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  • Android源码学习之模板方法模式应用

    一、模板方法模式定义

    模板方法模式定义:
    defines the skeleton of an algorithm in a method, deferring some steps to subclasses. Template Method lets subclasses redefine certain steps of an algorithm without changing the algorithm's structure.
    定义一个方法操作算法的框架(骨架结构),而将一些步骤延迟到子类中。模板方法使子类可以在不改变一个算法的结构的情况下,就可以重定义该算法的某些特定步骤。

      如上图所示(截取自《Head First Design Patterns》一书),具体各个部分有什么作用见上图,这里就不啰嗦了。

    二、模板方法模式优势

    封装不变部分,扩展可变部分。把不变部分的算法封装到父类实现,而可变部分的根据子类的具体需要,则可以通过继承来扩展。

    提取公共部分,构成一个“模板”,模板的作用在于对算法或者流程的一个结构化、规范化,子类不能修改“模板方法”的整个算法骨架或者流程的顺序等,只能根据自身的不同,对模板方法中算法的某一步进行扩展。

    行为由父类控制,子类实现。子类可以通过扩展的方法增加相应的功能,符合开闭原则。

    三、模板方法模式在Android源码中的应用

      在Android源码中,View中的Draw()方法就是一个“模板方法”。它定义了一系列“Draw”过程,主要包括这几个步骤(截取自源代码):

            /*
             * Draw traversal performs several drawing steps which must be executed
             * in the appropriate order:
             *
             *      1. Draw the background
             *      2. If necessary, save the canvas' layers to prepare for fading
             *      3. Draw view's content
             *      4. Draw children
             *      5. If necessary, draw the fading edges and restore layers
             *      6. Draw decorations (scrollbars for instance)
             */

    具体函数代码如下所示:

    View Code

    其中第三步( Step 3)Draw view's content函数:

    复制代码
        /**
         * Implement this to do your drawing.
         *
         * @param canvas the canvas on which the background will be drawn
         */
        protected void onDraw(Canvas canvas) {
        }
    复制代码

    第四步( Step 4) draw children  

    复制代码
        /**
         * Called by draw to draw the child views. This may be overridden
         * by derived classes to gain control just before its children are drawn
         * (but after its own view has been drawn).
         * @param canvas the canvas on which to draw the view
         */
        protected void dispatchDraw(Canvas canvas) {
        }
    复制代码

      从上面的Draw()“模板方法”可以看出,当继承View子类中,如果要重写或者扩展这个方法时,整个方法流程和基本内容不能够修改,子类只能通过扩展onDraw(Canvas canvas)和dispatchDraw(Canvas canvas)两个函数,使子类自己的View显示效果和别的具体子类的不同。现在来看看继承自View类的具体子类如何扩展Draw()模板方法显示自己的与众不同:

      1、TextView类中重写了OnDraw函数

    复制代码
    @Override
        protected void onDraw(Canvas canvas) {
            if (mPreDrawState == PREDRAW_DONE) {
                final ViewTreeObserver observer = getViewTreeObserver();
                observer.removeOnPreDrawListener(this);
                mPreDrawState = PREDRAW_NOT_REGISTERED;
            }
    
            if (mCurrentAlpha <= ViewConfiguration.ALPHA_THRESHOLD_INT) return;
    
            restartMarqueeIfNeeded();
    
            // Draw the background for this view
            super.onDraw(canvas);
    
            final int compoundPaddingLeft = getCompoundPaddingLeft();
            final int compoundPaddingTop = getCompoundPaddingTop();
            final int compoundPaddingRight = getCompoundPaddingRight();
            final int compoundPaddingBottom = getCompoundPaddingBottom();
            final int scrollX = mScrollX;
            final int scrollY = mScrollY;
            final int right = mRight;
            final int left = mLeft;
            final int bottom = mBottom;
            final int top = mTop;
    
            final Drawables dr = mDrawables;
            if (dr != null) {
                /*
                 * Compound, not extended, because the icon is not clipped
                 * if the text height is smaller.
    。。。
    }
    复制代码

      2、SurfaceView重写了dispatchDraw()函数:

    复制代码
        @Override
        protected void dispatchDraw(Canvas canvas) {
            if (mWindowType != WindowManager.LayoutParams.TYPE_APPLICATION_PANEL) {
                // if SKIP_DRAW is cleared, draw() has already punched a hole
                if ((mPrivateFlags & SKIP_DRAW) == SKIP_DRAW) {
                    // punch a whole in the view-hierarchy below us
                    canvas.drawColor(0, PorterDuff.Mode.CLEAR);
                }
            }
            super.dispatchDraw(canvas);
        }
    复制代码

      3、ViewGroup类重写了dispatchDraw()函数:

    复制代码
     @Override
        protected void dispatchDraw(Canvas canvas) {
            final int count = mChildrenCount;
            final View[] children = mChildren;
            int flags = mGroupFlags;
    
            if ((flags & FLAG_RUN_ANIMATION) != 0 && canAnimate()) {
                final boolean cache = (mGroupFlags & FLAG_ANIMATION_CACHE) == FLAG_ANIMATION_CACHE;
    
                final boolean buildCache = !isHardwareAccelerated();
                for (int i = 0; i < count; i++) {
                    final View child = children[i];
                    if ((child.mViewFlags & VISIBILITY_MASK) == VISIBLE) {
                        final LayoutParams params = child.getLayoutParams();
                        attachLayoutAnimationParameters(child, params, i, count);
                        bindLayoutAnimation(child);
                        if (cache) {
                            child.setDrawingCacheEnabled(true);
                            if (buildCache) {                        
                                child.buildDrawingCache(true);
                            }
                        }
                    }
                }
    
                final LayoutAnimationController controller = mLayoutAnimationController;
                if (controller.willOverlap()) {
                    mGroupFlags |= FLAG_OPTIMIZE_INVALIDATE;
                }
    
                controller.start();
    
                mGroupFlags &= ~FLAG_RUN_ANIMATION;
                mGroupFlags &= ~FLAG_ANIMATION_DONE;
    
                if (cache) {
                    mGroupFlags |= FLAG_CHILDREN_DRAWN_WITH_CACHE;
                }
    
                if (mAnimationListener != null) {
                    mAnimationListener.onAnimationStart(controller.getAnimation());
                }
            }
    
            int saveCount = 0;
            final boolean clipToPadding = (flags & CLIP_TO_PADDING_MASK) == CLIP_TO_PADDING_MASK;
            if (clipToPadding) {
                saveCount = canvas.save();
                canvas.clipRect(mScrollX + mPaddingLeft, mScrollY + mPaddingTop,
                        mScrollX + mRight - mLeft - mPaddingRight,
                        mScrollY + mBottom - mTop - mPaddingBottom);
    
            }
    
            // We will draw our child's animation, let's reset the flag
            mPrivateFlags &= ~DRAW_ANIMATION;
            mGroupFlags &= ~FLAG_INVALIDATE_REQUIRED;
    
            boolean more = false;
            final long drawingTime = getDrawingTime();
    
            if ((flags & FLAG_USE_CHILD_DRAWING_ORDER) == 0) {
                for (int i = 0; i < count; i++) {
                    final View child = children[i];
                    if ((child.mViewFlags & VISIBILITY_MASK) == VISIBLE || child.getAnimation() != null) {
                        more |= drawChild(canvas, child, drawingTime);
                    }
                }
            } else {
                for (int i = 0; i < count; i++) {
                    final View child = children[getChildDrawingOrder(count, i)];
                    if ((child.mViewFlags & VISIBILITY_MASK) == VISIBLE || child.getAnimation() != null) {
                        more |= drawChild(canvas, child, drawingTime);}}}// Draw any disappearing views that have animationsif(mDisappearingChildren !=null){finalArrayList<View> disappearingChildren = mDisappearingChildren;finalint disappearingCount = disappearingChildren.size()-1;// Go backwards -- we may delete as animations finishfor(int i = disappearingCount; i >=0; i--){finalView child = disappearingChildren.get(i);
                    more |= drawChild(canvas, child, drawingTime);}}if(clipToPadding){
                canvas.restoreToCount(saveCount);}// mGroupFlags might have been updated by drawChild()
            flags = mGroupFlags;if((flags & FLAG_INVALIDATE_REQUIRED)== FLAG_INVALIDATE_REQUIRED){
                invalidate(true);}if((flags & FLAG_ANIMATION_DONE)==0&&(flags & FLAG_NOTIFY_ANIMATION_LISTENER)==0&&
                    mLayoutAnimationController.isDone()&&!more){// We want to erase the drawing cache and notify the listener after the// next frame is drawn because one extra invalidate() is caused by// drawChild() after the animation is over
                mGroupFlags |= FLAG_NOTIFY_ANIMATION_LISTENER;finalRunnableend=newRunnable(){publicvoid run(){
                       notifyAnimationListener();}};
                post(end);}}
    复制代码

      总之,首先在View.Draw()“模板方法”函数将设计界面分成6个步骤,合并不变部分,然后将可变部分提取、独立出来,让子类TextView等扩展修改成自己“独特”的界面效果。在我们自己的实际开发中,如果要设计自己的界面效果大部分的时候,我们都是覆盖重写onDraw(Canvas canvas)函数。

      此外:根据模版方法中的方法,可以分为两大类:模版方法(Template Method)和基本方法(Primitive Method)。其中我们这里的例子Draw()函数就是一个“模板方法”。

    而基本方法又可以分为三种:抽象方法(Abstract Method)、具体方法(Concrete Method)和钩子方法(Hook Method):

    抽象方法:一个抽象方法由抽象类声明,由具体子类实现。

    具体方法:一个具体方法由抽象类声明并实现,而子类并不实现或置换。

    钩子方法:一个钩子方法由抽象类声明并实现,而子类会加以扩展。我们这里的onDraw()函数就是一个钩子方法。

      最后记住:

      本人能力和时间有限(缺少“模式使用”内容,以后会添加),写的很粗糙,恭候大家的批评指正,谢谢~~~

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  • 原文地址:https://www.cnblogs.com/wangfeng520/p/5727971.html
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