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  • THREE.js(一)

            //创建场景
            var scene = new THREE.Scene();
            //透视摄像机(视野角度,长宽比,远剪切面,进剪切面,)
            var camera = new THREE.PerspectiveCamera(75,window.innerWidth/window.innerHeight,0.1,1000);
            //渲染器
            var renderer = new  THREE.WebGLRenderer();
            //设置渲染器的大小
            renderer.setSize(window.innerWidth,window.innerHeight);
            //渲染器renderer的domElement元素,表示渲染器中的画布
            document.body.appendChild(renderer.domElement);
            //创建几何体(长,宽,高)
            var geometry = new THREE.CubeGeometry(2,2,2);
            //材质增加颜色
            var material = new THREE.MeshBasicMaterial({color:0x00ff00});
            //网格(几何体,材质)
            var cube = new THREE.Mesh(geometry,material);
            //场景增加几何体
            scene.add(cube);
            camera.position.z=5;
            function render(){
                requestAnimationFrame(render);
                cube.rotation.x += 0.1;
                cube.rotation.y += 0.1;
                //渲染(场景,相机)render( scene, camera, renderTarget, forceClear )
                //renderTarget:渲染的目标,默认是渲染到前面定义的render变量中
                //forceClear:每次绘制之前都将画布的内容给清除,即使自动清除标志autoClear为false,也会清除
                renderer.render(scene, camera);
            }
            render();

     按照功能分解成函数

            var renderer;
            function initThree(){
                width = document.getElementById('canvas-frame').clientWidth;
                height = document.getElementById('canvas-frame').clientHeight;
                renderer = new THREE.WebGLRenderer({
                    antialias:true
                });
                renderer.setSize(width,height);
                document.getElementById('canvas-frame').appendChild(renderer.domElement);
                renderer.setClearColor(0xffffff,1.0)
            }
            
            var camera;
            function initCamera(){
                camera = new THREE.PerspectiveCamera(45,width/height,1,10000);
                camera.position.x=0;
                camera.position.y=1000;
                camera.position.z=0;
                camera.up.x=0;
                camera.up.y=0;
                camera.up.z=1;
                camera.lookAt({
                    x:0,
                    y:0,
                    z:0
                })
            }
            
            var scene;
            function initScene(){
                scene = new THREE.Scene();
            };
        
            var light;
            function initLight(){
                light = new THREE.DirectionalLight(0xff0000,1.0,0);
                light.position.set(100,100,200);
                scene.add(light);
            }
            
            var cube;
            function initObject(){
                var geometry = new THREE.Geometry();
                var material = new THREE.LineBasicMaterial({
                    vertexColors:THREE.VertexColors
                });
                var color1= new THREE.Color(0x444444),
                    color2= new THREE.Color(0xff0000);
                var p1 = new THREE.Vector3(-100,0,100);
                var p2 = new THREE.Vector3(100,0,-100);
                geometry.vertices.push(p1);
                geometry.vertices.push(p2);
                geometry.colors.push(color1,color2);
                var line = new THREE.Line(geometry,material,THREE.LinePieces);
                scene.add(line);
            }
            
            function render(){
                renderer.clear();
                renderer.render(scene,camera);
                requestAnimationFrame(render);
            }
            
            function threeStart(){
                initThree();
                initCamera();
                initScene();
                initLight();
                initObject();
                render();
            }
            threeStart();
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  • 原文地址:https://www.cnblogs.com/vipp/p/12010116.html
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