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  • C#做的多人聊天程序

    using System;
    using System.Drawing;
    using System.Collections;
    using System.ComponentModel;
    using System.Windows.Forms;
    using System.Data;
    using System.Threading;
    using System.Net.Sockets;
    using System.Net;
    namespace Chat_Server
    {
    ///
    /// Form1 的摘要说明。
    ///
    public class Form1 : System.Windows.Forms.Form
    {
    ///
    /// 必需的设计器变量。
    ///
    private System.ComponentModel.Container components = null;

    static int listenport=6666;
    Socket clientsocket;
    private System.Windows.Forms.ListBox lbClients;
    ArrayList clients;
    private System.Windows.Forms.Button button1;
    Thread clientservice;
    private System.Windows.Forms.Label label1;
    Thread threadListen;

    public Form1()
    {

    InitializeComponent();

    }

    ///
    /// 清理所有正在使用的资源。
    ///
    protected override void Dispose( bool disposing )
    {
    if( disposing )
    {

    if(clientservice != null)
    {
    clientservice.Abort();
    }
    if(threadListen != null)
    {
    try
    {
    threadListen.Abort();
    }
    catch(Exception ex)
    {
    threadListen = null;
    }
    }

    if (components != null)
    {
    components.Dispose();
    }
    }
    base.Dispose( disposing );

    }

    #region Windows 窗体设计器生成的代码
    ///
    /// 设计器支持所需的方法 - 不要使用代码编辑器修改
    /// 此方法的内容。
    ///
    private void InitializeComponent()
    {
    this.lbClients = new System.Windows.Forms.ListBox();
    this.button1 = new System.Windows.Forms.Button();
    this.label1 = new System.Windows.Forms.Label();
    this.SuspendLayout();
    //
    // lbClients
    //
    this.lbClients.ItemHeight = 12;
    this.lbClients.Location = new System.Drawing.Point(16, 24);
    this.lbClients.Name = "lbClients";
    this.lbClients.Size = new System.Drawing.Size(184, 268);
    this.lbClients.TabIndex = 0;
    //
    // button1
    //
    this.button1.Location = new System.Drawing.Point(272, 56);
    this.button1.Name = "button1";
    this.button1.TabIndex = 1;
    this.button1.Text = "button1";
    this.button1.Click += new System.EventHandler(this.button1_Click);
    //
    // label1
    //
    this.label1.Location = new System.Drawing.Point(240, 136);
    this.label1.Name = "label1";
    this.label1.Size = new System.Drawing.Size(120, 32);
    this.label1.TabIndex = 2;
    this.label1.Text = "label1";
    //
    // Form1
    //
    this.AutoScaleBaseSize = new System.Drawing.Size(6, 14);
    this.ClientSize = new System.Drawing.Size(368, 309);
    this.Controls.Add(this.label1);
    this.Controls.Add(this.button1);
    this.Controls.Add(this.lbClients);
    this.Name = "Form1";
    this.Text = "Form1";
    this.Load += new System.EventHandler(this.Form1_Load);
    this.ResumeLayout(false);

    }
    #endregion

    ///
    /// 应用程序的主入口点。
    ///
    [STAThread]
    static void Main()
    {
    Application.Run(new Form1());
    }

    private void StartListening()
    {
      TcpListener listener = new TcpListener(listenport);
      listener.Start();
    label1.Text = "listening....";
    while (true)
    {
    try
    {

    Socket s = listener.AcceptSocket();
    clientsocket = s;
    clientservice = new Thread(new ThreadStart(ServiceClient));
    clientservice.Start();
    }
    catch(Exception ex)
    {
    MessageBox.Show("listening Error: "+ex.Message);
    }
    }
    }
    private void ServiceClient()
    {
    Socket client = clientsocket;
    bool keepalive = true;


    while (keepalive)
    {
    Byte[] buffer = new Byte[1024];
    int bufLen = 0;
    try
    {
    bufLen = client.Available ;

    client.Receive(buffer,0,bufLen,SocketFlags.None);
    if(bufLen==0)
    continue;
    }
    catch(Exception ex)
    {
    MessageBox.Show("Receive Error:"+ex.Message);
    return;
    }

    string clientcommand = System.Text.Encoding.ASCII.GetString(buffer).Substring(0,bufLen);

    string[] tokens = clientcommand.Split(new Char[]{'|'});
    Console.WriteLine(clientcommand);

    if (tokens[0] == "CONN")
    {
    for(int n=0; n {
    Client cl = (Client)clients[n];
    SendToClient(cl, "JOIN|" + tokens[1]);
    }
    EndPoint ep = client.RemoteEndPoint;
    Client c = new Client(tokens[1], ep, clientservice, client);

    string message = "LIST|" + GetChatterList() +"\r\n";
    SendToClient(c, message);

    clients.Add(c);


    lbClients.Items.Add(c);


    }
    if (tokens[0] == "CHAT")
    {
    for(int n=0; n {
    Client cl = (Client)clients[n];
    SendToClient(cl, clientcommand);
    }
    }
    if (tokens[0] == "PRIV")
    {
    string destclient = tokens[3];
    for(int n=0; n {
    Client cl = (Client)clients[n];
    if(cl.Name.CompareTo(tokens[3]) == 0)
    SendToClient(cl, clientcommand);
    if(cl.Name.CompareTo(tokens[1]) == 0)
    SendToClient(cl, clientcommand);
    }
    }
    if (tokens[0] == "GONE")
    {
    int remove = 0;
    bool found = false;
    int c = clients.Count;
    for(int n=0; n {
    Client cl = (Client)clients[n];
    SendToClient(cl, clientcommand);
    if(cl.Name.CompareTo(tokens[1]) == 0)
    {
    remove = n;
    found = true;
    lbClients.Items.Remove(cl);
    }
    }
    if(found)
    clients.RemoveAt(remove);
    client.Close();
    keepalive = false;
    }
    }
    }

    private string GetChatterList()
    {
    string result = "";

    for(int i=0;i {
    result += ((Client)clients[i]).Name+"|";
    }
    return result;

    }

    private void SendToClient(Client cl,string clientCommand)
    {
    Byte[] message = System.Text.Encoding.ASCII.GetBytes(clientCommand);
    Socket s = cl.Sock;
    if(s.Connected)
    {
    s.Send(message,message.Length,0);
    }
    }

    private void Form1_Load(object sender, System.EventArgs e)
    {
    clients = new ArrayList();
    }

    private void button1_Click(object sender, System.EventArgs e)
    {
    threadListen = new Thread(new ThreadStart(StartListening));
    threadListen.Start();
    }
    }
    }

    /***************************** client类 ********************/

    /************************** 放于 chatServer 项目中 *********/

    using System;
    using System.Threading;

    namespace Chat_Server
    {
    using System.Net.Sockets;
    using System.Net;

    ///
    /// Client 的摘要说明。
    ///
    public class Client
    {
    private Thread clthread;
    private EndPoint endpoint;
    private string name;
    private Socket sock;

    public Client(string _name, EndPoint _endpoint, Thread _thread, Socket _sock)
    {
    // TODO: 在此处添加构造函数逻辑
    clthread = _thread;
    endpoint = _endpoint;
    name = _name;
    sock = _sock;
    }

    public override string ToString()
    {
    return endpoint.ToString()+ " : " + name;
    }

    public Thread CLThread
    {
    get{return clthread;}
    set{clthread = value;}
    }

    public EndPoint Host
    {
    get{return endpoint;}
    set{endpoint = value;}
    }

    public string Name
    {
    get{return name;}
    set{name = value;}
    }

    public Socket Sock
    {
    get{return sock;}
    set{sock = value;}
    }
    }
    }

    /***************************** chatClient ************************************/

    using System;
    using System.Drawing;
    using System.Collections;
    using System.ComponentModel;
    using System.Windows.Forms;
    using System.Data;

    using System.IO;
    using System.Net;
    using System.Net.Sockets;
    using System.Threading;

    namespace Chat_Client
    {
    ///
    /// Form1 的摘要说明。
    ///
    public class Form1 : System.Windows.Forms.Form
    {
    private System.Windows.Forms.CheckBox checkBox1;
    private System.Windows.Forms.StatusBar statusBar1;

    NetworkStream ns;
    StreamReader sr;
    TcpClient clientsocket;
    bool connected;
    Thread receive;
    string serveraddress = "219.228.231.85";
    int serverport = 6666;

    private System.Windows.Forms.RichTextBox rtbChatIn;
    private System.Windows.Forms.ListBox lbChatters;
    private System.Windows.Forms.TextBox ChatOut;
    private System.Windows.Forms.Button btnDisconnect;
    private System.Windows.Forms.Button btnSend;
    private System.Windows.Forms.TextBox clientName;

    string clientname;
    private System.Windows.Forms.Button btnConnect;

    private System.ComponentModel.Container components = null;

    public Form1()
    {

    InitializeComponent();

    }

    ///
    /// 清理所有正在使用的资源。
    ///
    protected override void Dispose( bool disposing )
    {
    if( disposing )
    {
    if(receive != null)
    {
    QuitChat();
    }
    if (components != null)
    {
    components.Dispose();
    }
    }
    base.Dispose( disposing );
    }

    #region Windows 窗体设计器生成的代码
    ///
    /// 设计器支持所需的方法 - 不要使用代码编辑器修改
    /// 此方法的内容。
    ///
    private void InitializeComponent()
    {
    this.lbChatters = new System.Windows.Forms.ListBox();
    this.rtbChatIn = new System.Windows.Forms.RichTextBox();
    this.checkBox1 = new System.Windows.Forms.CheckBox();
    this.ChatOut = new System.Windows.Forms.TextBox();
    this.btnSend = new System.Windows.Forms.Button();
    this.statusBar1 = new System.Windows.Forms.StatusBar();
    this.btnDisconnect = new System.Windows.Forms.Button();
    this.clientName = new System.Windows.Forms.TextBox();
    this.btnConnect = new System.Windows.Forms.Button();
    this.SuspendLayout();
    //
    // lbChatters
    //
    this.lbChatters.ItemHeight = 12;
    this.lbChatters.Location = new System.Drawing.Point(32, 40);
    this.lbChatters.Name = "lbChatters";
    this.lbChatters.Size = new System.Drawing.Size(112, 172);
    this.lbChatters.TabIndex = 0;
    //
    // rtbChatIn
    //
    this.rtbChatIn.Location = new System.Drawing.Point(160, 40);
    this.rtbChatIn.Name = "rtbChatIn";
    this.rtbChatIn.Size = new System.Drawing.Size(208, 176);
    this.rtbChatIn.TabIndex = 2;
    this.rtbChatIn.Text = "";
    //
    // checkBox1
    //
    this.checkBox1.Location = new System.Drawing.Point(16, 248);
    this.checkBox1.Name = "checkBox1";
    this.checkBox1.TabIndex = 3;
    this.checkBox1.Text = "checkBox1";
    //
    // ChatOut
    //
    this.ChatOut.Location = new System.Drawing.Point(136, 248);
    this.ChatOut.Name = "ChatOut";
    this.ChatOut.Size = new System.Drawing.Size(136, 21);
    this.ChatOut.TabIndex = 4;
    this.ChatOut.Text = "message";
    //
    // btnSend
    //
    this.btnSend.Location = new System.Drawing.Point(336, 248);
    this.btnSend.Name = "btnSend";
    this.btnSend.TabIndex = 5;
    this.btnSend.Text = "send";
    this.btnSend.Click += new System.EventHandler(this.btnSend_Click);
    //
    // statusBar1
    //
    this.statusBar1.Location = new System.Drawing.Point(0, 287);
    this.statusBar1.Name = "statusBar1";
    this.statusBar1.Size = new System.Drawing.Size(464, 22);
    this.statusBar1.TabIndex = 6;
    this.statusBar1.Text = "statusBar1";
    //
    // btnDisconnect
    //
    this.btnDisconnect.Enabled = false;
    this.btnDisconnect.Location = new System.Drawing.Point(392, 112);
    this.btnDisconnect.Name = "btnDisconnect";
    this.btnDisconnect.Size = new System.Drawing.Size(64, 32);
    this.btnDisconnect.TabIndex = 7;
    this.btnDisconnect.Text = "断开";
    this.btnDisconnect.Click += new System.EventHandler(this.btnDisconnect_Click);
    //
    // clientName
    //
    this.clientName.Location = new System.Drawing.Point(96, 8);
    this.clientName.Name = "clientName";
    this.clientName.TabIndex = 8;
    this.clientName.Text = "name";
    //
    // btnConnect
    //
    this.btnConnect.Location = new System.Drawing.Point(392, 56);
    this.btnConnect.Name = "btnConnect";
    this.btnConnect.Size = new System.Drawing.Size(64, 32);
    this.btnConnect.TabIndex = 9;
    this.btnConnect.Text = "连接";
    this.btnConnect.Click += new System.EventHandler(this.btnConnect_Click);
    //
    // Form1
    //
    this.AutoScaleBaseSize = new System.Drawing.Size(6, 14);
    this.ClientSize = new System.Drawing.Size(464, 309);
    this.Controls.Add(this.btnConnect);
    this.Controls.Add(this.clientName);
    this.Controls.Add(this.btnDisconnect);
    this.Controls.Add(this.statusBar1);
    this.Controls.Add(this.btnSend);
    this.Controls.Add(this.ChatOut);
    this.Controls.Add(this.checkBox1);
    this.Controls.Add(this.rtbChatIn);
    this.Controls.Add(this.lbChatters);
    this.Name = "Form1";
    this.Text = "Form1";
    this.ResumeLayout(false);

    }
    #endregion

    ///
    /// 应用程序的主入口点。
    ///
    [STAThread]
    static void Main()
    {
    Application.Run(new Form1());
    }

    private void EstablishConnection()
    {
    statusBar1.Text = "正在连接到服务器";

    try
    {
    clientsocket = new TcpClient(serveraddress,serverport);
    ns = clientsocket.GetStream();
    sr = new StreamReader(ns);
    connected = true;

    }
    catch (Exception)
    {
    MessageBox.Show("不能连接到服务器!","错误",
    MessageBoxButtons.OK, MessageBoxIcon.Exclamation);
    statusBar1.Text = "已断开连接";
    }
    }

    private void RegisterWithServer()
    {
    lbChatters.Items.Clear();

    clientname = clientName.Text;
    try
    {
    string command = "CONN|" + clientname; //+"\r\n";
    Byte[] outbytes = System.Text.Encoding.ASCII.GetBytes(command.ToCharArray());
    ns.Write(outbytes,0,outbytes.Length);


    string serverresponse = sr.ReadLine();
    serverresponse.Trim();
    string[] tokens = serverresponse.Split('|');
    if(tokens[0] == "LIST")
    {
    statusBar1.Text = "已连接";
    btnDisconnect.Enabled = true;
    }
    if(tokens[1] != "")
    {
    for(int n=1; n lbChatters.Items.Add(tokens[n].Trim(new char[]{'\r','\n'}));
    }
    this.Text = clientname + ":已连接到服务器";

    }
    catch (Exception ex)
    {
    MessageBox.Show("注册时发生错误!"+ex.Message,"错误",
    MessageBoxButtons.OK, MessageBoxIcon.Exclamation);
    connected = false;
    }
    }

    private void ReceiveChat()
    {
    bool keepalive = true;
    while (keepalive)
    {
    try
    {
    Byte[] buffer = new Byte[1024]; // 2048???
    ns.Read(buffer,0,buffer.Length);
    string chatter = System.Text.Encoding.ASCII.GetString(buffer);
    string[] tokens = chatter.Split(new Char[]{'|'});

    if (tokens[0] == "CHAT")
    {
    rtbChatIn.AppendText(tokens[1]);
    // if(logging)
    // logwriter.WriteLine(tokens[1]);
    }
    if (tokens[0] == "PRIV")
    {
    rtbChatIn.AppendText("Private from ");
    rtbChatIn.AppendText(tokens[1].Trim() );
    rtbChatIn.AppendText(tokens[2] + "\r\n");
    // if(logging)
    // {
    // logwriter.Write("Private from ");
    // logwriter.Write(tokens[1].Trim() );
    // logwriter.WriteLine(tokens[2] + "\r\n");
    // }
    }
    if (tokens[0] == "JOIN")
    {
    rtbChatIn.AppendText(tokens[1].Trim() );
    rtbChatIn.AppendText(" has joined the Chat\r\n");
    // if(logging)
    // {
    // logwriter.WriteLine(tokens[1]+" has joined the Chat");
    // }
    string newguy = tokens[1].Trim(new char[]{'\r','\n'});
    lbChatters.Items.Add(newguy);
    }
    if (tokens[0] == "GONE")
    {
    rtbChatIn.AppendText(tokens[1].Trim() );
    rtbChatIn.AppendText(" has left the Chat\r\n");
    // if(logging)
    // {
    // logwriter.WriteLine(tokens[1]+" has left the Chat");
    // }
    lbChatters.Items.Remove(tokens[1].Trim(new char[]{'\r','\n'}));
    }
    if (tokens[0] == "QUIT")
    {
    ns.Close();
    clientsocket.Close();
    keepalive = false;
    statusBar1.Text = "服务器端已停止";
    connected= false;
    btnSend.Enabled = false;
    btnDisconnect.Enabled = false;
    }
    }
    catch(Exception){}
    }
    }

    private void QuitChat()
    {
    if(connected)
    {
    try
    {
    string command = "GONE|" + clientname;
    Byte[] outbytes = System.Text.Encoding.ASCII.GetBytes(command.ToCharArray());
    ns.Write(outbytes,0,outbytes.Length);
    clientsocket.Close();
    }
    catch(Exception ex)
    {
    MessageBox.Show(ex.Message);
    }
    }
    // if(logging)
    // logwriter.Close();
    if(receive != null && receive.IsAlive)
    receive.Abort();
    this.Text = "客户端";

    connected = false;

    }

    private void btnSend_Click(object sender, System.EventArgs e)
    {
    if(connected)
    {
    try
    {
    string command = "CHAT|" + clientname+": "+ChatOut.Text+"\r\n";
    Byte[] outbytes = System.Text.Encoding.ASCII.GetBytes(command.ToCharArray());
    ns.Write(outbytes,0,outbytes.Length);
    //clientsocket.Close();
    }
    catch(Exception ex)
    {
    MessageBox.Show(ex.Message);
    }
    }
    }

    private void btnConnect_Click(object sender, System.EventArgs e)
    {
    EstablishConnection();
    RegisterWithServer();
    if(connected)
    {
    receive = new Thread(new ThreadStart(ReceiveChat));
    receive.Start();
    }
    }

    private void btnDisconnect_Click(object sender, System.EventArgs e)
    {
    QuitChat();
    }
    }
    }

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  • 原文地址:https://www.cnblogs.com/tuyile006/p/490106.html
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