#ifndef __SINGLE_LIST_H__
#define __SINGLE_LIST_H__
#include <assert.h>
#include <crtdbg.h>
#ifdef _DEBUG
#define DEBUG_NEW new (_NORMAL_BLOCK, THIS_FILE, __LINE__)
#endif
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
#ifdef _DEBUG
#ifndef ASSERT
#define ASSERT assert
#endif
#else // not _DEBUG
#ifndef ASSERT
#define ASSERT
#endif
#endif // _DEBUG
template<typename T>
class CNode
{
public:
T data;
CNode<T> *next;
CNode() : data(T()), next(NULL) {}
CNode(const T &initdata) : data(initdata), next(NULL) {}
CNode(const T &initdata, CNode<T> *p) : data(initdata), next(p) {}
};
template<typename T>
class CSList
{
protected:
int m_nCount;
CNode<T> *m_pNodeHead;
public:
CSList();
CSList(const T &initdata);
~CSList();
public:
int IsEmpty() const;
int GetCount() const;
int InsertBefore(const int pos, const T data);
int InsertAfter(const int pos, const T data);
int AddHead(const T data);
int AddTail(const T data);
void RemoveAt(const int pos);
void RemoveHead();
void RemoveTail();
void RemoveAll();
T& GetTail();
T GetTail() const;
T& GetHead();
T GetHead() const;
T& GetAt(const int pos);
T GetAt(const int pos) const;
void SetAt(const int pos, T data);
int Find(const T data) const;
};
template<typename T>
inline CSList<T>::CSList() : m_nCount(0), m_pNodeHead(NULL)
{
}
template<typename T>
inline CSList<T>::CSList(const T &initdata) : m_nCount(0), m_pNodeHead(NULL)
{
AddHead(initdata);
}
template<typename T>
inline CSList<T>::~CSList()
{
RemoveAll();
}
template<typename T>
inline int CSList<T>::IsEmpty() const
{
return 0 == m_nCount;
}
template<typename T>
inline int CSList<T>::AddHead(const T data)
{
CNode<T> *pNewNode;
pNewNode = new CNode<T>;
if (NULL == pNewNode)
return 0;
pNewNode->data = data;
pNewNode->next = m_pNodeHead;
m_pNodeHead = pNewNode;
++m_nCount;
return 1;
}
template<typename T>
inline int CSList<T>::AddTail(const T data)
{
return InsertAfter(GetCount(), data);
}
// if success, return the position of the new node.
// if fail, return 0.
template<typename T>
inline int CSList<T>::InsertBefore(const int pos, const T data)
{
int i;
int nRetPos;
CNode<T> *pTmpNode1;
CNode<T> *pTmpNode2;
CNode<T> *pNewNode;
pNewNode = new CNode<T>;
if (NULL == pNewNode)
{
nRetPos = 0;
goto Exit0;
}
pNewNode->data = data;
// if the list is empty, replace the head node with the new node.
if (NULL == m_pNodeHead)
{
pNewNode->next = NULL;
m_pNodeHead = pNewNode;
nRetPos = 1;
goto Exit1;
}
// is pos range valid?
ASSERT(1 <= pos && pos <= m_nCount);
// insert before head node?
if (1 == pos)
{
pNewNode->next = m_pNodeHead;
m_pNodeHead = pNewNode;
nRetPos = 1;
goto Exit1;
}
// if the list is not empty and is not inserted before head node,
// seek to the pos of the list and insert the new node before it.
pTmpNode1 = m_pNodeHead;
for (i = 1; i < pos; ++i)
{
pTmpNode2 = pTmpNode1;
pTmpNode1 = pTmpNode1->next;
}
pNewNode->next = pTmpNode1;
pTmpNode2->next = pNewNode;
nRetPos = pos;
Exit1:
++m_nCount;
Exit0:
return nRetPos;
}
// if success, return the position of the new node.
// if fail, return 0.
template<typename T>
inline int CSList<T>::InsertAfter(const int pos, const T data)
{
int i;
int nRetPos;
CNode<T> *pTmpNode;
CNode<T> *pNewNode;
pNewNode = new CNode<T>;
if (NULL == pNewNode)
{
nRetPos = 0;
goto Exit0;
}
pNewNode->data = data;
// if the list is empty, replace the head node with the new node.
if (NULL == m_pNodeHead)
{
pNewNode->next = NULL;
m_pNodeHead = pNewNode;
nRetPos = 1;
goto Exit1;
}
// is pos range valid?
ASSERT(1 <= pos && pos <= m_nCount);
// if the list is not empty,
// seek to the pos of the list and insert the new node after it.
pTmpNode = m_pNodeHead;
for (i = 1; i < pos; ++i)
{
pTmpNode = pTmpNode->next;
}
pNewNode->next = pTmpNode->next;
pTmpNode->next = pNewNode;
nRetPos = pos + 1;
Exit1:
++m_nCount;
Exit0:
return nRetPos;
}
template<typename T>
inline int CSList<T>::GetCount() const
{
return m_nCount;
}
template<typename T>
inline void CSList<T>::RemoveAt(const int pos)
{
ASSERT(1 <= pos && pos <= m_nCount);
int i;
CNode<T> *pTmpNode1;
CNode<T> *pTmpNode2;
pTmpNode1 = m_pNodeHead;
// head node?
if (1 == pos)
{
m_pNodeHead = m_pNodeHead->next;
goto Exit1;
}
for (i = 1; i < pos; ++i)
{
// we will get the previous node of the target node after
// the for loop finished, and it would be stored into pTmpNode2
pTmpNode2 = pTmpNode1;
pTmpNode1 = pTmpNode1->next;
}
pTmpNode2->next = pTmpNode1->next;
Exit1:
delete pTmpNode1;
--m_nCount;
}
template<typename T>
inline void CSList<T>::RemoveHead()
{
ASSERT(0 != m_nCount);
RemoveAt(1);
}
template<typename T>
inline void CSList<T>::RemoveTail()
{
ASSERT(0 != m_nCount);
RemoveAt(m_nCount);
}
template<typename T>
inline void CSList<T>::RemoveAll()
{
int i;
int nCount;
CNode<T> *pTmpNode;
nCount = m_nCount;
for (i = 0; i < nCount; ++i)
{
pTmpNode = m_pNodeHead->next;
delete m_pNodeHead;
m_pNodeHead = pTmpNode;
}
m_nCount = 0;
}
template<typename T>
inline T& CSList<T>::GetTail()
{
ASSERT(0 != m_nCount);
int i;
int nCount;
CNode<T> *pTmpNode = m_pNodeHead;
nCount = m_nCount;
for (i = 1; i < nCount; ++i)
{
pTmpNode = pTmpNode->next;
}
return pTmpNode->data;
}
template<typename T>
inline T CSList<T>::GetTail() const
{
ASSERT(0 != m_nCount);
int i;
int nCount;
CNode<T> *pTmpNode = m_pNodeHead;
nCount = m_nCount;
for (i = 1; i < nCount; ++i)
{
pTmpNode = pTmpNode->next;
}
return pTmpNode->data;
}
template<typename T>
inline T& CSList<T>::GetHead()
{
ASSERT(0 != m_nCount);
return m_pNodeHead->data;
}
template<typename T>
inline T CSList<T>::GetHead() const
{
ASSERT(0 != m_nCount);
return m_pNodeHead->data;
}
template<typename T>
inline T& CSList<T>::GetAt(const int pos)
{
ASSERT(1 <= pos && pos <= m_nCount);
int i;
CNode<T> *pTmpNode = m_pNodeHead;
for (i = 1; i < pos; ++i)
{
pTmpNode = pTmpNode->next;
}
return pTmpNode->data;
}
template<typename T>
inline T CSList<T>::GetAt(const int pos) const
{
ASSERT(1 <= pos && pos <= m_nCount);
int i;
CNode<T> *pTmpNode = m_pNodeHead;
for (i = 1; i < pos; ++i)
{
pTmpNode = pTmpNode->next;
}
return pTmpNode->data;
}
template<typename T>
inline void CSList<T>::SetAt(const int pos, T data)
{
ASSERT(1 <= pos && pos <= m_nCount);
int i;
CNode<T> *pTmpNode = m_pNodeHead;
for (i = 1; i < pos; ++i)
{
pTmpNode = pTmpNode->next;
}
pTmpNode->data = data;
}
template<typename T>
inline int CSList<T>::Find(const T data) const
{
int i;
int nCount;
CNode<T> *pTmpNode = m_pNodeHead;
nCount = m_nCount;
for (i = 0; i < nCount; ++i)
{
if (data == pTmpNode->data)
return i + 1;
pTmpNode = pTmpNode->next;
}
return 0;
}
#endif
测试程序
#include <iostream>
#include "slist.h"
using namespace std;
int main()
{
int i;
int nCount;
CSList<int> slist;
#ifdef _DEBUG
_CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
#endif
slist.InsertAfter(slist.InsertAfter(slist.AddHead(1), 2), 3);
slist.InsertAfter(slist.InsertAfter(slist.GetCount(), 4), 5);
slist.InsertAfter(slist.GetCount(), 6);
slist.AddTail(10);
slist.InsertAfter(slist.InsertBefore(slist.GetCount(), 7), 8);
slist.SetAt(slist.GetCount(), 9);
slist.RemoveHead();
slist.RemoveTail();
// print out elements
nCount = slist.GetCount();
for (i = 0; i < nCount; ++i)
cout << slist.GetAt(i + 1) << endl;
}
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