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  • 【转】boost库之geometry

    #include <boost/assign.hpp>
    #include <boost/geometry/geometry.hpp>
    #include <boost/geometry/geometries/point_xy.hpp>
    #include <boost/geometry/geometries/linestring.hpp>
    #include <boost/geometry/geometries/box.hpp>
    #include <boost/geometry/geometries/ring.hpp>
    #include <boost/geometry/geometries/polygon.hpp>
    namespace bg = boost::geometry;
    typedef bg::model::d2::point_xy<double> DPoint;
    typedef bg::model::segment<DPoint> DSegment;
    typedef bg::model::linestring<DPoint> DLineString;
    typedef bg::model::box<DPoint> DBox;
    //这里的ring就是我们通常说的多边形闭合区域(内部不存在缕空),模板参数为true,表示顺时针存储点,为false,表示逆时针存储点,由于MM_TEXT坐标系与传统上的坐标系的Y轴方向是相反的,所以最后为false,将TopLeft、TopRight、BottomRight、BottomLeft、TopLeft以此存储到ring中,以便能正确计算
    typedef bg::model::ring<DPoint, false> DRing;
    //polygon模板参数false,也是由上面相同的原因得出来的
    typedef bg::model::polygon<DPoint, false> DPolygon;
    
    int _tmain(int argc, _TCHAR* argv[])
    {
        DPoint pt0(100, 100);
        DPoint pt1(200, 200);
        DSegment sg0(pt0, pt1);
    
        double dDistance = 0;
        
        //1、点到点的距离
        dDistance = bg::distance(pt0, pt1);
        //2、点到线段的距离,如果点到直线的垂足不在线段上,所计算的距离为(点到直线的距离、线段到垂足延长的距离之和)
        dDistance = bg::distance(DPoint(200, 100), sg0);
        dDistance = bg::distance(DPoint(100, 0), sg0);
    
        //3、判断线段是否相交
        DSegment sg1(DPoint(0, 100), DPoint(100, 0));
        DSegment sg2(DPoint(100, 200), DPoint(200, 100));
        bool bIntersect = false;
        bIntersect = bg::intersects(sg0, sg1);
        bIntersect = bg::intersects(sg0, sg2);
    
        //4、求线段与线段的交点
        std::list<DPoint> lstPoints;
        bg::intersection(sg0, sg1, lstPoints);
        lstPoints.clear();
        bg::intersection(sg0, sg2, lstPoints);
    
        DBox rc2(DPoint(0, 0), DPoint(0, 0));
    
        //5、判断box是否相交
        DBox rc(DPoint(0, 0), DPoint(200, 200));
        DBox rc0(DPoint(250, 250), DPoint(450, 450));
        DBox rc1(DPoint(100, 100), DPoint(300, 300));
    
        bIntersect = bg::intersects(rc, rc0);
        bIntersect = bg::intersects(rc, rc1);
        //bg::intersection(rc, rc0, container);//error
    
        //6、判断box是否与LineString相交
        DLineString line0;
    
        line0.push_back(DPoint(10, 250));
        line0.push_back(DPoint(100, 100));
        line0.push_back(DPoint(120, -10));
        line0.push_back(DPoint(210, 200));
        bIntersect = bg::intersects(rc, line0);
        bIntersect = bg::intersects(rc0, line0);
    
        //7、求box与linestring的交点
        std::list<DLineString> lstLines;
        bg::intersection(rc, line0, lstLines);
    
        //8、点是否在box内
        DBox rc7(DPoint(0, 0), DPoint(100, 100));
        bool bInside = false;
        bInside = bg::within(DPoint(50, 50), rc7);
        bInside = bg::within(DPoint(0, 0), rc7);
    
        //9、判断LineString与LineString是否相交
        DLineString line1, line2, line3;
    
        line1.push_back(DPoint(50, 50));
        line1.push_back(DPoint(150, 50));
        line1.push_back(DPoint(50, 200));
        line1.push_back(DPoint(150, 200));
        line2.push_back(DPoint(100, 0));
        line2.push_back(DPoint(70, 100));
        line2.push_back(DPoint(150, 210));
        line3.push_back(DPoint(200, 0));
        line3.push_back(DPoint(200, 200));
    
        bIntersect = bg::intersects(line1, line2);
        bIntersect = bg::intersects(line1, line3);
    
        //10、求LineString与LineString的交点
        lstPoints.clear();
        bg::intersection(line1, line2, lstPoints);
        lstPoints.clear();
        bg::intersection(line1, line3, lstPoints);
    
    
        //11、判断ring与ring是否相交
        DPoint arDPoint0[6] = {DPoint(0, 0), DPoint(100, 0), DPoint(200, 100), DPoint(100, 200), DPoint(0, 200), DPoint(0, 0)};
        DPoint arDPoint1[6] = {DPoint(100, 100), DPoint(200, 0), DPoint(300, 0), DPoint(300, 200), DPoint(200, 200), DPoint(100, 100)};
        DRing r0(arDPoint0, arDPoint0 + 6);
        DRing r1(arDPoint1, arDPoint1 + 6);
        bIntersect = bg::intersects(r0, r1);
    
        //12、求ring与ring的交点
        lstPoints.clear();
        bg::intersection(r0, r1, lstPoints);
    
        DPolygon poly1;
        DPolygon poly2;
        DPolygon poly3;
    
        auto lstOf = boost::assign::list_of(DPoint(0, 0))(DPoint(200, 0))(DPoint(200, 200))(DPoint(0, 200))(DPoint(0, 0));
        poly1.outer().assign(lstOf.begin(), lstOf.end());
        lstOf = boost::assign::list_of(DPoint(50, 50))(DPoint(150, 50))(DPoint(150, 150))(DPoint(50, 150))(DPoint(50, 50));
        poly1.inners().push_back(lstOf);
        lstOf = boost::assign::list_of(DPoint(100, 0))(DPoint(120, 0))(DPoint(120, 200))(DPoint(100, 200))(DPoint(100, 0));
        poly2.outer().assign(lstOf.begin(), lstOf.end());
        lstOf = boost::assign::list_of(DPoint(100, 60))(DPoint(120, 60))(DPoint(120, 140))(DPoint(100, 140))(DPoint(100, 60));
        poly3.outer().assign(lstOf.begin(), lstOf.end());
    
        //13、判断polygon与polygon是否相交
        bIntersect = bg::intersects(poly1, poly2);
        bIntersect = bg::intersects(poly1, poly3);
    
        //14、求polygon与polygon相交的区域
        std::list<DPolygon> lstPolygon;
    
        bg::intersection(poly1, poly2, lstPolygon);
        lstPolygon.clear();
        bg::intersection(poly1, poly3, lstPolygon);
    
        //15、判断点是否在polygon内
        bInside = bg::within(DPoint(100, 100), poly1);
        bInside = bg::within(DPoint(25, 25), poly1);
    
        return 0;
    }

    转自:http://blog.csdn.net/dc2010_/article/details/23132521

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  • 原文地址:https://www.cnblogs.com/tiandsp/p/7762138.html
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