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  • Cocos2d-JS引入资源

    以图片为例:

    创建项目后,把图片放入res文件夹,修改

    app.js

    var HelloWorldLayer = cc.Layer.extend({
        sprite:null,
        ctor:function () {
            //////////////////////////////
            // 1. super init first
            this._super();
            
            //引入资源
            var size =cc.winSize;
            var startBtn=new cc.Sprite(res.start_N_png);
            this.addChild(startBtn);
            
            //放中间
            startBtn.setPositionX(size.width/2);
            startBtn.setPositionY(size.height/2);
            
            return true;
        }
    });
    
    var HelloWorldScene = cc.Scene.extend({
        onEnter:function () {
            this._super();
            var layer = new HelloWorldLayer();
            this.addChild(layer);
        }
    });

    resource.js

    var res = {
        HelloWorld_png : "res/HelloWorld.png",
        CloseNormal_png : "res/CloseNormal.png",
        CloseSelected_png : "res/CloseSelected.png",
        //添加资源
            start_N_png:"res/start_N.png"
    };
    
    var g_resources = [];
    for (var i in res) {
        g_resources.push(res[i]);
    }

    运行查看:

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  • 原文地址:https://www.cnblogs.com/tinyphp/p/5139213.html
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