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  • 进度条

    EditorGUI.ProgressBar 进度条

    static function ProgressBar (position : Rectvalue : float, text : string) : void

    Parameters参数

    • totalPosition
      Rectangle on the screen to use in total for both the control.
      屏幕上的矩形区域,用来总的这两者控制
    • value
      Value that is shown. //显示的值

    Description描述

    Make a progress bar.

    制作一个进度条。

    Value goes from 0 to 1, where 0 means 0% of the bar filled and 1 means the bar is at 100% fully filled

    从0到1;0表示0%,1表示100%满条。

    EditorGUI.ProgressBar 进度条

    Progress bar in an Editor Window. 
    编辑器中的进度条。

    // Draw the damage and the armor with bars in an Editor Window
    //在编辑器绘制伤害和盔甲的状态
            
    class EditorGUIProgressBar extends EditorWindow {
    
        var armor : int = 20;
        var damage : int = 80;
    
        @MenuItem("Examples/Display Info")
        static function Init() {
            var window = GetWindow(EditorGUIProgressBar);
            window.Show();
        }
    
        function OnGUI() {
            armor = EditorGUI.IntSlider(Rect(3,3,position.width-6,15), "Armor:", armor, 0, 100);
            damage = EditorGUI.IntSlider(Rect(3,25,position.width-6,15), "Damage:", damage, 0, 100);
    
            EditorGUI.ProgressBar(Rect(3,45,position.width-6,20),armor/100.0, "Armor");
            EditorGUI.ProgressBar(Rect(3,70,position.width-6,20),damage/100.0, "Damage");
    
        }
    }
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  • 原文地址:https://www.cnblogs.com/vincentDr/p/3708194.html
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