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  • js实现游戏转盘抽奖

    <!DOCTYPE html>
    <html>
    <head>
        <title>js抽奖</title>
        <meta charset="utf-8">
        <meta name="viewport" content="width=device-width,initial-scale=1,maximum-scale=1.0 ,user-scalable=no">
        <style type="text/css">
            td {
                width: 50px;
                height: 50px;
                border: 3px solid #ccc;
                text-align: center;
                vertical-align: middle
            }
        </style>
    </head>
    <body>
    <table id="tb">
        <tr>
            <td>1</td>
            <td>2</td>
            <td>3</td>
            <td>4</td>
            <td>5</td>
        </tr>
        <tr>
            <td>16</td>
            <td></td>
            <td></td>
            <td></td>
            <td>6</td>
        </tr>
        <tr>
            <td>15</td>
            <td></td>
            <td></td>
            <td></td>
            <td>7</td>
        </tr>
        <tr>
            <td>14</td>
            <td></td>
            <td></td>
            <td></td>
            <td>8</td>
        </tr>
        <tr>
            <td>13</td>
            <td>12</td>
            <td>11</td>
            <td>10</td>
            <td>9</td>
        </tr>
    </table>
    <p></p>
    请输入1-16其中一位整数,代表要停止的位置
    <input id="txtnum" value="12" type="text"/>
    <input type="button" value="开始" onclick="StartGame()"/>
    <script type="text/javascript">
        /*
        * 删除左右两端的空格
        */
        function Trim(str) {
            return str.replace(/(^s*)|(s*$)/g, "");
        }
    
        /*
         * 定义数组
         */
        function GetSide(m, n) {
            //初始化数组
            var arr = [];
            for (var i = 0; i < m; i++) {
                arr.push([]);
                for (var j = 0; j < n; j++) {
                    arr[i][j] = i * n + j;
                }
            }
            //获取数组最外圈
            var resultArr = [];
            var tempX = 0,
                tempY = 0,
                direction = "Along",
                count = 0;
            while (tempX >= 0 && tempX < n && tempY >= 0 && tempY < m && count < m * n) {
                count++;
                resultArr.push([tempY, tempX]);
                if (direction == "Along") {
                    if (tempX == n - 1)
                        tempY++;
                    else
                        tempX++;
                    if (tempX == n - 1 && tempY == m - 1)
                        direction = "Inverse"
                }
                else {
                    if (tempX == 0)
                        tempY--;
                    else
                        tempX--;
                    if (tempX == 0 && tempY == 0)
                        break;
                }
            }
            return resultArr;
        }
    
        var index = 0,   //当前亮区位置
            prevIndex = 0,   //前一位置
            Speed = 300,   //初始速度
            Time,   //定义对象
            arr = GetSide(5, 5),   //初始化数组
            EndIndex = 0,   //决定在哪一格变慢
            tb = document.getElementById("tb"),  //获取tb对象
            cycle = 0,   //转动圈数
            EndCycle = 0,   //计算圈数
            flag = false,   //结束转动标志
            quick = 0;   //加速
        function StartGame() {
            cycle = 0;
            flag = false;
            EndIndex = Math.floor(Math.random() * 16);
            //EndCycle=Math.floor(Math.random()*4);
            EndCycle = 1;
            Time = setInterval(Star, Speed);
        }
    
        function Star() {
            //跑马灯变速
            if (flag == false) {
                //走五格开始加速
                if (quick == 5) {
                    clearInterval(Time);
                    Speed = 50;
                    Time = setInterval(Star, Speed);
                }
                //跑N圈减速
                if (cycle == EndCycle + 1 && index == EndIndex) {
                    clearInterval(Time);
                    Speed = 300;
                    flag = true;   //触发结束
                    Time = setInterval(Star, Speed);
                }
            }
            if (index >= arr.length) {
                index = 0;
                cycle++;
            }
            //结束转动并选中号码
            if (flag == true && index == parseInt(Trim(document.getElementById("txtnum").value)) - 1) {
                quick = 0;
                clearInterval(Time);
            }
            tb.rows[arr[index][0]].cells[arr[index][1]].style.border = "3px solid red";
            if (index > 0)
                prevIndex = index - 1;
            else {
                prevIndex = arr.length - 1;
            }
            tb.rows[arr[prevIndex][0]].cells[arr[prevIndex][1]].style.border = "3px solid #ccc";
            index++;
            quick++;
        }
    
        /*
        window.onload=function(){
         Time = setInterval(Star,Speed);
        }
        */
    </script>
    </body>
    </html>

     

    幸运大转盘游戏

    https://files.cnblogs.com/files/theWayToAce/zpyx.rar

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  • 原文地址:https://www.cnblogs.com/theWayToAce/p/7601373.html
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