我遇到这个问题的情况是, 在Start()中直接使用WWW价值本地图片,可能是加载图片相对比较耗时,就出现了这个错误。
解决的办法是使用协程:
// Use this for initialization void Start () { AddSampleData (); } void AddSampleData(){ StartCoroutine(WaitLoadImage("/Users/xxxx/xxx/xxx.jpg", go)); } IEnumerator WaitLoadImage(string fileName, GameObject targetGameObject) { RectTransform rectTransform = targetGameObject.GetComponent<RectTransform> (); WWW www=new WWW("file://"+fileName); Image img = targetGameObject.GetComponent<Image> (); Debug.Log(www.url); yield return www; Rect spriteRect = new Rect (0, 0, www.texture.width, www.texture.height); Sprite imageSprite = Sprite.Create (www.texture, spriteRect, new Vector2 (0.5f, 0.5f)); img.sprite = imageSprite; }