zoukankan      html  css  js  c++  java
  • jquery鼠标跟随流体吸引特效

    特效网页:

    http://www.jq22.com/code754

    -------------------------------------------------------------------------------------------------

    html:

    <canvas id=canvas></canvas>   

    <!--move mouse or click -->

    ------------------------------------------------------------------------------------------------------

    css:

    * {
       margin: 0;
       padding: 0;
    }

    html {
       overflow: hidden;
    }

    canvas {
       cursor:none;
    }
    ------------------------------------------------------------------------------------------------------

    js:

    window.onload = function() {

       var canvas = document.getElementById("canvas");
       var ctx = canvas.getContext("2d");

       var pi = Math.PI;

       var centerX, centerY;
       var part_num =1000;

       var mousedown = false;
       var X, Y;
       /*===========================================================================*/

       /*===========================================================================*/
       var P = [];
       var part = function(x, y, vx, vy, r, red, green, blue, alpha, col) {
          this.x = x;
          this.y = y;
          this.vx = vx;
          this.vy = vy;
          this.r = r;
          this.red = red;
          this.green = green;
          this.blue = blue;
          this.alpha = alpha;
          this.col = col;
       };

       function rand(min, max) {
          return Math.random() * (max - min) + min;
       }

       function dist(dx, dy) {
          return Math.sqrt(dx * dx + dy * dy);
       }

       function size() {
          canvas.width = window.innerWidth;
          canvas.height = window.innerHeight;

          centerX = canvas.width / 2;
          centerY = canvas.height / 2;
       }
       size();
       X = centerX;
       Y = centerY;

       function init() {
          var x, y, vx, vy, r, red, green, blue, alpha, col;
          for (var i = 0; i < part_num; i++) {
             x = rand(0, canvas.width);
             y = rand(0, canvas.height);
             vx = rand(-1, 1);
             vy = rand(-1, 1);
             r = rand(1, 3);
             red = Math.round(rand(150, 200));
             green = Math.round(rand(100, 255));
             blue = Math.round(rand(180, 255));
             alpha = 1;
             col = "rgba(" + red + "," + green + "," + blue + "," + alpha + ")";

             P.push(new part(x, y, vx, vy, r, red, green, blue, alpha, col));
          }
       }

       function bg() {
          ctx.fillStyle = "rgba(25,25,30,1)";
          ctx.fillRect(0, 0, canvas.width, canvas.height);
          //ctx.clearRect(0, 0, canvas.width, canvas.height);
       }

       function bounce(b) {

          if (b.x < b.r) {
             b.x = b.r;
             b.vx *= -1;
          }
          if (b.x > canvas.width - b.r) {
             b.x = canvas.width - b.r;
             b.vx *= -1;
          }

          if (b.y - b.r < 0) {
             b.y = b.r;
             b.vy *= -1;
          }
          if (b.y > canvas.height - b.r) {
             b.y = canvas.height - b.r;
             b.vy *= -1;
          }
       }

       function attract(p) {

          var dx = (p.x - X),
             dy = (p.y - Y),
             dist = Math.sqrt(dx * dx + dy * dy),
             angle = Math.atan2(dy, dx);

          if (dist > 10 && dist < 300) {
             if (!mousedown) {
                p.vx -= (20 / (p.r * dist)) * Math.cos(angle);
                p.vy -= (20 / (p.r * dist)) * Math.sin(angle);
             } else if (mousedown) {
                p.vx += (250 / (p.r * dist)) * Math.cos(angle);
                p.vy += (250 / (p.r * dist)) * Math.sin(angle);
             }
          }

       }

       function draw() {
          var p;
          for (var i = 0; i < P.length; i++) {
             p = P[i];

             if(mouseover) attract(p);
             bounce(p);

             p.x += p.vx;
             p.y += p.vy;

             p.vx *= .975;
             p.vy *= .975;

             ctx.fillStyle=p.col;
             ctx.fillRect(p.x,p.y,p.r,p.r);
             //ctx.beginPath();
             //ctx.fillStyle = p.col;
             //ctx.arc(p.x, p.y, p.r, 0, 2 * pi);
             //ctx.fill();

             
          }
          ctx.strokeStyle = (!mousedown) ? "rgba(255,255,255,1)" : "rgba(255,0,0,1)";

             ctx.beginPath();
             ctx.moveTo(X, Y - 10);
             ctx.lineTo(X, Y + 10);
             ctx.moveTo(X - 10, Y);
             ctx.lineTo(X + 10, Y);
             ctx.stroke();

       }

       function loop() {
          bg();
          draw();

          window.requestAnimationFrame(loop);
       }

       window.onresize = size;

       window.onmousemove = function(e) {
          X = e.clientX;
          Y = e.clientY;
       }

       window.onmousedown = function() {
          mousedown = true;
       }

       window.onmouseup = function() {
          mousedown = false;
       }
       
       var mouseover=false;
       
       window.onmouseover = function() {
          mouseover = true;
       }
       
       window.onmouseout = function(){
          mouseover=false;
       }

       init();
       loop();
    }

  • 相关阅读:
    Python学习——模块的基本知识
    Python学习-软件目录结构规范
    路径追踪的理论与实现:复合重要性采样
    路径追踪的理论与实现:渲染方程
    记一个C++随机数导致的bug
    Gamma矫正的原理和实现
    聊一聊Python的sort函数
    BVH树的构建与遍历
    Cocos动画系统
    Cocos事件分发系统
  • 原文地址:https://www.cnblogs.com/wanzhongjun/p/6814041.html
Copyright © 2011-2022 走看看