用惯了iOS的SVProgressHUD,但是在flutter pub上的并没有找到类似的实现,于是自己实现一个
主要实现四个基本功能
- Loading显示
- 成功显示
- 错误显示
- 进度显示:环形进度条和文字
库地址
dependencies:
bmprogresshud: ^0.0.2
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实现效果
- 由于HUD是盖在视图上面的,通常是整个页面,故考虑直接在目标Widget上套一层
ProgressHUD
- 我们需要在特定的地方获取
ProgressHUD
进行操作,这个有点类似Navigator
,参考Navigator的用法,通过of
方法获得
实际效果如下
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("hud demo"),
),
body: ProgressHud(
child: Container(
child: Builder(builder: (context) {
return RaisedButton(
onPressed: () async {
ProgressHud.of(context).show(ProgressHudType.loading, "加载中...");
await Future.delayed(const Duration(seconds: 1));
ProgressHud.of(context).dismiss();
},
child: Text("加载数据"),
);
}),
),
)
);
}
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实现效果
1. 显示和隐藏渐变
通过属性opacity
和AnimationController
控制透明度,当透明度为0时候,通过Offstage
控制控件的隐藏
class ProgressHudState extends State<ProgressHud> with SingleTickerProviderStateMixin {
AnimationController _animation;
var _opacity = 0.0;
var _isVisible = false;
@override
void initState() {
_animation = AnimationController(
duration: const Duration(milliseconds: 200),
vsync: this
)..addListener(() {
setState(() {
// 修改透明度
_opacity = _animation.value;
});
})..addStatusListener((status) {
if (status == AnimationStatus.dismissed) {
setState(() {
// 隐藏动画结束,隐藏控件
_isVisible = false;
});
}
});
super.initState();
}
...
}
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我们通过动画的执行方向控制动画
// 显示动画
_animation.forward();
setState(() {
_isVisible = true;
});
// 隐藏动画
_animation.reverse();
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2. 通过BuildContext
获得Element树的ProgressHUD
class ProgressHud extends StatefulWidget {
static ProgressHudState of(BuildContext context) {
return context.ancestorStateOfType(const TypeMatcher<ProgressHudState>());
}
...
}
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3. 创建HUD
Widget _createHudView(Widget child) {
return Stack(
children: <Widget>[
// 如果不想屏蔽用户操作,ignoring设置为true,这里设置为无法响应
IgnorePointer(
ignoring: false,
child: Container(
color: Colors.transparent,
double.infinity,
height: double.infinity,
),
),
Center(
child: Container(
// 这里设置一定的偏移,因为iPhoneX有下方安全区域,看起来会偏下
margin: EdgeInsets.fromLTRB(10, 10, 10, 10 - widget.offsetY * 2),
decoration: BoxDecoration(
color: Color.fromARGB(255, 33, 33, 33),
borderRadius: BorderRadius.circular(5)
),
// 设置最小宽高,如果文字比较多,可以自适应
constraints: BoxConstraints(
minHeight: 130,
minWidth: 130
),
child: Padding(
padding: EdgeInsets.all(12),
child: Column(
mainAxisSize: MainAxisSize.min,
children: <Widget>[
Container(
padding: EdgeInsets.all(15),
child: child,
),
Container(
child: Text(
_text,
textAlign: TextAlign.center,
style: TextStyle(color: Colors.white, fontSize: 16)
),
)
],
),
),
),
),
],
);
}
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4. 环形进度
通过Painter画两个圆
import 'dart:math';
import 'package:flutter/material.dart';
class CircleProgressBarPainter extends CustomPainter {
final double progress;
final double strokeWidth;
final Color color;
final Color fillColor;
const CircleProgressBarPainter({
this.progress = 0,
this.strokeWidth = 3,
this.color = Colors.grey,
this.fillColor = Colors.white
});
@override
void paint(Canvas canvas, Size size) {
final paint = new Paint()
..color = this.color
..style = PaintingStyle.stroke
..strokeWidth = strokeWidth;
final double diam = min(size.width, size.height);
final centerX = size.width * 0.5;
final centerY = size.height * 0.5;
final radius = diam / 2.0;
canvas.drawCircle(Offset(centerX, centerY), radius, paint);
paint.color = this.fillColor;
// draw in center
var rect = Rect.fromLTWH((size.width - diam) * 0.5, 0, diam, diam);
canvas.drawArc(rect, -0.5 * pi, progress * 2 * pi, false, paint);
}
@override
bool shouldRepaint(CustomPainter oldDelegate) => false;
}
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完整代码见这里: