If you want to integrate OpenGL in your C# based Application you currently only have the option to use either FreeGLUT, SDL or the GtkGlArea Widget. In this example i show you how to use the GtkGlAreaSharp Widget to create the necessary OpenGL context and draw to it using Tao.OpenGl. Additionally we will insert a GTK Slider Widget to adjust the Zoom Level (using glTranslate)
In the end it should look like:
Please note that you have to satisfy some dependencies to make this work:
- Tao.OpenGl (included) (=> Installed native OpenGL libraries required)
- Tao.FreeGlut (included) (=> Installed native FreeGlut library required)
- GtkGlAreaSharp (included) (=> Installed native GtkGlArea library required)
Download the Monodevelop Source here: gtkglareasharptest