zoukankan      html  css  js  c++  java
  • C# winform 魔兽MH全图制作教程(3):魔兽1.20E.1.24B.1.24E全图内存地址 转自breeze

    已经有公布的1.20E 1.24E 1.24B的全图地址,作者为breeze,他最拥有魔兽编程的精神,他创造了最棒的魔兽编程论坛供所有爱好者学习,拥有很好开源的精神

    breeze的博客

    http://blog.csdn.net/breeze356/article/details/5889415

    1.20E
    
    01.//////////////1.20E     
    02.///////////////////////////////////////////////////大地图去除迷雾     
    03.patch(0x406B53,"/x90/x8B/x09");     
    04.///////////////////////////////////////////////////大地图显示单位     
    05.patch(0x2A0930,"/xD2");     
    06.///////////////////////////////////////////////////大地图显示隐形     
    07.patch(0x17D4C2,"/x90/x90");     
    08.patch(0x17D4CC,"/xEB/x00/xEB/x00/x75/x30");     
    09.///////////////////////////////////////////////////////分辨幻影     
    10.patch(0x1ACFFC,"/x40/xC3");     
    11.///////////////////////////////////////////////////////显示神符     
    12.patch(0x2A07C5,"/x49/x4B/x33/xDB/x33/xC9");     
    13.///////////////////////////////////////////////////小地图去除迷雾     
    14.patch(0x147C53,"/xEC");     
    15.//////////////////////////////////////////////////////显示单位     
    16.patch(0x1491A8, "/x00");     
    17./////////////////////////////////////////////////////显示隐形     
    18.patch(0x1494E0,"/x33/xC0/x0F/x85");     
    19.////////////////////////////////////////////////////敌方信号     
    20.patch(0x321CC4,"/x39/xC0/x0F/x85");     
    21.patch(0x321CD7,"/x39/xC0/x75");     
    22.//////////////////////////////////////////////////他人提示     
    23.patch(0x124DDD,"/x39/xC0/x0F/x85");     
    24./////////////////////////////////////////////////显示敌方头像     
    25.patch(0x137BA5,"/xE7/x7D");     
    26.patch(0x137BAC,"/x85/xA3/x02/x00/x00/xEB/xCE/x90/x90/x90/x90");     
    27.//////////////////////////////////////////////////盟友头像     
    28.patch(0x137BA5,"/xE7/x7D");     
    29.patch(0x137BB1,"/xEB/xCE/x90/x90/x90/x90");     
    30.//////////////////////////////////////////////数字显攻速     
    31.patch(0x802E67,"/x32");     
    32.patch(0x13BA61,"/x90/xD9/x45/x08/x83/xEC/x08/xDD/x1C/x24/x68");     
    33.DWORD tmp=0x802E64+GameAddr;       
    34.//在这里请注意,为什么要使用一个tmp变量呢?  
    35.//Dll中的基址重定位是系统帮你改写的,这里我们也要考虑到 基址重定位 的问题  
    36.memcpy(LPVOID(GameAddr+0x13BA6C),&tmp,4);     
    37.patch(0x13BA70,"/x8D/x55/xA0/x6A/x7F/x52/xE8/x27/x7E/x25/x00/x83/xC4/x14/x6A/x7F/x8D/x45/xA0/x50");     
    38./////////////////////////////////////////////数字显移速     
    39.patch(0x802E67,"/x32");     
    40.patch(0x13C3F2,"/x90/xD9/x45/x08/x83/xEC/x08/xDD/x1C/x24/x68");     
    41.DWORD tmp=0x802E64+GameAddr;     
    42.memcpy(LPVOID(GameAddr+0x13C3FD),&tmp,4);     
    43.patch(0x13C401,"/x8D/x55/x98/x6A/x7F/x52/xE8/x96/x74/x25/x00/x83/xC4/x14/x6A/x7F/x8D/x45/x98/x50");     
    44.//////////////////////////////////////////////资源面板     
    45.patch(0x13EF03,"/xEB");     
    46./////////////////////////////////////////////允许交易     
    47.patch(0x127B3D,"/x40/xB8/x64");     
    48.//////////////////////////////////////////////显示技能     
    49.patch(0x12DC1A,"/x33/xC0");     
    50.patch(0x12DC5A,"/x33/xC0");     
    51.patch(0x1BFABE,"/xEB");     
    52.patch(0x442CC0,"/x90/x40/x30/xC0/x90/x90");      
    53.patch(0x443375,"/x30/xC0");     
    54.patch(0x45A641,"/x90/x90/x33/xC0/x90/x90");      
    55.patch(0x45E79E,"/x90/x90");      
    56.patch(0x45E7A0,"/x33/xC0/x90/x90");      
    57.patch(0x466527,"/x90/x90");      
    58.patch(0x46B258,"/x90/x33/xC0/x90/x90/x90");     
    59.patch(0x4A11A0,"/x33/xC0");     
    60.patch(0x54C0BF,"/x90/x33/xC0/x90/x90/x90");        
    61.patch(0x5573FE,"/x90/x90/x90/x90/x90/x90");       
    62.patch(0x55E15C,"/x90/x90");     
    63.///////////////////////////////////////////////资源条     
    64.patch(0x150981,"/xEB/x02");     
    65.patch(0x1509FE,"/xEB/x02");     
    66.patch(0x151597,"/xEB/x02");     
    67.patch(0x151647,"/xEB/x02");     
    68.patch(0x151748,"/xEB/x02");     
    69.patch(0x1BED19,"/xEB/x02");     
    70.patch(0x314A9E,"/xEB/x02");     
    71.patch(0x21EAD4,"/xEB");     
    72.patch(0x21EAE8,"/x03");     
    73./////////////////////////////////////////////////野外显血     
    74.patch(0x166E5E,"/x90/x90/x90/x90/x90/x90/x90/x90");     
    75.patch(0x16FE0A,"/x33/xC0/x90/x90");     
    76.////////////////////////////////////////////////视野外点选     
    77.patch(0x1BD5A7,"/x90/x90");     
    78.patch(0x1BD5BB,"/xEB");     
    79./////////////////////////////////////////////////无限取消     
    80.patch(0x23D60F,"/xEB");     
    81.patch(0x21EAD4,"/x03");     
    82.patch(0x21EAE8,"/x03");     
    83.//////////////////////////////////////////////////过-MH(蓝宝石)     
    84.patch(0x2C5A7E,"/x90/x90");     
    85./////////////////////////////////////////反-AH     
    86.patch(0x2C240C,"/x3C/x4C/x74/x04/xB0/xFF/xEB/x04/xB0/xB0/x90/x90");     
    87.patch(0x2D34ED,"/xE9/xB3/x00/x00/x00/x90");     
    88.////////////////////////////////////////////////////////////    
    

      

    1.24B
     
     
    
    
    [cpp] view plaincopyprint?
    01.//1.24B  
    02./////////////////////////////////////////////////////////////////////大地图去除迷雾     
    03.patch(0x74D103,"/xC6/x04/x3E/x01/x90/x46");     
    04.///////////////////////////////////////////////////////大地图显示单位     
    05.patch(0x3A201D, "/xEB");     
    06.////////////////////////////////////////////////////////大地图显示隐形     
    07.patch(0x3622D1,"/x3B");     
    08.patch(0x3622D4,"/x85");     
    09.patch(0x39A45B,"/x90/x90/x90/x90/x90/x90");     
    10.patch(0x39A46E,"/x90/x90/x90/x90/x90/x90/x90/x90/x33/xC0/x40");     
    11./////////////////////////////////////////////////////分辨幻影     
    12.patch(0x28351C,"/x40/xC3");     
    13./////////////////////////////////////////////////////显示神符     
    14.patch(0x4076CA,"/x90/x90");     
    15.patch(0x3A1F5B,"/xEB");     
    16.///////////////////////////////////////////////////////小地图去除迷雾     
    17.patch(0x356FA5,"/x90/x90");     
    18./////////////////////////////////////////////////////小地图显示单位     
    19.patch(0x361EAB,"/x90/x90/x39/x5E/x10/x90/x90/xB8/x00/x00/x00/x00/xEB/x07");     
    20.///////////////////////////////////////////////////////小地图显示隐形     
    21.patch(0x361EBC,"/x00");     
    22.//////////////////////////////////////////////////////敌方信号     
    23.patch(0x43F956,"/x3B");     
    24.patch(0x43F959,"/x85");     
    25.patch(0x43F969,"/x3B");     
    26.patch(0x43F96C,"/x85");     
    27.////////////////////////////////////////////////////////他人提示     
    28.patch(0x334529,"/x39/xC0/x0F/x85");     
    29.///////////////////////////////////////////////////////敌人头像     
    30.patch(0x371640,"/xE8/x3B/x28/x03/x00/x85/xC0/x0F/x85/x8F/x02/x00/x00/xEB/xC9/x90/x90/x90/x90");     
    31./////////////////////////////////////////////////////盟友头像     
    32.patch(0x371640,"/xE8/x3B/x28/x03/x00/x85/xC0/x0F/x84/x8F/x02/x00/x00/xEB/xC9/x90/x90/x90/x90");     
    33.////////////////////////////////////////////////////////////数显攻速     
    34.patch(0x87E9A3,"/x25/x30/x2E/x32/x66/x7C/x52/x00");     
    35.patch(0x87E9B0,"/x8D/x4C/x24/x18/xD9/x44/x24/x60/x83/xEC/x08/xDD/x1C/x24/x68");     
    36.DWORD tmp=0x87E9A3+GameAddr;     
    37.memcpy(LPVOID(GameAddr+0x87E9BF),&tmp,4);     
    38.patch(0x87E9C3,"/x57/x51/xE8/xBC/xD2/xE6/xFF/x83/xC4/x14/x58/x57/x8D/x4C/x24/x18/xFF/xE0");     
    39.patch(0x339D34,"/xE8/x77/x4C/x54/x00");     
    40.//////////////////////////////////////////////////////////数显移速     
    41.patch(0x87E9A3,"/x25/x30/x2E/x32/x66/x7C/x52/x00");     
    42.patch(0x87E9B0,"/x8D/x4C/x24/x18/xD9/x44/x24/x60/x83/xEC/x08/xDD/x1C/x24/x68");     
    43.DWORD tmp=0x87E9A3+GameAddr;     
    44.memcpy(LPVOID(GameAddr+0x87E9BF),&tmp,4);     
    45.patch(0x87E9C3,"/x57/x51/xE8/xBC/xD2/xE6/xFF/x83/xC4/x14/x58/x57/x8D/x4C/x24/x18/xFF/xE0");     
    46.patch(0x339B94,"/xE8/x17/x4E/x54/x00");     
    47.//////////////////////////////////////////////////////资源面板     
    48.patch(0x3604CA,"/x90/x90");     
    49.///////////////////////////////////////////////////////允许交易     
    50.patch(0x34E822,"/xB8/xE0/x03/x00");     
    51.patch(0x34E827,"/x90");     
    52.patch(0x34E82A,"/xB8/x64/x90/x90");     
    53.patch(0x34E82F,"/x90");     
    54.//////////////////////////////////////////////////////查看技能     
    55.patch(0x28EC8E,"/xEB");     
    56.patch(0x20318C,"/x90/x90/x90/x90/x90/x90");     
    57.patch(0x34FD28,"/x90/x90");     
    58.patch(0x34FD66,"/x90/x90/x90/x90");     
    59.////////////////////////////////////////////////////////资源条     
    60.////////////////////////////////////////////////////////野外显血     
    61.////////////////////////////////////////////////////////视野外点击     
    62.patch(0x285C4C,"/x90/x90");     
    63.patch(0x285C62,"/xEB");     
    64./////////////////////////////////////////////////////////////无限取消     
    65.patch(0x57B9FC,"/xEB");     
    66.patch(0x5B2CC7,"/x03");     
    67.patch(0x5B2CDB,"/x03");     
    68.////////////////////////////////////////////////////////过-MH     
    69.patch(0x3C8407,"/xEB/x11");     
    70.patch(0x3C8427,"/xEB/x11");     
    71.//////////////////////////////////////////////////////////反-AH     
    72.patch(0x3C6E1C,"/xB8/xFF/x00/x00/x00/xEB");     
    73.patch(0x3CC2F2,"/xEB");     
    74.///////////////////////////////////////////////////////////////////    
    
    1.24E
     
     
    
    
    [cpp] view plaincopyprint?
    01.// 1.24E  
    02.////////////////////////////////////////////////////////////////////////大地图去除迷雾     
    03.patch(0x74D1B9,"/xB2/x00/x90/x90/x90/x90");     
    04.////////////////////////////大地图显示单位     
    05.patch(0x39EBBC,"/x75");     
    06.patch(0x3A2030,"/x90/x90");     
    07.patch(0x3A20DB,"/x90/x90");     
    08.///////////////////////////////显示隐形单位  
    09.patch(0x362391,"/x3B");     
    10.patch(0x362394,"/x85");     
    11.patch(0x39A51B,"/x90/x90/x90/x90/x90/x90");     
    12.patch(0x39A52E,"/x90/x90/x90/x90/x90/x90/x90/x90/x33/xC0/x40");     
    13.///////////////////////////////////////////////////分辨幻影   
    14.patch(0x28357C,"/x40/xC3");     
    15./////////////////////////////////////////////////////显示物品     
    16.patch(0x3A201B,"/xEB");     
    17.patch(0x40A864,"/x90/x90");     
    18.////////////////////////////////////////////小地图 去除迷雾     
    19.patch(0x357065,"/x90/x90");     
    20.////////////////////////////////////////////小地图显示单位  
    21.patch(0x361F7C,"/x00");     
    22./////////////////////////////////////////////小地图显示隐形     
    23./////////////////////////////////////////////敌方信号     
    24.patch(0x43F9A6,"/x3B");     
    25.patch(0x43F9A9,"/x85");     
    26.patch(0x43F9B9,"/x3B");     
    27.patch(0x43F9BC,"/x85");     
    28./////////////////////////////////////////////他人提示     
    29.patch(0x3345E9,"/x39/xC0/x0F/x85");     
    30.////////////////////////////////////////////////敌方头像  
    31.patch(0x371700,"/xE8/x3B/x28/x03/x00/x85/xC0/x0F/x85/x8F/x02/x00/x00/xEB/xC9/x90/x90/x90/x90");     
    32./////////////////////////////////////盟友头像     
    33.patch(0x371700,"/xE8/x3B/x28/x03/x00/x85/xC0/x0F/x84/x8F/x02/x00/x00/xEB/xC9/x90/x90/x90/x90");     
    34.////////////////////////////////////////////////////////////数显攻速     
    35.patch(0x87EA63,"/x25/x30/x2E/x32/x66/x7C/x52/x00");     
    36.patch(0x87EA70,"/x8D/x4C/x24/x18/xD9/x44/x24/x60/x83/xEC/x08/xDD/x1C/x24/x68");     
    37.DWORD tmp=0x87EA63+GameAddr;     
    38.memcpy(LPVOID(GameAddr+0x87EA7F),&tmp,4);     
    39.patch(0x87EA83,"/x57/x51/xE8/xBC/xD2/xE6/xFF/x83/xC4/x14/x58/x57/x8D/x4C/x24/x18/xFF/xE0");     
    40.patch(0x339DF4,"/xE8/x77/x4C/x54/x00");     
    41.//////////////////////////////////////////////////////////数显移速     
    42.patch(0x87EA63,"/x25/x30/x2E/x32/x66/x7C/x52/x00");     
    43.patch(0x87EA70,"/x8D/x4C/x24/x18/xD9/x44/x24/x60/x83/xEC/x08/xDD/x1C/x24/x68");     
    44.DWORD tmp=0x87EA63+GameAddr;     
    45.memcpy(LPVOID(GameAddr+0x87EA7F),&tmp,4);     
    46.patch(0x87EA83,"/x57/x51/xE8/xBC/xD2/xE6/xFF/x83/xC4/x14/x58/x57/x8D/x4C/x24/x18/xFF/xE0");     
    47.patch(0x339C54,"/xE8/x17/x4E/x54/x00");     
    48.//////////////////////////////////////////////////////资源面板     
    49.patch(0x36058A,"/x90");     
    50.patch(0x36058B,"/x90");     
    51.///////////////////////////////////////////   允许交易  
    52.patch(0x34E8E2,"/xB8/xC8/x00/x00");        
    53.patch(0x34E8E7,"/x90");     
    54.patch(0x34E8EA,"/xB8/x64/x00/x00");        
    55.patch(0x34E8EF,"/x90");     
    56.////////////////////////////////////////////////显示技能      
    57.patch(0x2031EC,"/x90/x90/x90/x90/x90/x90");     
    58.patch(0x34FDE8,"/x90/x90");     
    59./////////////////////////////////////////////////技能CD  
    60.patch(0x28ECFE,"/xEB");     
    61.patch(0x34FE26,"/x90/x90/x90/x90");     
    62.//////////////////////////////////////////////资源条     
    63.//////////////////////////////////////////////野外显血     
    64.///////////////////////////////////////////////视野外点击  
    65.patch(0x285CBC,"/x90/x90");     
    66.patch(0x285CD2,"/xEB");     
    67.//////////////////////////////////////////////////无限取消     
    68.patch(0x57BA7C,"/xEB");     
    69.patch(0x5B2D77,"/x03");     
    70.patch(0x5B2D8B,"/x03");     
    71./////////////////////////////////////////////////////过-MH     
    72.patch(0x3C84C7,"/xEB/x11");     
    73.patch(0x3C84E7,"/xEB/x11");     
    74.////////////////////////////////////////////////////反-AH     
    75.patch(0x3C6EDC,"/xB8/xFF/x00/x00/x00/xEB");     
    76.patch(0x3CC3B2,"/xEB");     
    77.///////////////////////////////////////////////////////////  
    

      

    想要完成游戏中全图等功能的实现,这些地址是必须要知道的,也必须清楚地址的变化规则,

    有了基址,下一章将详细讲解提权和如何实现全图。

  • 相关阅读:
    Android APN开关原理
    HTC Wildfire 闪光灯手电筒的实现方式
    Android Stagefright MPEG4Extractor分析
    Ubuntu 10.10 64bit下使用Android NDK r6编译FFmpeg 0.8.1
    开始IMS学习相关名词和术语(持续更新)
    Ubuntu 下安装代码格式化程序 astyle
    Ubuntu 10.10 x64 安装 ffmpeg tutorial 相关支持库
    关于GradientDrawable的angle属性
    判断SIM卡所属的运营商
    最小生成树算法
  • 原文地址:https://www.cnblogs.com/tango/p/2984333.html
Copyright © 2011-2022 走看看