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  • [UE4]C++实现动态加载UObject:StaticLoadObject();以Texture和Material为例

    相关内容:

    C++实现动态加载的问题:LoadClass<T>()和LoadObject<T>()

    http://aigo.iteye.com/blog/2281558
    C++静态加载问题:ConstructorHelpers::FClassFinder()和FObjectFinder() 

    http://aigo.iteye.com/blog/2281373

    示例1:

    动态加载Object的工具方法

    UTexture2D* MyTextureLoader::LoadTextureFromPath(const FString& Path)  
    {  
        if (Path.IsEmpty()) return NULL;  
      
        return Cast<UTexture2D>(StaticLoadObject(UTexture2D::StaticClass(), NULL, *(Path)));  
    }  

    调用:

    FString PathToLoad = "/Game/Textures/YourStructureHere";  
    UTexture2D* tmpTexture = LoadTextureFromPath(PathToLoad);  

    示例2:
    加载MaterialTexture

    struct FConstructorStatics  
     {  
         ConstructorHelpers::FObjectFinderOptional<UTexture> TextureFinder;  
         ConstructorHelpers::FObjectFinderOptional<UMaterial> MaterialFinder;  
         FConstructorStatics()  
             : TextureFinder(TEXT("Texture2D'/Game/Textures/2DBackground.2DBackground'"))  
             , MaterialFinder(TEXT("Material'/Game/Materials/DynamicTextureMaterial.DynamicTextureMaterial'"))  
         {  
         }  
     };  
     static FConstructorStatics ConstructorStatics;  
       
     Texture = ConstructorStatics.TextureFinder.Get();  
     UMaterial* Material = ConstructorStatics.MaterialFinder.Get();  
     DynamicMaterial = UMaterialInstanceDynamic::Create(Material, this);  

    设置调用加载好的Material和Texture:

    DynamicMaterial->SetTextureParameterValue(FName("DynamicTexture"), Texture);  
    Mesh->SetMaterial(0, DynamicMaterial);  

    如果资源永不再使用,想销毁资源对象,代码如下:

    Texture2D* mytex; //这里假设mytex合法有效  
      
    mytex->ConditionalBeginDestroy();  
    mytex = NULL;  
    GetWorld()->ForceGarbageCollection(true);  

    Dynamic Asset Loading with C++

    https://www.youtube.com/watch?v=pJIAmSGxfmQ

    Dynamic Load Object

    https://wiki.unrealengine.com/Dynamic_Load_Object

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  • 原文地址:https://www.cnblogs.com/timy/p/8622791.html
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