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  • PE 文件格式学习记录

    0x01 PE文件格式

    1.PE 文件结构

    DOS header

    DOS stub

    PE File Header

    Image Optional Header

    Section Table

    Data Directories

    Sections

    1.1 DOS header

    以下代码均取自我自己的 win10 的winnt.h

    typedef struct _IMAGE_DOS_HEADER {      // DOS .EXE header
        WORD   e_magic;                     // Magic number
        WORD   e_cblp;                      // Bytes on last page of file
        WORD   e_cp;                        // Pages in file
        WORD   e_crlc;                      // Relocations
        WORD   e_cparhdr;                   // Size of header in paragraphs
        WORD   e_minalloc;                  // Minimum extra paragraphs needed
        WORD   e_maxalloc;                  // Maximum extra paragraphs needed
        WORD   e_ss;                        // Initial (relative) SS value
        WORD   e_sp;                        // Initial SP value
        WORD   e_csum;                      // Checksum
        WORD   e_ip;                        // Initial IP value
        WORD   e_cs;                        // Initial (relative) CS value
        WORD   e_lfarlc;                    // File address of relocation table
        WORD   e_ovno;                      // Overlay number
        WORD   e_res[4];                    // Reserved words
        WORD   e_oemid;                     // OEM identifier (for e_oeminfo)
        WORD   e_oeminfo;                   // OEM information; e_oemid specific
        WORD   e_res2[10];                  // Reserved words
        LONG   e_lfanew;                    // File address of new exe header
      } IMAGE_DOS_HEADER, *PIMAGE_DOS_HEADER;
    

    Magic number:

    #define IMAGE_DOS_SIGNATURE                 0x4D5A      // MZ
    #define IMAGE_OS2_SIGNATURE                 0x4E45      // NE
    #define IMAGE_OS2_SIGNATURE_LE              0x4C45      // LE
    #define IMAGE_NT_SIGNATURE                  0x50450000  // PE00
    

    在 DOS header 中的 Magic numberIMAGE_DOS_SIGNATURE ,也就是MZ

    1.2 DOS stub

    DOS stub 是微软为了兼容DOS文件而设置的,没有固定的格式,一般会是一段混合了代码和数据的汇编代码。

    1.3 NT 头

    typedef struct _IMAGE_NT_HEADERS {
        DWORD Signature;
        IMAGE_FILE_HEADER FileHeader;
        IMAGE_OPTIONAL_HEADER32 OptionalHeader;
    } IMAGE_NT_HEADERS32, *PIMAGE_NT_HEADERS32;
    

    其中 Signature 就是 IMAGE_NT_SIGNATURE ,也就是 PE00

    1.3.1 PE File Header
    typedef struct _IMAGE_FILE_HEADER {
        WORD    Machine;
        WORD    NumberOfSections;
        DWORD   TimeDateStamp;
        DWORD   PointerToSymbolTable;
        DWORD   NumberOfSymbols;
        WORD    SizeOfOptionalHeader;
        WORD    Characteristics;
    } IMAGE_FILE_HEADER, *PIMAGE_FILE_HEADER;
    
    1.3.2 对于 Machine

    它的可能值有以下几种:不过一般最常见的是 intel 386 和 intel 64 的。

    #define IMAGE_FILE_MACHINE_UNKNOWN           0
    #define IMAGE_FILE_MACHINE_TARGET_HOST       0x0001  // Useful for indicating we want to interact with the host and not a WoW guest.
    #define IMAGE_FILE_MACHINE_I386              0x014c  // Intel 386.
    #define IMAGE_FILE_MACHINE_R3000             0x0162  // MIPS little-endian, 0x160 big-endian
    #define IMAGE_FILE_MACHINE_R4000             0x0166  // MIPS little-endian
    #define IMAGE_FILE_MACHINE_R10000            0x0168  // MIPS little-endian
    #define IMAGE_FILE_MACHINE_WCEMIPSV2         0x0169  // MIPS little-endian WCE v2
    #define IMAGE_FILE_MACHINE_ALPHA             0x0184  // Alpha_AXP
    #define IMAGE_FILE_MACHINE_SH3               0x01a2  // SH3 little-endian
    #define IMAGE_FILE_MACHINE_SH3DSP            0x01a3
    #define IMAGE_FILE_MACHINE_SH3E              0x01a4  // SH3E little-endian
    #define IMAGE_FILE_MACHINE_SH4               0x01a6  // SH4 little-endian
    #define IMAGE_FILE_MACHINE_SH5               0x01a8  // SH5
    #define IMAGE_FILE_MACHINE_ARM               0x01c0  // ARM Little-Endian
    #define IMAGE_FILE_MACHINE_THUMB             0x01c2  // ARM Thumb/Thumb-2 Little-Endian
    #define IMAGE_FILE_MACHINE_ARMNT             0x01c4  // ARM Thumb-2 Little-Endian
    #define IMAGE_FILE_MACHINE_AM33              0x01d3
    #define IMAGE_FILE_MACHINE_POWERPC           0x01F0  // IBM PowerPC Little-Endian
    #define IMAGE_FILE_MACHINE_POWERPCFP         0x01f1
    #define IMAGE_FILE_MACHINE_IA64              0x0200  // Intel 64
    #define IMAGE_FILE_MACHINE_MIPS16            0x0266  // MIPS
    #define IMAGE_FILE_MACHINE_ALPHA64           0x0284  // ALPHA64
    #define IMAGE_FILE_MACHINE_MIPSFPU           0x0366  // MIPS
    #define IMAGE_FILE_MACHINE_MIPSFPU16         0x0466  // MIPS
    #define IMAGE_FILE_MACHINE_AXP64             IMAGE_FILE_MACHINE_ALPHA64
    #define IMAGE_FILE_MACHINE_TRICORE           0x0520  // Infineon
    #define IMAGE_FILE_MACHINE_CEF               0x0CEF
    #define IMAGE_FILE_MACHINE_EBC               0x0EBC  // EFI Byte Code
    #define IMAGE_FILE_MACHINE_AMD64             0x8664  // AMD64 (K8)
    #define IMAGE_FILE_MACHINE_M32R              0x9041  // M32R little-endian
    #define IMAGE_FILE_MACHINE_ARM64             0xAA64  // ARM64 Little-Endian
    #define IMAGE_FILE_MACHINE_CEE               0xC0EE
    
    1.3.3 对于 Characteristics

    有以下几种可能值:一般常见的有两个:IMAGE_FILE_EXECUTABLE_IMAGEIMAGE_FILE_DLL

    #define IMAGE_FILE_RELOCS_STRIPPED           0x0001  // Relocation info stripped from file.
    #define IMAGE_FILE_EXECUTABLE_IMAGE          0x0002  // File is executable  (i.e. no unresolved external references).
    #define IMAGE_FILE_LINE_NUMS_STRIPPED        0x0004  // Line nunbers stripped from file.
    #define IMAGE_FILE_LOCAL_SYMS_STRIPPED       0x0008  // Local symbols stripped from file.
    #define IMAGE_FILE_AGGRESIVE_WS_TRIM         0x0010  // Aggressively trim working set
    #define IMAGE_FILE_LARGE_ADDRESS_AWARE       0x0020  // App can handle >2gb addresses
    #define IMAGE_FILE_BYTES_REVERSED_LO         0x0080  // Bytes of machine word are reversed.
    #define IMAGE_FILE_32BIT_MACHINE             0x0100  // 32 bit word machine.
    #define IMAGE_FILE_DEBUG_STRIPPED            0x0200  // Debugging info stripped from file in .DBG file
    #define IMAGE_FILE_REMOVABLE_RUN_FROM_SWAP   0x0400  // If Image is on removable media, copy and run from the swap file.
    #define IMAGE_FILE_NET_RUN_FROM_SWAP         0x0800  // If Image is on Net, copy and run from the swap file.
    #define IMAGE_FILE_SYSTEM                    0x1000  // System File.
    #define IMAGE_FILE_DLL                       0x2000  // File is a DLL.
    #define IMAGE_FILE_UP_SYSTEM_ONLY            0x4000  // File should only be run on a UP machine
    #define IMAGE_FILE_BYTES_REVERSED_HI         0x8000  // Bytes of machine word are reversed.
    

    1.4 Image Optional Header

    typedef struct _IMAGE_OPTIONAL_HEADER {
        //
        // Standard fields.
        //
    
        WORD    Magic;
        BYTE    MajorLinkerVersion;
        BYTE    MinorLinkerVersion;
        DWORD   SizeOfCode;
        DWORD   SizeOfInitializedData;
        DWORD   SizeOfUninitializedData;
        DWORD   AddressOfEntryPoint; // EP 的RVA值
        DWORD   BaseOfCode;
        DWORD   BaseOfData;
    
        //
        // NT additional fields.
        //
    
        DWORD   ImageBase;
        DWORD   SectionAlignment;
        DWORD   FileAlignment;
        WORD    MajorOperatingSystemVersion;
        WORD    MinorOperatingSystemVersion;
        WORD    MajorImageVersion;
        WORD    MinorImageVersion;
        WORD    MajorSubsystemVersion;
        WORD    MinorSubsystemVersion;
        DWORD   Win32VersionValue;
        DWORD   SizeOfImage;
        DWORD   SizeOfHeaders;
        DWORD   CheckSum;
        WORD    Subsystem;
        WORD    DllCharacteristics;
        DWORD   SizeOfStackReserve;
        DWORD   SizeOfStackCommit;
        DWORD   SizeOfHeapReserve;
        DWORD   SizeOfHeapCommit;
        DWORD   LoaderFlags;
        DWORD   NumberOfRvaAndSizes;
        IMAGE_DATA_DIRECTORY DataDirectory[IMAGE_NUMBEROF_DIRECTORY_ENTRIES]; 
        // #define IMAGE_NUMBEROF_DIRECTORY_ENTRIES    16
    } IMAGE_OPTIONAL_HEADER32, *PIMAGE_OPTIONAL_HEADER32;
    
    1.4.1 对于 Magic

    有以下几种可能值:一般常见的是 IMAGE_NT_OPTIONAL_HDR32_MAGICIMAGE_NT_OPTIONAL_HDR64_MAGIC

    #define IMAGE_NT_OPTIONAL_HDR32_MAGIC      0x10b
    #define IMAGE_NT_OPTIONAL_HDR64_MAGIC      0x20b
    #define IMAGE_ROM_OPTIONAL_HDR_MAGIC       0x107
    
    1.4.2 对于 Subsystem

    有以下几种可能的值,一般常见的是 IMAGE_SUBSYSTEM_NATIVE Driver文件 , IMAGE_SUBSYSTEM_WINDOWS_GUI 看、窗口应用程序, 和IMAGE_SUBSYSTEM_WINDOWS_CUI 控制台应用程序

    // Subsystem Values
    
    #define IMAGE_SUBSYSTEM_UNKNOWN              0   // Unknown subsystem.
    #define IMAGE_SUBSYSTEM_NATIVE               1   // Image doesn't require a subsystem.
    #define IMAGE_SUBSYSTEM_WINDOWS_GUI          2   // Image runs in the Windows GUI subsystem.
    #define IMAGE_SUBSYSTEM_WINDOWS_CUI          3   // Image runs in the Windows character subsystem.
    #define IMAGE_SUBSYSTEM_OS2_CUI              5   // image runs in the OS/2 character subsystem.
    #define IMAGE_SUBSYSTEM_POSIX_CUI            7   // image runs in the Posix character subsystem.
    #define IMAGE_SUBSYSTEM_NATIVE_WINDOWS       8   // image is a native Win9x driver.
    #define IMAGE_SUBSYSTEM_WINDOWS_CE_GUI       9   // Image runs in the Windows CE subsystem.
    #define IMAGE_SUBSYSTEM_EFI_APPLICATION      10  //
    #define IMAGE_SUBSYSTEM_EFI_BOOT_SERVICE_DRIVER  11   //
    #define IMAGE_SUBSYSTEM_EFI_RUNTIME_DRIVER   12  //
    #define IMAGE_SUBSYSTEM_EFI_ROM              13
    #define IMAGE_SUBSYSTEM_XBOX                 14
    #define IMAGE_SUBSYSTEM_WINDOWS_BOOT_APPLICATION 16
    #define IMAGE_SUBSYSTEM_XBOX_CODE_CATALOG    17
    
    1.4.3 对于 DataDirectory
    // Directory Entries
    
    #define IMAGE_DIRECTORY_ENTRY_EXPORT          0   // Export Directory
    #define IMAGE_DIRECTORY_ENTRY_IMPORT          1   // Import Directory
    #define IMAGE_DIRECTORY_ENTRY_RESOURCE        2   // Resource Directory
    #define IMAGE_DIRECTORY_ENTRY_EXCEPTION       3   // Exception Directory
    #define IMAGE_DIRECTORY_ENTRY_SECURITY        4   // Security Directory
    #define IMAGE_DIRECTORY_ENTRY_BASERELOC       5   // Base Relocation Table
    #define IMAGE_DIRECTORY_ENTRY_DEBUG           6   // Debug Directory
    //      IMAGE_DIRECTORY_ENTRY_COPYRIGHT       7   // (X86 usage)
    #define IMAGE_DIRECTORY_ENTRY_ARCHITECTURE    7   // Architecture Specific Data
    #define IMAGE_DIRECTORY_ENTRY_GLOBALPTR       8   // RVA of GP
    #define IMAGE_DIRECTORY_ENTRY_TLS             9   // TLS Directory
    #define IMAGE_DIRECTORY_ENTRY_LOAD_CONFIG    10   // Load Configuration Directory
    #define IMAGE_DIRECTORY_ENTRY_BOUND_IMPORT   11   // Bound Import Directory in headers
    #define IMAGE_DIRECTORY_ENTRY_IAT            12   // Import Address Table
    #define IMAGE_DIRECTORY_ENTRY_DELAY_IMPORT   13   // Delay Load Import Descriptors
    #define IMAGE_DIRECTORY_ENTRY_COM_DESCRIPTOR 14   // COM Runtime descriptor
    
    //
    // Directory format.
    //
    
    typedef struct _IMAGE_DATA_DIRECTORY {
        DWORD   VirtualAddress;
        DWORD   Size;
    } IMAGE_DATA_DIRECTORY, *PIMAGE_DATA_DIRECTORY;
    

    1.5 Section Table

    //
    // Section header format.
    //
    
    #define IMAGE_SIZEOF_SHORT_NAME              8
    
    typedef struct _IMAGE_SECTION_HEADER {
        BYTE    Name[IMAGE_SIZEOF_SHORT_NAME];
        union {
                DWORD   PhysicalAddress;
                DWORD   VirtualSize; // 内存中 Section 所占大小
        } Misc;
        DWORD   VirtualAddress; // 内存中 Section 起始位置 RVA
        DWORD   SizeOfRawData; // 文件中 Section 所占大小
        DWORD   PointerToRawData; // 文件中 Section 起始位置
        DWORD   PointerToRelocations; 
        DWORD   PointerToLinenumbers;
        WORD    NumberOfRelocations;
        WORD    NumberOfLinenumbers;
        DWORD   Characteristics;
    } IMAGE_SECTION_HEADER, *PIMAGE_SECTION_HEADER;
    
    #define IMAGE_SIZEOF_SECTION_HEADER          40
    
    1.5.1 对于 Characteristics

    Characteristics由以下的值组合(bit OR)而成。

    //
    // Section characteristics.
    //
    //      IMAGE_SCN_TYPE_REG                   0x00000000  // Reserved.
    //      IMAGE_SCN_TYPE_DSECT                 0x00000001  // Reserved.
    //      IMAGE_SCN_TYPE_NOLOAD                0x00000002  // Reserved.
    //      IMAGE_SCN_TYPE_GROUP                 0x00000004  // Reserved.
    #define IMAGE_SCN_TYPE_NO_PAD                0x00000008  // Reserved.
    //      IMAGE_SCN_TYPE_COPY                  0x00000010  // Reserved.
    
    #define IMAGE_SCN_CNT_CODE                   0x00000020  // Section contains code.
    #define IMAGE_SCN_CNT_INITIALIZED_DATA       0x00000040  // Section contains initialized data.
    #define IMAGE_SCN_CNT_UNINITIALIZED_DATA     0x00000080  // Section contains uninitialized data.
    
    #define IMAGE_SCN_LNK_OTHER                  0x00000100  // Reserved.
    #define IMAGE_SCN_LNK_INFO                   0x00000200  // Section contains comments or some other type of information.
    //      IMAGE_SCN_TYPE_OVER                  0x00000400  // Reserved.
    #define IMAGE_SCN_LNK_REMOVE                 0x00000800  // Section contents will not become part of image.
    #define IMAGE_SCN_LNK_COMDAT                 0x00001000  // Section contents comdat.
    //                                           0x00002000  // Reserved.
    //      IMAGE_SCN_MEM_PROTECTED - Obsolete   0x00004000
    #define IMAGE_SCN_NO_DEFER_SPEC_EXC          0x00004000  // Reset speculative exceptions handling bits in the TLB entries for this section.
    #define IMAGE_SCN_GPREL                      0x00008000  // Section content can be accessed relative to GP
    #define IMAGE_SCN_MEM_FARDATA                0x00008000
    //      IMAGE_SCN_MEM_SYSHEAP  - Obsolete    0x00010000
    #define IMAGE_SCN_MEM_PURGEABLE              0x00020000
    #define IMAGE_SCN_MEM_16BIT                  0x00020000
    #define IMAGE_SCN_MEM_LOCKED                 0x00040000
    #define IMAGE_SCN_MEM_PRELOAD                0x00080000
    
    #define IMAGE_SCN_ALIGN_1BYTES               0x00100000  //
    #define IMAGE_SCN_ALIGN_2BYTES               0x00200000  //
    #define IMAGE_SCN_ALIGN_4BYTES               0x00300000  //
    #define IMAGE_SCN_ALIGN_8BYTES               0x00400000  //
    #define IMAGE_SCN_ALIGN_16BYTES              0x00500000  // Default alignment if no others are specified.
    #define IMAGE_SCN_ALIGN_32BYTES              0x00600000  //
    #define IMAGE_SCN_ALIGN_64BYTES              0x00700000  //
    #define IMAGE_SCN_ALIGN_128BYTES             0x00800000  //
    #define IMAGE_SCN_ALIGN_256BYTES             0x00900000  //
    #define IMAGE_SCN_ALIGN_512BYTES             0x00A00000  //
    #define IMAGE_SCN_ALIGN_1024BYTES            0x00B00000  //
    #define IMAGE_SCN_ALIGN_2048BYTES            0x00C00000  //
    #define IMAGE_SCN_ALIGN_4096BYTES            0x00D00000  //
    #define IMAGE_SCN_ALIGN_8192BYTES            0x00E00000  //
    // Unused                                    0x00F00000
    #define IMAGE_SCN_ALIGN_MASK                 0x00F00000
    
    #define IMAGE_SCN_LNK_NRELOC_OVFL            0x01000000  // Section contains extended relocations.
    #define IMAGE_SCN_MEM_DISCARDABLE            0x02000000  // Section can be discarded.
    #define IMAGE_SCN_MEM_NOT_CACHED             0x04000000  // Section is not cachable.
    #define IMAGE_SCN_MEM_NOT_PAGED              0x08000000  // Section is not pageable.
    #define IMAGE_SCN_MEM_SHARED                 0x10000000  // Section is shareable.
    #define IMAGE_SCN_MEM_EXECUTE                0x20000000  // Section is executable.
    #define IMAGE_SCN_MEM_READ                   0x40000000  // Section is readable.
    #define IMAGE_SCN_MEM_WRITE                  0x80000000  // Section is writeable.
    
    //
    // TLS Characteristic Flags
    //
    #define IMAGE_SCN_SCALE_INDEX                0x00000001  // Tls index is scaled
    

    RVA to RAW

    RAW - PointerToRawData = RVA - VirtualAddress

    所以

    RAW = RVA - VirtualAddress + PointerToRawData

    1.6 IAT

    1.6.1 IMAGE_IMPORT_DESCRIPTOR
    typedef struct _IMAGE_IMPORT_DESCRIPTOR {
        union {
            DWORD   Characteristics;            // 0 for terminating null import descriptor
            DWORD   OriginalFirstThunk;         // RVA to original unbound IAT (INT)(PIMAGE_THUNK_DATA)
        } DUMMYUNIONNAME;
        DWORD   TimeDateStamp;                  // 0 if not bound,
                                                // -1 if bound, and real date	ime stamp
                                                //     in IMAGE_DIRECTORY_ENTRY_BOUND_IMPORT (new BIND)
                                                // O.W. date/time stamp of DLL bound to (Old BIND)
    
        DWORD   ForwarderChain;                 // -1 if no forwarders
        DWORD   Name;							// 库名称字符串地址 RVA
        DWORD   FirstThunk;                     // RVA to IAT (if bound this IAT has actual addresses)
    } IMAGE_IMPORT_DESCRIPTOR;
    typedef IMAGE_IMPORT_DESCRIPTOR UNALIGNED *PIMAGE_IMPORT_DESCRIPTOR;
    
    //
    // Import Format
    //
    
    //@[comment("MVI_tracked")]
    typedef struct _IMAGE_IMPORT_BY_NAME {
        WORD    Hint;				// ordinal
        CHAR   Name[1];				// function name string
    } IMAGE_IMPORT_BY_NAME, *PIMAGE_IMPORT_BY_NAME;
    

    1.7 EAT

    1.7.1 IMAGE_EXPORT_DIRECTORY
    //
    // Export Format
    //
    
    //@[comment("MVI_tracked")]
    typedef struct _IMAGE_EXPORT_DIRECTORY {
        DWORD   Characteristics;
        DWORD   TimeDateStamp;
        WORD    MajorVersion;
        WORD    MinorVersion;
        DWORD   Name;
        DWORD   Base;
        DWORD   NumberOfFunctions;
        DWORD   NumberOfNames;
        DWORD   AddressOfFunctions;     // RVA from base of image
        DWORD   AddressOfNames;         // RVA from base of image
        DWORD   AddressOfNameOrdinals;  // RVA from base of image
    } IMAGE_EXPORT_DIRECTORY, *PIMAGE_EXPORT_DIRECTORY;
    
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  • 原文地址:https://www.cnblogs.com/ttxs69/p/PE-file-format.html
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