//定义一个只读属性Label,在类定义中可以使用this->getLabel来访问 CC_SYNTHESIZE_READONLY(cocos2d::CCLabelTTF*,_label,Label);CC_SYNTHESIZE_READONLY(varType, varName, funName)声明一个成员变量以及getfunName函数,没有set函数。getfunName已经实现,其实现就是返回这个值。
this->_layer = GameOverLayer::node();this->_layer->retain(); this->addChild(_layer);bool GameOverLayer::init(){ if(CCLayerColor::initWithColor(ccc4(255,255,255,255))) { CCSize winSize = CCDirector::sharedDirector()->getWinSize(); this->_label = CCLabelTTF::labelWithString("","Artial",32); this->_label->retain(); this->_label->setColor(ccc3(0,0,0)); this->_label->setPosition(ccp(winSize.width/2,winSize.height/2)); this->addChild(this->_label); this->runAction(CCSequence::actions(CCDelayTime::actionWithDuration(3), CCCallFunc::actionWithTarget(this, callfunc_selector(GameOverLayer::gameOverDone)),NULL)); return true; } else { return false; }}