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  • POJ3009 Curling 2.0【DFS】

    On Planet MM-21, after their Olympic games this year, curling is getting popular. But the rules are somewhat different from ours. The game is played on an ice game board on which a square mesh is marked. They use only a single stone. The purpose of the game is to lead the stone from the start to the goal with the minimum number of moves.

    Fig. D-1 shows an example of a game board. Some squares may be occupied with blocks. There are two special squares namely the start and the goal, which are not occupied with blocks. (These two squares are distinct.) Once the stone begins to move, it will proceed until it hits a block. In order to bring the stone to the goal, you may have to stop the stone by hitting it against a block, and throw again.

     
    Fig. D-1: Example of board (S: start, G: goal)

    The movement of the stone obeys the following rules:

    • At the beginning, the stone stands still at the start square.
    • The movements of the stone are restricted to x and y directions. Diagonal moves are prohibited.
    • When the stone stands still, you can make it moving by throwing it. You may throw it to any direction unless it is blocked immediately(Fig. D-2(a)).
    • Once thrown, the stone keeps moving to the same direction until one of the following occurs:
      • The stone hits a block (Fig. D-2(b), (c)).
        • The stone stops at the square next to the block it hit.
        • The block disappears.
      • The stone gets out of the board.
        • The game ends in failure.
      • The stone reaches the goal square.
        • The stone stops there and the game ends in success.
    • You cannot throw the stone more than 10 times in a game. If the stone does not reach the goal in 10 moves, the game ends in failure.
     
    Fig. D-2: Stone movements

    Under the rules, we would like to know whether the stone at the start can reach the goal and, if yes, the minimum number of moves required.

    With the initial configuration shown in Fig. D-1, 4 moves are required to bring the stone from the start to the goal. The route is shown in Fig. D-3(a). Notice when the stone reaches the goal, the board configuration has changed as in Fig. D-3(b).

     
    Fig. D-3: The solution for Fig. D-1 and the final board configuration 

    Input

    The input is a sequence of datasets. The end of the input is indicated by a line containing two zeros separated by a space. The number of datasets never exceeds 100.

    Each dataset is formatted as follows.

    the width(=w) and the height(=h) of the board 
    First row of the board 
    ... 
    h-th row of the board 

    The width and the height of the board satisfy: 2 <= w <= 20, 1 <= h <= 20. 
    Each line consists of w decimal numbers delimited by a space. The number describes the status of the corresponding square.

    0 vacant square
    1 block
    2 start position
    3 goal position

    The dataset for Fig. D-1 is as follows:

    6 6 
    1 0 0 2 1 0 
    1 1 0 0 0 0 
    0 0 0 0 0 3 
    0 0 0 0 0 0 
    1 0 0 0 0 1 
    0 1 1 1 1 1 

    Output

    For each dataset, print a line having a decimal integer indicating the minimum number of moves along a route from the start to the goal. If there are no such routes, print -1 instead. Each line should not have any character other than this number.

    Sample Input

    2 1
    3 2
    6 6
    1 0 0 2 1 0
    1 1 0 0 0 0
    0 0 0 0 0 3
    0 0 0 0 0 0
    1 0 0 0 0 1
    0 1 1 1 1 1
    6 1
    1 1 2 1 1 3
    6 1
    1 0 2 1 1 3
    12 1
    2 0 1 1 1 1 1 1 1 1 1 3
    13 1
    2 0 1 1 1 1 1 1 1 1 1 1 3
    0 0
    

    Output for the Sample Input

    1
    4
    -1
    4
    10
    -1


    问题链接POJ3009 Curling 2.0

    题意简述:输入正整数w和h,w为列数,h为行数。输入h×w矩阵 (1 <= h <= 20; 1 <= w <= 20),其中'0'代表空块,'1'代表阻挡块,'2'代表起始点,'3'代表目标点。冰壶最初从起始点出发。冰壶经过若干空块,停在阻挡块的前一个空块上,并且打碎阻挡块(变成空块)。最少步数不得超过10步,否则当作无解。问冰壶从起始点到终止点需要走几步。输出最少步数,若无解则输出-1。

    问题分析

    一般而言,求最佳解用BFS,然而由于冰壶停止时会击碎前面的阻挡块,问题就变得复杂,难以用BFS解决,所有采用DFS解决。

    用DFS解决最优问题,实际上采用穷尽搜索的方法。不过,求得一个解之后,可以用那个步数进行剪枝,不再进行更深的搜索。

    程序说明:程序中使用方向数组,使得各个方向的试探的程序就会变得简洁了,用循环处理即可。


    AC的C++语言程序如下:

    /* POJ3009 Curling 2.0 */
    
    #include <iostream>
    #include <stdio.h>
    #include <limits.h>
    
    using namespace std;
    
    const int DIRECTSIZE = 4;
    struct _direct {
        int drow;
        int dcol;
    } direct[DIRECTSIZE] = {{0, -1}, {0, 1}, {-1, 0}, {1, 0}};
    
    const int VS = 0;
    const int BLOCK = 1;
    const int START = 2;
    const int GOAL = 3;
    const int TEN_TIMES = 10;
    const int N = 20;
    int grid[N][N];
    int w, h, startrow, startcol, goalrow, goalcol, minstep, step;
    
    void dfs(int row, int col)
    {
        if(step >= TEN_TIMES)
            return;
    
        for(int i=0; i<DIRECTSIZE; i++) {
            int row2 = row, col2 = col;
            for(;;) {
                int nextrow = row2 + direct[i].drow;
                int nextcol = col2 + direct[i].dcol;
    
                if( 0 <= nextrow && nextrow < h && 0 <= nextcol && nextcol < w) {
                    if(nextrow == goalrow && nextcol ==goalcol) {
                        if(++step < minstep)
                            minstep = step;
                        step--;
                        return;
                    } else if(grid[nextrow][nextcol] == BLOCK) {
                        if(nextrow - direct[i].drow != row || nextcol - direct[i].dcol != col) {
                            step++, grid[nextrow][nextcol] = VS;
                            dfs(nextrow - direct[i].drow, nextcol - direct[i].dcol);
                            step--, grid[nextrow][nextcol] = BLOCK;
                        }
                        break;
                    } else // == vacant square or start position
                        row2 = nextrow, col2 = nextcol;
                } else
                    break;  // 越界则试探下一个方向
            }
        }
    }
    
    int main()
    {
        while(scanf("%d%d", &w, &h) != EOF && (w || h)) {
            for(int i=0; i<h; i++)
                for(int j=0; j<w; j++) {
                    scanf("%d", &grid[i][j]);
    
                    if(grid[i][j] == START)
                        startrow = i, startcol = j;
                    else if(grid[i][j] == GOAL)
                        goalrow = i, goalcol = j;
                }
    
            minstep = INT_MAX, step = 0;
            dfs(startrow, startcol);
            if(minstep == INT_MAX)
                cout << "-1" << endl;
            else
                cout << minstep << endl;
        }
    
        return 0;
    }


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  • 原文地址:https://www.cnblogs.com/tigerisland/p/7563704.html
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