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  • 20201332 俄罗斯方块

    修改

    修改界面颜色。

    改变界面比例。

    代码

    import tkinter as tk
    from tkinter import messagebox
    import random

    cell_size = 30
    C = 12
    R = 20
    height = R * cell_size
    width = C * cell_size

    FPS = 200


    SHAPES = {
    "O": [(-1, -1), (0, -1), (-1, 0), (0, 0)],
    "S": [(-1, 0), (0, 0), (0, -1), (1, -1)],
    "T": [(-1, 0), (0, 0), (0, -1), (1, 0)],
    "I": [(0, 1), (0, 0), (0, -1), (0, -2)],
    "L": [(-1, 0), (0, 0), (-1, -1), (-1, -2)],
    "J": [(-1, 0), (0, 0), (0, -1), (0, -2)],
    "Z": [(-1, -1), (0, -1), (0, 0), (1, 0)],
    }
    SHAPESCOLOR = {
    "O": "blue",
    "S": "red",
    "T": "yellow",
    "I": "green",
    "L": "purple",
    "J": "orange",
    "Z": "Cyan",
    }


    def draw_cell_by_cr(canvas, c, r, color="#CCCCCC"):
    """
    :param canvas:
    :param c:
    :param r:
    :param color:
    :return
    """
    x0 = c * cell_size
    y0 = r * cell_size
    x1 = c * cell_size + cell_size
    y1 = r * cell_size + cell_size
    canvas.create_rectangle(x0, y0, x1, y1, fill=color, outline="white", width=2)

    def draw_board(canvas, block_list):
    for ri in range(R):
    for ci in range(C):
    cell_type = block_list[ri][ci]
    if cell_type:
    draw_cell_by_cr(canvas, ci, ri, SHAPESCOLOR[cell_type])
    else:
    draw_cell_by_cr(canvas, ci, ri)


    def draw_cells(canvas, c, r, cell_list, color="#CCCCCC"):
    """

    :param canvas:
    :param r:
    :param c:
    :param cell_list:
    :param color:
    :return:
    """
    for cell in cell_list:
    cell_c, cell_r = cell
    ci = cell_c + c
    ri = cell_r + r

    if 0 <= c < C and 0 <= r < R:
    draw_cell_by_cr(canvas, ci, ri, color)


    win = tk.Tk()
    canvas = tk.Canvas(win, width=width, height=height, )
    canvas.pack()

    block_list = []
    for i in range(R):
    i_row = ['' for j in range(C)]
    block_list.append(i_row)

    draw_board(canvas, block_list)


    def draw_block_move(canvas, block, direction=[0, 0]):
    """
    绘制向指定方向移动后的俄罗斯方块
    :param canvas: 画板
    :param block: 俄罗斯方块对象
    :param direction: 俄罗斯方块移动方向
    :return:
    """
    shape_type = block['kind']
    c, r = block['cr']
    cell_list = block['cell_list']


    draw_cells(canvas, c, r, cell_list)

    dc, dr = direction
    new_c, new_r = c+dc, r+dr
    block['cr'] = [new_c, new_r]

    draw_cells(canvas, new_c, new_r, cell_list, SHAPESCOLOR[shape_type])


    def generate_new_block():


    kind = random.choice(list(SHAPES.keys()))


    cr = [C // 2, 0]
    new_block = {
    'kind': kind,
    'cell_list': SHAPES[kind],
    'cr': cr
    }

    return new_block


    def check_move(block, direction=[0, 0]):
    """
    判断俄罗斯方块是否可以朝制定方向移动
    :param block: 俄罗斯方块对象
    :param direction: 俄罗斯方块移动方向
    :return: boolean 是否可以朝制定方向移动
    """
    cc, cr = block['cr']
    cell_list = block['cell_list']

    for cell in cell_list:
    cell_c, cell_r = cell
    c = cell_c + cc + direction[0]
    r = cell_r + cr + direction[1]

    if c < 0 or c >= C or r >= R:
    return False


    if r >= 0 and block_list[r][c]:
    return False

    return True


    def check_row_complete(row):
    for cell in row:
    if cell=='':
    return False

    return True


    score = 0
    win.title("SCORES: %s" % score)


    def check_and_clear():
    has_complete_row = False
    for ri in range(len(block_list)):
    if check_row_complete(block_list[ri]):
    has_complete_row = True

    if ri > 0:
    for cur_ri in range(ri, 0, -1):
    block_list[cur_ri] = block_list[cur_ri-1][:]
    block_list[0] = ['' for j in range(C)]
    else:
    block_list[ri] = ['' for j in range(C)]
    global score
    score += 10

    if has_complete_row:
    draw_board(canvas, block_list)

    win.title("SCORES: %s" % score)


    def save_block_to_list(block):
    shape_type = block['kind']
    cc, cr = block['cr']
    cell_list = block['cell_list']

    for cell in cell_list:
    cell_c, cell_r = cell
    c = cell_c + cc
    r = cell_r + cr

    block_list[r][c] = shape_type


    def horizontal_move_block(event):
    """
    左右水平移动俄罗斯方块
    """
    direction = [0, 0]
    if event.keysym == 'Left':
    direction = [-1, 0]
    elif event.keysym == 'Right':
    direction = [1, 0]
    else:
    return

    global current_block
    if current_block is not None and check_move(current_block, direction):
    draw_block_move(canvas, current_block, direction)


    def rotate_block(event):
    global current_block
    if current_block is None:
    return

    cell_list = current_block['cell_list']
    rotate_list = []
    for cell in cell_list:
    cell_c, cell_r = cell
    rotate_cell = [cell_r, -cell_c]
    rotate_list.append(rotate_cell)

    block_after_rotate = {
    'kind': current_block['kind'], # 对应俄罗斯方块的类型
    'cell_list': rotate_list,
    'cr': current_block['cr']
    }

    if check_move(block_after_rotate):
    cc, cr= current_block['cr']
    draw_cells(canvas, cc, cr, current_block['cell_list'])
    draw_cells(canvas, cc, cr, rotate_list,SHAPESCOLOR[current_block['kind']])
    current_block = block_after_rotate


    def land(event):
    global current_block
    if current_block is None:
    return

    cell_list = current_block['cell_list']
    cc, cr = current_block['cr']
    min_height = R
    for cell in cell_list:
    cell_c, cell_r = cell
    c, r = cell_c + cc, cell_r + cr
    if r>=0 and block_list[r][c]:
    return
    h = 0
    for ri in range(r+1, R):
    if block_list[ri][c]:
    break
    else:
    h += 1
    if h < min_height:
    min_height = h

    down = [0, min_height]
    if check_move(current_block, down):
    draw_block_move(canvas, current_block, down)


    def game_loop():
    win.update()
    global current_block
    if current_block is None:
    new_block = generate_new_block()

    draw_block_move(canvas, new_block)
    current_block = new_block
    if not check_move(current_block, [0, 0]):
    messagebox.showinfo("Game Over!", "Your Score is %s" % score)
    win.destroy()
    return
    else:
    if check_move(current_block, [0, 1]):
    draw_block_move(canvas, current_block, [0, 1])
    else:

    save_block_to_list(current_block)
    current_block = None
    check_and_clear()

    win.after(FPS, game_loop)

    canvas.focus_set()
    canvas.bind("<KeyPress-Left>", horizontal_move_block)
    canvas.bind("<KeyPress-Right>", horizontal_move_block)
    canvas.bind("<KeyPress-Up>", rotate_block)
    canvas.bind("<KeyPress-Down>", land)


    current_block = None


    win.update()
    win.after(FPS, game_loop)


    win.mainloop()

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  • 原文地址:https://www.cnblogs.com/wdys12138/p/14055497.html
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