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  • 神奇的东东

    #include<stdlib.h>
     #include<stdio.h>
     #include<time.h>       //suiji        
     #include<string.h>
     #include<windows.h>          //SLEEP函数
     struct Player                        //玩家结构体,并初始化player
     {
         char name[21];
         int attack;
         int defense;
         int health;
         long int max_health;
         int level;
         int exp;
         int range_exp;
         long int max_exp;
     }player={"勇者",50,40,100,100,1,0,0,100};
     struct Enemy                         //怪的结构体,并初始化各种怪
     {
         char name[20];
         char wupin[12];
         int attack;
         int defense;
         int health;
         int money;
         long int exp;
         int wupin_sign;
         int wupinpro;
         int double_attack;
         int miss;
     }strongman={"森林巨人","黄金圣衣",40,50,350,200,100,1,2,1,0},
     witch={"森林女巫","银甲",25,15,100,50,50,2,2,1,1},
     xiyi={"森林蜥蜴","铁甲",18,10,50,30,35,3,3,2,2},
     big_strongman={"森林巨人王","巨人之臂",40*5,50*5,350*5,200*5,100*5,4,4,2,0},
     lion={"草原雄狮","绝世好剑",60,30,280,200,100,5,2,1,0},
     horse={"草原野马","碧血剑",28,12,90,50,50,6,2,1,1},
     bee={"草原黄蜂","长剑",17,11,60,30,35,7,3,2,2},
     shitu={"使徒","",60*8,30*8,280*8,200*8,100*8,9,1,1,0},
     guai={"","",0,0,0,0,0,0,0,0,0};
         struct Place
         {
           int bar,hotel,forest1,forest2,forest3,grass1,grass2,grass3;
         }place={1,2,3,4,5,6,7,8};
     
        int max_exp=0;
         int choose_number=0,s=0,strongman_arm=0,battle=0,money=500,place_sign=9;
         int cao=3,jijiubao=2,baiyao=2,superbaiyao=1,boom=3,dubiao=2,atom_boom=1;
         int fang=0,fang1=10,fang1n=0,fang2=20,fang2n=0,fang3=40,fang3n=0,fang4=100,fang4n=0;
         int gong=0,gong1=8,gong1n=0,gong2=15,gong2n=0,gong3=25,gong3n=0,gong4=60,gong4n=0;
         char gongname[20]="",fangname[20]="";
         char proof;
     
        void AddWupin(int);
         int AttackResult();
         void BattleAct();
         void ChooseWupin();
         void DisplayState();
         void OrdinaryAct();    
        int SuiJi();
         int SuiJi100();
         void WhetherLevelUp();
         void SlowDisplay(char *);    
    
    int main()
     {
         
    
        int i=0,j=0,k=0;
         char player_name[21];
    
           SlowDisplay("这是一个勇者的世界! 雅莉萨斯国的罗茜公主被陌生人绑架了!
    
     伟大的勇者啊~拿起你们的武器,营救公主!
    
    
    输入你的名字:   (20个字符)
    
    
    ");
             
             //    sndPlaySound("res\F005.wav",SND_LOOP);
         scanf("%s",player_name);    
        strncpy(player.name,player_name,20);
         if(strcmp(player.name,"Semora勇敢战士")==0)
         {
             SlowDisplay("
      隐身多年的 Semora勇敢战士 啊! 你终于出来了!雅莉萨斯国正需要你的帮助,快去吧!
    
    
    
    
    
    
        这时,一道白光射出,射到了Semora勇敢战士的身上
    
    
    
    
    
    
        ......
    
    
    
    
    
    
        Semora勇敢战士 吸收能量ing...      随即...     能力觉醒!!!
    
    
    
    
    
    
    ");
             player.attack=100000;
             player.defense=100000;
             player.health=100000;
             player.max_health=100000;
         }    
         else
         {
             SlowDisplay("
    雅莉萨斯国国王:
    
    
        勇者,欢迎你来到我的王国!但是,由于我的女儿被抢走了,烦请勇士帮我们一下吧!会有丰厚的报酬哦~~
    
    
    ");
             printf("%s",player.name);
             SlowDisplay(" :
    
    
        您放心好了,我一定帮您把公主救出来!
    
    
    
        国王大手一挥,你落到了这个世界,开始了拯救公主的征程。
    
    
    
    
    
    
    "); 
         }
        getchar();
     
        OrdinaryAct();
         return 0;
     }
     
        int SuiJi()
     {
         srand((unsigned)time(NULL));
         return rand()%10;
     }
     
    
        int SuiJi100()
     {
         srand((unsigned)time(NULL));
         return rand()%100;
     }
     
    
        void ChooseWupin()                         //选择物品 并使用
     {
         printf("物品: 1,止血草%d个 2,急救包%d个 3,云南白药%d个 4,超级云南白药%d个 5,手雷%d个 6,毒标%d个 7,手抛式原子弹%d个 0,返回
    
    
    ",cao,jijiubao,baiyao,superbaiyao,boom,dubiao,atom_boom);
         switch(scanf("%d",&choose_number),choose_number)
         {
         case 1:
             if(cao>0)
             {
                 SlowDisplay("使用止血草,HP增加60
    
    
    ");
                 cao--;
                 if(player.health+60>player.max_health)player.health=player.max_health;
                 else player.health+=60;
             }
             else SlowDisplay("没有止血草了
    
    
    ");
             break;
         case 2:
             if(jijiubao>0)
             {
                 SlowDisplay("使用急救包,HP增加80
    
    
    ");
                 jijiubao--;
                 if(player.health+80>player.max_health)player.health=player.max_health;
                 else player.health+=80;
             }
             else SlowDisplay("没有急救包了
    
    
    ");
             break;
         case 3:
             if(baiyao>0)
             {
                 SlowDisplay("使用云南白药,HP增加120
    
    
    ");
                 baiyao--;
                 if(player.health+120>player.max_health)player.health=player.max_health;
                 else player.health+=120;
             }
             else SlowDisplay("没有云南白药了
    
    
    ");
             break;
         case 4:
             if(superbaiyao>0)
             {
                 SlowDisplay("使用超级云南白药,HP增加200
    
    
    ");
                 superbaiyao--;
                 if(player.health+200>player.max_health)player.health=player.max_health;
                 else player.health+=200;
             }
             else SlowDisplay("没有超级云南白药了
    
    
    ");
             break;
         case 5:
             if(battle)                   //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
             {
                 if(boom>0)
                 {
                 SlowDisplay("使用手雷,敌人HP减少100
    
    
    ");
                 boom--;
                 guai.health-=100;
                 AttackResult();
                 }
             }
             else SlowDisplay("非战斗状态,不能使用手雷!
    
    
    ");
             break;
         case 6:
             if(battle)                   //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
             {
                 if(dubiao>0)
                 {
                 SlowDisplay("使用毒标,敌人HP减少200
    
    
    ");
                 dubiao--;
                 guai.health-=200;
                 AttackResult();
                 }
             }
             else SlowDisplay("非战斗状态,不能使用毒标!
    
    
    ");
             break;
         case 7:
             if(battle)                   //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
             {
                 if(atom_boom>0)
                 {
                 SlowDisplay("使用手抛式原子弹,敌人HP减少500
    
    
    ");
                 atom_boom--;
                 guai.health-=500;
                 AttackResult();
                 }
             }
             else SlowDisplay("非战斗状态,不能使用手抛式原子弹!
    
    
    ");
             break;
         case 0:break;
         default:printf("ChooseWupin error!
    
    
    ");
         }
     }
         int AttackResult()                      //攻击结果:判断是否获胜 是否获得物品 和 是否升级
     {
         if(guai.health<=0)
         {
             battle=0;
             printf("战斗胜利!获得金币%d,经验%d
    
    
    ",guai.money,guai.exp);
             player.exp+=guai.exp;
             player.range_exp+=guai.exp;
             money+=guai.money;
             s=SuiJi();
             if(s<guai.wupinpro)
             {
                 SlowDisplay("从敌人尸骸中发现");
                 printf("%s
    
    
    ",guai.wupin);
                 AddWupin(guai.wupin_sign);
             }
             WhetherLevelUp();
             if(strcmp(guai.name,"使徒")==0)
             {
                 SlowDisplay("神秘老人(神色大变):
    
    
        什么?你竟然打败了我的使徒?你到底是谁?怎么会这么厉害?
    
    
    "); 
                 printf("%s",player.name);
                 SlowDisplay(" : 
    
    
        嘿嘿,反正你也快死了,我就告诉你一条消息吧。我就是传说中的勇者!你想打败我?没门!基于你的“良好”表现,我决定:杀了你,以绝后患!
    
    
    
    
    
        这时,");
                 printf("%s",player.name);
                 SlowDisplay("的手里发出一道白光,那白光直直的击中了老人,神秘老人和他手中的巨人之臂双双飞出,不过巨人之臂掉到了 ");
                 printf("%s",player.name);
                 SlowDisplay(" 的脚下,而神秘老人狠狠的撞到了岩石上,一口鲜血喷出......
    
    
    
    
    
        ......
    
    
    
    
    
        ");
                 printf("%s",player.name);
                 SlowDisplay("缓缓的走到神秘老人的面前,说:
    
    
         现在,用你的生命来偿还吧!
    
    
    
    
        老人惊恐的瞪着");
                 printf("%s",player.name);
                 SlowDisplay(",然后化作一道白光,逃走了......
    
    
    
    
        这时,一个铁笼出现在");
                 printf("%s",player.name);
                 SlowDisplay("的面前,里面正关着泪流满面的公主。
    
    
    
    公主:
    
    
        勇士,快来救我!
    
    
    ");
                 printf("%s",player.name);
                 SlowDisplay(" (皱眉头):
    
    
        我该怎么救你呢?
    
    
    公主:
    
    
         你把巨人之臂给我就行了。
    
    
    
    
        "); 
                 printf("%s",player.name);
                 SlowDisplay("把巨人之臂通过铁笼的缝隙给了公主,公主用巨人之臂把锁的背面捅了两下,锁便开了,公主缓缓的走了出来,跟着你回到了皇宫^_^
    
    
    
    
    "); 
                 puts("你完成了救出公主的任务,国王重赏了你!!!");
                 getchar();
                 getchar();
                 exit(0);
             }
             return 1;                 //攻击有结果了返回1,否则返回0,用于判断是否继续做战斗行为
         }
         else 
        {
             int s=SuiJi();
             
             
             if((guai.attack+s-player.defense/3)<0)
             {
                 player.health-=1;
                 printf("%s反击,你的HP减少了 1
    
    ",guai.name);
             }
             else
             {
                 player.health-=guai.attack+s-player.defense/3;
                 printf("%s反击,你的HP减少了%d
    
    ",guai.name,guai.attack+s-player.defense/3);
             }
             if(player.health<0)
             {
                 if(strcmp(guai.name,"使徒")==0)
                 {
                     SlowDisplay("神秘老人(奸笑着):
    
    
        嘿嘿,小子,想对付我的使徒你还嫩了点,现在,我要你的鲜血作为代价......哈哈哈哈哈哈...... 
    
    
    ");
                     SlowDisplay("老人手一挥,使徒拿着钢刀冲过来......将刀对准了");
                     printf("%s",player.name);
                     SlowDisplay("的脖子......然后......刀砍了下来......鲜血四溅......
    
    
    ");
                     battle=0;
                     printf("%s战死!金币掉落%d
    
    
    ",player.name,player.level*500);
                     money-=player.level*500;
                     player.health=player.max_health/5;
                     SlowDisplay("
    
    
    
    
    
    
        头好沉啊......怎么回事......我这是在哪里......
        不对!我不是被使徒杀了吗?怎么复活了?不过把使徒杀了是我的任务!
    
    "); 
                     SlowDisplay("     你得到了国王的庇护,复活了!现在请重新开始任务吧!
    
    "); 
                 }
                 else
                 {
                     battle=0;
                     printf("%s战死!金币掉落%d
    
    
    ",player.name,player.level*500);
                     money-=player.level*500;
                     player.health=player.max_health/5;
                 }
                 OrdinaryAct();//////////
                 return 1;
             }
         }
         return 0;
     }
         void AddWupin(int wupin_sign)
         {
             
             switch(wupin_sign)
             {
             case 1:fang4n++;        break;
             case 2:fang3n++;        break;
             case 3:fang2n++;        break;
             case 4:strongman_arm=1;break;
             case 5:gong4n++;        break;
             case 6:gong3n++;        break;
             case 7:gong2n++;        break;
             default:printf("AddWupin error
    
    
    ");
             }
           
         }
         void WhetherLevelUp()
         {
             int i=0,j=0;
             int l1=player.range_exp/100;
             int l2=player.range_exp/300;
             int l3=player.range_exp/600;
             if(player.level<=15&&l1>0)                     //15级以下,经验足够 都满足则升级
             {
                 if(l1==1)
                 {
                     printf("%s",player.name);
                     SlowDisplay("   升级!
    
    
    攻击力+3, 防御力+2, HP上限+20
    
    
    ");
                     player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
                     player.attack+=3;
                     player.defense+=2;
                     player.max_health+=20;
                     player.health=player.max_health;
                     player.level++;
                     player.range_exp=0;
                     player.exp=player.max_exp;
                     player.max_exp+=100;
                 }
                 else
                 {
                     printf("好厉害!连升%d级!",l1);
                     printf("攻击力+%d, 防御力+%d, HP上限+%d
    
    
    ",3*l1,2*l1,20*l1);
                     player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
                     player.attack+=3*l1;
                     player.defense+=2*l1;
                     player.max_health+=20*l1;
                     player.health=player.max_health;
                     player.level+=l1;
                     player.range_exp=0;
                     player.exp=player.max_exp;
                     player.max_exp+=100*l1;
                 }
             }
             else if(player.level<=40&&l2>0)
             {
                 if(l2==1)
                 {
                     printf("%s",player.name);
                     SlowDisplay("   升级!
    
    
    攻击力+3, 防御力+2, HP上限+20
    
    
    ");
                     player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
                     player.attack+=3;
                     player.defense+=2;
                     player.max_health+=20;
                     player.health=player.max_health;
                     player.level++;
                     player.range_exp=0;
                     player.exp=player.max_exp;
                     player.max_exp+=300;
                 }
                 else
                 {
                     printf("好厉害!连升%d级!",l1);
                     printf("攻击力+%d, 防御力+%d, HP上限+%d
    
    
    ",3*l2,2*l2,20*l2);
                     player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
                     player.attack+=3*l2;
                     player.defense+=2*l2;
                     player.max_health+=20*l2;
                     player.health=player.max_health;
                     player.level+=l2;
                     player.range_exp=0;
                     player.exp=player.max_exp;
                     player.max_exp+=300*l2;
                 }
             }
             else if(l3>0)
             {
                 if(l3==1)
                 {
                     printf("%s",player.name);
                     SlowDisplay("   升级!
    
    
    攻击力+3, 防御力+2, HP上限+20
    
    
    ");
                     player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
                     player.attack+=3;
                     player.defense+=2;
                     player.max_health+=20;
                     player.health=player.max_health;
                     player.level++;
                     player.range_exp=0;
                     player.exp=player.max_exp;
                     player.max_exp+=600;
                 }
                 else
                 {
                     printf("好厉害!连升%d级!",l1);
                     printf("攻击力+%d, 防御力+%d, HP上限+%d
    
    
    ",3*l3,2*l3,20*l3);
                     player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
                     player.attack+=3*l3;
                     player.defense+=2*l3;
                     player.max_health+=20*l3;
                     player.health=player.max_health;
                     player.level+=l3;
                     player.range_exp=0;
                     player.exp=player.max_exp;
                     player.max_exp+=600*l3;
                 }
             }
         }
         void OrdinaryAct()                    //正常行为菜单(移动,物品,对话,查看状态,装备,退出游戏)
         {
             
             while(1)
             {
     //            (1000);
     //            system("cls");
                 puts("=============================================================================");
                 printf("要做什么?
    
    
       1,移动  2,道具  3,对话  4,查看状态  5,装备  0,退出游戏
    
    
    ");
                 puts("=============================================================================");
             switch(scanf("%d",&choose_number),choose_number)
             { 
            case 1:                                    //显示移动菜单
                 SlowDisplay("要去哪里?
    
    
    ");
                 printf("1,酒吧 2,旅馆 3,森林一层 4,森林二层 5,森林三层 6,草原一层 7,草原二层 8,草原三层
    
    
    ");
                 switch(scanf("%d",&choose_number),choose_number)
                 {
                 case 1:place_sign=place.bar;                        //记录目前位置-酒吧
             //           OrdinaryAct();
                        break;
                 case 2:place_sign=place.hotel;                      //进入旅店
                        SlowDisplay("要住店吗? 200个金币 1,是  0,否
    
    
    ");
                        choose_number=1;
                        switch(scanf("%d",&choose_number),choose_number)
                        {
                        case 1:if(money-200<0)                       //判断钱是否够
                                 {
                                     SlowDisplay("Sorry,你的钱不够~
    
    
    ");        
                                 }
                                 else 
                                {
                                     SlowDisplay("好好休息
    	HP满
    		第二天了
    
    ");
                                     money-=200;                         //花费200住店费
                                     player.health=player.max_health;    //体力满
                                 }
                                 break;
                        case 0:SlowDisplay("下次再来!
    
    
    ");break;
                        default:printf("hotel talk error!
    
    
    ");
                        }
                        place_sign=0;
                        break;
                 case 3:
                     place_sign=place.forest1;
                     s=SuiJi();    
                    if(s<7)
                     {
                         battle=1;
                         guai=xiyi;
                         printf("%s扑了过来!
    
    
    ",guai.name);
                         BattleAct();
                     }
                     else if(s<9)
                     {
                         battle=1;
                         guai=witch;
                         printf("%s扑了过来!
    
    
    ",guai.name);
                         BattleAct();
                     }
                     else
                     {
                         SlowDisplay("这里安全
    
    
    ");
                         //不用调用OAct函数,会自动执行OAct函数;
                     }
                     break;
                 case 4:
                     place_sign=place.forest2;
                     s=SuiJi();    
                    if(s<7)
                     {
                         battle=1;
                         guai=witch;
                         printf("%s扑了过来!
    
    
    ",guai.name);
                         BattleAct();
                     }
                     else if(s<9)
                     {
                         battle=1;
                         guai=strongman;
                         printf("%s扑了过来!
    
    
    ",guai.name);
                         BattleAct();
                     }
                     else
                     {
                         SlowDisplay("这里安全
    
    
    ");
                     }
                     break;
                 case 5:
                     place_sign=place.forest3;
                     s=SuiJi();    
                    if(s<7)
                     {
                         battle=1;
                         guai=strongman;
                         printf("%s扑了过来!
    
    
    ",guai.name);
                         BattleAct();
                     }
                     else if(s<9)
                     {
                         battle=1;
                         guai=big_strongman;
                         printf("%s扑了过来!
    
    
    ",guai.name);
                         BattleAct();
                     }
                     else
                     {
                         SlowDisplay("这里安全
    
    
    ");
                     }
                     break;
                 case 6:
                     place_sign=place.grass1;
                     s=SuiJi();    
                    if(s<7)
                     {
                         battle=1;
                         guai=bee;
                         printf("%s扑了过来!
    
    
    ",guai.name);
                         BattleAct();
                     }
                     else if(s<9)
                     {
                         battle=1;
                         guai=horse;
                         printf("%s扑了过来!
    
    
    ",guai.name);
                         BattleAct();
                     }
                     else
                     {
                         SlowDisplay("这里安全
    
    
    ");
                     }
                     break;
                 case 7:
                     place_sign=place.grass2;
                     s=SuiJi();    
                    if(s<7)
                     {
                         battle=1;
                         guai=horse;
                         printf("%s扑了过来!
    
    
    ",guai.name);
                         BattleAct();
                     }
                     else if(s<9)
                     {
                         battle=1;
                         guai=lion;
                         printf("%s扑了过来!
    
    
    ",guai.name);
                         BattleAct();
                     }
                     else
                     {
                         SlowDisplay("这里安全
    
    
    ");
                     }
                     break;
                 case 8:
                     place_sign=place.grass3;
                     s=SuiJi();    
                    if(s<7)
                     {
                         battle=1;
                         guai=lion;
                         printf("%s扑了过来!
    
    
    ",guai.name);
                         BattleAct();
                     }
                     else if(s<9)
                     {
                         battle=1;                    
                         if(strongman_arm)
                         {
                             SlowDisplay("神秘老人:
    
    
        哈哈,年轻人,做的不错,不过...嘿嘿,你上当啦!巨人之臂我要了,公主你也别想带走!
    
    
    
    ");
                             printf("%s",player.name);
                             SlowDisplay(" :
    
    
        你休想!我好不容易才拿到巨人之臂,你别想占我的便宜!
    
    
    神秘老人(脸色阴沉):
    
    
         既然你这么不识相,那么也别怪我不客气了!使徒,上!
    
    
    
    "); 
                             guai=shitu;
                         printf("%s扑了过来!
    
    
    ",guai.name);
                         BattleAct();
                         }
                         else SlowDisplay("神秘老人:
    
    
        年轻人,你好啊.如果你有巨人之臂,我可以告诉你公主的下落哦~
    
    
    ");
                     }
                     else
                     {
                         SlowDisplay("这里安全
    
    
    ");
                     }
                     break;
                 default:printf("choose map error!
    
    
    ");
                 }
                 break;
             case 2:   ChooseWupin();break;              //显示道具,并可以使用.
             case 3:                                               //对话选项
                 if(place_sign==place.bar) 
                {
                     SlowDisplay("要和谁说话?
    
    
    1,红发女郎 2,赏金猎人 3,酒吧老板
    
    
    ");     //显示对话人物
                    switch(scanf("%d",&choose_number),choose_number)
                    {
                    case 1:
                        SlowDisplay("红发女郎:
    
    
        吧台边那个Hunter好帅啊!(~脸红~)
    
    
    听说他经常外出打猎,外面的路他应该很熟悉的!
    
    
    ");
                        break;
                    case 2:
                        if(fang1n<1&&gong1n<1)
                        {
                            SlowDisplay("赏金猎人:
    
    
        你要救公主啊!好胆量!
    
    
        不过外面的丛林和草原很险恶,而且越深越危险,这是匕首和布衣,对你会有些帮助的,拿去吧!
    
    
    ");
                            printf("%s心想:(哇,这位大叔人真好啊!
    
    
    )",player.name);
                            gong1n++;
                            fang1n++;
                        }
                        else SlowDisplay("赏金猎人:
    
    
        加油吧,年轻人!
    
    
        不要被外面丛林和草原所吓倒!
    
    
    ");
                        break;
                    case 3:
                        printf("要喝点什么?
    
    
        1,二锅头25金币 HP+20  2,XO酒80金币 HP+50  3,人头马面150金币 HP+100  0,返回
    
    
    ");
                        choose_number=1;
                        while(choose_number)
                        {
                             switch(scanf("%d",&choose_number),choose_number)
                             {
                             case 1:if(money<25)
                                    {
                                      SlowDisplay("钱不够!");                              
                                    }
                                    else
                                    {
                                      if(player.health+20<=player.max_health)
                                      {
                                          SlowDisplay("HP+20.");
                                          money-=25;
                                          player.health+=20;
                                      }
                                      else
                                      {
                                          SlowDisplay("HP满了");                                    
                                          player.health=player.max_health;
                                      }
                                    }
                                    break;
                             case 2:if(money<80)
                                    {
                                      SlowDisplay("钱不够!");                              
                                    }
                                    else
                                    {
                                      if(player.health+50<=player.max_health)
                                      {
                                          SlowDisplay("HP+50.");
                                          money-=80;
                                          player.health+=50;
                                      }
                                      else
                                      {
                                          SlowDisplay("HP满了");                                    
                                          player.health=player.max_health;
                                      }
                                    }
                                    break;
                             case 3:if(money<150)
                                    {
                                      SlowDisplay("钱不够!");                              
                                    }
                                    else
                                    {
                                      if(player.health+100<=player.max_health)
                                      {
                                          SlowDisplay("HP+100.");
                                          money-=150;
                                          player.health+=100;
                                      }
                                      else
                                      {
                                          SlowDisplay("HP满了");                                    
                                          player.health=player.max_health;
                                      }
                                    }
                                    break;
                             case 0:SlowDisplay("下次在来!
    ");break;
                             default:SlowDisplay("输入错误
    
    
    ");
                             }
                        }
                    }
                 }
                 else if(place_sign==place.hotel)
                         SlowDisplay("“老板娘!我...”
    
    
    “我忙着呢,没空理你~”
    
    
    ");
                 else SlowDisplay("这里好像没人可以聊天
    
    
    ");
                 break;
             case 4:   DisplayState(); break;             //显示状态
             case 5:                                 //装备
                 printf("攻装: 1,匕首:%d个 2,长剑:%d个 3,碧血剑:%d个 4,绝世好剑:%d个
    
    
    ",gong1n,gong2n,gong3n,gong4n);
                 printf("防装: 5,布衣:%d个 6,铁甲:%d个 7,银甲:%d个   8,黄金圣衣:%d个		0,返回
    
    
    ",fang1n,fang2n,fang3n,fang4n);
                 SlowDisplay("选择要装备的武器或防具:
    
    
    ");
                 switch(scanf("%d",&choose_number),choose_number)
                 {
                 case 1:if(gong1n>=1)
                        {
                            SlowDisplay("拿起了匕首
    
    
    ");
                            gong=gong1;
                            strcpy(gongname,"匕首");
                        }
                        else SlowDisplay("你没有匕首可以装备
    
    
    ");
                        break;
                 case 2:if(gong2n>=1)
                        {
                            SlowDisplay("拿起了长剑
    
    
    ");
                            gong=gong2;
                            strcpy(gongname,"长剑");
                        }
                        else SlowDisplay("你没有长剑可以装备
    
    
    ");
                        break;
                 case 3:if(gong3n>=1)
                        {
                            SlowDisplay("拿起了碧血剑
    
    
    ");
                            gong=gong3;
                            strcpy(gongname,"碧血剑");
                        }
                        else SlowDisplay("你没有碧血剑可以装备
    
    
    ");
                        break;
                 case 4:if(gong4n>=1)
                        {
                            SlowDisplay("拿起了绝世好剑
    
    
    ");
                            gong=gong4;
                            strcpy(gongname,"绝世好剑");
                        }
                        else SlowDisplay("你没有绝世好剑可以装备
    
    
    ");
                        break;
                 case 5:if(fang1n>=1)
                        {
                            SlowDisplay("穿上了布衣
    
    
    ");
                            fang=fang1;
                            strcpy(fangname,"布衣");
                        }
                        else SlowDisplay("你没有布衣可以装备
    
    
    ");
                        break;
                 case 6:if(fang2>=1)
                        {
                            SlowDisplay("穿上了铁甲
    
    
    ");
                            fang=fang2;
                            strcpy(fangname,"铁甲");
                        }
                        else SlowDisplay("你没有铁甲可以装备
    
    
    ");
                        break;
                 case 7:if(fang3n>=1)
                        {
                            SlowDisplay("穿上了银甲
    
    
    ");
                            fang=fang3;
                            strcpy(fangname,"银甲");
                        }
                        else SlowDisplay("你没有银甲可以装备
    
    
    ");
                        break;
                 case 8:if(fang4n>=1)
                        {
                            SlowDisplay("穿上了黄金圣衣
    
    
    ");
                            fang=fang4;
                            strcpy(fangname,"黄金圣衣");
                        }
                        else SlowDisplay("你没有黄金圣衣可以装备
    
    
    ");
                        break;
                 case 0:SlowDisplay("未更换装备
    
    
    ");break;
                 default:printf("change error!");
                 }
                 break;
             case 0: 
                SlowDisplay("确定推出游戏?(Y/N)
    
    
    ");
                 getchar();
                 proof=getchar();
                 if(proof=='y'||proof=='Y')
                 {
                     SlowDisplay("数据存储中...");
                     //向文件中更新数据;
                     getchar();
                     SlowDisplay("按回车退出");
                     getchar();
                     return;
                 }
                 else if(proof=='n'||proof=='N')printf("继续游戏!
    
    
    ");
                 else SlowDisplay("继续!
    
    
    ");
                 break;
             default:SlowDisplay("输入错误!
    
    
    ");
             }
         }
         }
         void DisplayState()
         {
             printf("%s 攻击力:%d+%d=%d  防御力:%d+%d=%d  HP:%d/%d 
    
    
    ",player.name,player.attack,gong,player.attack+gong,player.defense,fang,player.defense+fang,player.health,player.max_health);
             printf("武器: %s 防具: %s 
    
    
    ",gongname,fangname);
             printf("等级:%d  经验:%d/%d 还需要%d经验升级 金币:%d 
    
    
    ",player.level,player.exp,player.max_exp,player.max_exp-player.exp,money);
         }
         void BattleAct()
         {
             while(1)
             {
                 puts("=============================================================================");
                 printf("要怎么办?
    
    
        1,攻击 2,物品 3,查看状态 4,逃跑
    
    
    ");
                 switch(scanf("%d",&choose_number),choose_number)
                 {
                 case 1:
                     s=SuiJi();
                     printf("%s攻击! %sHP减少%d
    
    
    ",player.name,guai.name,player.attack+s+gong-guai.defense/3);
                     guai.health-=player.attack+s+gong-guai.defense/3;
                     if(AttackResult())return;            //如果攻击有结果(敌人或玩家战死)退出函数
                     else continue; 
                case 2: ChooseWupin();break;             //选择物品,可以使用,战斗中允许使用攻击性物品
                 case 3:DisplayState();break;             //显示状态
                 case 4:
                     s=SuiJi();
                     if(s<4)                               //40%的概率可以逃跑
                     {
                         printf("%s逃跑了~
    
    
    ",player.name);
                         battle=0;
                         return;
                     }
                     else printf("%s逃跑失败!
    
    
    ",player.name);
                     break;
                 default:SlowDisplay("输入错误,重新输入!
    
    
    ");
                 }
             }
         }
         void SlowDisplay(char *p)
         {
             while(1)
             {
                 if(*p!=0)
                     printf("%c",*p++);
                 else 
                    break;
                 Sleep(100);
             }
         }

    很神奇

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  • 原文地址:https://www.cnblogs.com/thctianhaochen/p/6572345.html
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