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  • 如何用Swing去绘制电力系统图

    TWaver作为一款专业的图形界面控件,可以应用在各行各业中。本文我们就来详细介绍一下TWaver如何绘制出电力系统的界面。我们现在看看几张电力系统的图: 

    某变电站设备接线图一

    某变电所的接线图二

    当然这些是我在网上搜索的一些资源,那么TWaver是否能实现这样的界面呢?回答是肯定的,我们先来分析一下,电力电气系统中这些界面都是由很多电气元素组成的,比如变压器,刀闸,开关,接地开关,电容器,发电机等。 接下来我们看看如何去扩展这些电气元素,先整个简单的刀闸,刀闸一般有两种状态,打开关闭,因此我们可以定义一个刀闸的类,继承于ResizableNode,添加turnOn的属性来控制开关状态

    public class Switch extends ResizableNode{
    	private boolean turnOn = true;
    
    	public Switch() {
    		super();
    		init();
    	}
    
    	public Switch(Object id){
    		super(id);
    		init();
    	}
    
    	private void init(){
    		this.setSize(5,30);
    		this.putBorderColor(Color.black);
    		this.putBorderInsets(12);
    	}
    
    	 public String getUIClassID() {
            return SwitchUI.class.getName();
        }
    
    	 public boolean isTurnOn() {
    		return turnOn;
    	}
    
    	 public void setTurnOn(boolean turnOn) {
    		if(this.turnOn != turnOn){
    			boolean oldValue = this.turnOn;
    			this.turnOn = turnOn;
    			this.firePropertyChange("turnOn", oldValue, this.turnOn);
    		}
    	}
    }
    

    接着需要在UI上需要根据turnOn的属性来绘制开关的形状,下面贴一下主要的paint方法

    public void paintBody(Graphics2D g) {
    	g.setStroke(TWaverConst.DOUBLE_WIDTH_STROKE);
    
    	Switch switzh = (Switch)this.getElement();
    
    	//get position
    	final Point location = switzh.getLocation();
    	final Dimension size = switzh.getSize();
    	boolean trunOn = switzh.isTurnOn();
    	final int x = location.x;
    	final int y = location.y;
    	final int width = size.width;
    	final int height = size.height;
    
    	//draw color frame
    	g.setColor(new Color(170,0,225));
    	g.drawOval(x, y, width, width);
    	g.drawOval(x, y+height-width, width, width);
    
    	if(trunOn){
    		g.drawLine(x+width/2, y+height-width, x+height/2,y+width);
    	}else{
    		g.drawLine(x+width/2, y+height-width, x+width/2, y+width);
    	}
    }
    

    通过一个main来运行看看扩展出来的效果:

    这是简单的刀闸元素,扩展起来还是比较容易的。接下来来个稍微复杂一点的--接地开关,同样它和刀闸一样,也有两种状态 

    这个例子中我们给接地开关设置了几个不同的方向,同样上面的也可以这么做一下处理,我们来看看如何绘制这个接地开关的

    public void paintBody(Graphics2D g) {
    	g.setStroke(TWaverConst.BASIC_STROKE);
    	g.setColor(Color.black)
    
    	EarthingSwitch earthingSwitch = (EarthingSwitch)this.getElement();
    	final Point location = earthingSwitch.getLocation();
    
    	boolean turnOn = earthingSwitch.isTurnOn();
    	int position = earthingSwitch.getSwitchPosition();
    	final int x = location.x;
    	final int y = location.y;
    	int width = earthingSwitch.getWidth();
    	int height = earthingSwitch.getHeight();
    	//draw body
    	if(turnOn){
    		if(position == Utils.SWITCH_POSITION_TOP){
    			g.drawLine(x+width/4, y, x+width/4*3, y);
    			g.drawLine(x+width/6, y+2, x+width/6*5, y+2);
    			g.drawLine(x, y+4, x+width, y+4);
    			g.drawLine(x+width/2, y+4, x+width/2, y+7);
    			g.drawLine(x+width/2, y+7, x+width, y+height-10);
    			g.drawLine(x+width/2, y+height-3, x+width/2, y+height);
    		}else if(position == Utils.SWITCH_POSITION_LEFT){
    			//transfer width and height
    			int middle = width;
    			width = height;
    			height = middle;
    
    			g.drawLine(x,y+height/4, x, y+height/4*3);
    			g.drawLine(x+2, y+height/6, x+2, y+height/6*5);
    			g.drawLine(x+4, y, x+4, y+height);
    			g.drawLine(x+4, y+height/2, x+7, y+height/2);
    			g.drawLine(x+7, y+height/2, x+width-10, y);
    			g.drawLine(x+width-3, y+height/2, x+width, y+height/2);
    		}else if(position == Utils.SWITCH_POSITION_BOTTOM){
    			g.drawLine(x+width/4, y+height, x+width/4*3, y+height);
    			g.drawLine(x+width/6, y+height-2, x+width/6*5, y+height-2);
    			g.drawLine(x, y+height-4, x+width, y+height-4);
    			g.drawLine(x+width/2, y+height-4, x+width/2, y+height-7);
    			g.drawLine(x+width/2, y+height-7, x, y+10);
    			g.drawLine(x+width/2, y+3, x+width/2, y);
    		}else if(position == Utils.SWITCH_POSITION_RIGHT){
    			//transfer width and height
    			int middle = width;
    			width = height;
    			height = middle;
    
    			g.drawLine(x+width,y+height/4, x+width, y+height/4*3);
    			g.drawLine(x+width-2, y+height/6, x+width-2, y+height/6*5);
    			g.drawLine(x+width-4, y, x+width-4, y+height);
    			g.drawLine(x+width-4, y+height/2, x+width-7, y+height/2);
    			g.drawLine(x+width-7, y+height/2, x+10, y);
    			g.drawLine(x+3, y+height/2, x, y+height/2);
    		}
    	}else{
    		if(position == Utils.SWITCH_POSITION_TOP){
    			g.drawLine(x+width/4, y, x+width/4*3, y);
    			g.drawLine(x+width/6, y+2, x+width/6*5, y+2);
    			g.drawLine(x, y+4, x+width, y+4);
    			g.drawLine(x+width/2, y+4, x+width/2, y+7);
    			g.drawLine(x+width/2, y+7, x+width/2, y+height-3);
    			g.drawLine(x+width/2, y+height-3, x+width/2, y+height);
    		}else if(position == Utils.SWITCH_POSITION_LEFT){
    			//transfer width and height
    			int middle = width;
    			width = height;
    			height = middle;
    
    			g.drawLine(x,y+height/4, x, y+height/4*3);
    			g.drawLine(x+2, y+height/6, x+2, y+height/6*5);
    			g.drawLine(x+4, y, x+4, y+height);
    			g.drawLine(x+4, y+height/2, x+7, y+height/2);
    			g.drawLine(x+7, y+height/2, x+width-3, y+height/2);
    			g.drawLine(x+width-3, y+height/2, x+width, y+height/2);
    		}else if(position == Utils.SWITCH_POSITION_BOTTOM){
    			g.drawLine(x+width/4, y+height, x+width/4*3, y+height);
    			g.drawLine(x+width/6, y+height-2, x+width/6*5, y+height-2);
    			g.drawLine(x, y+height-4, x+width, y+height-4);
    			g.drawLine(x+width/2, y+height-4, x+width/2, y+height-7);
    			g.drawLine(x+width/2, y+height-7, x+width/2, y+3);
    			g.drawLine(x+width/2, y+3, x+width/2, y);
    		}else if(position == Utils.SWITCH_POSITION_RIGHT){
    			//transfer width and height
    			int middle = width;
    			width = height;
    			height = middle;
    
    			g.drawLine(x+width,y+height/4, x+width, y+height/4*3);
    			g.drawLine(x+width-2, y+height/6, x+width-2, y+height/6*5);
    			g.drawLine(x+width-4, y, x+width-4, y+height);
    			g.drawLine(x+width-4, y+height/2, x+width-7, y+height/2);
    			g.drawLine(x+width-7, y+height/2, x+3, y+height/2);
    			g.drawLine(x+3, y+height/2, x, y+height/2);
    		}
    	}
    }
    

    还有一些其他的元素,比如开关,发电机,变压器这些可以直接通过TWaver提供的customDraw很容易的配置出来,这些就比较简单了,此处代码省略100字,直接上图了 

    有了这些基础的元素,那么来绘制电力系统界面就显得不是那么复杂了,我们通过上面扩展的这些电力元素用twaver的工具画出了一个电力系统图,如下:

    最后我们可以在界面上加上交互,比如双击打开关闭刀闸开关,然后添加自己的业务,这样一个简单的电力系统界面就完成了

    network.addElementDoubleClickedActionListener(new ActionListener(){
    	public void actionPerformed(ActionEvent e) {
    		Element ele = network.getSelectionModel().lastElement();
    		if(ele instanceof Switch){
    			boolean turnOn = ((Switch)ele).isTurnOn();
    			((Switch)ele).setTurnOn(!turnOn);
    		}
    	}
    });
    

    同样最先贴出来的两张变电所的图是不是也就很容易的做出来呢!最后再附上TWaver做的另一张电力界面图

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  • 原文地址:https://www.cnblogs.com/twaver/p/2397710.html
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