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  • 超炫的3D特效程序管理功能android

    超炫的3D特效相册功能android(下)

    tank我昨天我花了点时间重新整理了一下,加了很多注释希望让大家能够看的很明白

    整理后在原来的基础上,实现一个超炫的3D特效程序管理功能,所以更有用途了,不仅仅只是显示图片了。

    实现的效果:
    用3D效果显示所有已安装的程序列表,点击某张图片时动态显示到最前一张,长按可以打开该程序。(如上篇博客展示的样子,这里不再贴出)

    主要思路流程如下:

    @Override
        public void onCreate(Bundle savedInstanceState) {
            super.onCreate(savedInstanceState);

            // 实例化launcher列表,得到应用程序的信息列表(包括图片)
            getLauncher();

            final CoverFlow cf = new CoverFlow(this);//重写Garry的getChildStaticTransformation ,产生层叠和放大效果
            //填充我的要的图片 http://www.cnblogs.com/tankaixiong/(原)
            cf.setAdapter(new ImageAdapter(this));
            //自定义图片的填充方式
            ImageAdapter imageAdapter = new ImageAdapter(this);
            cf.setAdapter(imageAdapter);
            cf.setAnimationDuration(1500);
            cf.setOnItemClickListener(this);
            cf.setOnItemLongClickListener(lonClick);
            setContentView(cf);

        }


    第一步:
    创建一个实体类来保存程序信息:

    LauncherItem

    package com.android.tank;

    import android.content.ComponentName;
    import android.graphics.drawable.Drawable;

    public class LauncherItem {
        Drawable icon;
        String name;
        ComponentName component;

        LauncherItem(Drawable d, String s, ComponentName cn) {
            icon = d;
            name = s;
            component = cn;
        }

        public Drawable getIcon() {
            return icon;
        }

        public void setIcon(Drawable icon) {
            this.icon = icon;
        }

        public String getName() {
            return name;
        }

        public void setName(String name) {
            this.name = name;
        }

        public ComponentName getComponent() {
            return component;
        }

        public void setComponent(ComponentName component) {
            this.component = component;
        }
       
    };
    第二步:存入

    //这里保存从应用程序中获取到的信息LIST(包括图片的信息),你也可以自己定一个图片集合
        List<LauncherItem> lvalue;

        // 获得app 列表信息
        public void getLauncher() {
            lvalue = new ArrayList<LauncherItem>();

            PackageManager pkgMgt = this.getPackageManager();//这个方法是关键

            // to query all launcher & load into List<>
            Intent it = new Intent(Intent.ACTION_MAIN);
            it.addCategory(Intent.CATEGORY_LAUNCHER);

            List<ResolveInfo> ra = pkgMgt.queryIntentActivities(it, 0);//查询
            //存入集合中 http://www.cnblogs.com/tankaixiong/(原)
            for (int i = 0; i < ra.size(); i++) {
                ActivityInfo ai = ra.get(i).activityInfo;

                // String ainfo = ai.toString();
                Drawable icon = ai.loadIcon(pkgMgt);
                String label = ai.loadLabel(pkgMgt).toString();
                ComponentName c = new ComponentName(ai.applicationInfo.packageName,
                        ai.name);

                LauncherItem item = new LauncherItem(icon, label, c);

                lvalue.add(item);
            }

        }

    第三步:重写baseadapter
    public class ImageAdapter extends BaseAdapter {
            int mGalleryItemBackground;
            private Context mContext;

            public ImageAdapter(Context context) {
                mContext = context;
                TypedArray typedArray = obtainStyledAttributes(R.styleable.Gallery);
                mGalleryItemBackground = typedArray.getResourceId(
                        R.styleable.Gallery_android_galleryItemBackground, 0);
            }

            // 第1点改进,返回一个很大的值,例如,Integer.MAX_VALUE
            public int getCount() {
                return resIds.length;
            }

            public Object getItem(int position) {
                return position;
            }

            public long getItemId(int position) {
                return position;
            }

            public View getView(int position, View convertView, ViewGroup parent) {
               
                ImageView iv = new ImageView(mContext);
                iv.setImageDrawable(lvalue.get(position).icon);

                iv.setImageBitmap(MyImgView.createReflectedImage(MyImgView
                        .drawableToBitmap(lvalue.get(position).icon)));//加入处理过的图片
                iv.setLayoutParams(new Gallery.LayoutParams(80, 60));

                return iv;
            }

    第四步:处理图片,产生特效
    package com.android.tank;

    import android.graphics.Bitmap;
    import android.graphics.Canvas;
    import android.graphics.LinearGradient;
    import android.graphics.Matrix;
    import android.graphics.Paint;
    import android.graphics.PixelFormat;
    import android.graphics.PorterDuffXfermode;
    import android.graphics.Bitmap.Config;
    import android.graphics.PorterDuff.Mode;
    import android.graphics.Shader.TileMode;
    import android.graphics.drawable.Drawable;

    public class MyImgView {

        /**
         * 添加倒影,原理,先翻转图片,由上到下放大透明度
         * http://www.cnblogs.com/tankaixiong/(原)
         * @param originalImage
         * @return
         */
        public static Bitmap createReflectedImage(Bitmap originalImage) {
            // The gap we want between the reflection and the original image
            final int reflectionGap = 4;

            int width = originalImage.getWidth();
            int height = originalImage.getHeight();

            // This will not scale but will flip on the Y axis
            Matrix matrix = new Matrix();
            matrix.preScale(1, -1);

            // Create a Bitmap with the flip matrix applied to it.
            // We only want the bottom half of the image
            Bitmap reflectionImage = Bitmap.createBitmap(originalImage, 0,
                    height / 2, width, height / 2, matrix, false);

            // Create a new bitmap with same width but taller to fit reflection
            Bitmap bitmapWithReflection = Bitmap.createBitmap(width,
                    (height + height / 2), Config.ARGB_8888);

            // Create a new Canvas with the bitmap that's big enough for
            // the image plus gap plus reflection
            Canvas canvas = new Canvas(bitmapWithReflection);
            // Draw in the original image
            canvas.drawBitmap(originalImage, 0, 0, null);
            // Draw in the gap http://www.cnblogs.com/tankaixiong/(原)
            Paint defaultPaint = new Paint();
            canvas.drawRect(0, height, width, height + reflectionGap, defaultPaint);
            // Draw in the reflection
            canvas.drawBitmap(reflectionImage, 0, height + reflectionGap, null);

            // Create a shader that is a linear gradient that covers the reflection
            Paint paint = new Paint();
            LinearGradient shader = new LinearGradient(0,
                    originalImage.getHeight(), 0, bitmapWithReflection.getHeight()
                            + reflectionGap, 0x70ffffff, 0x00ffffff, TileMode.CLAMP);
            // Set the paint to use this shader (linear gradient)
            paint.setShader(shader);
            // Set the Transfer mode to be porter duff and destination in
            paint.setXfermode(new PorterDuffXfermode(Mode.DST_IN));
            // Draw a rectangle using the paint with our linear gradient
            canvas.drawRect(0, height, width, bitmapWithReflection.getHeight()
                    + reflectionGap, paint);

            return bitmapWithReflection;
        }
        //drawable 类型转化为bitmap
        public static Bitmap drawableToBitmap(Drawable drawable) {

            Bitmap bitmap = Bitmap
                    .createBitmap(
                            drawable.getIntrinsicWidth(),
                            drawable.getIntrinsicHeight(),
                            drawable.getOpacity() != PixelFormat.OPAQUE ? Bitmap.Config.ARGB_8888
                                    : Bitmap.Config.RGB_565);
            Canvas canvas = new Canvas(bitmap);
            // canvas.setBitmap(bitmap);
            drawable.setBounds(0, 0, drawable.getIntrinsicWidth(), drawable
                    .getIntrinsicHeight());
            drawable.draw(canvas);
            return bitmap;
        }

    }

    第五步:

    重写Garry 来达到层叠效果。
    package com.android.tank;

    import android.content.Context;
    import android.graphics.Camera;
    import android.graphics.Matrix;
    import android.util.AttributeSet;
    import android.util.Log;
    import android.view.View;
    import android.view.animation.Transformation;
    import android.widget.Gallery;
    import android.widget.ImageView;
    //自己定义的Gallery
    public class CoverFlow extends Gallery {

        private Camera mCamera = new Camera();
        private int mMaxRotationAngle = 50;
        private int mMaxZoom = -500;
        private int mCoveflowCenter;
        private boolean mAlphaMode = true;
        private boolean mCircleMode = false;

        public CoverFlow(Context context) {
            super(context);
            this.setStaticTransformationsEnabled(true);
        }

        public CoverFlow(Context context, AttributeSet attrs) {
            super(context, attrs);
            this.setStaticTransformationsEnabled(true);
        }

        public CoverFlow(Context context, AttributeSet attrs, int defStyle) {
            super(context, attrs, defStyle);
            this.setStaticTransformationsEnabled(true);
        }

        public int getMaxRotationAngle() {
            return mMaxRotationAngle;
        }

        public void setMaxRotationAngle(int maxRotationAngle) {
            mMaxRotationAngle = maxRotationAngle;
        }

        public boolean getCircleMode() {
            return mCircleMode;
        }

        public void setCircleMode(boolean isCircle) {
            mCircleMode = isCircle;
        }

        public boolean getAlphaMode() {
            return mAlphaMode;
        }

        public void setAlphaMode(boolean isAlpha) {
            mAlphaMode = isAlpha;
        }

        public int getMaxZoom() {
            return mMaxZoom;
        }

        public void setMaxZoom(int maxZoom) {
            mMaxZoom = maxZoom;
        }

        private int getCenterOfCoverflow() {
            return (getWidth() - getPaddingLeft() - getPaddingRight()) / 2
                    + getPaddingLeft();
        }

        private static int getCenterOfView(View view) {
            return view.getLeft() + view.getWidth() / 2;
        }
        //重写Garray方法 ,产生层叠和放大效果
        @Override
        protected boolean getChildStaticTransformation(View child, Transformation t) {
            final int childCenter = getCenterOfView(child);
            final int childWidth = child.getWidth();
            int rotationAngle = 0;
            t.clear();
            t.setTransformationType(Transformation.TYPE_MATRIX);
            if (childCenter == mCoveflowCenter) {
                transformImageBitmap((ImageView) child, t, 0, 0);
            } else {
                rotationAngle = (int) (((float) (mCoveflowCenter - childCenter) / childWidth) * mMaxRotationAngle);
                // Log.d("test", "recanglenum:"+Math.floor ((mCoveflowCenter -
                // childCenter) / childWidth));
                if (Math.abs(rotationAngle) > mMaxRotationAngle) {
                    rotationAngle = (rotationAngle < 0) ? -mMaxRotationAngle
                            : mMaxRotationAngle;
                }
                transformImageBitmap((ImageView) child, t, rotationAngle,
                        (int) Math.floor((mCoveflowCenter - childCenter)/ (childWidth==0?1:childWidth)));
            }
            return true;
        }

        /**
         * This is called during layout when the size of this view has changed. If
         * you were just added to the view hierarchy, you're called with the old
         * values of 0.
         * http://www.cnblogs.com/tankaixiong/(原)
         * @param w
         *            Current width of this view.
         * @param h
         *            Current height of this view.
         * @param oldw
         *            Old width of this view.
         * @param oldh
         *            Old height of this view.
         */
        protected void onSizeChanged(int w, int h, int oldw, int oldh) {
            mCoveflowCenter = getCenterOfCoverflow();
            super.onSizeChanged(w, h, oldw, oldh);
        }

        /**
         * Transform the Image Bitmap by the Angle passed
         * http://www.cnblogs.com/tankaixiong/(原)
         * @param imageView
         *            ImageView the ImageView whose bitmap we want to rotate
         * @param t
         *            transformation
         * @param rotationAngle
         *            the Angle by which to rotate the Bitmap
         */
        private void transformImageBitmap(ImageView child, Transformation t,
                int rotationAngle, int d) {
            mCamera.save();
            final Matrix imageMatrix = t.getMatrix();
            final int imageHeight = child.getLayoutParams().height;
            final int imageWidth = child.getLayoutParams().width;
            final int rotation = Math.abs(rotationAngle);
            mCamera.translate(0.0f, 0.0f, 100.0f);
            // As the angle of the view gets less, zoom in
            if (rotation <= mMaxRotationAngle) {
                float zoomAmount = (float) (mMaxZoom + (rotation * 1.5));
                mCamera.translate(0.0f, 0.0f, zoomAmount);
                if (mCircleMode) {
                    if (rotation < 40)
                        mCamera.translate(0.0f, 155, 0.0f);
                    else
                        mCamera.translate(0.0f, (255 - rotation * 2.5f), 0.0f);
                }
                if (mAlphaMode) {
                    ((ImageView) (child)).setAlpha((int) (255 - rotation * 2.5));
                }
            }
            mCamera.rotateY(rotationAngle);
            mCamera.getMatrix(imageMatrix);

            imageMatrix.preTranslate(-(imageWidth / 2), -(imageHeight / 2));
            imageMatrix.postTranslate((imageWidth / 2), (imageHeight / 2));
            mCamera.restore();
        }
    }

    最后是表示层:

    <?xml version="1.0" encoding="utf-8"?>
    <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
        android:orientation="vertical" android:layout_width="fill_parent"
        android:layout_height="fill_parent">
        <Gallery android:id="@+id/gallery" android:layout_width="fill_parent"
            android:layout_height="wrap_content" android:layout_marginTop="30dp" />
        <ImageSwitcher android:id="@+id/imageswitcher"
            android:layout_width="fill_parent" android:layout_height="wrap_content"
            android:layout_marginTop="30dp" />
    </LinearLayout>

    好了,大概就这些了,整理这么多东东贴出可花了我不少时间呢,希望对大家有帮助!

    这里提供源码下载的地址(请尊重tank的心血成果):

     https://files.cnblogs.com/tankaixiong/MyApplicationMenu.rar

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  • 原文地址:https://www.cnblogs.com/tankaixiong/p/1965564.html
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