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  • ios界面动画小结

    一.基本方式:使用UIView类的UIViewAnimation扩展
    函数说明

    + (void)beginAnimations:(NSString *)animationID context:(void *)context; // 开始准备动画
    + (void)commitAnimations; // 运行动画

    // 没有get方法,下面的set在快外调用无效
    + (void)setAnimationDelegate:(id)delegate; // 委托default = nil
    + (void)setAnimationWillStartSelector:(SEL)selector; // default = NULL. -animationWillStart:(NSString *)animationID context:(void *)context
    + (void)setAnimationDidStopSelector:(SEL)selector; // default = NULL. -animationDidStop:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context
    + (void)setAnimationDuration:(NSTimeInterval)duration; // default = 0.2动画时间
    + (void)setAnimationDelay:(NSTimeInterval)delay; // default = 0.0延迟多少时间开始执行动画
    + (void)setAnimationStartDate:(NSDate *)startDate; // default = now ([NSDate date])动画开始日期?不知道啥用.- -
    + (void)setAnimationCurve:(UIViewAnimationCurve)curve; // default = UIViewAnimationCurveEaseInOut动画方式
    + (void)setAnimationRepeatCount:(float)repeatCount; // default = 0.0. May be fractional重复次数
    + (void)setAnimationRepeatAutoreverses:(BOOL)repeatAutoreverses; // default = NO. YES的话,动画(非最后一次)结束后动态复原到最开始状态
    + (void)setAnimationBeginsFromCurrentState:(BOOL)fromCurrentState; // default = NO. YES,停止之前的动画,从现在这里开始新动画the current view position is always used for new animations -- allowing animations to "pile up" on each other. Otherwise, the last end state is used for the animation (the default).

    + (void)setAnimationTransition:(UIViewAnimationTransition)transition forView:(UIView *)view cache:(BOOL)cache; // 添加动画到view上,cache是YES的时候比较高效,但是动画过程中不能更新界面上的内容,NO时每一帧都重新画,可以实时更新
    + (void)setAnimationsEnabled:(BOOL)enabled; // 是否忽略一些动画设置
    + (BOOL)areAnimationsEnabled;


    一个动画的代码

    [UIView beginAnimations:nil context:nil];
    [UIView setAnimationCurve:UIViewAnimationCurveLinear];
    [UIView setAnimationDuration:2.7];
    [UIView setAnimationTransition:transition forView:self.view cache:YES];
    // operation>>>
    [self.view exchangeSubviewAtIndex:0 withSubviewAtIndex:1];
    // end<<<<<<
    [UIView commitAnimations];

    其中transition取值范围

    typedef enum {
    UIViewAnimationTransitionNone,
    UIViewAnimationTransitionFlipFromLeft,
    UIViewAnimationTransitionFlipFromRight,
    UIViewAnimationTransitionCurlUp,
    UIViewAnimationTransitionCurlDown,
    } UIViewAnimationTransition;

    特点:基础,使用方便,但是效果有限

    二.block方式:使用UIView类的UIViewAnimationWithBlocks扩展

    函数说明

    + (void)animateWithDuration:(NSTimeInterval)duration delay:(NSTimeInterval)delay options:(UIViewAnimationOptions)options animations:(void (^)(void))animations completion:(void (^)(BOOL finished))completion __OSX_AVAILABLE_STARTING(__MAC_NA,__IPHONE_4_0);//间隔,延迟,动画参数(好像没用?),界面更改块,结束块

    + (void)animateWithDuration:(NSTimeInterval)duration animations:(void (^)(void))animations completion:(void (^)(BOOL finished))completion __OSX_AVAILABLE_STARTING(__MAC_NA,__IPHONE_4_0); // delay = 0.0, options = 0

    + (void)animateWithDuration:(NSTimeInterval)duration animations:(void (^)(void))animations __OSX_AVAILABLE_STARTING(__MAC_NA,__IPHONE_4_0); // delay = 0.0, options = 0, completion = NULL

    + (void)transitionWithView:(UIView *)view duration:(NSTimeInterval)duration options:(UIViewAnimationOptions)options animations:(void (^)(void))animations completion:(void (^)(BOOL finished))completion __OSX_AVAILABLE_STARTING(__MAC_NA,__IPHONE_4_0);

    + (void)transitionFromView:(UIView *)fromView toView:(UIView *)toView duration:(NSTimeInterval)duration options:(UIViewAnimationOptions)options completion:(void (^)(BOOL finished))completion __OSX_AVAILABLE_STARTING(__MAC_NA,__IPHONE_4_0); // toView added to fromView.superview, fromView removed from its superview界面替换,这里的options参数有效

    举例:

    [UIView animateWithDuration:0.7 delay:0 options:0 animations:^(){
    self.view.alpha = 0.2;
    [self.view exchangeSubviewAtIndex:1 withSubviewAtIndex:0];
    self.view.alpha = 1;
    } completion:^(BOOL finished)
    {

    }];

    当areAnimationsEnabled为NO时,上面不能动画显示

    [UIView transitionFromView:lImage toView:mImage duration:0.7 options:options completion:^(BOOL finished)
    {
    if (finished) {
    [self.view addSubview:lImage];
    [self.view sendSubviewToBack:lImage];
    [self.view sendSubviewToBack:mImage];
    }
    }];

    options取值范围

    enum {
    UIViewAnimationOptionLayoutSubviews = 1 << 0,
    UIViewAnimationOptionAllowUserInteraction = 1 << 1, // turn on user interaction while animating
    UIViewAnimationOptionBeginFromCurrentState = 1 << 2, // start all views from current value, not initial value
    UIViewAnimationOptionRepeat = 1 << 3, // repeat animation indefinitely
    UIViewAnimationOptionAutoreverse = 1 << 4, // if repeat, run animation back and forth
    UIViewAnimationOptionOverrideInheritedDuration = 1 << 5, // ignore nested duration
    UIViewAnimationOptionOverrideInheritedCurve = 1 << 6, // ignore nested curve
    UIViewAnimationOptionAllowAnimatedContent = 1 << 7, // animate contents (applies to transitions only)
    UIViewAnimationOptionShowHideTransitionViews = 1 << 8, // flip to/from hidden state instead of adding/removing

    UIViewAnimationOptionCurveEaseInOut = 0 << 16, // default
    UIViewAnimationOptionCurveEaseIn = 1 << 16,
    UIViewAnimationOptionCurveEaseOut = 2 << 16,
    UIViewAnimationOptionCurveLinear = 3 << 16,

    UIViewAnimationOptionTransitionNone = 0 << 20, // default
    UIViewAnimationOptionTransitionFlipFromLeft = 1 << 20,
    UIViewAnimationOptionTransitionFlipFromRight = 2 << 20,
    UIViewAnimationOptionTransitionCurlUp = 3 << 20,
    UIViewAnimationOptionTransitionCurlDown = 4 << 20,
    UIViewAnimationOptionTransitionCrossDissolve = 5 << 20,//ios5
    UIViewAnimationOptionTransitionFlipFromTop = 6 << 20,//ios5
    UIViewAnimationOptionTransitionFlipFromBottom = 7 << 20,//ios5
    };
    typedef NSUInteger UIViewAnimationOptions;

    特点:快捷方便,效果更多.可以如上示例1那样实现界面个元素属性渐进变化的动态展示

    三.core方式:使用CATransition类
    使用要引入QuartzCore.framework
    官方有个示例:ViewTransitions
    基本上就是

    CATransition *transition = [CATransition animation];
    transition.duration = 0.7;
    transition.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
    transition.type = kCATransitionMoveIn;//{kCATransitionMoveIn, kCATransitionPush, kCATransitionReveal, kCATransitionFade};

    //更多私有{@"cube",@"suckEffect",@"oglFlip",@"rippleEffect",@"pageCurl",@"pageUnCurl",@"cameraIrisHollowOpen",@"cameraIrisHollowClose"};
    transition.subtype = kCATransitionFromLeft;//{kCATransitionFromLeft, kCATransitionFromRight, kCATransitionFromTop, kCATransitionFromBottom};

    transition.delegate = self;
    [self.view.layer addAnimation:transition forKey:nil];

    // 要做的
    [self.view exchangeSubviewAtIndex:1 withSubviewAtIndex:0];

    其中需要注意的是:界面调整(动画前后展示的两个界面)需要在动画时间内完成,否则没有效果,对下次也有影响,我测的不是太完整,大家自己写个performSelector: withObject: afterDelay:试验下看看就知道.

    特点:动画效果较多(但是私有),可以实现UIViewController之间的动画

    demo:animations.zip

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  • 原文地址:https://www.cnblogs.com/v2m_/p/2227979.html
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