.cpp : This file contains the 'main' function. Program execution begins and ends there.
    #include "pch.h"
    #include "Colleague.h"
    #include "Mediator.h"
    #include <iostream>
    using namespace std;
    
    int main()
    {
    	ConcreteMediator * m_pm = new ConcreteMediator();
    	ConcreteColleagueA * m_pcA = new ConcreteColleagueA();
    	ConcreteColleagueB * m_pcB = new ConcreteColleagueB();
    
    	m_pm->registered(1,m_pcA);
    	m_pm->registered(2,m_pcB);
    
    	m_pcA->request(2,"Are you OK ?");
    	m_pcB->request(1,"Ennnnnn");
    
    	delete m_pm, m_pcA, m_pcB;
    	return 0;
    }
    

    C#代码

    Colleague抽象类及其具体实现类:

    public abstract class Colleague
    {
    	protected Mediator mediator = null;
    
    	public Colleague(Mediator mediator)
    	{
    		this.mediator = mediator;
    	}
    
    	public abstract void request(int num , string msg);
    
    	public abstract void receive(string msg);
    }
    
    public class Colleague1 : Colleague
    {
    	public Colleague1(Mediator mediator) : base(mediator) { }
    
    	public override void receive(string msg)
    	{
    		Console.WriteLine("Colleague1 got the msg : " + msg);
    	}
    
    	public override void request(int num, string msg)
    	{
    		mediator.sendMsg(2, msg);
    	}
    }
    
    public class Colleague2 : Colleague
    {
    	public Colleague2(Mediator mediator) : base(mediator) { }
    
    	public override void receive(string msg)
    	{
    		Console.WriteLine("Colleague2 got the msg : " + msg);
    	}
    
    	public override void request(int num, string msg)
    	{
    		mediator.sendMsg(1, msg);
    	}
    }
    

    Mediator中介者类及其具体实现类:

    public abstract class Mediator
    {
    	public abstract void sendMsg(int num, string msg);
    }
    
    public class ConcreteMediator : Mediator
    {
    	Dictionary<int, Colleague> m_ColleagueDict = new Dictionary<int, Colleague>();
    
    	public void Register(int num ,Colleague c)
    	{
    		if (m_ColleagueDict.ContainsKey(num))
    			Console.WriteLine("Error: The Key is Exits .");
    		m_ColleagueDict.Add(num ,c);
    	}
    
    	public override void sendMsg(int num, string msg)
    	{
    		Colleague c = null;
    		if (!m_ColleagueDict.TryGetValue(num, out c))
    			Console.WriteLine("Error : Not found this colleague!");
    		c.receive(msg);
    	}
    }
    

    客户端测试代码:

    class Program
    {
    	static void Main(string[] args)
    	{
    		ConcreteMediator mediator = new ConcreteMediator();
    		Colleague1 colleague1 = new Colleague1(mediator);
    		Colleague2 colleague2 = new Colleague2(mediator);
    
    		mediator.Register(1,colleague1);
    		mediator.Register(2,colleague2);
    
    		colleague1.request(2,"Are you OK?");
    		colleague2.request(1,"Ennnnnnn");
    
    		Console.ReadKey();
    	}
    }
    

    运行实例:

    MediatorRes

    中介者模式的优点及缺点

    优点:

    使用中介者模式之后,使用的类无论是从类外部获取信息还是向外部传递信息,都通过中介者类来完成;当需要做出一些修改时,可以大大减小后期修改维护时的难度。

    缺点:

    当过多的类都通过中介者进行沟通时,中介者类中会出现操作接口爆炸的情况,此时,我们可以适当搭配其他设计模式来减轻中介者类的负担。

    REF

    书籍:

    设计模式与游戏开发、大话设计模式

    GitHub:

    https://github.com/me115/design_patterns

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  • 原文地址:https://www.cnblogs.com/sylvan/p/10127675.html
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