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  • Unity Http Post请求之Json参数

    使用的是Litjson

        void Start()
        {
            //使用litJson创建json格式的参数数据
            JsonData data = new JsonData();
            data["与后端协商好的参数名"] = "你要写入的参数";
            byte[] postBytes = System.Text.Encoding.Default.GetBytes(data.ToJson());
    
            //使用原生UnityWebRequest(推荐)
            StartCoroutine(UnityWebRequestPost("你的url", postBytes));
    
            //使用UniRx
            ObservableWWW.Post("你的url", postBytes, new Dictionary<string, string>() { { "Content-Type", "application/json" } })
                         .Subscribe(result => Debug.Log(result));
        }
    
        IEnumerator UnityWebRequestPost(string url, byte[] postBytes)
        {
            UnityWebRequest request = new UnityWebRequest(url, "POST");
    
            request.uploadHandler = (UploadHandler)new UploadHandlerRaw(postBytes);
            request.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer();
            request.SetRequestHeader("Content-Type", "application/json");
            yield return request.SendWebRequest();
            Debug.Log("Status Code: " + request.responseCode);
            if (request.isNetworkError || request.isHttpError)
            {
                Debug.LogError(request.error);
            }
            else
            {
                Debug.Log(request.downloadHandler.text);
            }
        }
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  • 原文地址:https://www.cnblogs.com/unity3ds/p/12680239.html
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