责任链模式:使多个对象都有机会处理请求,从而避免请求的发送者和接收者之间的耦合关系。将这个对象连成一条链条,并沿着这条链条传递该请求,直到有一个对象处理它为止。

//定义一个处理请示的接口 abstract class Handler { protected Handler successor; public void SetSuccessor(Handler successor) {//设置继任者 this.successor = successor; } public abstract void HandleRequest(int request);//处理请求的抽象方法。 } //当请求数在0到10之间,则有权处理,否则转到下一位。 class ConcreteHandler1 : Handler { public override void HandleRequest(int request) { if (request >= 0 && request < 10)//0~10,处理此请求 { Console.WriteLine("{0}处理请求{1}", this.GetType().Name, request); } else if (successor != null) { successor.HandleRequest(request);//转移到下一位 } } } //ConcreteHandler2 当请求数量在10到20之间有权处理,否则转到下一位 class ConcreteHandler2 : Handler { public override void HandleRequest(int request) { if (request >= 10 && request < 20)//10到20,处理此请求 { Console.WriteLine("{0}处理请求", this.GetType().Name, request); } else if (successor != null) { successor.HandleRequest(request);//转移到下一位 } } } //ConcreteHandler3当请求数载20到30之间则有权处理,否则转到下一位。 class ConcreteHandler3 : Handler { public override void HandleRequest(int request) { if (request >= 20 && request < 30)//20~30,处理此请求 { Console.WriteLine("{0}处理请求{1}", this.GetType().Name, request); } else if (successor != null) {//转移到下一位 successor.HandleRequest(request); } } } static void Main(string[] args) { Handler h1 = new ConcreteHandler1(); Handler h2 = new ConcreteHandler2(); Handler h3 = new ConcreteHandler3(); h1.SetSuccessor(h2); h2.SetSuccessor(h3); int[] requests = { 2, 5, 14, 22, 18, 3, 27, 20 }; foreach (var item in requests)//循环给最小处理者提交请求,不同的数额,由不同权限的处理者处理。 { h1.HandleRequest(item); } Console.Read(); }
//定义一个处理请示的接口 abstract class Manager { protected string name; //管理者的上级 protected Manager superior; public Manager(string name) { this.name = name; } //设置管理者的上级 public void SetSuperior(Manager superior)//关键的方法,设置管理者的上级 {//设置继任者 this.superior = superior; } //申请请求 public abstract void RequestApplications(Request request);//处理请求的抽象方法。 } //经理 class CommonManager : Manager { public CommonManager(string name) : base(name) { } public override void RequestApplications(Request request) { if (request.RequestType == "请假" && request.Number <= 2)//经理所能有的权限就是可准许下属两天的假期。 { Console.WriteLine("{0}:{1}数量{2}被批准", name, request.RequestContent, request.Number); } else { if (superior != null) superior.RequestApplications(request);//其余的申请都需要转移到上级 } } } //总监 class Majordomo : Manager { public Majordomo(string name) : base(name) { } public override void RequestApplications(Request request) { if (request.RequestType == "请假" && request.Number < 5)//总监所能有的权限就是准许下属一周内的假期 { Console.WriteLine("{0}:{1}数量{2}被批准", name, request.RequestContent, request.Number); } else { if (superior != null) superior.RequestApplications(request);//其余的申请转移到上级 } } } class Request { public string RequestType { get; set; } public int Number { get; set; } public object RequestContent { get; set; } } static void Main(string[] args) { CommonManager jinLi = new CommonManager("金立"); Majordomo zongJian = new Majordomo("总监"); GeneralManager zongJingLi = new GeneralManager("钟精励"); jinLi.SetSuperior(zongJian); zongJian.SetSuperior(zongJingLi);//设置上级,完全可以根据实际需求来更改设置。 Request request = new Request(); request.RequestType = "请假"; request.RequestContent = "小菜请假"; request.Number = 1; jinLi.RequestApplications(request); Request request2 = new Request(); request2.RequestType = "请假"; request2.RequestContent = "小菜请假"; request2.Number = 4; jinLi.RequestApplications(request2); Request request3 = new Request(); request3.RequestType = "加薪"; request3.RequestContent = "小菜请求加薪"; request3.Number = 500; jinLi.RequestApplications(request3); Request request4 = new Request(); request4.RequestType = "加薪"; request4.RequestContent = "小菜请求加薪"; request4.Number = 1000; jinLi.RequestApplications(request4); Console.Read(); }