using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XLua;
public class Lesson9_CallLuaTable : MonoBehaviour
{
void Start()
{
LuaMgr.GetInstance().Init();
LuaMgr.GetInstance().DoLuaFile("Main");
//不建议使用LuaTable和LuaFunction 效率低
//引用对象
LuaTable table = LuaMgr.GetInstance().Global.Get<LuaTable>("testClas");
Debug.Log(table.Get<int>("testInt"));
Debug.Log(table.Get<bool>("testBool"));
Debug.Log(table.Get<float>("testFloat"));
Debug.Log(table.Get<string>("testString"));
table.Get<LuaFunction>("testFun").Call();
//改 引用
table.Set("testInt", 55);
Debug.Log(table.Get<int>("testInt"));
LuaTable table2 = LuaMgr.GetInstance().Global.Get<LuaTable>("testClas");
Debug.Log(table2.Get<int>("testInt"));
table.Dispose();
table2.Dispose();
}
}