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  • Hololens缩放物体源码(待完善)

    using UnityEngine;
    using System.Collections;
     
    public class ScaleQuad : MonoBehaviour
    {
     
    public GameObject master; //Empty before the Quad
    public GameObject quad; //The Quad I want to scale
    Raycast hitInfo;
    private Vector3 offsetOld;
     
     
    void Update()
    {
        var headPosition = Camera.main.transform.position;
        var gazeDirection = Camera.main.transform.forward;
     
        if (Physics.Raycast(headPosition, gazeDirection, out hitInfo))
        {
            //Create the offset
            offset = hitInfo.point - master.transform.position;
           
            // To get the new offset between hitpoint and master.transform.position for the new size
            Vector3 diff = offset - offsetOld;
     
            vFBMaster.transform.position = new Vector3((diff.x + master.transform.position.x), (diff.y + master.transform.position.y), master.transform.position.z);
            quad.transform.localScale = new Vector3((diff.x / 2) + quad.transform.localScale.x, (diff.y / 2) + quad.transform.localScale.y, quad.transform.localScale.z);
     
            Debug.Log(diff);
     
            //To save the old offset
            offsetOld = offset;
     
            Debug.Log("Old Offset = " + offsetOld);
            Debug.Log("new Offset = " + offset);
        }
    }
    }
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  • 原文地址:https://www.cnblogs.com/unity3ds/p/6082217.html
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