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  • 高级同步:Memory Ordering

    ============================
    LINUX KERNEL MEMORY BARRIERS
    ============================

    By: David Howells dhowells@redhat.com
    Paul E. McKenney paulmck@linux.ibm.com
    Will Deacon will.deacon@arm.com
    Peter Zijlstra peterz@infradead.org

    ==========
    DISCLAIMER

    This document is not a specification; it is intentionally (for the sake of
    brevity) and unintentionally (due to being human) incomplete. This document is
    meant as a guide to using the various memory barriers provided by Linux, but
    in case of any doubt (and there are many) please ask. Some doubts may be
    resolved by referring to the formal memory consistency model and related
    documentation at tools/memory-model/. Nevertheless, even this memory
    model should be viewed as the collective opinion of its maintainers rather
    than as an infallible oracle.

    To repeat, this document is not a specification of what Linux expects from
    hardware.

    The purpose of this document is twofold:

    (1) to specify the minimum functionality that one can rely on for any
    particular barrier, and

    (2) to provide a guide as to how to use the barriers that are available.

    Note that an architecture can provide more than the minimum requirement
    for any particular barrier, but if the architecture provides less than
    that, that architecture is incorrect.

    Note also that it is possible that a barrier may be a no-op for an
    architecture because the way that arch works renders an explicit barrier
    unnecessary in that case.

    ========
    CONTENTS

    (*) Abstract memory access model.

     - Device operations.
     - Guarantees.
    

    (*) What are memory barriers?

     - Varieties of memory barrier.
     - What may not be assumed about memory barriers?
     - Data dependency barriers (historical).
     - Control dependencies.
     - SMP barrier pairing.
     - Examples of memory barrier sequences.
     - Read memory barriers vs load speculation.
     - Multicopy atomicity.
    

    (*) Explicit kernel barriers.

     - Compiler barrier.
     - CPU memory barriers.
    

    (*) Implicit kernel memory barriers.

     - Lock acquisition functions.
     - Interrupt disabling functions.
     - Sleep and wake-up functions.
     - Miscellaneous functions.
    

    (*) Inter-CPU acquiring barrier effects.

     - Acquires vs memory accesses.
    

    (*) Where are memory barriers needed?

     - Interprocessor interaction.
     - Atomic operations.
     - Accessing devices.
     - Interrupts.
    

    (*) Kernel I/O barrier effects.

    (*) Assumed minimum execution ordering model.

    (*) The effects of the cpu cache.

     - Cache coherency.
     - Cache coherency vs DMA.
     - Cache coherency vs MMIO.
    

    (*) The things CPUs get up to.

     - And then there's the Alpha.
     - Virtual Machine Guests.
    

    (*) Example uses.

     - Circular buffers.
    

    (*) References.

    ============================
    ABSTRACT MEMORY ACCESS MODEL

    Consider the following abstract model of the system:
               :
    
               :
    
               :
    
    	+-------+   :   +--------+   :   +-------+
    	|       |   :   |        |   :   |       |
    	|       |   :   |        |   :   |       |
    	| CPU 1 |<----->| Memory |<----->| CPU 2 |
    	|       |   :   |        |   :   |       |
    	|       |   :   |        |   :   |       |
    	+-------+   :   +--------+   :   +-------+
    	    ^       :       ^        :       ^
    	    |       :       |        :       |
    	    |       :       |        :       |
    	    |       :       v        :       |
    	    |       :   +--------+   :       |
    	    |       :   |        |   :       |
    	    |       :   |        |   :       |
    	    +---------->| Device |<----------+
    	            :   |        |   :
    	            :   |        |   :
    	            :   +--------+   :
    	            :                :
    

    Each CPU executes a program that generates memory access operations. In the
    abstract CPU, memory operation ordering is very relaxed, and a CPU may actually
    perform the memory operations in any order it likes, provided program causality
    appears to be maintained. Similarly, the compiler may also arrange the
    instructions it emits in any order it likes, provided it doesn't affect the
    apparent operation of the program.

    So in the above diagram, the effects of the memory operations performed by a
    CPU are perceived by the rest of the system as the operations cross the
    interface between the CPU and rest of the system (the dotted lines).

    For example, consider the following sequence of events:

    CPU 1		CPU 2
    ===============	===============
    { A == 1; B == 2 }
    A = 3;		x = B;
    B = 4;		y = A;
    

    The set of accesses as seen by the memory system in the middle can be arranged
    in 24 different combinations:

    STORE A=3,	STORE B=4,	y=LOAD A->3,	x=LOAD B->4
    STORE A=3,	STORE B=4,	x=LOAD B->4,	y=LOAD A->3
    STORE A=3,	y=LOAD A->3,	STORE B=4,	x=LOAD B->4
    STORE A=3,	y=LOAD A->3,	x=LOAD B->2,	STORE B=4
    STORE A=3,	x=LOAD B->2,	STORE B=4,	y=LOAD A->3
    STORE A=3,	x=LOAD B->2,	y=LOAD A->3,	STORE B=4
    STORE B=4,	STORE A=3,	y=LOAD A->3,	x=LOAD B->4
    STORE B=4, ...
    ...
    

    and can thus result in four different combinations of values:

    x == 2, y == 1
    x == 2, y == 3
    x == 4, y == 1
    x == 4, y == 3
    

    Furthermore, the stores committed by a CPU to the memory system may not be
    perceived by the loads made by another CPU in the same order as the stores were
    committed.

    As a further example, consider this sequence of events:

    CPU 1		CPU 2
    ===============	===============
    { A == 1, B == 2, C == 3, P == &A, Q == &C }
    B = 4;		Q = P;
    P = &B;		D = *Q;
    

    There is an obvious data dependency here, as the value loaded into D depends on
    the address retrieved from P by CPU 2. At the end of the sequence, any of the
    following results are possible:

    (Q == &A) and (D == 1)
    (Q == &B) and (D == 2)
    (Q == &B) and (D == 4)
    

    Note that CPU 2 will never try and load C into D because the CPU will load P
    into Q before issuing the load of *Q.

    DEVICE OPERATIONS

    Some devices present their control interfaces as collections of memory
    locations, but the order in which the control registers are accessed is very
    important. For instance, imagine an ethernet card with a set of internal
    registers that are accessed through an address port register (A) and a data
    port register (D). To read internal register 5, the following code might then
    be used:

    *A = 5;
    x = *D;
    

    but this might show up as either of the following two sequences:

    STORE *A = 5, x = LOAD *D
    x = LOAD *D, STORE *A = 5
    

    the second of which will almost certainly result in a malfunction, since it set
    the address after attempting to read the register.

    GUARANTEES

    There are some minimal guarantees that may be expected of a CPU:

    (*) On any given CPU, dependent memory accesses will be issued in order, with
    respect to itself. This means that for:

    Q = READ_ONCE(P); D = READ_ONCE(*Q);
    
     the CPU will issue the following memory operations:
    
    Q = LOAD P, D = LOAD *Q
    
     and always in that order.  However, on DEC Alpha, READ_ONCE() also
     emits a memory-barrier instruction, so that a DEC Alpha CPU will
     instead issue the following memory operations:
    
    Q = LOAD P, MEMORY_BARRIER, D = LOAD *Q, MEMORY_BARRIER
    
     Whether on DEC Alpha or not, the READ_ONCE() also prevents compiler
     mischief.
    

    (*) Overlapping loads and stores within a particular CPU will appear to be
    ordered within that CPU. This means that for:

    a = READ_ONCE(*X); WRITE_ONCE(*X, b);
    
     the CPU will only issue the following sequence of memory operations:
    
    a = LOAD *X, STORE *X = b
    
     And for:
    
    WRITE_ONCE(*X, c); d = READ_ONCE(*X);
    
     the CPU will only issue:
    
    STORE *X = c, d = LOAD *X
    
     (Loads and stores overlap if they are targeted at overlapping pieces of
     memory).
    

    And there are a number of things that must or must_not be assumed:

    (*) It must_not be assumed that the compiler will do what you want
    with memory references that are not protected by READ_ONCE() and
    WRITE_ONCE(). Without them, the compiler is within its rights to
    do all sorts of "creative" transformations, which are covered in
    the COMPILER BARRIER section.

    (*) It must_not be assumed that independent loads and stores will be issued
    in the order given. This means that for:

    X = *A; Y = *B; *D = Z;
    
     we may get any of the following sequences:
    
    X = LOAD *A,  Y = LOAD *B,  STORE *D = Z
    X = LOAD *A,  STORE *D = Z, Y = LOAD *B
    Y = LOAD *B,  X = LOAD *A,  STORE *D = Z
    Y = LOAD *B,  STORE *D = Z, X = LOAD *A
    STORE *D = Z, X = LOAD *A,  Y = LOAD *B
    STORE *D = Z, Y = LOAD *B,  X = LOAD *A
    

    (*) It must be assumed that overlapping memory accesses may be merged or
    discarded. This means that for:

    X = *A; Y = *(A + 4);
    
     we may get any one of the following sequences:
    
    X = LOAD *A; Y = LOAD *(A + 4);
    Y = LOAD *(A + 4); X = LOAD *A;
    {X, Y} = LOAD {*A, *(A + 4) };
    
     And for:
    
    *A = X; *(A + 4) = Y;
    
     we may get any of:
    
    STORE *A = X; STORE *(A + 4) = Y;
    STORE *(A + 4) = Y; STORE *A = X;
    STORE {*A, *(A + 4) } = {X, Y};
    

    And there are anti-guarantees:

    (*) These guarantees do not apply to bitfields, because compilers often
    generate code to modify these using non-atomic read-modify-write
    sequences. Do not attempt to use bitfields to synchronize parallel
    algorithms.

    (*) Even in cases where bitfields are protected by locks, all fields
    in a given bitfield must be protected by one lock. If two fields
    in a given bitfield are protected by different locks, the compiler's
    non-atomic read-modify-write sequences can cause an update to one
    field to corrupt the value of an adjacent field.

    (*) These guarantees apply only to properly aligned and sized scalar
    variables. "Properly sized" currently means variables that are
    the same size as "char", "short", "int" and "long". "Properly
    aligned" means the natural alignment, thus no constraints for
    "char", two-byte alignment for "short", four-byte alignment for
    "int", and either four-byte or eight-byte alignment for "long",
    on 32-bit and 64-bit systems, respectively. Note that these
    guarantees were introduced into the C11 standard, so beware when
    using older pre-C11 compilers (for example, gcc 4.6). The portion
    of the standard containing this guarantee is Section 3.14, which
    defines "memory location" as follows:

     	memory location
    	either an object of scalar type, or a maximal sequence
    	of adjacent bit-fields all having nonzero width
    
    	NOTE 1: Two threads of execution can update and access
    	separate memory locations without interfering with
    	each other.
    
    	NOTE 2: A bit-field and an adjacent non-bit-field member
    	are in separate memory locations. The same applies
    	to two bit-fields, if one is declared inside a nested
    	structure declaration and the other is not, or if the two
    	are separated by a zero-length bit-field declaration,
    	or if they are separated by a non-bit-field member
    	declaration. It is not safe to concurrently update two
    	bit-fields in the same structure if all members declared
    	between them are also bit-fields, no matter what the
    	sizes of those intervening bit-fields happen to be.
    

    =========================
    WHAT ARE MEMORY BARRIERS?

    As can be seen above, independent memory operations are effectively performed
    in random order, but this can be a problem for CPU-CPU interaction and for I/O.
    What is required is some way of intervening to instruct the compiler and the
    CPU to restrict the order.

    Memory barriers are such interventions. They impose a perceived partial
    ordering over the memory operations on either side of the barrier.

    Such enforcement is important because the CPUs and other devices in a system
    can use a variety of tricks to improve performance, including reordering,
    deferral and combination of memory operations; speculative loads; speculative
    branch prediction and various types of caching. Memory barriers are used to
    override or suppress these tricks, allowing the code to sanely control the
    interaction of multiple CPUs and/or devices.

    VARIETIES OF MEMORY BARRIER

    Memory barriers come in four basic varieties:

    (1) Write (or store) memory barriers.

     A write memory barrier gives a guarantee that all the STORE operations
     specified before the barrier will appear to happen before all the STORE
     operations specified after the barrier with respect to the other
     components of the system.
    
     A write barrier is a partial ordering on stores only; it is not required
     to have any effect on loads.
    
     A CPU can be viewed as committing a sequence of store operations to the
     memory system as time progresses.  All stores _before_ a write barrier
     will occur _before_ all the stores after the write barrier.
    
     [!] Note that write barriers should normally be paired with read or data
     dependency barriers; see the "SMP barrier pairing" subsection.
    

    (2) Data dependency barriers.

     A data dependency barrier is a weaker form of read barrier.  In the case
     where two loads are performed such that the second depends on the result
     of the first (eg: the first load retrieves the address to which the second
     load will be directed), a data dependency barrier would be required to
     make sure that the target of the second load is updated after the address
     obtained by the first load is accessed.
    
     A data dependency barrier is a partial ordering on interdependent loads
     only; it is not required to have any effect on stores, independent loads
     or overlapping loads.
    
     As mentioned in (1), the other CPUs in the system can be viewed as
     committing sequences of stores to the memory system that the CPU being
     considered can then perceive.  A data dependency barrier issued by the CPU
     under consideration guarantees that for any load preceding it, if that
     load touches one of a sequence of stores from another CPU, then by the
     time the barrier completes, the effects of all the stores prior to that
     touched by the load will be perceptible to any loads issued after the data
     dependency barrier.
    
     See the "Examples of memory barrier sequences" subsection for diagrams
     showing the ordering constraints.
    
     [!] Note that the first load really has to have a _data_ dependency and
     not a control dependency.  If the address for the second load is dependent
     on the first load, but the dependency is through a conditional rather than
     actually loading the address itself, then it's a _control_ dependency and
     a full read barrier or better is required.  See the "Control dependencies"
     subsection for more information.
    
     [!] Note that data dependency barriers should normally be paired with
     write barriers; see the "SMP barrier pairing" subsection.
    

    (3) Read (or load) memory barriers.

     A read barrier is a data dependency barrier plus a guarantee that all the
     LOAD operations specified before the barrier will appear to happen before
     all the LOAD operations specified after the barrier with respect to the
     other components of the system.
    
     A read barrier is a partial ordering on loads only; it is not required to
     have any effect on stores.
    
     Read memory barriers imply data dependency barriers, and so can substitute
     for them.
    
     [!] Note that read barriers should normally be paired with write barriers;
     see the "SMP barrier pairing" subsection.
    

    (4) General memory barriers.

     A general memory barrier gives a guarantee that all the LOAD and STORE
     operations specified before the barrier will appear to happen before all
     the LOAD and STORE operations specified after the barrier with respect to
     the other components of the system.
    
     A general memory barrier is a partial ordering over both loads and stores.
    
     General memory barriers imply both read and write memory barriers, and so
     can substitute for either.
    

    And a couple of implicit varieties:

    (5) ACQUIRE operations.

     This acts as a one-way permeable barrier.  It guarantees that all memory
     operations after the ACQUIRE operation will appear to happen after the
     ACQUIRE operation with respect to the other components of the system.
     ACQUIRE operations include LOCK operations and both smp_load_acquire()
     and smp_cond_load_acquire() operations.
    
     Memory operations that occur before an ACQUIRE operation may appear to
     happen after it completes.
    
     An ACQUIRE operation should almost always be paired with a RELEASE
     operation.
    

    (6) RELEASE operations.

     This also acts as a one-way permeable barrier.  It guarantees that all
     memory operations before the RELEASE operation will appear to happen
     before the RELEASE operation with respect to the other components of the
     system. RELEASE operations include UNLOCK operations and
     smp_store_release() operations.
    
     Memory operations that occur after a RELEASE operation may appear to
     happen before it completes.
    
     The use of ACQUIRE and RELEASE operations generally precludes the need
     for other sorts of memory barrier.  In addition, a RELEASE+ACQUIRE pair is
     -not- guaranteed to act as a full memory barrier.  However, after an
     ACQUIRE on a given variable, all memory accesses preceding any prior
     RELEASE on that same variable are guaranteed to be visible.  In other
     words, within a given variable's critical section, all accesses of all
     previous critical sections for that variable are guaranteed to have
     completed.
    
     This means that ACQUIRE acts as a minimal "acquire" operation and
     RELEASE acts as a minimal "release" operation.
    

    A subset of the atomic operations described in atomic_t.txt have ACQUIRE and
    RELEASE variants in addition to fully-ordered and relaxed (no barrier
    semantics) definitions. For compound atomics performing both a load and a
    store, ACQUIRE semantics apply only to the load and RELEASE semantics apply
    only to the store portion of the operation.

    Memory barriers are only required where there's a possibility of interaction
    between two CPUs or between a CPU and a device. If it can be guaranteed that
    there won't be any such interaction in any particular piece of code, then
    memory barriers are unnecessary in that piece of code.

    Note that these are the minimum guarantees. Different architectures may give
    more substantial guarantees, but they may not be relied upon outside of arch
    specific code.

    WHAT MAY NOT BE ASSUMED ABOUT MEMORY BARRIERS?

    There are certain things that the Linux kernel memory barriers do not guarantee:

    (*) There is no guarantee that any of the memory accesses specified before a
    memory barrier will be complete by the completion of a memory barrier
    instruction; the barrier can be considered to draw a line in that CPU's
    access queue that accesses of the appropriate type may not cross.

    (*) There is no guarantee that issuing a memory barrier on one CPU will have
    any direct effect on another CPU or any other hardware in the system. The
    indirect effect will be the order in which the second CPU sees the effects
    of the first CPU's accesses occur, but see the next point:

    (*) There is no guarantee that a CPU will see the correct order of effects
    from a second CPU's accesses, even if the second CPU uses a memory
    barrier, unless the first CPU also uses a matching memory barrier (see
    the subsection on "SMP Barrier Pairing").

    () There is no guarantee that some intervening piece of off-the-CPU
    hardware[
    ] will not reorder the memory accesses. CPU cache coherency
    mechanisms should propagate the indirect effects of a memory barrier
    between CPUs, but might not do so in order.

    [*] For information on bus mastering DMA and coherency please read:
    
        Documentation/driver-api/pci/pci.rst
        Documentation/core-api/dma-api-howto.rst
        Documentation/core-api/dma-api.rst
    

    DATA DEPENDENCY BARRIERS (HISTORICAL)

    As of v4.15 of the Linux kernel, an smp_mb() was added to READ_ONCE() for
    DEC Alpha, which means that about the only people who need to pay attention
    to this section are those working on DEC Alpha architecture-specific code
    and those working on READ_ONCE() itself. For those who need it, and for
    those who are interested in the history, here is the story of
    data-dependency barriers.

    The usage requirements of data dependency barriers are a little subtle, and
    it's not always obvious that they're needed. To illustrate, consider the
    following sequence of events:

    CPU 1		      CPU 2
    ===============	      ===============
    { A == 1, B == 2, C == 3, P == &A, Q == &C }
    B = 4;
    <write barrier>
    WRITE_ONCE(P, &B);
    		      Q = READ_ONCE(P);
    		      D = *Q;
    

    There's a clear data dependency here, and it would seem that by the end of the
    sequence, Q must be either &A or &B, and that:

    (Q == &A) implies (D == 1)
    (Q == &B) implies (D == 4)
    

    But! CPU 2's perception of P may be updated before its perception of B, thus
    leading to the following situation:

    (Q == &B) and (D == 2) ????
    

    While this may seem like a failure of coherency or causality maintenance, it
    isn't, and this behaviour can be observed on certain real CPUs (such as the DEC
    Alpha).

    To deal with this, a data dependency barrier or better must be inserted
    between the address load and the data load:

    CPU 1		      CPU 2
    ===============	      ===============
    { A == 1, B == 2, C == 3, P == &A, Q == &C }
    B = 4;
    <write barrier>
    WRITE_ONCE(P, &B);
    		      Q = READ_ONCE(P);
    		      <data dependency barrier>
    		      D = *Q;
    

    This enforces the occurrence of one of the two implications, and prevents the
    third possibility from arising.

    [!] Note that this extremely counterintuitive situation arises most easily on
    machines with split caches, so that, for example, one cache bank processes
    even-numbered cache lines and the other bank processes odd-numbered cache
    lines. The pointer P might be stored in an odd-numbered cache line, and the
    variable B might be stored in an even-numbered cache line. Then, if the
    even-numbered bank of the reading CPU's cache is extremely busy while the
    odd-numbered bank is idle, one can see the new value of the pointer P (&B),
    but the old value of the variable B (2).

    A data-dependency barrier is not required to order dependent writes
    because the CPUs that the Linux kernel supports don't do writes
    until they are certain (1) that the write will actually happen, (2)
    of the location of the write, and (3) of the value to be written.
    But please carefully read the "CONTROL DEPENDENCIES" section and the
    Documentation/RCU/rcu_dereference.rst file: The compiler can and does
    break dependencies in a great many highly creative ways.

    CPU 1		      CPU 2
    ===============	      ===============
    { A == 1, B == 2, C = 3, P == &A, Q == &C }
    B = 4;
    <write barrier>
    WRITE_ONCE(P, &B);
    		      Q = READ_ONCE(P);
    		      WRITE_ONCE(*Q, 5);
    

    Therefore, no data-dependency barrier is required to order the read into
    Q with the store into *Q. In other words, this outcome is prohibited,
    even without a data-dependency barrier:

    (Q == &B) && (B == 4)
    

    Please note that this pattern should be rare. After all, the whole point
    of dependency ordering is to -prevent- writes to the data structure, along
    with the expensive cache misses associated with those writes. This pattern
    can be used to record rare error conditions and the like, and the CPUs'
    naturally occurring ordering prevents such records from being lost.

    Note well that the ordering provided by a data dependency is local to
    the CPU containing it. See the section on "Multicopy atomicity" for
    more information.

    The data dependency barrier is very important to the RCU system,
    for example. See rcu_assign_pointer() and rcu_dereference() in
    include/linux/rcupdate.h. This permits the current target of an RCU'd
    pointer to be replaced with a new modified target, without the replacement
    target appearing to be incompletely initialised.

    See also the subsection on "Cache Coherency" for a more thorough example.

    CONTROL DEPENDENCIES

    Control dependencies can be a bit tricky because current compilers do
    not understand them. The purpose of this section is to help you prevent
    the compiler's ignorance from breaking your code.

    A load-load control dependency requires a full read memory barrier, not
    simply a data dependency barrier to make it work correctly. Consider the
    following bit of code:

    q = READ_ONCE(a);
    if (q) {
    	<data dependency barrier>  /* BUG: No data dependency!!! */
    	p = READ_ONCE(b);
    }
    

    This will not have the desired effect because there is no actual data
    dependency, but rather a control dependency that the CPU may short-circuit
    by attempting to predict the outcome in advance, so that other CPUs see
    the load from b as having happened before the load from a. In such a
    case what's actually required is:

    q = READ_ONCE(a);
    if (q) {
    	<read barrier>
    	p = READ_ONCE(b);
    }
    

    However, stores are not speculated. This means that ordering -is- provided
    for load-store control dependencies, as in the following example:

    q = READ_ONCE(a);
    if (q) {
    	WRITE_ONCE(b, 1);
    }
    

    Control dependencies pair normally with other types of barriers.
    That said, please note that neither READ_ONCE() nor WRITE_ONCE()
    are optional! Without the READ_ONCE(), the compiler might combine the
    load from 'a' with other loads from 'a'. Without the WRITE_ONCE(),
    the compiler might combine the store to 'b' with other stores to 'b'.
    Either can result in highly counterintuitive effects on ordering.

    Worse yet, if the compiler is able to prove (say) that the value of
    variable 'a' is always non-zero, it would be well within its rights
    to optimize the original example by eliminating the "if" statement
    as follows:

    q = a;
    b = 1;  /* BUG: Compiler and CPU can both reorder!!! */
    

    So don't leave out the READ_ONCE().

    It is tempting to try to enforce ordering on identical stores on both
    branches of the "if" statement as follows:

    q = READ_ONCE(a);
    if (q) {
    	barrier();
    	WRITE_ONCE(b, 1);
    	do_something();
    } else {
    	barrier();
    	WRITE_ONCE(b, 1);
    	do_something_else();
    }
    

    Unfortunately, current compilers will transform this as follows at high
    optimization levels:

    q = READ_ONCE(a);
    barrier();
    WRITE_ONCE(b, 1);  /* BUG: No ordering vs. load from a!!! */
    if (q) {
    	/* WRITE_ONCE(b, 1); -- moved up, BUG!!! */
    	do_something();
    } else {
    	/* WRITE_ONCE(b, 1); -- moved up, BUG!!! */
    	do_something_else();
    }
    

    Now there is no conditional between the load from 'a' and the store to
    'b', which means that the CPU is within its rights to reorder them:
    The conditional is absolutely required, and must be present in the
    assembly code even after all compiler optimizations have been applied.
    Therefore, if you need ordering in this example, you need explicit
    memory barriers, for example, smp_store_release():

    q = READ_ONCE(a);
    if (q) {
    	smp_store_release(&b, 1);
    	do_something();
    } else {
    	smp_store_release(&b, 1);
    	do_something_else();
    }
    

    In contrast, without explicit memory barriers, two-legged-if control
    ordering is guaranteed only when the stores differ, for example:

    q = READ_ONCE(a);
    if (q) {
    	WRITE_ONCE(b, 1);
    	do_something();
    } else {
    	WRITE_ONCE(b, 2);
    	do_something_else();
    }
    

    The initial READ_ONCE() is still required to prevent the compiler from
    proving the value of 'a'.

    In addition, you need to be careful what you do with the local variable 'q',
    otherwise the compiler might be able to guess the value and again remove
    the needed conditional. For example:

    q = READ_ONCE(a);
    if (q % MAX) {
    	WRITE_ONCE(b, 1);
    	do_something();
    } else {
    	WRITE_ONCE(b, 2);
    	do_something_else();
    }
    

    If MAX is defined to be 1, then the compiler knows that (q % MAX) is
    equal to zero, in which case the compiler is within its rights to
    transform the above code into the following:

    q = READ_ONCE(a);
    WRITE_ONCE(b, 2);
    do_something_else();
    

    Given this transformation, the CPU is not required to respect the ordering
    between the load from variable 'a' and the store to variable 'b'. It is
    tempting to add a barrier(), but this does not help. The conditional
    is gone, and the barrier won't bring it back. Therefore, if you are
    relying on this ordering, you should make sure that MAX is greater than
    one, perhaps as follows:

    q = READ_ONCE(a);
    BUILD_BUG_ON(MAX <= 1); /* Order load from a with store to b. */
    if (q % MAX) {
    	WRITE_ONCE(b, 1);
    	do_something();
    } else {
    	WRITE_ONCE(b, 2);
    	do_something_else();
    }
    

    Please note once again that the stores to 'b' differ. If they were
    identical, as noted earlier, the compiler could pull this store outside
    of the 'if' statement.

    You must also be careful not to rely too much on boolean short-circuit
    evaluation. Consider this example:

    q = READ_ONCE(a);
    if (q || 1 > 0)
    	WRITE_ONCE(b, 1);
    

    Because the first condition cannot fault and the second condition is
    always true, the compiler can transform this example as following,
    defeating control dependency:

    q = READ_ONCE(a);
    WRITE_ONCE(b, 1);
    

    This example underscores the need to ensure that the compiler cannot
    out-guess your code. More generally, although READ_ONCE() does force
    the compiler to actually emit code for a given load, it does not force
    the compiler to use the results.

    In addition, control dependencies apply only to the then-clause and
    else-clause of the if-statement in question. In particular, it does
    not necessarily apply to code following the if-statement:

    q = READ_ONCE(a);
    if (q) {
    	WRITE_ONCE(b, 1);
    } else {
    	WRITE_ONCE(b, 2);
    }
    WRITE_ONCE(c, 1);  /* BUG: No ordering against the read from 'a'. */
    

    It is tempting to argue that there in fact is ordering because the
    compiler cannot reorder volatile accesses and also cannot reorder
    the writes to 'b' with the condition. Unfortunately for this line
    of reasoning, the compiler might compile the two writes to 'b' as
    conditional-move instructions, as in this fanciful pseudo-assembly
    language:

    ld r1,a
    cmp r1,$0
    cmov,ne r4,$1
    cmov,eq r4,$2
    st r4,b
    st $1,c
    

    A weakly ordered CPU would have no dependency of any sort between the load
    from 'a' and the store to 'c'. The control dependencies would extend
    only to the pair of cmov instructions and the store depending on them.
    In short, control dependencies apply only to the stores in the then-clause
    and else-clause of the if-statement in question (including functions
    invoked by those two clauses), not to code following that if-statement.

    Note well that the ordering provided by a control dependency is local
    to the CPU containing it. See the section on "Multicopy atomicity"
    for more information.

    In summary:

    (*) Control dependencies can order prior loads against later stores.
    However, they do -not- guarantee any other sort of ordering:
    Not prior loads against later loads, nor prior stores against
    later anything. If you need these other forms of ordering,
    use smp_rmb(), smp_wmb(), or, in the case of prior stores and
    later loads, smp_mb().

    (*) If both legs of the "if" statement begin with identical stores to
    the same variable, then those stores must be ordered, either by
    preceding both of them with smp_mb() or by using smp_store_release()
    to carry out the stores. Please note that it is -not- sufficient
    to use barrier() at beginning of each leg of the "if" statement
    because, as shown by the example above, optimizing compilers can
    destroy the control dependency while respecting the letter of the
    barrier() law.

    (*) Control dependencies require at least one run-time conditional
    between the prior load and the subsequent store, and this
    conditional must involve the prior load. If the compiler is able
    to optimize the conditional away, it will have also optimized
    away the ordering. Careful use of READ_ONCE() and WRITE_ONCE()
    can help to preserve the needed conditional.

    (*) Control dependencies require that the compiler avoid reordering the
    dependency into nonexistence. Careful use of READ_ONCE() or
    atomic{,64}_read() can help to preserve your control dependency.
    Please see the COMPILER BARRIER section for more information.

    (*) Control dependencies apply only to the then-clause and else-clause
    of the if-statement containing the control dependency, including
    any functions that these two clauses call. Control dependencies
    do -not- apply to code following the if-statement containing the
    control dependency.

    (*) Control dependencies pair normally with other types of barriers.

    (*) Control dependencies do -not- provide multicopy atomicity. If you
    need all the CPUs to see a given store at the same time, use smp_mb().

    (*) Compilers do not understand control dependencies. It is therefore
    your job to ensure that they do not break your code.

    SMP BARRIER PAIRING

    When dealing with CPU-CPU interactions, certain types of memory barrier should
    always be paired. A lack of appropriate pairing is almost certainly an error.

    General barriers pair with each other, though they also pair with most
    other types of barriers, albeit without multicopy atomicity. An acquire
    barrier pairs with a release barrier, but both may also pair with other
    barriers, including of course general barriers. A write barrier pairs
    with a data dependency barrier, a control dependency, an acquire barrier,
    a release barrier, a read barrier, or a general barrier. Similarly a
    read barrier, control dependency, or a data dependency barrier pairs
    with a write barrier, an acquire barrier, a release barrier, or a
    general barrier:

    CPU 1		      CPU 2
    ===============	      ===============
    WRITE_ONCE(a, 1);
    <write barrier>
    WRITE_ONCE(b, 2);     x = READ_ONCE(b);
    		      <read barrier>
    		      y = READ_ONCE(a);
    

    Or:

    CPU 1		      CPU 2
    ===============	      ===============================
    a = 1;
    <write barrier>
    WRITE_ONCE(b, &a);    x = READ_ONCE(b);
    		      <data dependency barrier>
    		      y = *x;
    

    Or even:

    CPU 1		      CPU 2
    ===============	      ===============================
    r1 = READ_ONCE(y);
    <general barrier>
    WRITE_ONCE(x, 1);     if (r2 = READ_ONCE(x)) {
    		         <implicit control dependency>
    		         WRITE_ONCE(y, 1);
    		      }
    
    assert(r1 == 0 || r2 == 0);
    

    Basically, the read barrier always has to be there, even though it can be of
    the "weaker" type.

    [!] Note that the stores before the write barrier would normally be expected to
    match the loads after the read barrier or the data dependency barrier, and vice
    versa:

    CPU 1                               CPU 2
    ===================                 ===================
    WRITE_ONCE(a, 1);    }----   --->{  v = READ_ONCE(c);
    WRITE_ONCE(b, 2);    }     /    {  w = READ_ONCE(d);
    <write barrier>                    <read barrier>
    WRITE_ONCE(c, 3);    }    /     {  x = READ_ONCE(a);
    WRITE_ONCE(d, 4);    }----   --->{  y = READ_ONCE(b);
    

    EXAMPLES OF MEMORY BARRIER SEQUENCES

    Firstly, write barriers act as partial orderings on store operations.
    Consider the following sequence of events:

    CPU 1
    =======================
    STORE A = 1
    STORE B = 2
    STORE C = 3
    <write barrier>
    STORE D = 4
    STORE E = 5
    

    This sequence of events is committed to the memory coherence system in an order
    that the rest of the system might perceive as the unordered set of { STORE A,
    STORE B, STORE C } all occurring before the unordered set of { STORE D, STORE E
    }:

    +-------+       :      :
    |       |       +------+
    |       |------>| C=3  |     }     /
    |       |  :    +------+     }-----    -----> Events perceptible to
    |       |  :    | A=1  |     }        /       the rest of the system
    |       |  :    +------+     }
    | CPU 1 |  :    | B=2  |     }
    |       |       +------+     }
    |       |   wwwwwwwwwwwwwwww }   <--- At this point the write barrier
    |       |       +------+     }        requires all stores prior to the
    |       |  :    | E=5  |     }        barrier to be committed before
    |       |  :    +------+     }        further stores may take place
    |       |------>| D=4  |     }
    |       |       +------+
    +-------+       :      :
                       |
                       | Sequence in which stores are committed to the
                       | memory system by CPU 1
                       V
    

    Secondly, data dependency barriers act as partial orderings on data-dependent
    loads. Consider the following sequence of events:

    CPU 1			CPU 2
    =======================	=======================
    	{ B = 7; X = 9; Y = 8; C = &Y }
    STORE A = 1
    STORE B = 2
    <write barrier>
    STORE C = &B		LOAD X
    STORE D = 4		LOAD C (gets &B)
    			LOAD *C (reads B)
    

    Without intervention, CPU 2 may perceive the events on CPU 1 in some
    effectively random order, despite the write barrier issued by CPU 1:

    +-------+       :      :                :       :
    |       |       +------+                +-------+  | Sequence of update
    |       |------>| B=2  |-----       --->| Y->8  |  | of perception on
    |       |  :    +------+               +-------+  | CPU 2
    | CPU 1 |  :    | A=1  |           --->| C->&Y |  V
    |       |       +------+       |        +-------+
    |       |   wwwwwwwwwwwwwwww   |        :       :
    |       |       +------+       |        :       :
    |       |  :    | C=&B |---    |        :       :       +-------+
    |       |  :    +------+      |        +-------+       |       |
    |       |------>| D=4  |    ----------->| C->&B |------>|       |
    |       |       +------+       |        +-------+       |       |
    +-------+       :      :       |        :       :       |       |
                                   |        :       :       |       |
                                   |        :       :       | CPU 2 |
                                   |        +-------+       |       |
        Apparently incorrect --->  |        | B->7  |------>|       |
        perception of B (!)        |        +-------+       |       |
                                   |        :       :       |       |
                                   |        +-------+       |       |
        The load of X holds --->           | X->9  |------>|       |
        up the maintenance                 +-------+       |       |
        of coherence of B             ----->| B->2  |       +-------+
                                            +-------+
                                            :       :
    

    In the above example, CPU 2 perceives that B is 7, despite the load of *C
    (which would be B) coming after the LOAD of C.

    If, however, a data dependency barrier were to be placed between the load of C
    and the load of *C (ie: B) on CPU 2:

    CPU 1			CPU 2
    =======================	=======================
    	{ B = 7; X = 9; Y = 8; C = &Y }
    STORE A = 1
    STORE B = 2
    <write barrier>
    STORE C = &B		LOAD X
    STORE D = 4		LOAD C (gets &B)
    			<data dependency barrier>
    			LOAD *C (reads B)
    

    then the following will occur:

    +-------+       :      :                :       :
    |       |       +------+                +-------+
    |       |------>| B=2  |-----       --->| Y->8  |
    |       |  :    +------+               +-------+
    | CPU 1 |  :    | A=1  |           --->| C->&Y |
    |       |       +------+       |        +-------+
    |       |   wwwwwwwwwwwwwwww   |        :       :
    |       |       +------+       |        :       :
    |       |  :    | C=&B |---    |        :       :       +-------+
    |       |  :    +------+      |        +-------+       |       |
    |       |------>| D=4  |    ----------->| C->&B |------>|       |
    |       |       +------+       |        +-------+       |       |
    +-------+       :      :       |        :       :       |       |
                                   |        :       :       |       |
                                   |        :       :       | CPU 2 |
                                   |        +-------+       |       |
                                   |        | X->9  |------>|       |
                                   |        +-------+       |       |
      Makes sure all effects --->      ddddddddddddddddd   |       |
      prior to the store of C              +-------+       |       |
      are perceptible to              ----->| B->2  |------>|       |
      subsequent loads                      +-------+       |       |
                                            :       :       +-------+
    

    And thirdly, a read barrier acts as a partial order on loads. Consider the
    following sequence of events:

    CPU 1			CPU 2
    =======================	=======================
    	{ A = 0, B = 9 }
    STORE A=1
    <write barrier>
    STORE B=2
    			LOAD B
    			LOAD A
    

    Without intervention, CPU 2 may then choose to perceive the events on CPU 1 in
    some effectively random order, despite the write barrier issued by CPU 1:

    +-------+       :      :                :       :
    |       |       +------+                +-------+
    |       |------>| A=1  |------      --->| A->0  |
    |       |       +------+               +-------+
    | CPU 1 |   wwwwwwwwwwwwwwww       --->| B->9  |
    |       |       +------+        |       +-------+
    |       |------>| B=2  |---     |       :       :
    |       |       +------+       |       :       :       +-------+
    +-------+       :      :       |       +-------+       |       |
                                 ---------->| B->2  |------>|       |
                                    |       +-------+       | CPU 2 |
                                    |       | A->0  |------>|       |
                                    |       +-------+       |       |
                                    |       :       :       +-------+
                                           :       :
                                           +-------+
                                       ---->| A->1  |
                                            +-------+
                                            :       :
    

    If, however, a read barrier were to be placed between the load of B and the
    load of A on CPU 2:

    CPU 1			CPU 2
    =======================	=======================
    	{ A = 0, B = 9 }
    STORE A=1
    <write barrier>
    STORE B=2
    			LOAD B
    			<read barrier>
    			LOAD A
    

    then the partial ordering imposed by CPU 1 will be perceived correctly by CPU
    2:

    +-------+       :      :                :       :
    |       |       +------+                +-------+
    |       |------>| A=1  |------      --->| A->0  |
    |       |       +------+               +-------+
    | CPU 1 |   wwwwwwwwwwwwwwww       --->| B->9  |
    |       |       +------+        |       +-------+
    |       |------>| B=2  |---     |       :       :
    |       |       +------+       |       :       :       +-------+
    +-------+       :      :       |       +-------+       |       |
                                 ---------->| B->2  |------>|       |
                                    |       +-------+       | CPU 2 |
                                    |       :       :       |       |
                                    |       :       :       |       |
      At this point the read ---->     rrrrrrrrrrrrrrrrr   |       |
      barrier causes all effects           +-------+       |       |
      prior to the storage of B        ---->| A->1  |------>|       |
      to be perceptible to CPU 2            +-------+       |       |
                                            :       :       +-------+
    

    To illustrate this more completely, consider what could happen if the code
    contained a load of A either side of the read barrier:

    CPU 1			CPU 2
    =======================	=======================
    	{ A = 0, B = 9 }
    STORE A=1
    <write barrier>
    STORE B=2
    			LOAD B
    			LOAD A [first load of A]
    			<read barrier>
    			LOAD A [second load of A]
    

    Even though the two loads of A both occur after the load of B, they may both
    come up with different values:

    +-------+       :      :                :       :
    |       |       +------+                +-------+
    |       |------>| A=1  |------      --->| A->0  |
    |       |       +------+               +-------+
    | CPU 1 |   wwwwwwwwwwwwwwww       --->| B->9  |
    |       |       +------+        |       +-------+
    |       |------>| B=2  |---     |       :       :
    |       |       +------+       |       :       :       +-------+
    +-------+       :      :       |       +-------+       |       |
                                 ---------->| B->2  |------>|       |
                                    |       +-------+       | CPU 2 |
                                    |       :       :       |       |
                                    |       :       :       |       |
                                    |       +-------+       |       |
                                    |       | A->0  |------>| 1st   |
                                    |       +-------+       |       |
      At this point the read ---->     rrrrrrrrrrrrrrrrr   |       |
      barrier causes all effects           +-------+       |       |
      prior to the storage of B        ---->| A->1  |------>| 2nd   |
      to be perceptible to CPU 2            +-------+       |       |
                                            :       :       +-------+
    

    But it may be that the update to A from CPU 1 becomes perceptible to CPU 2
    before the read barrier completes anyway:

    +-------+       :      :                :       :
    |       |       +------+                +-------+
    |       |------>| A=1  |------      --->| A->0  |
    |       |       +------+               +-------+
    | CPU 1 |   wwwwwwwwwwwwwwww       --->| B->9  |
    |       |       +------+        |       +-------+
    |       |------>| B=2  |---     |       :       :
    |       |       +------+       |       :       :       +-------+
    +-------+       :      :       |       +-------+       |       |
                                 ---------->| B->2  |------>|       |
                                    |       +-------+       | CPU 2 |
                                    |       :       :       |       |
                                           :       :       |       |
                                           +-------+       |       |
                                       ---->| A->1  |------>| 1st   |
                                            +-------+       |       |
                                        rrrrrrrrrrrrrrrrr   |       |
                                            +-------+       |       |
                                            | A->1  |------>| 2nd   |
                                            +-------+       |       |
                                            :       :       +-------+
    

    The guarantee is that the second load will always come up with A == 1 if the
    load of B came up with B == 2. No such guarantee exists for the first load of
    A; that may come up with either A == 0 or A == 1.

    READ MEMORY BARRIERS VS LOAD SPECULATION

    Many CPUs speculate with loads: that is they see that they will need to load an
    item from memory, and they find a time where they're not using the bus for any
    other loads, and so do the load in advance - even though they haven't actually
    got to that point in the instruction execution flow yet. This permits the
    actual load instruction to potentially complete immediately because the CPU
    already has the value to hand.

    It may turn out that the CPU didn't actually need the value - perhaps because a
    branch circumvented the load - in which case it can discard the value or just
    cache it for later use.

    Consider:

    CPU 1			CPU 2
    =======================	=======================
    			LOAD B
    			DIVIDE		} Divide instructions generally
    			DIVIDE		} take a long time to perform
    			LOAD A
    
    Which might appear as this:
      :       +-------+
    
                                            +-------+       |       |
                                        --->| B->2  |------>|       |
                                            +-------+       | CPU 2 |
                                            :       :DIVIDE |       |
                                            +-------+       |       |
    The CPU being busy doing a --->     --->| A->0  |~~~~   |       |
    division speculates on the              +-------+   ~   |       |
    LOAD of A                               :       :   ~   |       |
                                            :       :DIVIDE |       |
                                            :       :   ~   |       |
    Once the divisions are complete -->     :       :   ~-->|       |
    the CPU can then perform the            :       :       |       |
    LOAD with immediate effect              :       :       +-------+
    

    Placing a read barrier or a data dependency barrier just before the second
    load:

    CPU 1			CPU 2
    =======================	=======================
    			LOAD B
    			DIVIDE
    			DIVIDE
    			<read barrier>
    			LOAD A
    

    will force any value speculatively obtained to be reconsidered to an extent
    dependent on the type of barrier used. If there was no change made to the
    speculated memory location, then the speculated value will just be used:

                                            :       :       +-------+
                                            +-------+       |       |
                                        --->| B->2  |------>|       |
                                            +-------+       | CPU 2 |
                                            :       :DIVIDE |       |
                                            +-------+       |       |
    The CPU being busy doing a --->     --->| A->0  |~~~~   |       |
    division speculates on the              +-------+   ~   |       |
    LOAD of A                               :       :   ~   |       |
                                            :       :DIVIDE |       |
                                            :       :   ~   |       |
                                            :       :   ~   |       |
                                        rrrrrrrrrrrrrrrr~   |       |
                                            :       :   ~   |       |
                                            :       :   ~-->|       |
                                            :       :       |       |
                                            :       :       +-------+
    

    but if there was an update or an invalidation from another CPU pending, then
    the speculation will be cancelled and the value reloaded:

                                            :       :       +-------+
                                            +-------+       |       |
                                        --->| B->2  |------>|       |
                                            +-------+       | CPU 2 |
                                            :       :DIVIDE |       |
                                            +-------+       |       |
    The CPU being busy doing a --->     --->| A->0  |~~~~   |       |
    division speculates on the              +-------+   ~   |       |
    LOAD of A                               :       :   ~   |       |
                                            :       :DIVIDE |       |
                                            :       :   ~   |       |
                                            :       :   ~   |       |
                                        rrrrrrrrrrrrrrrrr   |       |
                                            +-------+       |       |
    The speculation is discarded --->   --->| A->1  |------>|       |
    and an updated value is                 +-------+       |       |
    retrieved                               :       :       +-------+
    

    MULTICOPY ATOMICITY

    Multicopy atomicity is a deeply intuitive notion about ordering that is
    not always provided by real computer systems, namely that a given store
    becomes visible at the same time to all CPUs, or, alternatively, that all
    CPUs agree on the order in which all stores become visible. However,
    support of full multicopy atomicity would rule out valuable hardware
    optimizations, so a weaker form called other multicopy atomicity'' instead guarantees only that a given store becomes visible at the same time to all -other- CPUs. The remainder of this document discusses this weaker form, but for brevity will call it simply multicopy atomicity''.

    The following example demonstrates multicopy atomicity:

    CPU 1			CPU 2			CPU 3
    =======================	=======================	=======================
    	{ X = 0, Y = 0 }
    STORE X=1		r1=LOAD X (reads 1)	LOAD Y (reads 1)
    			<general barrier>	<read barrier>
    			STORE Y=r1		LOAD X
    

    Suppose that CPU 2's load from X returns 1, which it then stores to Y,
    and CPU 3's load from Y returns 1. This indicates that CPU 1's store
    to X precedes CPU 2's load from X and that CPU 2's store to Y precedes
    CPU 3's load from Y. In addition, the memory barriers guarantee that
    CPU 2 executes its load before its store, and CPU 3 loads from Y before
    it loads from X. The question is then "Can CPU 3's load from X return 0?"

    Because CPU 3's load from X in some sense comes after CPU 2's load, it
    is natural to expect that CPU 3's load from X must therefore return 1.
    This expectation follows from multicopy atomicity: if a load executing
    on CPU B follows a load from the same variable executing on CPU A (and
    CPU A did not originally store the value which it read), then on
    multicopy-atomic systems, CPU B's load must return either the same value
    that CPU A's load did or some later value. However, the Linux kernel
    does not require systems to be multicopy atomic.

    The use of a general memory barrier in the example above compensates
    for any lack of multicopy atomicity. In the example, if CPU 2's load
    from X returns 1 and CPU 3's load from Y returns 1, then CPU 3's load
    from X must indeed also return 1.

    However, dependencies, read barriers, and write barriers are not always
    able to compensate for non-multicopy atomicity. For example, suppose
    that CPU 2's general barrier is removed from the above example, leaving
    only the data dependency shown below:

    CPU 1			CPU 2			CPU 3
    =======================	=======================	=======================
    	{ X = 0, Y = 0 }
    STORE X=1		r1=LOAD X (reads 1)	LOAD Y (reads 1)
    			<data dependency>	<read barrier>
    			STORE Y=r1		LOAD X (reads 0)
    

    This substitution allows non-multicopy atomicity to run rampant: in
    this example, it is perfectly legal for CPU 2's load from X to return 1,
    CPU 3's load from Y to return 1, and its load from X to return 0.

    The key point is that although CPU 2's data dependency orders its load
    and store, it does not guarantee to order CPU 1's store. Thus, if this
    example runs on a non-multicopy-atomic system where CPUs 1 and 2 share a
    store buffer or a level of cache, CPU 2 might have early access to CPU 1's
    writes. General barriers are therefore required to ensure that all CPUs
    agree on the combined order of multiple accesses.

    General barriers can compensate not only for non-multicopy atomicity,
    but can also generate additional ordering that can ensure that -all-
    CPUs will perceive the same order of -all- operations. In contrast, a
    chain of release-acquire pairs do not provide this additional ordering,
    which means that only those CPUs on the chain are guaranteed to agree
    on the combined order of the accesses. For example, switching to C code
    in deference to the ghost of Herman Hollerith:

    int u, v, x, y, z;
    
    void cpu0(void)
    {
    	r0 = smp_load_acquire(&x);
    	WRITE_ONCE(u, 1);
    	smp_store_release(&y, 1);
    }
    
    void cpu1(void)
    {
    	r1 = smp_load_acquire(&y);
    	r4 = READ_ONCE(v);
    	r5 = READ_ONCE(u);
    	smp_store_release(&z, 1);
    }
    
    void cpu2(void)
    {
    	r2 = smp_load_acquire(&z);
    	smp_store_release(&x, 1);
    }
    
    void cpu3(void)
    {
    	WRITE_ONCE(v, 1);
    	smp_mb();
    	r3 = READ_ONCE(u);
    }
    

    Because cpu0(), cpu1(), and cpu2() participate in a chain of
    smp_store_release()/smp_load_acquire() pairs, the following outcome
    is prohibited:

    r0 == 1 && r1 == 1 && r2 == 1
    

    Furthermore, because of the release-acquire relationship between cpu0()
    and cpu1(), cpu1() must see cpu0()'s writes, so that the following
    outcome is prohibited:

    r1 == 1 && r5 == 0
    

    However, the ordering provided by a release-acquire chain is local
    to the CPUs participating in that chain and does not apply to cpu3(),
    at least aside from stores. Therefore, the following outcome is possible:

    r0 == 0 && r1 == 1 && r2 == 1 && r3 == 0 && r4 == 0
    

    As an aside, the following outcome is also possible:

    r0 == 0 && r1 == 1 && r2 == 1 && r3 == 0 && r4 == 0 && r5 == 1
    

    Although cpu0(), cpu1(), and cpu2() will see their respective reads and
    writes in order, CPUs not involved in the release-acquire chain might
    well disagree on the order. This disagreement stems from the fact that
    the weak memory-barrier instructions used to implement smp_load_acquire()
    and smp_store_release() are not required to order prior stores against
    subsequent loads in all cases. This means that cpu3() can see cpu0()'s
    store to u as happening -after- cpu1()'s load from v, even though
    both cpu0() and cpu1() agree that these two operations occurred in the
    intended order.

    However, please keep in mind that smp_load_acquire() is not magic.
    In particular, it simply reads from its argument with ordering. It does
    -not- ensure that any particular value will be read. Therefore, the
    following outcome is possible:

    r0 == 0 && r1 == 0 && r2 == 0 && r5 == 0
    

    Note that this outcome can happen even on a mythical sequentially
    consistent system where nothing is ever reordered.

    To reiterate, if your code requires full ordering of all operations,
    use general barriers throughout.

    ========================
    EXPLICIT KERNEL BARRIERS

    The Linux kernel has a variety of different barriers that act at different
    levels:

    (*) Compiler barrier.

    (*) CPU memory barriers.

    COMPILER BARRIER

    The Linux kernel has an explicit compiler barrier function that prevents the
    compiler from moving the memory accesses either side of it to the other side:

    barrier();
    

    This is a general barrier -- there are no read-read or write-write
    variants of barrier(). However, READ_ONCE() and WRITE_ONCE() can be
    thought of as weak forms of barrier() that affect only the specific
    accesses flagged by the READ_ONCE() or WRITE_ONCE().

    The barrier() function has the following effects:

    (*) Prevents the compiler from reordering accesses following the
    barrier() to precede any accesses preceding the barrier().
    One example use for this property is to ease communication between
    interrupt-handler code and the code that was interrupted.

    (*) Within a loop, forces the compiler to load the variables used
    in that loop's conditional on each pass through that loop.

    The READ_ONCE() and WRITE_ONCE() functions can prevent any number of
    optimizations that, while perfectly safe in single-threaded code, can
    be fatal in concurrent code. Here are some examples of these sorts
    of optimizations:

    (*) The compiler is within its rights to reorder loads and stores
    to the same variable, and in some cases, the CPU is within its
    rights to reorder loads to the same variable. This means that
    the following code:

    a[0] = x;
    a[1] = x;
    
     Might result in an older value of x stored in a[1] than in a[0].
     Prevent both the compiler and the CPU from doing this as follows:
    
    a[0] = READ_ONCE(x);
    a[1] = READ_ONCE(x);
    
     In short, READ_ONCE() and WRITE_ONCE() provide cache coherence for
     accesses from multiple CPUs to a single variable.
    

    (*) The compiler is within its rights to merge successive loads from
    the same variable. Such merging can cause the compiler to "optimize"
    the following code:

    while (tmp = a)
    	do_something_with(tmp);
    
     into the following code, which, although in some sense legitimate
     for single-threaded code, is almost certainly not what the developer
     intended:
    
    if (tmp = a)
    	for (;;)
    		do_something_with(tmp);
    
     Use READ_ONCE() to prevent the compiler from doing this to you:
    
    while (tmp = READ_ONCE(a))
    	do_something_with(tmp);
    

    (*) The compiler is within its rights to reload a variable, for example,
    in cases where high register pressure prevents the compiler from
    keeping all data of interest in registers. The compiler might
    therefore optimize the variable 'tmp' out of our previous example:

    while (tmp = a)
    	do_something_with(tmp);
    
     This could result in the following code, which is perfectly safe in
     single-threaded code, but can be fatal in concurrent code:
    
    while (a)
    	do_something_with(a);
    
     For example, the optimized version of this code could result in
     passing a zero to do_something_with() in the case where the variable
     a was modified by some other CPU between the "while" statement and
     the call to do_something_with().
    
     Again, use READ_ONCE() to prevent the compiler from doing this:
    
    while (tmp = READ_ONCE(a))
    	do_something_with(tmp);
    
     Note that if the compiler runs short of registers, it might save
     tmp onto the stack.  The overhead of this saving and later restoring
     is why compilers reload variables.  Doing so is perfectly safe for
     single-threaded code, so you need to tell the compiler about cases
     where it is not safe.
    

    (*) The compiler is within its rights to omit a load entirely if it knows
    what the value will be. For example, if the compiler can prove that
    the value of variable 'a' is always zero, it can optimize this code:

    while (tmp = a)
    	do_something_with(tmp);
    
     Into this:
    
    do { } while (0);
    
     This transformation is a win for single-threaded code because it
     gets rid of a load and a branch.  The problem is that the compiler
     will carry out its proof assuming that the current CPU is the only
     one updating variable 'a'.  If variable 'a' is shared, then the
     compiler's proof will be erroneous.  Use READ_ONCE() to tell the
     compiler that it doesn't know as much as it thinks it does:
    
    while (tmp = READ_ONCE(a))
    	do_something_with(tmp);
    
     But please note that the compiler is also closely watching what you
     do with the value after the READ_ONCE().  For example, suppose you
     do the following and MAX is a preprocessor macro with the value 1:
    
    while ((tmp = READ_ONCE(a)) % MAX)
    	do_something_with(tmp);
    
     Then the compiler knows that the result of the "%" operator applied
     to MAX will always be zero, again allowing the compiler to optimize
     the code into near-nonexistence.  (It will still load from the
     variable 'a'.)
    

    (*) Similarly, the compiler is within its rights to omit a store entirely
    if it knows that the variable already has the value being stored.
    Again, the compiler assumes that the current CPU is the only one
    storing into the variable, which can cause the compiler to do the
    wrong thing for shared variables. For example, suppose you have
    the following:

    a = 0;
    ... Code that does not store to variable a ...
    a = 0;
    
     The compiler sees that the value of variable 'a' is already zero, so
     it might well omit the second store.  This would come as a fatal
     surprise if some other CPU might have stored to variable 'a' in the
     meantime.
    
     Use WRITE_ONCE() to prevent the compiler from making this sort of
     wrong guess:
    
    WRITE_ONCE(a, 0);
    ... Code that does not store to variable a ...
    WRITE_ONCE(a, 0);
    

    (*) The compiler is within its rights to reorder memory accesses unless
    you tell it not to. For example, consider the following interaction
    between process-level code and an interrupt handler:

    void process_level(void)
    {
    	msg = get_message();
    	flag = true;
    }
    
    void interrupt_handler(void)
    {
    	if (flag)
    		process_message(msg);
    }
    
     There is nothing to prevent the compiler from transforming
     process_level() to the following, in fact, this might well be a
     win for single-threaded code:
    
    void process_level(void)
    {
    	flag = true;
    	msg = get_message();
    }
    
     If the interrupt occurs between these two statement, then
     interrupt_handler() might be passed a garbled msg.  Use WRITE_ONCE()
     to prevent this as follows:
    
    void process_level(void)
    {
    	WRITE_ONCE(msg, get_message());
    	WRITE_ONCE(flag, true);
    }
    
    void interrupt_handler(void)
    {
    	if (READ_ONCE(flag))
    		process_message(READ_ONCE(msg));
    }
    
     Note that the READ_ONCE() and WRITE_ONCE() wrappers in
     interrupt_handler() are needed if this interrupt handler can itself
     be interrupted by something that also accesses 'flag' and 'msg',
     for example, a nested interrupt or an NMI.  Otherwise, READ_ONCE()
     and WRITE_ONCE() are not needed in interrupt_handler() other than
     for documentation purposes.  (Note also that nested interrupts
     do not typically occur in modern Linux kernels, in fact, if an
     interrupt handler returns with interrupts enabled, you will get a
     WARN_ONCE() splat.)
    
     You should assume that the compiler can move READ_ONCE() and
     WRITE_ONCE() past code not containing READ_ONCE(), WRITE_ONCE(),
     barrier(), or similar primitives.
    
     This effect could also be achieved using barrier(), but READ_ONCE()
     and WRITE_ONCE() are more selective:  With READ_ONCE() and
     WRITE_ONCE(), the compiler need only forget the contents of the
     indicated memory locations, while with barrier() the compiler must
     discard the value of all memory locations that it has currently
     cached in any machine registers.  Of course, the compiler must also
     respect the order in which the READ_ONCE()s and WRITE_ONCE()s occur,
     though the CPU of course need not do so.
    

    (*) The compiler is within its rights to invent stores to a variable,
    as in the following example:

    if (a)
    	b = a;
    else
    	b = 42;
    
     The compiler might save a branch by optimizing this as follows:
    
    b = 42;
    if (a)
    	b = a;
    
     In single-threaded code, this is not only safe, but also saves
     a branch.  Unfortunately, in concurrent code, this optimization
     could cause some other CPU to see a spurious value of 42 -- even
     if variable 'a' was never zero -- when loading variable 'b'.
     Use WRITE_ONCE() to prevent this as follows:
    
    if (a)
    	WRITE_ONCE(b, a);
    else
    	WRITE_ONCE(b, 42);
    
     The compiler can also invent loads.  These are usually less
     damaging, but they can result in cache-line bouncing and thus in
     poor performance and scalability.  Use READ_ONCE() to prevent
     invented loads.
    

    (*) For aligned memory locations whose size allows them to be accessed
    with a single memory-reference instruction, prevents "load tearing"
    and "store tearing," in which a single large access is replaced by
    multiple smaller accesses. For example, given an architecture having
    16-bit store instructions with 7-bit immediate fields, the compiler
    might be tempted to use two 16-bit store-immediate instructions to
    implement the following 32-bit store:

    p = 0x00010002;
    
     Please note that GCC really does use this sort of optimization,
     which is not surprising given that it would likely take more
     than two instructions to build the constant and then store it.
     This optimization can therefore be a win in single-threaded code.
     In fact, a recent bug (since fixed) caused GCC to incorrectly use
     this optimization in a volatile store.  In the absence of such bugs,
     use of WRITE_ONCE() prevents store tearing in the following example:
    
    WRITE_ONCE(p, 0x00010002);
    
     Use of packed structures can also result in load and store tearing,
     as in this example:
    
    struct __attribute__((__packed__)) foo {
    	short a;
    	int b;
    	short c;
    };
    struct foo foo1, foo2;
    ...
    
    foo2.a = foo1.a;
    foo2.b = foo1.b;
    foo2.c = foo1.c;
    
     Because there are no READ_ONCE() or WRITE_ONCE() wrappers and no
     volatile markings, the compiler would be well within its rights to
     implement these three assignment statements as a pair of 32-bit
     loads followed by a pair of 32-bit stores.  This would result in
     load tearing on 'foo1.b' and store tearing on 'foo2.b'.  READ_ONCE()
     and WRITE_ONCE() again prevent tearing in this example:
    
    foo2.a = foo1.a;
    WRITE_ONCE(foo2.b, READ_ONCE(foo1.b));
    foo2.c = foo1.c;
    

    All that aside, it is never necessary to use READ_ONCE() and
    WRITE_ONCE() on a variable that has been marked volatile. For example,
    because 'jiffies' is marked volatile, it is never necessary to
    say READ_ONCE(jiffies). The reason for this is that READ_ONCE() and
    WRITE_ONCE() are implemented as volatile casts, which has no effect when
    its argument is already marked volatile.

    Please note that these compiler barriers have no direct effect on the CPU,
    which may then reorder things however it wishes.

    CPU MEMORY BARRIERS

    The Linux kernel has eight basic CPU memory barriers:

    TYPE		MANDATORY		SMP CONDITIONAL
    ===============	=======================	===========================
    GENERAL		mb()			smp_mb()
    WRITE		wmb()			smp_wmb()
    READ		rmb()			smp_rmb()
    DATA DEPENDENCY				READ_ONCE()
    

    All memory barriers except the data dependency barriers imply a compiler
    barrier. Data dependencies do not impose any additional compiler ordering.

    Aside: In the case of data dependencies, the compiler would be expected
    to issue the loads in the correct order (eg. a[b] would have to load
    the value of b before loading a[b]), however there is no guarantee in
    the C specification that the compiler may not speculate the value of b
    (eg. is equal to 1) and load a[b] before b (eg. tmp = a[1]; if (b != 1)
    tmp = a[b]; ). There is also the problem of a compiler reloading b after
    having loaded a[b], thus having a newer copy of b than a[b]. A consensus
    has not yet been reached about these problems, however the READ_ONCE()
    macro is a good place to start looking.

    SMP memory barriers are reduced to compiler barriers on uniprocessor compiled
    systems because it is assumed that a CPU will appear to be self-consistent,
    and will order overlapping accesses correctly with respect to itself.
    However, see the subsection on "Virtual Machine Guests" below.

    [!] Note that SMP memory barriers must be used to control the ordering of
    references to shared memory on SMP systems, though the use of locking instead
    is sufficient.

    Mandatory barriers should not be used to control SMP effects, since mandatory
    barriers impose unnecessary overhead on both SMP and UP systems. They may,
    however, be used to control MMIO effects on accesses through relaxed memory I/O
    windows. These barriers are required even on non-SMP systems as they affect
    the order in which memory operations appear to a device by prohibiting both the
    compiler and the CPU from reordering them.

    There are some more advanced barrier functions:

    (*) smp_store_mb(var, value)

     This assigns the value to the variable and then inserts a full memory
     barrier after it.  It isn't guaranteed to insert anything more than a
     compiler barrier in a UP compilation.
    

    () smp_mb__before_atomic();
    (
    ) smp_mb__after_atomic();

     These are for use with atomic RMW functions that do not imply memory
     barriers, but where the code needs a memory barrier. Examples for atomic
     RMW functions that do not imply a memory barrier are e.g. add,
     subtract, (failed) conditional operations, _relaxed functions,
     but not atomic_read or atomic_set. A common example where a memory
     barrier may be required is when atomic ops are used for reference
     counting.
    
     These are also used for atomic RMW bitop functions that do not imply a
     memory barrier (such as set_bit and clear_bit).
    
     As an example, consider a piece of code that marks an object as being dead
     and then decrements the object's reference count:
    
    obj->dead = 1;
    smp_mb__before_atomic();
    atomic_dec(&obj->ref_count);
    
     This makes sure that the death mark on the object is perceived to be set
     *before* the reference counter is decremented.
    
     See Documentation/atomic_{t,bitops}.txt for more information.
    

    () dma_wmb();
    (
    ) dma_rmb();

     These are for use with consistent memory to guarantee the ordering
     of writes or reads of shared memory accessible to both the CPU and a
     DMA capable device.
    
     For example, consider a device driver that shares memory with a device
     and uses a descriptor status value to indicate if the descriptor belongs
     to the device or the CPU, and a doorbell to notify it when new
     descriptors are available:
    
    if (desc->status != DEVICE_OWN) {
    	/* do not read data until we own descriptor */
    	dma_rmb();
    
    	/* read/modify data */
    	read_data = desc->data;
    	desc->data = write_data;
    
    	/* flush modifications before status update */
    	dma_wmb();
    
    	/* assign ownership */
    	desc->status = DEVICE_OWN;
    
    	/* notify device of new descriptors */
    	writel(DESC_NOTIFY, doorbell);
    }
    
     The dma_rmb() allows us guarantee the device has released ownership
     before we read the data from the descriptor, and the dma_wmb() allows
     us to guarantee the data is written to the descriptor before the device
     can see it now has ownership.  Note that, when using writel(), a prior
     wmb() is not needed to guarantee that the cache coherent memory writes
     have completed before writing to the MMIO region.  The cheaper
     writel_relaxed() does not provide this guarantee and must not be used
     here.
    
     See the subsection "Kernel I/O barrier effects" for more information on
     relaxed I/O accessors and the Documentation/core-api/dma-api.rst file for
     more information on consistent memory.
    

    (*) pmem_wmb();

     This is for use with persistent memory to ensure that stores for which
     modifications are written to persistent storage reached a platform
     durability domain.
    
     For example, after a non-temporal write to pmem region, we use pmem_wmb()
     to ensure that stores have reached a platform durability domain. This ensures
     that stores have updated persistent storage before any data access or
     data transfer caused by subsequent instructions is initiated. This is
     in addition to the ordering done by wmb().
    
     For load from persistent memory, existing read memory barriers are sufficient
     to ensure read ordering.
    

    ===============================
    IMPLICIT KERNEL MEMORY BARRIERS

    Some of the other functions in the linux kernel imply memory barriers, amongst
    which are locking and scheduling functions.

    This specification is a minimum guarantee; any particular architecture may
    provide more substantial guarantees, but these may not be relied upon outside
    of arch specific code.

    LOCK ACQUISITION FUNCTIONS

    The Linux kernel has a number of locking constructs:

    () spin locks
    (
    ) R/W spin locks
    () mutexes
    (
    ) semaphores
    (*) R/W semaphores

    In all cases there are variants on "ACQUIRE" operations and "RELEASE" operations
    for each construct. These operations all imply certain barriers:

    (1) ACQUIRE operation implication:

     Memory operations issued after the ACQUIRE will be completed after the
     ACQUIRE operation has completed.
    
     Memory operations issued before the ACQUIRE may be completed after
     the ACQUIRE operation has completed.
    

    (2) RELEASE operation implication:

     Memory operations issued before the RELEASE will be completed before the
     RELEASE operation has completed.
    
     Memory operations issued after the RELEASE may be completed before the
     RELEASE operation has completed.
    

    (3) ACQUIRE vs ACQUIRE implication:

     All ACQUIRE operations issued before another ACQUIRE operation will be
     completed before that ACQUIRE operation.
    

    (4) ACQUIRE vs RELEASE implication:

     All ACQUIRE operations issued before a RELEASE operation will be
     completed before the RELEASE operation.
    

    (5) Failed conditional ACQUIRE implication:

     Certain locking variants of the ACQUIRE operation may fail, either due to
     being unable to get the lock immediately, or due to receiving an unblocked
     signal while asleep waiting for the lock to become available.  Failed
     locks do not imply any sort of barrier.
    

    [!] Note: one of the consequences of lock ACQUIREs and RELEASEs being only
    one-way barriers is that the effects of instructions outside of a critical
    section may seep into the inside of the critical section.

    An ACQUIRE followed by a RELEASE may not be assumed to be full memory barrier
    because it is possible for an access preceding the ACQUIRE to happen after the
    ACQUIRE, and an access following the RELEASE to happen before the RELEASE, and
    the two accesses can themselves then cross:

    *A = a;
    ACQUIRE M
    RELEASE M
    *B = b;
    

    may occur as:

    ACQUIRE M, STORE *B, STORE *A, RELEASE M
    

    When the ACQUIRE and RELEASE are a lock acquisition and release,
    respectively, this same reordering can occur if the lock's ACQUIRE and
    RELEASE are to the same lock variable, but only from the perspective of
    another CPU not holding that lock. In short, a ACQUIRE followed by an
    RELEASE may -not- be assumed to be a full memory barrier.

    Similarly, the reverse case of a RELEASE followed by an ACQUIRE does
    not imply a full memory barrier. Therefore, the CPU's execution of the
    critical sections corresponding to the RELEASE and the ACQUIRE can cross,
    so that:

    *A = a;
    RELEASE M
    ACQUIRE N
    *B = b;
    

    could occur as:

    ACQUIRE N, STORE *B, STORE *A, RELEASE M
    

    It might appear that this reordering could introduce a deadlock.
    However, this cannot happen because if such a deadlock threatened,
    the RELEASE would simply complete, thereby avoiding the deadlock.

    Why does this work?
    
    One key point is that we are only talking about the CPU doing
    the reordering, not the compiler.  If the compiler (or, for
    that matter, the developer) switched the operations, deadlock
    -could- occur.
    
    But suppose the CPU reordered the operations.  In this case,
    the unlock precedes the lock in the assembly code.  The CPU
    simply elected to try executing the later lock operation first.
    If there is a deadlock, this lock operation will simply spin (or
    try to sleep, but more on that later).	The CPU will eventually
    execute the unlock operation (which preceded the lock operation
    in the assembly code), which will unravel the potential deadlock,
    allowing the lock operation to succeed.
    
    But what if the lock is a sleeplock?  In that case, the code will
    try to enter the scheduler, where it will eventually encounter
    a memory barrier, which will force the earlier unlock operation
    to complete, again unraveling the deadlock.  There might be
    a sleep-unlock race, but the locking primitive needs to resolve
    such races properly in any case.
    

    Locks and semaphores may not provide any guarantee of ordering on UP compiled
    systems, and so cannot be counted on in such a situation to actually achieve
    anything at all - especially with respect to I/O accesses - unless combined
    with interrupt disabling operations.

    See also the section on "Inter-CPU acquiring barrier effects".

    As an example, consider the following:

    *A = a;
    *B = b;
    ACQUIRE
    *C = c;
    *D = d;
    RELEASE
    *E = e;
    *F = f;
    

    The following sequence of events is acceptable:

    ACQUIRE, {*F,*A}, *E, {*C,*D}, *B, RELEASE
    
    [+] Note that {*F,*A} indicates a combined access.
    

    But none of the following are:

    {*F,*A}, *B,	ACQUIRE, *C, *D,	RELEASE, *E
    *A, *B, *C,	ACQUIRE, *D,		RELEASE, *E, *F
    *A, *B,		ACQUIRE, *C,		RELEASE, *D, *E, *F
    *B,		ACQUIRE, *C, *D,	RELEASE, {*F,*A}, *E
    

    INTERRUPT DISABLING FUNCTIONS

    Functions that disable interrupts (ACQUIRE equivalent) and enable interrupts
    (RELEASE equivalent) will act as compiler barriers only. So if memory or I/O
    barriers are required in such a situation, they must be provided from some
    other means.

    SLEEP AND WAKE-UP FUNCTIONS

    Sleeping and waking on an event flagged in global data can be viewed as an
    interaction between two pieces of data: the task state of the task waiting for
    the event and the global data used to indicate the event. To make sure that
    these appear to happen in the right order, the primitives to begin the process
    of going to sleep, and the primitives to initiate a wake up imply certain
    barriers.

    Firstly, the sleeper normally follows something like this sequence of events:

    for (;;) {
    	set_current_state(TASK_UNINTERRUPTIBLE);
    	if (event_indicated)
    		break;
    	schedule();
    }
    

    A general memory barrier is interpolated automatically by set_current_state()
    after it has altered the task state:

    CPU 1
    ===============================
    set_current_state();
      smp_store_mb();
        STORE current->state
        <general barrier>
    LOAD event_indicated
    

    set_current_state() may be wrapped by:

    prepare_to_wait();
    prepare_to_wait_exclusive();
    

    which therefore also imply a general memory barrier after setting the state.
    The whole sequence above is available in various canned forms, all of which
    interpolate the memory barrier in the right place:

    wait_event();
    wait_event_interruptible();
    wait_event_interruptible_exclusive();
    wait_event_interruptible_timeout();
    wait_event_killable();
    wait_event_timeout();
    wait_on_bit();
    wait_on_bit_lock();
    

    Secondly, code that performs a wake up normally follows something like this:

    event_indicated = 1;
    wake_up(&event_wait_queue);
    

    or:

    event_indicated = 1;
    wake_up_process(event_daemon);
    

    A general memory barrier is executed by wake_up() if it wakes something up.
    If it doesn't wake anything up then a memory barrier may or may not be
    executed; you must not rely on it. The barrier occurs before the task state
    is accessed, in particular, it sits between the STORE to indicate the event
    and the STORE to set TASK_RUNNING:

    CPU 1 (Sleeper)			CPU 2 (Waker)
    ===============================	===============================
    set_current_state();		STORE event_indicated
      smp_store_mb();		wake_up();
        STORE current->state	  ...
        <general barrier>		  <general barrier>
    LOAD event_indicated		  if ((LOAD task->state) & TASK_NORMAL)
    				    STORE task->state
    

    where "task" is the thread being woken up and it equals CPU 1's "current".

    To repeat, a general memory barrier is guaranteed to be executed by wake_up()
    if something is actually awakened, but otherwise there is no such guarantee.
    To see this, consider the following sequence of events, where X and Y are both
    initially zero:

    CPU 1				CPU 2
    ===============================	===============================
    X = 1;				Y = 1;
    smp_mb();			wake_up();
    LOAD Y				LOAD X
    

    If a wakeup does occur, one (at least) of the two loads must see 1. If, on
    the other hand, a wakeup does not occur, both loads might see 0.

    wake_up_process() always executes a general memory barrier. The barrier again
    occurs before the task state is accessed. In particular, if the wake_up() in
    the previous snippet were replaced by a call to wake_up_process() then one of
    the two loads would be guaranteed to see 1.

    The available waker functions include:

    complete();
    wake_up();
    wake_up_all();
    wake_up_bit();
    wake_up_interruptible();
    wake_up_interruptible_all();
    wake_up_interruptible_nr();
    wake_up_interruptible_poll();
    wake_up_interruptible_sync();
    wake_up_interruptible_sync_poll();
    wake_up_locked();
    wake_up_locked_poll();
    wake_up_nr();
    wake_up_poll();
    wake_up_process();
    

    In terms of memory ordering, these functions all provide the same guarantees of
    a wake_up() (or stronger).

    [!] Note that the memory barriers implied by the sleeper and the waker do not
    order multiple stores before the wake-up with respect to loads of those stored
    values after the sleeper has called set_current_state(). For instance, if the
    sleeper does:

    set_current_state(TASK_INTERRUPTIBLE);
    if (event_indicated)
    	break;
    __set_current_state(TASK_RUNNING);
    do_something(my_data);
    

    and the waker does:

    my_data = value;
    event_indicated = 1;
    wake_up(&event_wait_queue);
    

    there's no guarantee that the change to event_indicated will be perceived by
    the sleeper as coming after the change to my_data. In such a circumstance, the
    code on both sides must interpolate its own memory barriers between the
    separate data accesses. Thus the above sleeper ought to do:

    set_current_state(TASK_INTERRUPTIBLE);
    if (event_indicated) {
    	smp_rmb();
    	do_something(my_data);
    }
    

    and the waker should do:

    my_data = value;
    smp_wmb();
    event_indicated = 1;
    wake_up(&event_wait_queue);
    

    MISCELLANEOUS FUNCTIONS

    Other functions that imply barriers:

    (*) schedule() and similar imply full memory barriers.

    ===================================
    INTER-CPU ACQUIRING BARRIER EFFECTS

    On SMP systems locking primitives give a more substantial form of barrier: one
    that does affect memory access ordering on other CPUs, within the context of
    conflict on any particular lock.

    ACQUIRES VS MEMORY ACCESSES

    Consider the following: the system has a pair of spinlocks (M) and (Q), and
    three CPUs; then should the following sequence of events occur:

    CPU 1				CPU 2
    ===============================	===============================
    WRITE_ONCE(*A, a);		WRITE_ONCE(*E, e);
    ACQUIRE M			ACQUIRE Q
    WRITE_ONCE(*B, b);		WRITE_ONCE(*F, f);
    WRITE_ONCE(*C, c);		WRITE_ONCE(*G, g);
    RELEASE M			RELEASE Q
    WRITE_ONCE(*D, d);		WRITE_ONCE(*H, h);
    

    Then there is no guarantee as to what order CPU 3 will see the accesses to *A
    through *H occur in, other than the constraints imposed by the separate locks
    on the separate CPUs. It might, for example, see:

    *E, ACQUIRE M, ACQUIRE Q, *G, *C, *F, *A, *B, RELEASE Q, *D, *H, RELEASE M
    

    But it won't see any of:

    *B, *C or *D preceding ACQUIRE M
    *A, *B or *C following RELEASE M
    *F, *G or *H preceding ACQUIRE Q
    *E, *F or *G following RELEASE Q
    

    =================================
    WHERE ARE MEMORY BARRIERS NEEDED?

    Under normal operation, memory operation reordering is generally not going to
    be a problem as a single-threaded linear piece of code will still appear to
    work correctly, even if it's in an SMP kernel. There are, however, four
    circumstances in which reordering definitely could be a problem:

    (*) Interprocessor interaction.

    (*) Atomic operations.

    (*) Accessing devices.

    (*) Interrupts.

    INTERPROCESSOR INTERACTION

    When there's a system with more than one processor, more than one CPU in the
    system may be working on the same data set at the same time. This can cause
    synchronisation problems, and the usual way of dealing with them is to use
    locks. Locks, however, are quite expensive, and so it may be preferable to
    operate without the use of a lock if at all possible. In such a case
    operations that affect both CPUs may have to be carefully ordered to prevent
    a malfunction.

    Consider, for example, the R/W semaphore slow path. Here a waiting process is
    queued on the semaphore, by virtue of it having a piece of its stack linked to
    the semaphore's list of waiting processes:

    struct rw_semaphore {
    	...
    	spinlock_t lock;
    	struct list_head waiters;
    };
    
    struct rwsem_waiter {
    	struct list_head list;
    	struct task_struct *task;
    };
    

    To wake up a particular waiter, the up_read() or up_write() functions have to:

    (1) read the next pointer from this waiter's record to know as to where the
    next waiter record is;

    (2) read the pointer to the waiter's task structure;

    (3) clear the task pointer to tell the waiter it has been given the semaphore;

    (4) call wake_up_process() on the task; and

    (5) release the reference held on the waiter's task struct.

    In other words, it has to perform this sequence of events:

    LOAD waiter->list.next;
    LOAD waiter->task;
    STORE waiter->task;
    CALL wakeup
    RELEASE task
    

    and if any of these steps occur out of order, then the whole thing may
    malfunction.

    Once it has queued itself and dropped the semaphore lock, the waiter does not
    get the lock again; it instead just waits for its task pointer to be cleared
    before proceeding. Since the record is on the waiter's stack, this means that
    if the task pointer is cleared before the next pointer in the list is read,
    another CPU might start processing the waiter and might clobber the waiter's
    stack before the up*() function has a chance to read the next pointer.

    Consider then what might happen to the above sequence of events:

    CPU 1				CPU 2
    ===============================	===============================
    				down_xxx()
    				Queue waiter
    				Sleep
    up_yyy()
    LOAD waiter->task;
    STORE waiter->task;
    				Woken up by other event
    <preempt>
    				Resume processing
    				down_xxx() returns
    				call foo()
    				foo() clobbers *waiter
    </preempt>
    LOAD waiter->list.next;
    --- OOPS ---
    

    This could be dealt with using the semaphore lock, but then the down_xxx()
    function has to needlessly get the spinlock again after being woken up.

    The way to deal with this is to insert a general SMP memory barrier:

    LOAD waiter->list.next;
    LOAD waiter->task;
    smp_mb();
    STORE waiter->task;
    CALL wakeup
    RELEASE task
    

    In this case, the barrier makes a guarantee that all memory accesses before the
    barrier will appear to happen before all the memory accesses after the barrier
    with respect to the other CPUs on the system. It does not guarantee that all
    the memory accesses before the barrier will be complete by the time the barrier
    instruction itself is complete.

    On a UP system - where this wouldn't be a problem - the smp_mb() is just a
    compiler barrier, thus making sure the compiler emits the instructions in the
    right order without actually intervening in the CPU. Since there's only one
    CPU, that CPU's dependency ordering logic will take care of everything else.

    ATOMIC OPERATIONS

    While they are technically interprocessor interaction considerations, atomic
    operations are noted specially as some of them imply full memory barriers and
    some don't, but they're very heavily relied on as a group throughout the
    kernel.

    See Documentation/atomic_t.txt for more information.

    ACCESSING DEVICES

    Many devices can be memory mapped, and so appear to the CPU as if they're just
    a set of memory locations. To control such a device, the driver usually has to
    make the right memory accesses in exactly the right order.

    However, having a clever CPU or a clever compiler creates a potential problem
    in that the carefully sequenced accesses in the driver code won't reach the
    device in the requisite order if the CPU or the compiler thinks it is more
    efficient to reorder, combine or merge accesses - something that would cause
    the device to malfunction.

    Inside of the Linux kernel, I/O should be done through the appropriate accessor
    routines - such as inb() or writel() - which know how to make such accesses
    appropriately sequential. While this, for the most part, renders the explicit
    use of memory barriers unnecessary, if the accessor functions are used to refer
    to an I/O memory window with relaxed memory access properties, then mandatory
    memory barriers are required to enforce ordering.

    See Documentation/driver-api/device-io.rst for more information.

    INTERRUPTS

    A driver may be interrupted by its own interrupt service routine, and thus the
    two parts of the driver may interfere with each other's attempts to control or
    access the device.

    This may be alleviated - at least in part - by disabling local interrupts (a
    form of locking), such that the critical operations are all contained within
    the interrupt-disabled section in the driver. While the driver's interrupt
    routine is executing, the driver's core may not run on the same CPU, and its
    interrupt is not permitted to happen again until the current interrupt has been
    handled, thus the interrupt handler does not need to lock against that.

    However, consider a driver that was talking to an ethernet card that sports an
    address register and a data register. If that driver's core talks to the card
    under interrupt-disablement and then the driver's interrupt handler is invoked:

    LOCAL IRQ DISABLE
    writew(ADDR, 3);
    writew(DATA, y);
    LOCAL IRQ ENABLE
    <interrupt>
    writew(ADDR, 4);
    q = readw(DATA);
    </interrupt>
    

    The store to the data register might happen after the second store to the
    address register if ordering rules are sufficiently relaxed:

    STORE *ADDR = 3, STORE *ADDR = 4, STORE *DATA = y, q = LOAD *DATA
    

    If ordering rules are relaxed, it must be assumed that accesses done inside an
    interrupt disabled section may leak outside of it and may interleave with
    accesses performed in an interrupt - and vice versa - unless implicit or
    explicit barriers are used.

    Normally this won't be a problem because the I/O accesses done inside such
    sections will include synchronous load operations on strictly ordered I/O
    registers that form implicit I/O barriers.

    A similar situation may occur between an interrupt routine and two routines
    running on separate CPUs that communicate with each other. If such a case is
    likely, then interrupt-disabling locks should be used to guarantee ordering.

    ==========================
    KERNEL I/O BARRIER EFFECTS

    Interfacing with peripherals via I/O accesses is deeply architecture and device
    specific. Therefore, drivers which are inherently non-portable may rely on
    specific behaviours of their target systems in order to achieve synchronization
    in the most lightweight manner possible. For drivers intending to be portable
    between multiple architectures and bus implementations, the kernel offers a
    series of accessor functions that provide various degrees of ordering
    guarantees:

    (*) readX(), writeX():

    The readX() and writeX() MMIO accessors take a pointer to the
    peripheral being accessed as an __iomem * parameter. For pointers
    mapped with the default I/O attributes (e.g. those returned by
    ioremap()), the ordering guarantees are as follows:
    
    1. All readX() and writeX() accesses to the same peripheral are ordered
       with respect to each other. This ensures that MMIO register accesses
       by the same CPU thread to a particular device will arrive in program
       order.
    
    2. A writeX() issued by a CPU thread holding a spinlock is ordered
       before a writeX() to the same peripheral from another CPU thread
       issued after a later acquisition of the same spinlock. This ensures
       that MMIO register writes to a particular device issued while holding
       a spinlock will arrive in an order consistent with acquisitions of
       the lock.
    
    3. A writeX() by a CPU thread to the peripheral will first wait for the
       completion of all prior writes to memory either issued by, or
       propagated to, the same thread. This ensures that writes by the CPU
       to an outbound DMA buffer allocated by dma_alloc_coherent() will be
       visible to a DMA engine when the CPU writes to its MMIO control
       register to trigger the transfer.
    
    4. A readX() by a CPU thread from the peripheral will complete before
       any subsequent reads from memory by the same thread can begin. This
       ensures that reads by the CPU from an incoming DMA buffer allocated
       by dma_alloc_coherent() will not see stale data after reading from
       the DMA engine's MMIO status register to establish that the DMA
       transfer has completed.
    
    5. A readX() by a CPU thread from the peripheral will complete before
       any subsequent delay() loop can begin execution on the same thread.
       This ensures that two MMIO register writes by the CPU to a peripheral
       will arrive at least 1us apart if the first write is immediately read
       back with readX() and udelay(1) is called prior to the second
       writeX():
    
    	writel(42, DEVICE_REGISTER_0); // Arrives at the device...
    	readl(DEVICE_REGISTER_0);
    	udelay(1);
    	writel(42, DEVICE_REGISTER_1); // ...at least 1us before this.
    
    The ordering properties of __iomem pointers obtained with non-default
    attributes (e.g. those returned by ioremap_wc()) are specific to the
    underlying architecture and therefore the guarantees listed above cannot
    generally be relied upon for accesses to these types of mappings.
    

    (*) readX_relaxed(), writeX_relaxed():

    These are similar to readX() and writeX(), but provide weaker memory
    ordering guarantees. Specifically, they do not guarantee ordering with
    respect to locking, normal memory accesses or delay() loops (i.e.
    bullets 2-5 above) but they are still guaranteed to be ordered with
    respect to other accesses from the same CPU thread to the same
    peripheral when operating on __iomem pointers mapped with the default
    I/O attributes.
    

    (*) readsX(), writesX():

    The readsX() and writesX() MMIO accessors are designed for accessing
    register-based, memory-mapped FIFOs residing on peripherals that are not
    capable of performing DMA. Consequently, they provide only the ordering
    guarantees of readX_relaxed() and writeX_relaxed(), as documented above.
    

    (*) inX(), outX():

    The inX() and outX() accessors are intended to access legacy port-mapped
    I/O peripherals, which may require special instructions on some
    architectures (notably x86). The port number of the peripheral being
    accessed is passed as an argument.
    
    Since many CPU architectures ultimately access these peripherals via an
    internal virtual memory mapping, the portable ordering guarantees
    provided by inX() and outX() are the same as those provided by readX()
    and writeX() respectively when accessing a mapping with the default I/O
    attributes.
    
    Device drivers may expect outX() to emit a non-posted write transaction
    that waits for a completion response from the I/O peripheral before
    returning. This is not guaranteed by all architectures and is therefore
    not part of the portable ordering semantics.
    

    (*) insX(), outsX():

    As above, the insX() and outsX() accessors provide the same ordering
    guarantees as readsX() and writesX() respectively when accessing a
    mapping with the default I/O attributes.
    

    (*) ioreadX(), iowriteX():

    These will perform appropriately for the type of access they're actually
    doing, be it inX()/outX() or readX()/writeX().
    

    With the exception of the string accessors (insX(), outsX(), readsX() and
    writesX()), all of the above assume that the underlying peripheral is
    little-endian and will therefore perform byte-swapping operations on big-endian
    architectures.

    ========================================
    ASSUMED MINIMUM EXECUTION ORDERING MODEL

    It has to be assumed that the conceptual CPU is weakly-ordered but that it will
    maintain the appearance of program causality with respect to itself. Some CPUs
    (such as i386 or x86_64) are more constrained than others (such as powerpc or
    frv), and so the most relaxed case (namely DEC Alpha) must be assumed outside
    of arch-specific code.

    This means that it must be considered that the CPU will execute its instruction
    stream in any order it feels like - or even in parallel - provided that if an
    instruction in the stream depends on an earlier instruction, then that
    earlier instruction must be sufficiently complete[*] before the later
    instruction may proceed; in other words: provided that the appearance of
    causality is maintained.

    [*] Some instructions have more than one effect - such as changing the
    condition codes, changing registers or changing memory - and different
    instructions may depend on different effects.

    A CPU may also discard any instruction sequence that winds up having no
    ultimate effect. For example, if two adjacent instructions both load an
    immediate value into the same register, the first may be discarded.

    Similarly, it has to be assumed that compiler might reorder the instruction
    stream in any way it sees fit, again provided the appearance of causality is
    maintained.

    ============================
    THE EFFECTS OF THE CPU CACHE

    The way cached memory operations are perceived across the system is affected to
    a certain extent by the caches that lie between CPUs and memory, and by the
    memory coherence system that maintains the consistency of state in the system.

    As far as the way a CPU interacts with another part of the system through the
    caches goes, the memory system has to include the CPU's caches, and memory
    barriers for the most part act at the interface between the CPU and its cache
    (memory barriers logically act on the dotted line in the following diagram):

        <--- CPU --->         :       <----------- Memory ----------->
                              :
    +--------+    +--------+  :   +--------+    +-----------+
    |        |    |        |  :   |        |    |           |    +--------+
    |  CPU   |    | Memory |  :   | CPU    |    |           |    |        |
    |  Core  |--->| Access |----->| Cache  |<-->|           |    |        |
    |        |    | Queue  |  :   |        |    |           |--->| Memory |
    |        |    |        |  :   |        |    |           |    |        |
    +--------+    +--------+  :   +--------+    |           |    |        |
                              :                 | Cache     |    +--------+
                              :                 | Coherency |
                              :                 | Mechanism |    +--------+
    +--------+    +--------+  :   +--------+    |           |    |	      |
    |        |    |        |  :   |        |    |           |    |        |
    |  CPU   |    | Memory |  :   | CPU    |    |           |--->| Device |
    |  Core  |--->| Access |----->| Cache  |<-->|           |    |        |
    |        |    | Queue  |  :   |        |    |           |    |        |
    |        |    |        |  :   |        |    |           |    +--------+
    +--------+    +--------+  :   +--------+    +-----------+
                              :
                              :
    

    Although any particular load or store may not actually appear outside of the
    CPU that issued it since it may have been satisfied within the CPU's own cache,
    it will still appear as if the full memory access had taken place as far as the
    other CPUs are concerned since the cache coherency mechanisms will migrate the
    cacheline over to the accessing CPU and propagate the effects upon conflict.

    The CPU core may execute instructions in any order it deems fit, provided the
    expected program causality appears to be maintained. Some of the instructions
    generate load and store operations which then go into the queue of memory
    accesses to be performed. The core may place these in the queue in any order
    it wishes, and continue execution until it is forced to wait for an instruction
    to complete.

    What memory barriers are concerned with is controlling the order in which
    accesses cross from the CPU side of things to the memory side of things, and
    the order in which the effects are perceived to happen by the other observers
    in the system.

    [!] Memory barriers are not needed within a given CPU, as CPUs always see
    their own loads and stores as if they had happened in program order.

    [!] MMIO or other device accesses may bypass the cache system. This depends on
    the properties of the memory window through which devices are accessed and/or
    the use of any special device communication instructions the CPU may have.

    CACHE COHERENCY VS DMA

    Not all systems maintain cache coherency with respect to devices doing DMA. In
    such cases, a device attempting DMA may obtain stale data from RAM because
    dirty cache lines may be resident in the caches of various CPUs, and may not
    have been written back to RAM yet. To deal with this, the appropriate part of
    the kernel must flush the overlapping bits of cache on each CPU (and maybe
    invalidate them as well).

    In addition, the data DMA'd to RAM by a device may be overwritten by dirty
    cache lines being written back to RAM from a CPU's cache after the device has
    installed its own data, or cache lines present in the CPU's cache may simply
    obscure the fact that RAM has been updated, until at such time as the cacheline
    is discarded from the CPU's cache and reloaded. To deal with this, the
    appropriate part of the kernel must invalidate the overlapping bits of the
    cache on each CPU.

    See Documentation/core-api/cachetlb.rst for more information on cache management.

    CACHE COHERENCY VS MMIO

    Memory mapped I/O usually takes place through memory locations that are part of
    a window in the CPU's memory space that has different properties assigned than
    the usual RAM directed window.

    Amongst these properties is usually the fact that such accesses bypass the
    caching entirely and go directly to the device buses. This means MMIO accesses
    may, in effect, overtake accesses to cached memory that were emitted earlier.
    A memory barrier isn't sufficient in such a case, but rather the cache must be
    flushed between the cached memory write and the MMIO access if the two are in
    any way dependent.

    =========================
    THE THINGS CPUS GET UP TO

    A programmer might take it for granted that the CPU will perform memory
    operations in exactly the order specified, so that if the CPU is, for example,
    given the following piece of code to execute:

    a = READ_ONCE(*A);
    WRITE_ONCE(*B, b);
    c = READ_ONCE(*C);
    d = READ_ONCE(*D);
    WRITE_ONCE(*E, e);
    

    they would then expect that the CPU will complete the memory operation for each
    instruction before moving on to the next one, leading to a definite sequence of
    operations as seen by external observers in the system:

    LOAD *A, STORE *B, LOAD *C, LOAD *D, STORE *E.
    

    Reality is, of course, much messier. With many CPUs and compilers, the above
    assumption doesn't hold because:

    (*) loads are more likely to need to be completed immediately to permit
    execution progress, whereas stores can often be deferred without a
    problem;

    (*) loads may be done speculatively, and the result discarded should it prove
    to have been unnecessary;

    (*) loads may be done speculatively, leading to the result having been fetched
    at the wrong time in the expected sequence of events;

    (*) the order of the memory accesses may be rearranged to promote better use
    of the CPU buses and caches;

    (*) loads and stores may be combined to improve performance when talking to
    memory or I/O hardware that can do batched accesses of adjacent locations,
    thus cutting down on transaction setup costs (memory and PCI devices may
    both be able to do this); and

    (*) the CPU's data cache may affect the ordering, and while cache-coherency
    mechanisms may alleviate this - once the store has actually hit the cache
    - there's no guarantee that the coherency management will be propagated in
    order to other CPUs.

    So what another CPU, say, might actually observe from the above piece of code
    is:

    LOAD *A, ..., LOAD {*C,*D}, STORE *E, STORE *B
    
    (Where "LOAD {*C,*D}" is a combined load)
    

    However, it is guaranteed that a CPU will be self-consistent: it will see its
    own accesses appear to be correctly ordered, without the need for a memory
    barrier. For instance with the following code:

    U = READ_ONCE(*A);
    WRITE_ONCE(*A, V);
    WRITE_ONCE(*A, W);
    X = READ_ONCE(*A);
    WRITE_ONCE(*A, Y);
    Z = READ_ONCE(*A);
    

    and assuming no intervention by an external influence, it can be assumed that
    the final result will appear to be:

    U == the original value of *A
    X == W
    Z == Y
    *A == Y
    

    The code above may cause the CPU to generate the full sequence of memory
    accesses:

    U=LOAD *A, STORE *A=V, STORE *A=W, X=LOAD *A, STORE *A=Y, Z=LOAD *A
    

    in that order, but, without intervention, the sequence may have almost any
    combination of elements combined or discarded, provided the program's view
    of the world remains consistent. Note that READ_ONCE() and WRITE_ONCE()
    are -not- optional in the above example, as there are architectures
    where a given CPU might reorder successive loads to the same location.
    On such architectures, READ_ONCE() and WRITE_ONCE() do whatever is
    necessary to prevent this, for example, on Itanium the volatile casts
    used by READ_ONCE() and WRITE_ONCE() cause GCC to emit the special ld.acq
    and st.rel instructions (respectively) that prevent such reordering.

    The compiler may also combine, discard or defer elements of the sequence before
    the CPU even sees them.

    For instance:

    *A = V;
    *A = W;
    

    may be reduced to:

    *A = W;
    

    since, without either a write barrier or an WRITE_ONCE(), it can be
    assumed that the effect of the storage of V to *A is lost. Similarly:

    *A = Y;
    Z = *A;
    

    may, without a memory barrier or an READ_ONCE() and WRITE_ONCE(), be
    reduced to:

    *A = Y;
    Z = Y;
    

    and the LOAD operation never appear outside of the CPU.

    AND THEN THERE'S THE ALPHA

    The DEC Alpha CPU is one of the most relaxed CPUs there is. Not only that,
    some versions of the Alpha CPU have a split data cache, permitting them to have
    two semantically-related cache lines updated at separate times. This is where
    the data dependency barrier really becomes necessary as this synchronises both
    caches with the memory coherence system, thus making it seem like pointer
    changes vs new data occur in the right order.

    The Alpha defines the Linux kernel's memory model, although as of v4.15
    the Linux kernel's addition of smp_mb() to READ_ONCE() on Alpha greatly
    reduced its impact on the memory model.

    VIRTUAL MACHINE GUESTS

    Guests running within virtual machines might be affected by SMP effects even if
    the guest itself is compiled without SMP support. This is an artifact of
    interfacing with an SMP host while running an UP kernel. Using mandatory
    barriers for this use-case would be possible but is often suboptimal.

    To handle this case optimally, low-level virt_mb() etc macros are available.
    These have the same effect as smp_mb() etc when SMP is enabled, but generate
    identical code for SMP and non-SMP systems. For example, virtual machine guests
    should use virt_mb() rather than smp_mb() when synchronizing against a
    (possibly SMP) host.

    These are equivalent to smp_mb() etc counterparts in all other respects,
    in particular, they do not control MMIO effects: to control
    MMIO effects, use mandatory barriers.

    ============
    EXAMPLE USES

    CIRCULAR BUFFERS

    Memory barriers can be used to implement circular buffering without the need
    of a lock to serialise the producer with the consumer. See:

    Documentation/core-api/circular-buffers.rst
    

    for details.

    ==========
    REFERENCES

    Alpha AXP Architecture Reference Manual, Second Edition (Sites & Witek,
    Digital Press)
    Chapter 5.2: Physical Address Space Characteristics
    Chapter 5.4: Caches and Write Buffers
    Chapter 5.5: Data Sharing
    Chapter 5.6: Read/Write Ordering

    AMD64 Architecture Programmer's Manual Volume 2: System Programming
    Chapter 7.1: Memory-Access Ordering
    Chapter 7.4: Buffering and Combining Memory Writes

    ARM Architecture Reference Manual (ARMv8, for ARMv8-A architecture profile)
    Chapter B2: The AArch64 Application Level Memory Model

    IA-32 Intel Architecture Software Developer's Manual, Volume 3:
    System Programming Guide
    Chapter 7.1: Locked Atomic Operations
    Chapter 7.2: Memory Ordering
    Chapter 7.4: Serializing Instructions

    The SPARC Architecture Manual, Version 9
    Chapter 8: Memory Models
    Appendix D: Formal Specification of the Memory Models
    Appendix J: Programming with the Memory Models

    Storage in the PowerPC (Stone and Fitzgerald)

    UltraSPARC Programmer Reference Manual
    Chapter 5: Memory Accesses and Cacheability
    Chapter 15: Sparc-V9 Memory Models

    UltraSPARC III Cu User's Manual
    Chapter 9: Memory Models

    UltraSPARC IIIi Processor User's Manual
    Chapter 8: Memory Models

    UltraSPARC Architecture 2005
    Chapter 9: Memory
    Appendix D: Formal Specifications of the Memory Models

    UltraSPARC T1 Supplement to the UltraSPARC Architecture 2005
    Chapter 8: Memory Models
    Appendix F: Caches and Cache Coherency

    Solaris Internals, Core Kernel Architecture, p63-68:
    Chapter 3.3: Hardware Considerations for Locks and
    Synchronization

    Unix Systems for Modern Architectures, Symmetric Multiprocessing and Caching
    for Kernel Programmers:
    Chapter 13: Other Memory Models

    Intel Itanium Architecture Software Developer's Manual: Volume 1:
    Section 2.6: Speculation
    Section 4.4: Memory Access

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