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  • C#: switch语句的重构『网摘』

    http://bj007.blog.51cto.com/1701577/345100/

    switch语句是我们日常工作中最常见也是争论最多的(goto被忽视的前提下)。在重构中也把switch语句看成是一种代码的坏味道。但如何改造现有的switch代码并在今后去避免呢?本文从两方面进行探讨。
    1 类型转化 
        在不同的抽象层次上对于同一个对象可能会用不同的定义。举个简单的例子,在计算器中,用户输入的操作符号可能是字符型的,而程序内部实现的时候需要用枚举型。因此可能就会有这样的函数。 
            public class Calculator 
            { 
                    public enum OPERATOR {Add, Minus, Multiply, Divide, Unknown};
                    public static OPERATOR GetOperator(char ch) 
                    { 
                            OPERATOR op = OPERATOR.Unknown;
                            switch (ch) 
                            { 
                                    case '+': 
                                            op = OPERATOR.Add; 
                                            break
                                    case '-': 
                                            op = OPERATOR.Minus; 
                                            break
                                    case '*': 
                                            op = OPERATOR.Multiply; 
                                            break
                                    case '/': 
                                            op = OPERATOR.Divide; 
                                            break
                                    default
                                            break
                            } 
                            return op; 
                    } 
            }
       代码不长,不过写的过程中我却拷贝几次(case部分的代码)。原因就是代码的结构性重复还是比较严重的,而且如果以后支持其他新的操作时候,这代码不仅要改变,而且还会不断变冗长。认真想想,避免的办法还是有的,用Dictionary做一个映射表就可以实现。 
     
         public class Calculator 
            { 
                    public enum OPERATOR { Add, Minus, Multiply, Divide, Unknown};
                    static private var OperatorMap = new Dictionary<char, OPERATOR> { 
                            { '+', OPERATOR.Add }, 
                            { '-', OPERATOR.Minus }, 
                            { '*', OPERATOR.Divide }, 
                            { '/', OPERATOR.Multiply }, 
                    };
                    public static OPERATOR GetOperator2(char ch) 
                    { 
                            if (OperatorMap.ContainsKey(ch)) 
                                    return OperatorMap[ch]; 
                            else 
                                    return OPERATOR.Unknown; 
                    } 
            }
    这样,不仅代码简洁了很多,而且从本质上已经从逻辑代码维护变成了映射表的维护。
    2 动作调用 
    接续刚才的例子,这次不仅要实现操作符转化,而且要实现真正的运算。第一个反应又是想到了switch。实现如下:
     
         public class Calculator 
            { 
                    static public int Calculate(char op, int number1, int number2) 
                    { 
                            int result = 0;
                            switch (GetOperator(op)) 
                            { 
                                    case OPERATOR.Add: 
                                            result = number1 + number2; 
                                            break
                                    case OPERATOR.Minus: 
                                            result = number1 - number2; 
                                            break
                                    case OPERATOR.Multiply: 
                                            result = number1 * number2; 
                                            break
                                    case OPERATOR.Divide: 
                                            result = number1 / number2; 
                                            break
                                    default
                                            throw new Exception("Unsupported Operation!"); 
                            } 
                            return result; 
                    } 
            }
       跟之前遇到的问题有些类似,不过这回需要调用函数。通过.Net环境提供的Dictionary以及Func Delegate的解决如下: 
            public class Calculator 
            { 
                    static private Dictionary<OPERATOR, Func<intintint>> calculationAction = new Dictionary<OPERATOR, Func<intintint>> { 
                            { OPERATOR.Add, Add }, 
                            { OPERATOR.Minus, Minus }, 
                            { OPERATOR.Multiply, Multiply }, 
                            { OPERATOR.Divide, Divide }            
                    };
                    public static OPERATOR GetOperator2(char ch) 
                    { 
                            if (OperatorMap.ContainsKey(ch)) 
                                    return OperatorMap[ch]; 
                            else 
                                    return OPERATOR.Unknown; 
                    }
                    static int Add(int number1, int number2) 
                    { 
                            return number1 + number2; 
                    }
                    // Others are omitted here for brevity 
            }
    通过这个简单的例子,我们可以看出Switch通常会带来一些结构性的重复,通过利用Dictionary等二维表结构,我们可以尽量去避免switch语句,从而实现更好的灵活性和可维护性。最后需要支持的是,在Switch语句的重构过程中需要注意几点:
    * 共通化以使得各个case中调用函数的签名一致 
    * if...else if...else结构同switch在某些情况下具有互换性,也可以考虑这种方法 
    * switch语句的重构是也可以考虑State Pattern以及Strategy Pattern等设计模式。选择的时候可以考虑视具体情况而定。

    本文出自 “林家男孩” 博客,请务必保留此出处http://bj007.blog.51cto.com/1701577/345100

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  • 原文地址:https://www.cnblogs.com/tylertang/p/6588757.html
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