重载:OnLButtonDown(UINT nFlags, CPoint point),OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message) 以及OnMouseMove(UINT nFlags, CPoint point)几个函数,前两个函数的重载也可以达到锁定的效果,第三个函数也就是OnMouseMove()的重载则是为了限定移动的范围
步骤:
1。新创建MFC类,从CSplitterWnd继承,并重载WM_LBUTTONDOWN ,WM_MOUSEMOVE 和 WM_SETCURSOR消息响应函数。
2。新构造的MySplitterWnd 使用方法和CSplitterWnd一样。
通过MFC类向导,构造MySplitterWnd 时,找不到基类CSplitterWnd,可以先选择CWnd,(generic CWnd)然后手动把基类改成CSplitterWnd。
重载WM_LBUTTONDOWN ,WM_MOUSEMOVE 和 WM_SETCURSOR消息响应函数
void MySplitterWnd ::OnLButtonDown(UINT nFlags, CPoint point) { //CSplitterWnd::OnLButtonDown(nFlags, point); CWnd::OnLButtonDown(nFlags, point); } void MySplitterWnd itterWnd::OnMouseMove(UINT nFlags, CPoint point) { //CSplitterWnd::OnMouseMove(nFlags, point); CWnd::OnMouseMove(nFlags, point); } BOOL MySplitterWnd ::OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message) { //return CSplitterWnd::OnSetCursor(pWnd, nHitTest, message); return CWnd::OnSetCursor(pWnd, nHitTest, message); }
代码:
void MySplitterWnd::OnLButtonDown(UINT nFlags, CPoint point)
{
// 直接返回,不处理
return;
}
BOOL MySplitterWnd::OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message)
{
// 当光标进入分割窗口时,不允许改变样子,不处理
return FALSE;
}
void MySplitterWnd::OnMouseMove(UINT nFlags, CPoint point)
{
//将CSplitter类的处理改为由CWnd处理
//CSplitterWnd::OnMouseMove(nFlags, point);
if(point.x<250||point.x>500) CWnd::OnMouseMove(nFlags, point);
else CSplitterWnd::OnMouseMove(nFlags, point);
}
好了,其实到了这里还没有完,刚说到锁定的问题,大家可以发现如果三个函数这样子写你的分隔条直接不能动了,和刚才的截取消息的锁定效果一摸一样,但是关于第三个函数OnMouseMove()的实际作用其实是限定范围,if(point.x<250||point.x>500) CWnd::OnMouseMove(nFlags, point);
else CSplitterWnd::OnMouseMove(nFlags, point); 这两句的意思是说将移动范围锁定在250和500之间(这个数值大家可以随便设置),为了要使得这个函数生效,大家可以把前面两个也就是OnLButtonDown()和OnSetCursor()屏蔽掉,只留下第三个OnMouseMove()就可以达到限制范围的效果了,当然只屏蔽掉OnLButtonDown()函数也是可以的,因为OnSetCursor()函数只是改变光标样子用的,(锁定的另一个方法其实就是只用前面两个,既屏蔽掉OnMouseMove(),这个函数,大家可以自己试试,分别屏蔽看会出现什么效果)
MySplitterWnd.h和MySplitterWnd.cpp分别如下:
MySplitterWnd.h:
#if !defined(AFX_MYSPLITTERWND_H__3A9C0767_32C8_4858_B057_8E48E4A2636B__INCLUDED_)
#define AFX_MYSPLITTERWND_H__3A9C0767_32C8_4858_B057_8E48E4A2636B__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// MySplitterWnd.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// MySplitterWnd window
class MySplitterWnd : public CSplitterWnd
{
protected:
CSplitterWnd m_wndSplitter;
// Construction
public:
MySplitterWnd();
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(MySplitterWnd)
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~MySplitterWnd();
// Generated message map functions
protected:
//{{AFX_MSG(MySplitterWnd)
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg BOOL OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MYSPLITTERWND_H__3A9C0767_32C8_4858_B057_8E48E4A2636B__INCLUDED_)
MySplitterWnd.cpp:
// MySplitterWnd.cpp : implementation file
//
#include "stdafx.h"
#include "FCDoubleTest.h"
#include "MySplitterWnd.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// MySplitterWnd
MySplitterWnd::MySplitterWnd()
{
}
MySplitterWnd::~MySplitterWnd()
{
}
BEGIN_MESSAGE_MAP(MySplitterWnd, CSplitterWnd)
//{{AFX_MSG_MAP(MySplitterWnd)
ON_WM_MOUSEMOVE()
ON_WM_LBUTTONDOWN()
ON_WM_SETCURSOR()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// MySplitterWnd message handlers
void MySplitterWnd::OnMouseMove(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
//CWnd::OnMouseMove(nFlags, point);
/*
if(point.x<250||point.x>500) CWnd::OnMouseMove(nFlags, point);
else CSplitterWnd::OnMouseMove(nFlags, point);
*/
}
void MySplitterWnd::OnLButtonDown(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
//CWnd::OnLButtonDown(nFlags, point);
return;
}
BOOL MySplitterWnd::OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message)
{
// TODO: Add your message handler code here and/or call default
//return CWnd::OnSetCursor(pWnd, nHitTest, message);
return false;
}
说的可能有些不清楚,不清楚的也没关系,可以直接将上面的MySplitterWnd.h和MySplitterWnd.cpp导入到自己的工程中,直接用就行了,将你要锁定或者限制移动范围的分割区域用MySplitterWnd定义,不做限制,锁定的区域用CSplitterWnd类定义,这样子就可以做到有选择的限制锁定某几个分割区域的效果.