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  • android游戏之打苍蝇

        

      package com.chuguangming.KickFlybug.View;
     
      import com.chuguangming.GameModeActivity;
     
      import com.chuguangming.KickFly;
     
      import com.chuguangming.R;
     
      import com.chuguangming.KickFlybug.Config.GameMainConfig;
     
      import com.chuguangming.KickFlybug.Until.ActivityUtil;
     
      import com.chuguangming.KickFlybug.Until.AudioUtil;
     
      import com.chuguangming.KickFlybug.Until.GameObjData;
     
      import android.content.Context;
     
      import android.content.Intent;
     
      import android.graphics.Canvas;
     
      import android.graphics.Color;
     
      import android.graphics.Paint;
     
      import android.graphics.Rect;
     
      import android.graphics.Typeface;
     
      import android.view.MotionEvent;
     
      import android.view.View;
     
      public class GameMainView extends View
     
      {
     
      // 上下文
     
      private Context myContext;
     
      // 定义开始与设置按钮
     
      private Rect StartRect = new Rect(275, 265, 543, 301);
     
      private Rect SetRect = new Rect(274, 330, 549, 374);
     
      private Rect AboutRect = new Rect(272, 412, 559, 467);
     
      //定义小分别率的按钮区域
     
      private Rect StartRectS=new Rect(148,160,312,195);
     
      private Rect SetRectS=new Rect(146,219,308,255);
     
      public GameMainView(Context context)
     
      {
     
      super(context);
     
      myContext = context;
     
      // 开始背景声音线程线程
     
      Thread MusicThread = new Thread(new MusicHandler());
     
      MusicThread.start();
     
      }
     
      @Override
     
      protected void onDraw(Canvas canvas)
     
      {
     
      super.onDraw(canvas);
     
      // 1为输出调试信息
     
      int debug = 2;
     
      switch (debug)
     
      {
     
      case 1:
     
      Paint myPaint = new Paint();
     
      String familyName = "宋体";
     
      Typeface font = Typeface.create(familyName, Typeface.BOLD);
     
      myPaint.setAntiAlias(true);
     
      myPaint.setColor(Color.RED);
     
      myPaint.setTypeface(font);
     
      myPaint.setTextSize(22);
     
      canvas.drawText(ActivityUtil.SCREEN_WIDTH + "*"
     
      + ActivityUtil.SCREEN_HEIGHT, 100, 100, myPaint);
     
      break;
     
      case 2:
     
      // 绘制背景
     
      canvas.drawBitmap(ActivityUtil.returnPic("bg3", myContext), null,
     
      GameMainConfig.returnDescBackgroundRect(), new Paint());
     
      break;
     
      }
     
      }
     
      @Override
     
      public boolean onTouchEvent(MotionEvent event)
     
      {
     
      if (event.getAction() == MotionEvent.ACTION_DOWN)
     
      {
     
      int ax = (int) event.getX();
     
      int ay = (int) event.getY();
     
      // ActivityUtil.ShowXYMessage(getContext(), ax, ay);
     
      // 判断是否是低分屏的机器如G3
     
      if (ActivityUtil.SCREEN_WIDTH == 480)
     
      {
     
      //ActivityUtil.ShowXYMessage(getContext(), ax, ay);
     
      // 点击到开始按钮
     
      if (StartRectS.contains(ax, ay))
     
      {
     
      // 开始按钮声音线程线程
     
      Thread ButtonMusicThread = new Thread(
     
      new ButtonMusicHandler());
     
      ButtonMusicThread.start();
     
      // ActivityUtil.PlaySoundPool(myContext, R.raw.music3);
     
      // 停顿二秒再进入系统
     
      ActivityUtil.SleepTime(1000);
     
      // ActivityUtil.ShowXYMessage(getContext(), ax, ay);
     
      // 转向到继续游戏
     
      Intent intent = new Intent();
     
      intent.setClass(getContext(), KickFly.class);
     
      // 设定游戏的模式为打死一百虫子就结束
     
      GameObjData.CURRENT_GAME_MODE = GameObjData.MODE_100C;
     
      // 转向登陆后的页面
     
      getContext().startActivity(intent);
     
      }
     
      // 点击到设置按钮
     
      if (SetRectS.contains(ax, ay))
     
      {
     
      // 开始按钮声音线程线程
     
      Thread ButtonMusicThread = new Thread(
     
      new ButtonMusicHandler());
     
      ButtonMusicThread.start();
     
      ActivityUtil.SleepTime(1000);
     
      // 转向到继续游戏
     
      Intent intent = new Intent();
     
      intent.setClass(getContext(), GameModeActivity.class);
     
      // 转向登陆后的页面
     
      getContext().startActivity(intent);
     
      // ActivityUtil.ShowXYMessage(getContext(), ax, ay);
     
      }
     
      } else
     
      {
     
      // 点击到开始按钮
     
      if (StartRect.contains(ax, ay))
     
      {
     
      // 开始按钮声音线程线程
     
      Thread ButtonMusicThread = new Thread(
     
      new ButtonMusicHandler());
     
      ButtonMusicThread.start();
     
      // ActivityUtil.PlaySoundPool(myContext, R.raw.music3);
     
      // 停顿二秒再进入系统
     
      ActivityUtil.SleepTime(1000);
     
      // ActivityUtil.ShowXYMessage(getContext(), ax, ay);
     
      // 转向到继续游戏
     
      Intent intent = new Intent();
     
      intent.setClass(getContext(), KickFly.class);
     
      // 设定游戏的模式为打死一百虫子就结束
     
      GameObjData.CURRENT_GAME_MODE = GameObjData.MODE_100C;
     
      // 转向登陆后的页面
     
      getContext().startActivity(intent);
     
      }
     
      // 点击到设置按钮
     
      if (SetRect.contains(ax, ay))
     
      {
     
      // 开始按钮声音线程线程
     
      Thread ButtonMusicThread = new Thread(
     
      new ButtonMusicHandler());
     
      ButtonMusicThread.start();
     
      ActivityUtil.SleepTime(1000);
     
      // 转向到继续游戏
     
      Intent intent = new Intent();
     
      intent.setClass(getContext(), GameModeActivity.class);
     
      // 转向登陆后的页面
     
      getContext().startActivity(intent);
     
      // ActivityUtil.ShowXYMessage(getContext(), ax, ay);
     
      }
     
      // 点击到关于按钮
     
      if (AboutRect.contains(ax, ay))
     
      {
     
      }
     
      }
     
      postInvalidate();// 刷新屏幕
     
      }
     
      return super.onTouchEvent(event);
     
      }
     
      class MusicHandler implements Runnable
     
      {
     
      public void run()
     
      {
     
      try
     
      {
     
      Thread.sleep(4000);
     
      } catch (InterruptedException e)
     
      {
     
      e.printStackTrace();
     
      }
     
      // 播放声音
     
      AudioUtil.PlayMusicLoop(myContext, R.raw.backsound);
     
      }
     
      }
     
      class ButtonMusicHandler implements Runnable
     
      {
     
      public void run()
     
      {
     
      // 播放声音
     
      AudioUtil.PlayMusicLoop(myContext, R.raw.musicbutton);
     
      }
     
      }
     
      }

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  • 原文地址:https://www.cnblogs.com/vus520/p/2561956.html
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