运行环境:ubuntu16.04+Qt+opencv2.4.13.3
watershed.cpp
#include "opencv2/imgproc/imgproc.hpp" #include "opencv2/highgui/highgui.hpp" #include <iostream> using namespace cv; using namespace std; Vec3b RandomColor(int value); //生成随机颜色函数 int main( char argc, char* argv[] ) { Mat image=imread("/home/osksh/skin_c/06Apr03Face.jpg"); // Mat image=imread('/home/osksh/skin_c/family.jpg'); //载入RGB彩色图像 imshow("Source Image",image); //灰度化,滤波,Canny边缘检测 Mat imageGray; cvtColor(image,imageGray,CV_RGB2GRAY);//灰度转换 GaussianBlur(imageGray,imageGray,Size(5,5),2); //高斯滤波 imshow("Gray Image",imageGray); Canny(imageGray,imageGray,80,150); imshow("Canny Image",imageGray); //查找轮廓 vector<vector<Point>> contours; vector<Vec4i> hierarchy; findContours(imageGray,contours,hierarchy,RETR_TREE,CHAIN_APPROX_SIMPLE,Point()); Mat imageContours=Mat::zeros(image.size(),CV_8UC1); //轮廓 Mat marks(image.size(),CV_32S); //Opencv分水岭第二个矩阵参数 marks=Scalar::all(0); int index = 0; int compCount = 0; for( ; index >= 0; index = hierarchy[index][0], compCount++ ) { //对marks进行标记,对不同区域的轮廓进行编号,相当于设置注水点,有多少轮廓,就有多少注水点 drawContours(marks, contours, index, Scalar::all(compCount+1), 1, 8, hierarchy); drawContours(imageContours,contours,index,Scalar(255),1,8,hierarchy); } //我们来看一下传入的矩阵marks里是什么东西 Mat marksShows; convertScaleAbs(marks,marksShows); imshow("marksShow",marksShows); imshow("轮廓",imageContours); watershed(image,marks); //我们再来看一下分水岭算法之后的矩阵marks里是什么东西 Mat afterWatershed; convertScaleAbs(marks,afterWatershed); imshow("After Watershed",afterWatershed); //对每一个区域进行颜色填充 Mat PerspectiveImage=Mat::zeros(image.size(),CV_8UC3); for(int i=0;i<marks.rows;i++) { for(int j=0;j<marks.cols;j++) { int index=marks.at<int>(i,j); if(marks.at<int>(i,j)==-1) { PerspectiveImage.at<Vec3b>(i,j)=Vec3b(255,255,255); } else { PerspectiveImage.at<Vec3b>(i,j) =RandomColor(index); } } } imshow("After ColorFill",PerspectiveImage); //分割并填充颜色的结果跟原始图像融合 Mat wshed; addWeighted(image,0.4,PerspectiveImage,0.6,0,wshed); imshow("AddWeighted Image",wshed); waitKey(); } Vec3b RandomColor(int value) { value=value%255; //生成0~255的随机数 RNG rng; int aa=rng.uniform(0,value); int bb=rng.uniform(0,value); int cc=rng.uniform(0,value); return Vec3b(aa,bb,cc); }
#include"opencv2/imgproc/imgproc.hpp"
#include"opencv2/highgui/highgui.hpp"
#include<iostream>
usingnamespacecv;
usingnamespacestd;
Vec3bRandomColor(intvalue);//生成随机颜色函数
intmain(charargc,char*argv[])
{
Matimage=imread("/home/osksh/skin_c/06Apr03Face.jpg");
//Matimage=imread('/home/osksh/skin_c/family.jpg');//载入RGB彩色图像
imshow("SourceImage",image);
//灰度化,滤波,Canny边缘检测
MatimageGray;
cvtColor(image,imageGray,CV_RGB2GRAY);//灰度转换
GaussianBlur(imageGray,imageGray,Size(5,5),2);//高斯滤波
imshow("GrayImage",imageGray);
Canny(imageGray,imageGray,80,150);
imshow("CannyImage",imageGray);
//查找轮廓
vector<vector<Point>>contours;
vector<Vec4i>hierarchy;
findContours(imageGray,contours,hierarchy,RETR_TREE,CHAIN_APPROX_SIMPLE,Point());
MatimageContours=Mat::zeros(image.size(),CV_8UC1);//轮廓
Matmarks(image.size(),CV_32S);//Opencv分水岭第二个矩阵参数
marks=Scalar::all(0);
intindex=0;
intcompCount=0;
for(;index>=0;index=hierarchy[index][0],compCount++)
{
//对marks进行标记,对不同区域的轮廓进行编号,相当于设置注水点,有多少轮廓,就有多少注水点
drawContours(marks,contours,index,Scalar::all(compCount+1),1,8,hierarchy);
drawContours(imageContours,contours,index,Scalar(255),1,8,hierarchy);
}
//我们来看一下传入的矩阵marks里是什么东西
MatmarksShows;
convertScaleAbs(marks,marksShows);
imshow("marksShow",marksShows);
imshow("轮廓",imageContours);
watershed(image,marks);
//我们再来看一下分水岭算法之后的矩阵marks里是什么东西
MatafterWatershed;
convertScaleAbs(marks,afterWatershed);
imshow("AfterWatershed",afterWatershed);
//对每一个区域进行颜色填充
MatPerspectiveImage=Mat::zeros(image.size(),CV_8UC3);
for(inti=0;i<marks.rows;i++)
{
for(intj=0;j<marks.cols;j++)
{
intindex=marks.at<int>(i,j);
if(marks.at<int>(i,j)==-1)
{
PerspectiveImage.at<Vec3b>(i,j)=Vec3b(255,255,255);
}
else
{
PerspectiveImage.at<Vec3b>(i,j)=RandomColor(index);
}
}
}
imshow("AfterColorFill",PerspectiveImage);
//分割并填充颜色的结果跟原始图像融合
Matwshed;
addWeighted(image,0.4,PerspectiveImage,0.6,0,wshed);
imshow("AddWeightedImage",wshed);
waitKey();
}
Vec3bRandomColor(intvalue)
{
value=value%255;//生成0~255的随机数
RNGrng;
intaa=rng.uniform(0,value);
intbb=rng.uniform(0,value);
intcc=rng.uniform(0,value);
returnVec3b(aa,bb,cc);
}