zoukankan      html  css  js  c++  java
  • Global Illumination

    Global Illumination

      Global Illumination (GI) is a system that models how light is bounced off of surfaces onto other surfaces (indirect light) rather than being limited to just the light that hits a surface directly from a light source (direct light).

      GI用于模拟反射光照。

      Baked GI (also known as Baked Lightmaps) vs Precomputed Realtime GI.

      Both Baked GI and Precomputed Realtime GI have the limitation that only static objects can be included in the bake/precomputation - so moving objects cannot bounce light onto other objects and vice versa. 

      在  Window > Lighting > Settings > Scene > Auto Generate 中可以生成 lightmap

      NOTE: When using Auto Generate mode, Unity stores your lighting data in a temporary cache with a limited size.Uncheck Auto Generate, and generate the lighting data manually for all your Scenes. Unity then saves your lighting data as Asset files in your project folder, which means you have the data saved as part of your project and included in your build.

      自动生成会放置到GI Cache目录下。必须手动点Build,才会生成到Asset目录下。

  • 相关阅读:
    centos6.5-搭建LNMP
    mysql组织结构
    mysql主从复制
    centos6.5-搭建mysql5.7.9
    操作系统的历史
    用户&权限&系统
    awk是全局周期
    在vm上面安装Linux系统
    Linux rpm yum 等安装软件
    linux中execve函数的用法
  • 原文地址:https://www.cnblogs.com/tekkaman/p/7727956.html
Copyright © 2011-2022 走看看