zoukankan      html  css  js  c++  java
  • unity, 模拟退后台

    //simulateSwitchToBackground.cs

    using UnityEngine;
    using System.Collections;
    using System.Collections.Generic;
    public class simulateSwitchToBackground : MonoBehaviour {
    void sendApplicationPauseMessage(bool isPause){
    Transform[] transList= GameObject.FindObjectsOfType<Transform>(); 
    for (int i = 0; i < transList.Length; i++) {
    Transform trans = transList [i];
    //Note that messages will not be sent to inactive objects
    trans.SendMessage ("OnApplicationPause",isPause,SendMessageOptions.DontRequireReceiver);
    }
    }
    void sendApplicationFocusMessage(bool isFocus){
    Transform[] transList= GameObject.FindObjectsOfType<Transform>(); 
    for (int i = 0; i < transList.Length; i++) {
    Transform trans = transList [i];
    //Note that messages will not be sent to inactive objects
    trans.SendMessage ("OnApplicationFocus",isFocus,SendMessageOptions.DontRequireReceiver);
    }
    }

    public void sendEnterBackgroundMessage(){
    sendApplicationPauseMessage (true);
    sendApplicationFocusMessage (false);

    }
    public void sendEnterFoegroundMessage(){
    sendApplicationFocusMessage (true);
    sendApplicationPauseMessage (false);

    }

    }

    //simulateSwitchToBackgroundEditor.cs

    using UnityEngine;
    using System.Collections;
    using UnityEditor;
    [CustomEditor(typeof(simulateSwitchToBackground))]
    public class simulateSwitchToBackgroundEditor : Editor
    {

    void OnEnable(){
    }

    public override void OnInspectorGUI()
    {


    DrawDefaultInspector();
    serializedObject.Update ();

    serializedObject.ApplyModifiedProperties ();//now varibles in script have been updated


    if (GUILayout.Button ("send enter background message")) {
    if (Application.isPlaying) {
    ((simulateSwitchToBackground)target).sendEnterBackgroundMessage ();
    }
    }
    if (GUILayout.Button ("send enter foeground message")) {
    if (Application.isPlaying) {
    ((simulateSwitchToBackground)target).sendEnterFoegroundMessage ();
    }
    }
    }


    }

    把simulateSwitchToBackground.cs挂到场景中的一个gameObject上,其inspector面板如下:

    在游戏运行过程中点“send endter background message”按钮,即模拟游戏退到后台。再点"send enter foeground message"按钮,模拟游戏从后台切回到前台。

    参考:

    http://www.voidcn.com/blog/goodai007/article/p-5804722.html

  • 相关阅读:
    环境装好,开始学习
    懒惰了
    我的net试验田
    时间不够用
    【转帖】关于委托的精彩解说(非常形象)
    【转帖】 CLR 全面透彻解析:托管和本机代码互操作性
    【转贴】C#中的API32
    【转帖】Windows Mobile 开发系列文章收藏 Windows Mobile 6.x
    弹跳圣经——扣篮梦
    【转帖】.Net中C#的DllImport的用法
  • 原文地址:https://www.cnblogs.com/wantnon/p/6283867.html
Copyright © 2011-2022 走看看