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  • 博客园特效

    1.彩带特效

    <!DOCTYPE html>
    <html lang="en">
      <head>
        <meta charset="UTF-8" />
        <title>Title</title>
      </head>
      <body></body>
      <script async="" type="text/javascript">
        (function (name, factory) {
          if (typeof window === 'object') {
            window[name] = factory();
          }
        })('Ribbons', function () {
          var _w = window,
            _b = document.body,
            _d = document.documentElement;
          var random = function () {
            if (arguments.length === 1) {
              if (Array.isArray(arguments[0])) {
                var index = Math.round(random(0, arguments[0].length - 1));
                return arguments[0][index];
              }
              return random(0, arguments[0]);
            } else if (arguments.length === 2) {
              return Math.random() * (arguments[1] - arguments[0]) + arguments[0];
            }
            return 0;
          };
          var screenInfo = function (e) {
            var width = Math.max(
                0,
                _w.innerWidth || _d.clientWidth || _b.clientWidth || 0
              ),
              height = Math.max(
                0,
                _w.innerHeight || _d.clientHeight || _b.clientHeight || 0
              ),
              scrollx =
                Math.max(0, _w.pageXOffset || _d.scrollLeft || _b.scrollLeft || 0) -
                (_d.clientLeft || 0),
              scrolly =
                Math.max(0, _w.pageYOffset || _d.scrollTop || _b.scrollTop || 0) -
                (_d.clientTop || 0);
            return {
               width,
              height: height,
              ratio: width / height,
              centerx: width / 2,
              centery: height / 2,
              scrollx: scrollx,
              scrolly: scrolly,
            };
          };
          var mouseInfo = function (e) {
            var screen = screenInfo(e),
              mousex = e ? Math.max(0, e.pageX || e.clientX || 0) : 0,
              mousey = e ? Math.max(0, e.pageY || e.clientY || 0) : 0;
            return {
              mousex: mousex,
              mousey: mousey,
              centerx: mousex - screen.width / 2,
              centery: mousey - screen.height / 2,
            };
          };
          var Point = function (x, y) {
            this.x = 0;
            this.y = 0;
            this.set(x, y);
          };
          Point.prototype = {
            constructor: Point,
            set: function (x, y) {
              this.x = x || 0;
              this.y = y || 0;
            },
            copy: function (point) {
              this.x = point.x || 0;
              this.y = point.y || 0;
              return this;
            },
            multiply: function (x, y) {
              this.x *= x || 1;
              this.y *= y || 1;
              return this;
            },
            divide: function (x, y) {
              this.x /= x || 1;
              this.y /= y || 1;
              return this;
            },
            add: function (x, y) {
              this.x += x || 0;
              this.y += y || 0;
              return this;
            },
            subtract: function (x, y) {
              this.x -= x || 0;
              this.y -= y || 0;
              return this;
            },
            clampX: function (min, max) {
              this.x = Math.max(min, Math.min(this.x, max));
              return this;
            },
            clampY: function (min, max) {
              this.y = Math.max(min, Math.min(this.y, max));
              return this;
            },
            flipX: function () {
              this.x *= -1;
              return this;
            },
            flipY: function () {
              this.y *= -1;
              return this;
            },
          };
          var Factory = function (options) {
            this._canvas = null;
            this._context = null;
            this._sto = null;
            this._width = 0;
            this._height = 0;
            this._scroll = 0;
            this._ribbons = [];
            this._options = {
              colorSaturation: '80%',
              colorBrightness: '60%',
              colorAlpha: 0.65,
              colorCycleSpeed: 6,
              verticalPosition: 'center',
              horizontalSpeed: 200,
              ribbonCount: 4,
              strokeSize: 0,
              parallaxAmount: -0.5,
              animateSections: true,
            };
            this._onDraw = this._onDraw.bind(this);
            this._onResize = this._onResize.bind(this);
            this._onScroll = this._onScroll.bind(this);
            this.setOptions(options);
            this.init();
          };
          Factory.prototype = {
            constructor: Factory,
            setOptions: function (options) {
              if (typeof options === 'object') {
                for (var key in options) {
                  if (options.hasOwnProperty(key)) {
                    this._options[key] = options[key];
                  }
                }
              }
            },
            init: function () {
              try {
                this._canvas = document.createElement('canvas');
                this._canvas.style['display'] = 'block';
                this._canvas.style['position'] = 'fixed';
                this._canvas.style['margin'] = '0';
                this._canvas.style['padding'] = '0';
                this._canvas.style['border'] = '0';
                this._canvas.style['outline'] = '0';
                this._canvas.style['left'] = '0';
                this._canvas.style['top'] = '0';
                this._canvas.style['width'] = '100%';
                this._canvas.style['height'] = '100%';
                this._canvas.style['z-index'] = '-1';
                this._canvas.style['background-color'] = '#1f1f1f';
                this._canvas.id = 'bgCanvas';
                this._onResize();
                this._context = this._canvas.getContext('2d');
                this._context.clearRect(0, 0, this._width, this._height);
                this._context.globalAlpha = this._options.colorAlpha;
                // 这里可以设置是否随着窗口的滚动而滚动
                window.addEventListener('resize', this._onResize);
                window.addEventListener('scroll', this._onScroll);
                // 这里设置添加的位置
                var body_ = document.getElementsByTagName('body')[0];
                body_.appendChild(this._canvas);
              } catch (e) {
                console.warn('Canvas Context Error: ' + e.toString());
                return;
              }
              this._onDraw();
            },
            addRibbon: function () {
              var dir = Math.round(random(1, 9)) > 5 ? 'right' : 'left',
                stop = 1000,
                hide = 200,
                min = 0 - hide,
                max = this._width + hide,
                movex = 0,
                movey = 0,
                startx = dir === 'right' ? min : max,
                starty = Math.round(random(0, this._height));
              if (/^(top|min)$/i.test(this._options.verticalPosition)) {
                starty = 0 + hide;
              } else if (
                /^(middle|center)$/i.test(this._options.verticalPosition)
              ) {
                starty = this._height / 2;
              } else if (/^(bottom|max)$/i.test(this._options.verticalPosition)) {
                starty = this._height - hide;
              }
              var ribbon = [],
                point1 = new Point(startx, starty),
                point2 = new Point(startx, starty),
                point3 = null,
                color = Math.round(random(0, 360)),
                delay = 0;
              while (true) {
                if (stop <= 0) break;
                stop--;
                movex = Math.round(
                  (Math.random() * 1 - 0.2) * this._options.horizontalSpeed
                );
                movey = Math.round(
                  (Math.random() * 1 - 0.5) * (this._height * 0.25)
                );
                point3 = new Point();
                point3.copy(point2);
                if (dir === 'right') {
                  point3.add(movex, movey);
                  if (point2.x >= max) break;
                } else if (dir === 'left') {
                  point3.subtract(movex, movey);
                  if (point2.x <= min) break;
                }
                ribbon.push({
                  point1: new Point(point1.x, point1.y),
                  point2: new Point(point2.x, point2.y),
                  point3: point3,
                  color: color,
                  delay: delay,
                  dir: dir,
                  alpha: 0,
                  phase: 0,
                });
                point1.copy(point2);
                point2.copy(point3);
                delay += 4;
                color += this._options.colorCycleSpeed;
              }
              this._ribbons.push(ribbon);
            },
            _drawRibbonSection: function (section) {
              if (section) {
                if (section.phase >= 1 && section.alpha <= 0) {
                  return true;
                }
                if (section.delay <= 0) {
                  section.phase += 0.02;
                  section.alpha = Math.sin(section.phase) * 1;
                  section.alpha = section.alpha <= 0 ? 0 : section.alpha;
                  section.alpha = section.alpha >= 1 ? 1 : section.alpha;
                  if (this._options.animateSections) {
                    var mod = Math.sin(1 + (section.phase * Math.PI) / 2) * 0.1;
                    if (section.dir === 'right') {
                      section.point1.add(mod, 0);
                      section.point2.add(mod, 0);
                      section.point3.add(mod, 0);
                    } else {
                      section.point1.subtract(mod, 0);
                      section.point2.subtract(mod, 0);
                      section.point3.subtract(mod, 0);
                    }
                    section.point1.add(0, mod);
                    section.point2.add(0, mod);
                    section.point3.add(0, mod);
                  }
                } else {
                  section.delay -= 0.5;
                }
                var s = this._options.colorSaturation,
                  l = this._options.colorBrightness,
                  c =
                    'hsla(' +
                    section.color +
                    ', ' +
                    s +
                    ', ' +
                    l +
                    ', ' +
                    section.alpha +
                    ' )';
                this._context.save();
                if (this._options.parallaxAmount !== 0) {
                  this._context.translate(
                    0,
                    this._scroll * this._options.parallaxAmount
                  );
                }
                this._context.beginPath();
                this._context.moveTo(section.point1.x, section.point1.y);
                this._context.lineTo(section.point2.x, section.point2.y);
                this._context.lineTo(section.point3.x, section.point3.y);
                this._context.fillStyle = c;
                this._context.fill();
                if (this._options.strokeSize > 0) {
                  this._context.lineWidth = this._options.strokeSize;
                  this._context.strokeStyle = c;
                  this._context.lineCap = 'round';
                  this._context.stroke();
                }
                this._context.restore();
              }
              return false;
            },
            _onDraw: function () {
              for (var i = 0, t = this._ribbons.length; i < t; ++i) {
                if (!this._ribbons[i]) {
                  this._ribbons.splice(i, 1);
                }
              }
              this._context.clearRect(0, 0, this._width, this._height);
              for (var a = 0; a < this._ribbons.length; ++a) {
                var ribbon = this._ribbons[a],
                  numSections = ribbon.length,
                  numDone = 0;
                for (var b = 0; b < numSections; ++b) {
                  if (this._drawRibbonSection(ribbon[b])) {
                    numDone++;
                  }
                }
                if (numDone >= numSections) {
                  this._ribbons[a] = null;
                }
              }
              if (this._ribbons.length < this._options.ribbonCount) {
                this.addRibbon();
              }
              requestAnimationFrame(this._onDraw);
            },
            _onResize: function (e) {
              var screen = screenInfo(e);
              this._width = screen.width;
              this._height = screen.height;
              if (this._canvas) {
                this._canvas.width = this._width;
                this._canvas.height = this._height;
                if (this._context) {
                  this._context.globalAlpha = this._options.colorAlpha;
                }
              }
            },
            _onScroll: function (e) {
              var screen = screenInfo(e);
              this._scroll = screen.scrolly;
            },
          };
          return Factory;
        });
        new Ribbons();
      </script>
    </html>
    2.粒子球
    <!DOCTYPE html>
    <html lang="en">
      <head>
        <meta charset="UTF-8" />
        <title>Title</title>
      </head>
      <body>
        <!--网格动态背景开始-->
        <script type="text/javascript">
          !(function () {
            //封装方法,压缩之后减少文件大小
            function get_attribute(node, attr, default_value) {
              return node.getAttribute(attr) || default_value;
            }

            //封装方法,压缩之后减少文件大小
            function get_by_tagname(name) {
              return document.getElementsByTagName(name);
            }

            //获取配置参数
            function get_config_option() {
              var scripts = get_by_tagname('script'),
                script_len = scripts.length,
                script = scripts[script_len - 1]; //当前加载的script
              return {
                l: script_len, //长度,用于生成id用
                z: get_attribute(script, 'zIndex', -1), //z-index
                o: get_attribute(script, 'opacity', 0.8), //opacity
                c: get_attribute(script, 'color', '255,255,255'), //color
                n: get_attribute(script, 'count', 350), //count
              };
            }

            //设置canvas的高宽
            function set_canvas_size() {
              (canvas_width = the_canvas.width =
                window.innerWidth ||
                document.documentElement.clientWidth ||
                document.body.clientWidth),
                (canvas_height = the_canvas.height =
                  window.innerHeight ||
                  document.documentElement.clientHeight ||
                  document.body.clientHeight);
            }

            //绘制过程
            function draw_canvas() {
              context.clearRect(0, 0, canvas_width, canvas_height);
              //随机的线条和当前位置联合数组
              var e, i, d, x_dist, y_dist, dist; //临时节点
              //遍历处理每一个点
              random_points.forEach(function (r, idx) {
                (r.x += r.xa),
                  (r.y += r.ya), //移动
                  (r.xa *= r.x > canvas_width || r.x < 0 ? -1 : 1),
                  (r.ya *= r.y > canvas_height || r.y < 0 ? -1 : 1), //碰到边界,反向反弹
                  context.fillRect(r.x - 0.5, r.y - 0.5, 1, 1); //绘制一个宽高为1的点
                //从下一个点开始
                for (i = idx + 1; i < all_array.length; i++) {
                  e = all_array[i];
                  // 当前点存在
                  if (null !== e.x && null !== e.y) {
                    x_dist = r.x - e.x; //x轴距离 l
                    y_dist = r.y - e.y; //y轴距离 n
                    dist = x_dist * x_dist + y_dist * y_dist; //总距离, m

                    dist < e.max &&
                      (e === current_point &&
                        dist >= e.max / 2 &&
                        ((r.x -= 0.03 * x_dist), (r.y -= 0.03 * y_dist)), //靠近的时候加速
                      (d = (e.max - dist) / e.max),
                      context.beginPath(),
                      (context.lineWidth = d / 2),
                      (context.strokeStyle = '#000000'),
                      context.moveTo(r.x, r.y),
                      context.lineTo(e.x, e.y),
                      context.stroke());
                  }
                }
              }),
                frame_func(draw_canvas);
            }

            //创建画布,并添加到body中
            var the_canvas = document.createElement('canvas'), //画布
              config = get_config_option(), //配置
              canvas_id = 'c_n' + config.l, //canvas id
              context = the_canvas.getContext('2d'),
              canvas_width,
              canvas_height,
              frame_func =
                window.requestAnimationFrame ||
                window.webkitRequestAnimationFrame ||
                window.mozRequestAnimationFrame ||
                window.oRequestAnimationFrame ||
                window.msRequestAnimationFrame ||
                function (func) {
                  window.setTimeout(func, 1000 / 40);
                },
              random = Math.random,
              current_point = {
                x: null, //当前鼠标x
                y: null, //当前鼠标y
                max: 20000, // 圈半径的平方
              },
              all_array;
            the_canvas.id = canvas_id;
            the_canvas.style.cssText =
              'position:fixed;top:0;left:0;z-index:' +
              config.z +
              ';opacity:' +
              config.o;
            get_by_tagname('body')[0].appendChild(the_canvas);

            //初始化画布大小
            set_canvas_size();
            window.onresize = set_canvas_size;
            //当时鼠标位置存储,离开的时候,释放当前位置信息
            (window.onmousemove = function (e) {
              e = e || window.event;
              current_point.x = e.clientX;
              current_point.y = e.clientY;
            }),
              (window.onmouseout = function () {
                current_point.x = null;
                current_point.y = null;
              });
            //随机生成config.n条线位置信息
            for (var random_points = [], i = 0; config.n > i; i++) {
              var x = random() * canvas_width, //随机位置
                y = random() * canvas_height,
                xa = 2 * random() - 1, //随机运动方向
                ya = 2 * random() - 1;
              // 随机点
              random_points.push({
                x: x,
                y: y,
                xa: xa,
                ya: ya,
                max: 6000, //沾附距离
              });
            }
            all_array = random_points.concat([current_point]);
            //0.1秒后绘制
            setTimeout(function () {
              draw_canvas();
            }, 100);
          })();
        </script>
      </body>
    </html>
    3.滴墨水
    <!DOCTYPE html><html lang="en"><head><meta http-equiv="Content-Type" content="text/html; charset=utf-8"><title>canvas</title><style type="text/css"> * { margin: 0; padding: 0; } body { width: 100%; height: 100%; overflow: hidden; position: fixed; } </style><script src="http://www.jq22.com/jquery/jquery-1.10.2.js"></script><script src="https://libs.baidu.com/jquery/1.10.2/jquery.min.js"></script></head><body><canvas id="c" width="1536"></canvas><script type="text/javascript"> $(document).ready(function () { var canvas = document.getElementById("c"); var ctx = canvas.getContext("2d"); var c = $("#c"); var w, h; var pi = Math.PI; var all_attribute = { num: 100, // 个数 start_probability: 0.1, // 如果数量小于num,有这些几率添加一个新的 radius_min: 1, // 初始半径最小值 radius_max: 2, // 初始半径最大值 radius_add_min: .3, // 半径增加最小值 radius_add_max: .5, // 半径增加最大值 opacity_min: 0.3, // 初始透明度最小值 opacity_max: 0.5, // 初始透明度最大值 opacity_prev_min: .003, // 透明度递减值最小值 opacity_prev_max: .005, // 透明度递减值最大值 light_min: 40, // 颜色亮度最小值 light_max: 70, // 颜色亮度最大值 }; var style_color = find_random(0, 360); var all_element = []; window_resize(); function start() { window.requestAnimationFrame(start); style_color += .1; ctx.fillStyle = 'hsl(' + style_color + ',100%,97%)'; ctx.fillRect(0, 0, w, h); if (all_element.length < all_attribute.num && Math.random() < all_attribute.start_probability) { all_element.push(new ready_run); } all_element.map(function (line) { line.to_step(); }) } function ready_run() { this.to_reset(); } ready_run.prototype = { to_reset: function () { var t = this; t.x = find_random(0, w); t.y = find_random(0, h); t.radius = find_random(all_attribute.radius_min, all_attribute.radius_max); t.radius_change = find_random(all_attribute.radius_add_min, all_attribute.radius_add_max); t.opacity = find_random(all_attribute.opacity_min, all_attribute.opacity_max); t.opacity_change = find_random(all_attribute.opacity_prev_min, all_attribute.opacity_prev_max); t.light = find_random(all_attribute.light_min, all_attribute.light_max); t.color = 'hsl(' + style_color + ',100%,' + t.light + '%)'; }, to_step: function () { var t = this; t.opacity -= t.opacity_change; t.radius += t.radius_change; if (t.opacity <= 0) { t.to_reset(); return false; } ctx.fillStyle = t.color; ctx.globalAlpha = t.opacity; ctx.beginPath(); ctx.arc(t.x, t.y, t.radius, 0, 2 * pi, true); ctx.closePath(); ctx.fill(); ctx.globalAlpha = 1; } } function window_resize() { w = window.innerWidth; h = window.innerHeight; canvas.width = w; canvas.height = h; } $(window).resize(function () { window_resize(); }); function find_random(num_one, num_two) { return Math.random() * (num_two - num_one) + num_one; } (function () { var lastTime = 0; var vendors = ['webkit', 'moz']; for (var xx = 0; xx < vendors.length && !window.requestAnimationFrame; ++xx) { window.requestAnimationFrame = window[vendors[xx] + 'RequestAnimationFrame']; window.cancelAnimationFrame = window[vendors[xx] + 'CancelAnimationFrame'] || window[vendors[xx] + 'CancelRequestAnimationFrame']; } if (!window.requestAnimationFrame) { window.requestAnimationFrame = function (callback, element) { var currTime = new Date().getTime(); var timeToCall = Math.max(0, 16.7 - (currTime - lastTime)); var id = window.setTimeout(function () { callback(currTime + timeToCall); }, timeToCall); lastTime = currTime + timeToCall; return id; }; } if (!window.cancelAnimationFrame) { window.cancelAnimationFrame = function (id) { clearTimeout(id); }; } }()); start(); }); </script></body></html>
     
    <!DOCTYPE html>
    <html lang="en">
      <head>
        <meta charset="UTF-8" />
        <title>Title</title>
      </head>
      <body>
        <!--网格动态背景开始-->
        <script type="text/javascript">
          !(function () {
            //封装方法,压缩之后减少文件大小
            function get_attribute(nodeattrdefault_value) {
              return node.getAttribute(attr|| default_value;
            }

            //封装方法,压缩之后减少文件大小
            function get_by_tagname(name) {
              return document.getElementsByTagName(name);
            }

            //获取配置参数
            function get_config_option() {
              var scripts = get_by_tagname('script'),
                script_len = scripts.length,
                script = scripts[script_len - 1]; //当前加载的script
              return {
                l: script_len, //长度,用于生成id用
                z: get_attribute(script, 'zIndex'-1), //z-index
                o: get_attribute(script, 'opacity'0.8), //opacity
                c: get_attribute(script, 'color''255,255,255'), //color
                n: get_attribute(script, 'count'350), //count
              };
            }

            //设置canvas的高宽
            function set_canvas_size() {
              (canvas_width = the_canvas.width =
                window.innerWidth ||
                document.documentElement.clientWidth ||
                document.body.clientWidth),
                (canvas_height = the_canvas.height =
                  window.innerHeight ||
                  document.documentElement.clientHeight ||
                  document.body.clientHeight);
            }

            //绘制过程
            function draw_canvas() {
              context.clearRect(00, canvas_width, canvas_height);
              //随机的线条和当前位置联合数组
              var e, i, d, x_dist, y_dist, dist; //临时节点
              //遍历处理每一个点
              random_points.forEach(function (ridx) {
                (r.x += r.xa),
                  (r.y += r.ya), //移动
                  (r.xa *= r.x > canvas_width || r.x < 0 ? -1 : 1),
                  (r.ya *= r.y > canvas_height || r.y < 0 ? -1 : 1), //碰到边界,反向反弹
                  context.fillRect(r.x - 0.5r.y - 0.511); //绘制一个宽高为1的点
                //从下一个点开始
                for (i = idx + 1; i < all_array.length; i++) {
                  e = all_array[i];
                  // 当前点存在
                  if (null !== e.x && null !== e.y) {
                    x_dist = r.x - e.x; //x轴距离 l
                    y_dist = r.y - e.y; //y轴距离 n
                    dist = x_dist * x_dist + y_dist * y_dist; //总距离, m

                    dist < e.max &&
                      (e === current_point &&
                        dist >= e.max / 2 &&
                        ((r.x -= 0.03 * x_dist), (r.y -= 0.03 * y_dist)), //靠近的时候加速
                      (d = (e.max - dist) / e.max),
                      context.beginPath(),
                      (context.lineWidth = d / 2),
                      (context.strokeStyle = '#000000'),
                      context.moveTo(r.x, r.y),
                      context.lineTo(e.x, e.y),
                      context.stroke());
                  }
                }
              }),
                frame_func(draw_canvas);
            }

            //创建画布,并添加到body中
            var the_canvas = document.createElement('canvas'), //画布
              config = get_config_option(), //配置
              canvas_id = 'c_n' + config.l, //canvas id
              context = the_canvas.getContext('2d'),
              canvas_width,
              canvas_height,
              frame_func =
                window.requestAnimationFrame ||
                window.webkitRequestAnimationFrame ||
                window.mozRequestAnimationFrame ||
                window.oRequestAnimationFrame ||
                window.msRequestAnimationFrame ||
                function (func) {
                  window.setTimeout(func1000 / 40);
                },
              random = Math.random,
              current_point = {
                x: null//当前鼠标x
                y: null//当前鼠标y
                max: 20000// 圈半径的平方
              },
              all_array;
            the_canvas.id = canvas_id;
            the_canvas.style.cssText =
              'position:fixed;top:0;left:0;z-index:' +
              config.z +
              ';opacity:' +
              config.o;
            get_by_tagname('body')[0].appendChild(the_canvas);

            //初始化画布大小
            set_canvas_size();
            window.onresize = set_canvas_size;
            //当时鼠标位置存储,离开的时候,释放当前位置信息
            (window.onmousemove = function (e) {
              e = e || window.event;
              current_point.x = e.clientX;
              current_point.y = e.clientY;
            }),
              (window.onmouseout = function () {
                current_point.x = null;
                current_point.y = null;
              });
            //随机生成config.n条线位置信息
            for (var random_points = [], i = 0; config.n > i; i++) {
              var x = random() * canvas_width, //随机位置
                y = random() * canvas_height,
                xa = 2 * random() - 1//随机运动方向
                ya = 2 * random() - 1;
              // 随机点
              random_points.push({
                x: x,
                y: y,
                xa: xa,
                ya: ya,
                max: 6000//沾附距离
              });
            }
            all_array = random_points.concat([current_point]);
            //0.1秒后绘制
            setTimeout(function () {
              draw_canvas();
            }, 100);
          })();
        </script>
      </body>
    </html>
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  • 原文地址:https://www.cnblogs.com/wangsai-666/p/15019195.html
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