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  • libgdx robovm admob IOS SDK的绑定

    IOS里面主要的广告平台就是用的是ADMOB, 在最新的ADMOB采用的是framework的方式,在绑定项目https://github.com/BlueRiverInteractive/robovm-ios-bindings/tree/master/admob已经不能正常使用了. 看到大家都有需求, 加班到凌晨1点钟,总算把它搞定了. 遇到了有些问题始终解决不了. 下面来介绍下怎么使用.

    1.遇到的困难,

    因为admob中有几处奇葩的写法,导致无法使用隐藏的symbol. 解决方案是自定义了一个.a然后写绑定 搞定

    2.使用方法

    在core项目中定义接口

    public interface ITools {
    	public void showInterAd();
    	public void showBanner();
    }
    

    然后在Game里面传入它

    public class GdxGame extends ApplicationAdapter {
    	SpriteBatch batch;
    	Texture img;
    	ITools tools;
    	
    	public GdxGame(ITools tools) {
    		this.tools = tools;
    	}
    	
    	@Override
    	public void create () {
    		batch = new SpriteBatch();
    		img = new Texture("badlogic.jpg");
    		
    		tools.showInterAd();
    		tools.showBanner();
    	}
    在IOS项目中实现该接口并写入传入

    public class IOSLauncher extends IOSApplication.Delegate implements ITools{
    	private static final String AD_UNIT_ID = "ca-app-pub-1743332321423234/7283499900";
    	static IOSLauncher instance;
    	
    	@Override
    	protected IOSApplication createApplication() {
    		IOSApplicationConfiguration config = new IOSApplicationConfiguration();
    		return new IOSApplication(new GdxGame(instance), config);
    	}
    
    	public static void main(String[] argv) {
    		instance = new IOSLauncher();
    		NSAutoreleasePool pool = new NSAutoreleasePool();
    		UIApplication.main(argv, null, IOSLauncher.class);
    		pool.close();
    	}
    
    	@Override
    	public void showInterAd() {
    		final GADInterstitial interstitial = new GADInterstitial(AD_UNIT_ID);
            interstitial.setDelegate(new GADInterstitialDelegateAdapter(){
            	@Override
            	public void didReceiveAd(GADInterstitial ad) {
            		super.didReceiveAd(ad);
            		interstitial.present(((IOSApplication) Gdx.app).getUIViewController());
            	}
            	
            	@Override
            	public void didFailToReceiveAd(GADInterstitial ad,
            			GADRequestError error) {
            		Gdx.app.log("xxx", error.getCode() + "");
            		super.didFailToReceiveAd(ad, error);
            	}
            });
            
            GADRequest request = GADRequest.create();
            List<String> devices = new ArrayList<String>();
            devices.add(GADRequest.GAD_SIMULATOR_ID);
            
            request.setTestDevices(devices);
            interstitial.loadRequest(request);
    	}
    
    	@Override
    	public void showBanner() {
    		 final GADBannerView mBannerView = new GADBannerView(GADAdSize.smartBannerPortrait());
    	        mBannerView.setAdUnitID("ca-app-pub-1743332321423234/2574098708");
    
    	        final UIViewController controller = ((IOSApplication) Gdx.app).getUIViewController();
    	        
    	        GADRequest request = GADRequest.create();
    	        List<String> devices = new ArrayList<String>();
    	        devices.add(GADRequest.GAD_SIMULATOR_ID);
    	        mBannerView.setRootViewController(controller);	        
    	        controller.getView().addSubview(mBannerView);
    	        
    	        mBannerView.loadRequest(request);
    	}
    }

    应该能看懂吧? 不懂请留言


    3.最重要的是环境搭建

    因为自定义了一个.a文件, 所以把libGADAdSizeWrapped.a文件放入iOS项目的build/libs下面,并写入xml

    <libs>
          <lib>z</lib>   
         <lib>build/libs/libGADAdSizeWrapped.a</lib>   
      </libs>

    GoogleMobileAds.framework放入到build/libs里面,并在xml指定framework寻找路径(必须要加入这些framework才行哟)

     <frameworkPaths>
    		<path>build/libs</path>
      </frameworkPaths>
      <frameworks>
        <framework>UIKit</framework>
        <framework>OpenGLES</framework>
        <framework>QuartzCore</framework>
        <framework>CoreGraphics</framework>
        <framework>OpenAL</framework>
        <framework>AudioToolbox</framework>
        <framework>AVFoundation</framework>
        <framework>CoreTelephony</framework>
        <framework>EventKit</framework>
        <framework>MessageUI</framework>
        <framework>EventKitUI</framework>
        <framework>SystemConfiguration</framework>
        <framework>CoreMedia</framework>
        <framework>GoogleMobileAds</framework>
      </frameworks>
      <weakFrameworks>
    		<framework>AdSupport</framework>
    		<framework>StoreKit</framework>
    	</weakFrameworks>

    至此书写完毕,可以运行了.......为了那个自定义.a我还去注册了个开发者账号呢,....蛋疼  99刀大洋 心痛

    如果您觉得对你有帮助的话请点赞,谢谢!

    源码地址:https://github.com/tianqiujie/robovm-ios-bindings


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  • 原文地址:https://www.cnblogs.com/tqj-zyy/p/4559742.html
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