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  • HashMap源码分析

      /**
         * The default initial capacity - MUST be a power of two.
    * 初始化容量值的大小 即初始化数组的大小 为16 以后扩容也必须是2的倍数
    */ static final int DEFAULT_INITIAL_CAPACITY = 1 << 4; // aka 16 /** * The maximum capacity, used if a higher value is implicitly specified * by either of the constructors with arguments. * MUST be a power of two <= 1<<30.
    * 初始化最大容量的大小
    */ static final int MAXIMUM_CAPACITY = 1 << 30; /** * The load factor used when none specified in constructor.
    * 初始化负载因子的大小 0.75
    */ static final float DEFAULT_LOAD_FACTOR = 0.75f; /** * The bin count threshold for using a tree rather than list for a * bin. Bins are converted to trees when adding an element to a * bin with at least this many nodes. The value must be greater * than 2 and should be at least 8 to mesh with assumptions in * tree removal about conversion back to plain bins upon * shrinkage.
       * 阈值大小 超过了这个值就不使用链表 使用红黑二叉树了
    */ static final int TREEIFY_THRESHOLD = 8;
       /**
         * Computes key.hashCode() and spreads (XORs) higher bits of hash
         * to lower.  Because the table uses power-of-two masking, sets of
         * hashes that vary only in bits above the current mask will
         * always collide. (Among known examples are sets of Float keys
         * holding consecutive whole numbers in small tables.)  So we
         * apply a transform that spreads the impact of higher bits
         * downward. There is a tradeoff between speed, utility, and
         * quality of bit-spreading. Because many common sets of hashes
         * are already reasonably distributed (so don't benefit from
         * spreading), and because we use trees to handle large sets of
         * collisions in bins, we just XOR some shifted bits in the
         * cheapest possible way to reduce systematic lossage, as well as
         * to incorporate impact of the highest bits that would otherwise
         * never be used in index calculations because of table bounds.
         */
       计算key的hash,为了扩大高位的影响 做了一个异或
    static final int hash(Object key) { int h; return (key == null) ? 0 : (h = key.hashCode()) ^ (h >>> 16); }
        /**
         * The table, initialized on first use, and resized as
         * necessary. When allocated, length is always a power of two.
         * (We also tolerate length zero in some operations to allow
         * bootstrapping mechanics that are currently not needed.)
         */
       HashMap底层其实就是一个数组 数组中存放的是链表
    transient Node<K,V>[] table;
    默认总共有四种构造方法:
    1.指定初始化容量值的大小和负载因子
    2.指定初始化容量值的大小

    3.无参构造 使用默认负载因子
    4.复制另一个map
    public HashMap(int initialCapacity, float loadFactor) {
            if (initialCapacity < 0)
                throw new IllegalArgumentException("Illegal initial capacity: " +
                                                   initialCapacity);
            if (initialCapacity > MAXIMUM_CAPACITY)
                initialCapacity = MAXIMUM_CAPACITY;
            if (loadFactor <= 0 || Float.isNaN(loadFactor))
                throw new IllegalArgumentException("Illegal load factor: " +
                                                   loadFactor);
            this.loadFactor = loadFactor;
            this.threshold = tableSizeFor(initialCapacity);
        }
    
        /**
         * Constructs an empty {@code HashMap} with the specified initial
         * capacity and the default load factor (0.75).
         *
         * @param  initialCapacity the initial capacity.
         * @throws IllegalArgumentException if the initial capacity is negative.
         */
        public HashMap(int initialCapacity) {
            this(initialCapacity, DEFAULT_LOAD_FACTOR);
        }
    
        /**
         * Constructs an empty {@code HashMap} with the default initial capacity
         * (16) and the default load factor (0.75).
         */
        public HashMap() {
            this.loadFactor = DEFAULT_LOAD_FACTOR; // all other fields defaulted
        }
    final V putVal(int hash, K key, V value, boolean onlyIfAbsent,
                       boolean evict) {
            Node<K,V>[] tab; Node<K,V> p; int n, i;
         .............
    .............

    .............
    ++modCount; if (++size > threshold) size是指当前存储的键值对的数量 超过预定的阈值就需要进行扩容 resize(); afterNodeInsertion(evict); return null; }
    final Node<K,V>[] resize() {
            Node<K,V>[] oldTab = table;
            int oldCap = (oldTab == null) ? 0 : oldTab.length;
            int oldThr = threshold;
            int newCap, newThr = 0;
            if (oldCap > 0) {
                if (oldCap >= MAXIMUM_CAPACITY) {
                    threshold = Integer.MAX_VALUE;
                    return oldTab;
                }
                else if ((newCap = oldCap << 1) < MAXIMUM_CAPACITY &&
                         oldCap >= DEFAULT_INITIAL_CAPACITY)
                    newThr = oldThr << 1; // double threshold  容量和阈值都变为了之前的两倍
            }
          ..........
            threshold = newThr;
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  • 原文地址:https://www.cnblogs.com/ustc-anmin/p/11833642.html
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