package com.chuguangming.KickFlybug.View; import com.chuguangming.GameModeActivity; import com.chuguangming.KickFly; import com.chuguangming.R; import com.chuguangming.KickFlybug.Config.GameMainConfig; import com.chuguangming.KickFlybug.Until.ActivityUtil; import com.chuguangming.KickFlybug.Until.AudioUtil; import com.chuguangming.KickFlybug.Until.GameObjData; import android.content.Context; import android.content.Intent; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.Rect; import android.graphics.Typeface; import android.view.MotionEvent; import android.view.View; public class GameMainView extends View { // 上下文 private Context myContext; // 定义开始与设置按钮 private Rect StartRect = new Rect(275, 265, 543, 301); private Rect SetRect = new Rect(274, 330, 549, 374); private Rect AboutRect = new Rect(272, 412, 559, 467); //定义小分别率的按钮区域 private Rect StartRectS=new Rect(148,160,312,195); private Rect SetRectS=new Rect(146,219,308,255); public GameMainView(Context context) { super(context); myContext = context; // 开始背景声音线程线程 Thread MusicThread = new Thread(new MusicHandler()); MusicThread.start(); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); // 1为输出调试信息 int debug = 2; switch (debug) { case 1: Paint myPaint = new Paint(); String familyName = "宋体"; Typeface font = Typeface.create(familyName, Typeface.BOLD); myPaint.setAntiAlias(true); myPaint.setColor(Color.RED); myPaint.setTypeface(font); myPaint.setTextSize(22); canvas.drawText(ActivityUtil.SCREEN_WIDTH + "*" + ActivityUtil.SCREEN_HEIGHT, 100, 100, myPaint); break; case 2: // 绘制背景 canvas.drawBitmap(ActivityUtil.returnPic("bg3", myContext), null, GameMainConfig.returnDescBackgroundRect(), new Paint()); break; } } @Override public boolean onTouchEvent(MotionEvent event) { if (event.getAction() == MotionEvent.ACTION_DOWN) { int ax = (int) event.getX(); int ay = (int) event.getY(); // ActivityUtil.ShowXYMessage(getContext(), ax, ay); // 判断是否是低分屏的机器如G3 if (ActivityUtil.SCREEN_WIDTH == 480) { //ActivityUtil.ShowXYMessage(getContext(), ax, ay); // 点击到开始按钮 if (StartRectS.contains(ax, ay)) { // 开始按钮声音线程线程 Thread ButtonMusicThread = new Thread( new ButtonMusicHandler()); ButtonMusicThread.start(); // ActivityUtil.PlaySoundPool(myContext, R.raw.music3); // 停顿二秒再进入系统 ActivityUtil.SleepTime(1000); // ActivityUtil.ShowXYMessage(getContext(), ax, ay); // 转向到继续游戏 Intent intent = new Intent(); intent.setClass(getContext(), KickFly.class); // 设定游戏的模式为打死一百虫子就结束 GameObjData.CURRENT_GAME_MODE = GameObjData.MODE_100C; // 转向登陆后的页面 getContext().startActivity(intent); } // 点击到设置按钮 if (SetRectS.contains(ax, ay)) { // 开始按钮声音线程线程 Thread ButtonMusicThread = new Thread( new ButtonMusicHandler()); ButtonMusicThread.start(); ActivityUtil.SleepTime(1000); // 转向到继续游戏 Intent intent = new Intent(); intent.setClass(getContext(), GameModeActivity.class); // 转向登陆后的页面 getContext().startActivity(intent); // ActivityUtil.ShowXYMessage(getContext(), ax, ay); } } else { // 点击到开始按钮 if (StartRect.contains(ax, ay)) { // 开始按钮声音线程线程 Thread ButtonMusicThread = new Thread( new ButtonMusicHandler()); ButtonMusicThread.start(); // ActivityUtil.PlaySoundPool(myContext, R.raw.music3); // 停顿二秒再进入系统 ActivityUtil.SleepTime(1000); // ActivityUtil.ShowXYMessage(getContext(), ax, ay); // 转向到继续游戏 Intent intent = new Intent(); intent.setClass(getContext(), KickFly.class); // 设定游戏的模式为打死一百虫子就结束 GameObjData.CURRENT_GAME_MODE = GameObjData.MODE_100C; // 转向登陆后的页面 getContext().startActivity(intent); } // 点击到设置按钮 if (SetRect.contains(ax, ay)) { // 开始按钮声音线程线程 Thread ButtonMusicThread = new Thread( new ButtonMusicHandler()); ButtonMusicThread.start(); ActivityUtil.SleepTime(1000); // 转向到继续游戏 Intent intent = new Intent(); intent.setClass(getContext(), GameModeActivity.class); // 转向登陆后的页面 getContext().startActivity(intent); // ActivityUtil.ShowXYMessage(getContext(), ax, ay); } // 点击到关于按钮 if (AboutRect.contains(ax, ay)) { } } postInvalidate();// 刷新屏幕 } return super.onTouchEvent(event); } class MusicHandler implements Runnable { public void run() { try { Thread.sleep(4000); } catch (InterruptedException e) { e.printStackTrace(); } // 播放声音 AudioUtil.PlayMusicLoop(myContext, R.raw.backsound); } } class ButtonMusicHandler implements Runnable { public void run() { // 播放声音 AudioUtil.PlayMusicLoop(myContext, R.raw.musicbutton); } } }