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  • 自定义仿 QQ 健康计步器进度条

    自定义仿 QQ 健康计步器进度条

    版权声明:本文为博主原创文章,未经博主允许不得转载。
    微博:厉圣杰
    源码:CircleProgress
    文中如有纰漏,欢迎大家留言指出。

    闲着没事,趁上班时间偷偷撸了一个圆形进度条,可以实现仿 QQ 健康计步器的圆形进度条,虽然网上这类控件很多,但毕竟是别人写的代码,总没自己写的用起来爽,所以还是选择再造一次轮子。该控件基本满足日常需求,但不支持设置圆弧半径,半径由 View 自行计算得出。

    效果

    首先上控件的效果图,没图说个屁啊,是不?
    cap

    实现

    主要实现逻辑如下:

    1. 文字定位及绘制
    2. 圆弧的绘制及角度的计算
    3. 圆弧颜色渐变
    4. 动画效果的实现

    具体逻辑请见代码:

    public class CircleProgress extends View {
    
        private static final String TAG = CircleProgress.class.getSimpleName();
        private Context mContext;
    
        //默认大小
        private int mDefaultSize;
        //是否开启抗锯齿
        private boolean antiAlias;
        //绘制标题
        private TextPaint mHintPaint;
        private CharSequence mHint;
        private int mHintColor;
        private float mHintSize;
    
        //绘制单位
        private TextPaint mUnitPaint;
        private CharSequence mUnit;
        private int mUnitColor;
        private float mUnitSize;
    
        //绘制数值
        private TextPaint mValuePaint;
        private float mValue;
        private float mMaxValue;
        private int mPrecision;
        private String mPrecisionFormat;
        private int mValueColor;
        private float mValueSize;
    
        //绘制圆弧
        private Paint mArcPaint;
        private int mArcColor1, mArcColor2, mArcColor3;
        private float mArcWidth;
        private float mStartAngle, mSweepAngle;
        private RectF mRectF;
        //渐变
        private Matrix mRotateMatrix;
        //渐变的颜色是360度,如果只显示270,那么则会缺失部分颜色
        private SweepGradient mSweepGradient;
        private int[] mGradientColors = {Color.GREEN, Color.YELLOW, Color.RED};
        //当前进度,[0.0f,1.0f]
        private float mPercent;
        //动画时间
        private long mAnimTime;
        //属性动画
        private ValueAnimator mAnimator;
    
        //绘制背景圆弧
        private Paint mBgArcPaint;
        private int mBgArcColor;
        private float mBgArcWidth;
    
        //圆心坐标,半径
        private float mFloatX, mFloatY, mRadius;
        //在屏幕上的坐标
        private int[] mLocationOnScreen = new int[2];
    
        public CircleProgress(Context context, AttributeSet attrs) {
            super(context, attrs);
            init(context, attrs);
        }
    
        private void init(Context context, AttributeSet attrs) {
            mContext = context;
            mDefaultSize = MiscUtil.dipToPx(mContext, 150);
            mAnimator = new ValueAnimator();
            getLocationOnScreen(mLocationOnScreen);
            mRectF = new RectF();
            initAttrs(attrs);
            initPaint();
            setValue(mValue);
        }
    
        private void initAttrs(AttributeSet attrs) {
            TypedArray typedArray = mContext.obtainStyledAttributes(attrs, R.styleable.CircleProgressBar);
    
            antiAlias = typedArray.getBoolean(R.styleable.CircleProgressBar_antiAlias, false);
    
            mHint = typedArray.getString(R.styleable.CircleProgressBar_hint);
            mHintColor = typedArray.getColor(R.styleable.CircleProgressBar_hintColor, Color.BLACK);
            mHintSize = typedArray.getDimension(R.styleable.CircleProgressBar_hintSize, 15);
    
            mValue = typedArray.getFloat(R.styleable.CircleProgressBar_value, 0);
            mMaxValue = typedArray.getFloat(R.styleable.CircleProgressBar_maxValue, 0);
            //内容数值精度格式
            mPrecision = typedArray.getInt(R.styleable.CircleProgressBar_precision, 0);
            mPrecisionFormat = getPrecisionFormat(mPrecision);
            mValueColor = typedArray.getColor(R.styleable.CircleProgressBar_valueColor, Color.BLACK);
            mValueSize = typedArray.getDimension(R.styleable.CircleProgressBar_valueSize, 60);
    
            mUnit = typedArray.getString(R.styleable.CircleProgressBar_unit);
            mUnitColor = typedArray.getColor(R.styleable.CircleProgressBar_unitColor, Color.BLACK);
            mUnitSize = typedArray.getDimension(R.styleable.CircleProgressBar_unitSize, 15);
    
            // 设置渐变色
            mArcColor1 = typedArray.getColor(R.styleable.CircleProgressBar_arcColor1, Color.GREEN);
            mArcColor2 = typedArray.getColor(R.styleable.CircleProgressBar_arcColor2, Color.YELLOW);
            mArcColor3 = typedArray.getColor(R.styleable.CircleProgressBar_arcColor3, Color.RED);
            mGradientColors = new int[]{mArcColor1, mArcColor2, mArcColor3};
    
            mArcWidth = typedArray.getDimension(R.styleable.CircleProgressBar_arcWidth, 15);
            mStartAngle = typedArray.getFloat(R.styleable.CircleProgressBar_startAngle, 270);
            mSweepAngle = typedArray.getFloat(R.styleable.CircleProgressBar_sweepAngle, 360);
    
            mBgArcColor = typedArray.getColor(R.styleable.CircleProgressBar_bgArcColor, Color.WHITE);
            mBgArcWidth = typedArray.getDimension(R.styleable.CircleProgressBar_bgArcWidth, 15);
    
            //mPercent = typedArray.getFloat(R.styleable.CircleProgressBar_percent, 0);
            mAnimTime = typedArray.getInt(R.styleable.CircleProgressBar_animTime, 1000);
    
            typedArray.recycle();
        }
    
        private String getPrecisionFormat(int precision) {
            return "%." + precision + "f";
        }
    
        private void initPaint() {
            mHintPaint = new TextPaint();
            // 设置抗锯齿,会消耗较大资源,绘制图形速度会变慢。
            mHintPaint.setAntiAlias(antiAlias);
            // 设置绘制文字大小
            mHintPaint.setTextSize(mHintSize);
            // 设置画笔颜色
            mHintPaint.setColor(mHintColor);
            // 从中间向两边绘制,不需要再次计算文字
            mHintPaint.setTextAlign(Paint.Align.CENTER);
    
            mValuePaint = new TextPaint();
            mValuePaint.setAntiAlias(antiAlias);
            mValuePaint.setTextSize(mValueSize);
            mValuePaint.setColor(mValueColor);
            // 设置Typeface对象,即字体风格,包括粗体,斜体以及衬线体,非衬线体等
            mValuePaint.setTypeface(Typeface.DEFAULT_BOLD);
            mValuePaint.setTextAlign(Paint.Align.CENTER);
    
            mUnitPaint = new TextPaint();
            mUnitPaint.setAntiAlias(antiAlias);
            mUnitPaint.setTextSize(mUnitSize);
            mUnitPaint.setColor(mUnitColor);
            mUnitPaint.setTextAlign(Paint.Align.CENTER);
    
            mArcPaint = new Paint();
            mArcPaint.setAntiAlias(antiAlias);
            mArcPaint.setColor(mArcColor1);
            // 设置画笔的样式,为FILL,FILL_OR_STROKE,或STROKE
            mArcPaint.setStyle(Paint.Style.STROKE);
            // 设置画笔粗细
            mArcPaint.setStrokeWidth(mArcWidth);
            // 当画笔样式为STROKE或FILL_OR_STROKE时,设置笔刷的图形样式,如圆形样式
            // Cap.ROUND,或方形样式 Cap.SQUARE
            mArcPaint.setStrokeCap(Paint.Cap.ROUND);
            mRotateMatrix = new Matrix();
    
            mBgArcPaint = new Paint();
            mBgArcPaint.setAntiAlias(antiAlias);
            mBgArcPaint.setColor(mBgArcColor);
            mBgArcPaint.setStyle(Paint.Style.STROKE);
            mBgArcPaint.setStrokeWidth(mBgArcWidth);
            mBgArcPaint.setStrokeCap(Paint.Cap.ROUND);
        }
    
        @Override
        protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
            super.onMeasure(widthMeasureSpec, heightMeasureSpec);
            //设置默认内边距,防止圆弧与边界重叠
            int padding = MiscUtil.dipToPx(mContext, 5);
            setPadding(padding, padding, padding, padding);
            //因为是画圆,所以宽高相等
            int measuredWidth = MiscUtil.measure(widthMeasureSpec, mDefaultSize);
            int measuredHeight = MiscUtil.measure(heightMeasureSpec, mDefaultSize);
            //求最小值作为实际值
            int size = Math.min(measuredWidth, measuredHeight);
            setMeasuredDimension(measuredWidth + getPaddingLeft() + getPaddingRight(),
                    measuredHeight + getPaddingTop() + getPaddingBottom());
            //获取圆的相关参数
            mFloatX = mLocationOnScreen[0] + size / 2 + getPaddingLeft();
            mFloatY = mLocationOnScreen[1] + size / 2 + getPaddingTop();
            //求圆弧和背景圆弧的最大宽度
            float maxArcWidth = Math.max(mArcWidth, mBgArcWidth);
            //减去圆弧的宽度,否则会造成部分圆弧绘制在外围,通过clipPadding属性可以解决
            mRadius = size / 2 - maxArcWidth;
            //绘制圆弧的边界
            mRectF.left = mLocationOnScreen[0] + getPaddingLeft();
            mRectF.top = mLocationOnScreen[1] + getPaddingTop();
            mRectF.right = mRectF.left + size;
            mRectF.bottom = mRectF.top + size;
            updateArcPaint();
        }
    
        @Override
        protected void onDraw(Canvas canvas) {
            super.onDraw(canvas);
            drawText(canvas);
            drawArc(canvas);
        }
    
        /**
         * 绘制内容文字
         *
         * @param canvas
         */
        private void drawText(Canvas canvas) {
            // 计算文字宽度,由于Paint已设置为居中绘制,故此处不需要重新计算
            // float textWidth = mValuePaint.measureText(mValue.toString());
            // float x = mFloatX - textWidth / 2;
            float y = mFloatY - (mValuePaint.descent() + mValuePaint.ascent()) / 2;
            canvas.drawText(String.format(mPrecisionFormat, mValue), mFloatX, y, mValuePaint);
    
            if (mHint != null) {
                float hy = mFloatY * 2 / 3 - (mHintPaint.descent() + mHintPaint.ascent()) / 2;
                canvas.drawText(mHint.toString(), mFloatX, hy, mHintPaint);
            }
    
            if (mUnit != null) {
                float uy = mFloatY * 4 / 3 - (mUnitPaint.descent() + mUnitPaint.ascent()) / 2;
                canvas.drawText(mUnit.toString(), mFloatX, uy, mUnitPaint);
            }
        }
    
        private void drawArc(Canvas canvas) {
            // 绘制背景圆弧
            // 从进度圆弧结束的地方开始重新绘制,优化性能
            float currentAngle = mSweepAngle * mPercent;
            canvas.drawArc(mRectF, mStartAngle, mSweepAngle, false, mBgArcPaint);
            // 第一个参数 oval 为 RectF 类型,即圆弧显示区域
            // startAngle 和 sweepAngle  均为 float 类型,分别表示圆弧起始角度和圆弧度数
            // 3点钟方向为0度,顺时针递增
            // 如果 startAngle < 0 或者 > 360,则相当于 startAngle % 360
            // useCenter:如果为True时,在绘制圆弧时将圆心包括在内,通常用来绘制扇形
            canvas.drawArc(mRectF, mStartAngle, currentAngle, false, mArcPaint);
        }
    
        /**
         * 更新圆弧画笔
         */
        private void updateArcPaint() {
            // 设置渐变
            mSweepGradient = new SweepGradient(mFloatX, mFloatY, mGradientColors, null);
            // 矩阵变化,-5是因为开始颜色可能会与结束颜色重叠
            mRotateMatrix.setRotate(mStartAngle - 5, mFloatX, mFloatY);
            mSweepGradient.setLocalMatrix(mRotateMatrix);
            mArcPaint.setShader(mSweepGradient);
        }
    
        public boolean isAntiAlias() {
            return antiAlias;
        }
    
        public CharSequence getHint() {
            return mHint;
        }
    
        public void setHint(CharSequence hint) {
            mHint = hint;
        }
    
        public CharSequence getUnit() {
            return mUnit;
        }
    
        public void setUnit(CharSequence unit) {
            mUnit = unit;
        }
    
        public float getValue() {
            return mValue;
        }
    
        /**
         * 设置当前值
         *
         * @param value
         */
        public void setValue(float value) {
            if (value > mMaxValue) {
                value = mMaxValue;
            }
            float start = mPercent;
            float end = value / mMaxValue;
            startAnimator(start, end, mAnimTime);
        }
    
        private void startAnimator(float start, float end, long animTime) {
            mAnimator.setDuration(animTime);
            mAnimator = ValueAnimator.ofFloat(start, end);
            mAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
                @Override
                public void onAnimationUpdate(ValueAnimator animation) {
                    mPercent = (float) animation.getAnimatedValue();
                    mValue = mPercent * mMaxValue;
                    if (BuildConfig.DEBUG) {
                        Log.d(TAG, "onAnimationUpdate: percent = " + mPercent
                                + ";currentAngle = " + (mSweepAngle * mPercent)
                                + ";value = " + mValue);
                    }
                    invalidate();
                }
            });
            mAnimator.start();
        }
    
        /**
         * 获取最大值
         *
         * @return
         */
        public float getMaxValue() {
            return mMaxValue;
        }
    
        /**
         * 设置最大值
         *
         * @param maxValue
         */
        public void setMaxValue(float maxValue) {
            mMaxValue = maxValue;
        }
    
        /**
         * 获取精度
         *
         * @return
         */
        public int getPrecision() {
            return mPrecision;
        }
    
        public void setPrecision(int precision) {
            mPrecision = precision;
            mPrecisionFormat = getPrecisionFormat(precision);
        }
    
        public int[] getGradientColors() {
            return mGradientColors;
        }
    
        /**
         * 设置渐变
         *
         * @param gradientColors
         */
        public void setGradientColors(int[] gradientColors) {
            mGradientColors = gradientColors;
            updateArcPaint();
        }
    
        public long getAnimTime() {
            return mAnimTime;
        }
    
        public void setAnimTime(long animTime) {
            mAnimTime = animTime;
        }
    
        /**
         * 重置
         */
        public void reset() {
            startAnimator(mPercent, 0.0f, 1000L);
        }
    
        @Override
        protected void onDetachedFromWindow() {
            super.onDetachedFromWindow();
            //释放资源
        }
    }
    

    XML 配置

    通过 XML 可以配置出多种效果,支持配置属性如下:

    <declare-styleable name="CircleProgressBar">
       <!-- 是否开启抗锯齿 -->
       <attr name="antiAlias" format="boolean" />
       <!-- 绘制内容相应的提示语 -->
       <attr name="hint" format="string|reference" />
       <attr name="hintSize" format="dimension" />
       <attr name="hintColor" format="color|reference" />
       <!-- 绘制内容的单位 -->
       <attr name="unit" format="string|reference" />
       <attr name="unitSize" format="dimension" />
       <attr name="unitColor" format="color|reference" />
       <!-- 绘制内容的数值 -->
       <attr name="maxValue" format="float" />
       <attr name="value" format="float" />
       <!-- 精度,默认为0 -->
       <attr name="precision" format="integer" />
       <attr name="valueSize" format="dimension" />
       <attr name="valueColor" format="color|reference" />
       <!-- 圆弧颜色,设置多个可实现渐变 -->
       <attr name="arcColor1" format="color|reference" />
       <attr name="arcColor2" format="color|reference" />
       <attr name="arcColor3" format="color|reference" />
       <!-- 圆弧宽度 -->
       <attr name="arcWidth" format="dimension" />
       <!-- 圆弧起始角度,3点钟方向为0,顺时针递增,小于0或大于360进行取余 -->
       <attr name="startAngle" format="float" />
       <!-- 圆弧度数 -->
       <attr name="sweepAngle" format="float" />
       <!-- 当前进度百分比 -->
       <!--<attr name="percent" format="float"/>-->
       <!-- 设置动画时间 -->
       <attr name="animTime" format="integer" />
       <!-- 背景圆弧颜色 -->
       <attr name="bgArcColor" format="color|reference" />
       <!-- 背景圆弧宽度 -->
       <attr name="bgArcWidth" format="dimension" />
    </declare-styleable>
    

    代码配置

    考虑到圆弧大小、圆弧起始角度等属性一般不可能动态改变,所以通过代码并不能设置 CircleProgress 的全部属性。具体支持方法可以查看 CircleProgress.java 中的 setter 方法。

    后记

    该控件还有许多值得改进的地方,如:对重绘的优化。

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  • 原文地址:https://www.cnblogs.com/travellife/p/yuan-xing-jin-du-tiao.html
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