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  • 点击返回键返回上个场景源码

    using System.Collections.Generic;
    using UnityEngine;
    using UnityEngine.SceneManagement;
    public class SceneManagers : MonoBehaviour
    {
        public static SceneManagers Singleton;
    
        private static List<string> LastScene = new List<string>();
    
    
        void Awake()
        {
            Singleton = this;
        }
        public void LoadScene(string Str)
        {
            LastScene.Add(SceneManager.GetActiveScene().name);//保存当前场景名字
    
            SceneManager.LoadScene(Str);//加载新场景
        }
        public void LoadLastScene()
        {
            if (LastScene.Count > 0)
            {
                SceneManager.LoadScene(LastScene[LastScene.Count - 1]);
                LastScene.RemoveAt(LastScene.Count - 1);
            }
            else
            {
                Debug.Log("已是最初场景,无法后退");
            }
        }
    
    }
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  • 原文地址:https://www.cnblogs.com/unity3ds/p/7427777.html
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