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稳扎稳打Silverlight(32) - 2.0Tip/Trick之MessageBox, Popup, 循环的几种实现方法, 动态变换主题, 本地化(多语言), 响应鼠标双击事件
作者:
webabcd介绍
Silverlight 2.0 提示和技巧系列
- MessageBox - MessageBox 的演示
- Popup - Popup 弹窗口的演示
- 循环的几种实现方法 - DispatcherTimer 方式, Storyboard 方式, Timer 方式, CompositionTarget.Rendering 方式
- 动态变换主题 - 演示如何动态地变换主题
- 本地化(多语言) - 演示如何实现对多语言的支持
- 响应鼠标双击事件 - 响应并处理鼠标的双击事件
在线DEMO
http://www.cnblogs.com/webabcd/archive/2008/10/09/1307486.html 示例
1、演示 MessageBox
MessageBoxDemo.xaml
<UserControl x:Class="Silverlight20.Tip.MessageBoxDemo"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<Grid x:Name="LayoutRoot" Background="White">
<StackPanel>
<Button x:Name="btnMessageBox" Content="MessageBox 演示" Click="btnMessageBox_Click" Margin="5" />
<TextBlock x:Name="lblResult" />
</StackPanel>
</Grid>
</UserControl>

MessageBoxDemo.xaml.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;

namespace Silverlight20.Tip


{
public partial class MessageBoxDemo : UserControl

{
public MessageBoxDemo()

{
InitializeComponent();
}

private void btnMessageBox_Click(object sender, RoutedEventArgs e)

{
MessageBoxResult result = MessageBox.Show("信息", "标题", MessageBoxButton.OKCancel);

lblResult.Text += result.ToString();
}
}
}

2、演示 Popup 弹出窗口
PopupDemo.xaml
<UserControl x:Class="Silverlight20.Tip.PopupDemo"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<Grid x:Name="LayoutRoot" Background="White">
<Button x:Name="btnPopup" Content="弹出新窗口" Margin="5" Width="80" Height="40" Click="btnPopup_Click" HorizontalAlignment="Left" VerticalAlignment="Top" />
</Grid>
</UserControl>

PopupDemo.xaml.cs

/**//*
* 如果需要 Silverlight 宿主可以使用 HtmlPage.PopupWindow() 弹出新窗口,则需要如下参数
* <param name="allowHtmlPopupWindow" value="true" />
* 此参数:同域时默认为 ture ; 跨域时默认为 false
*/

using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;

using System.Windows.Browser;

namespace Silverlight20.Tip


{
public partial class PopupDemo : UserControl

{
public PopupDemo()

{
InitializeComponent();
}

private void btnPopup_Click(object sender, RoutedEventArgs e)

{
// HtmlPopupWindowOptions - 需要弹出的新窗口的参数(如果浏览器是以标签的形式打开新窗口,则此参数无效)
HtmlPopupWindowOptions opt = new HtmlPopupWindowOptions();
opt.Left = 0;
opt.Top = 0;
opt.Width = 320;
opt.Height = 240;

// HtmlPage.IsPopupWindowAllowed - 指定 Silverlight 宿主是否可以使用 HtmlPage.PopupWindow() 来弹出新的浏览器窗口
// HtmlPage.PopupWindow() - 弹出新窗口
if (true == HtmlPage.IsPopupWindowAllowed)
HtmlPage.PopupWindow(new Uri("http://webabcd.cnblogs.com/", UriKind.Absolute), "newWindow", opt);
}
}
}

3、做循环程序的几种实现方法
LoopsDemo.xaml
<UserControl x:Class="Silverlight20.Tip.LoopsDemo"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<Grid x:Name="LayoutRoot" Background="White">
<StackPanel>
<StackPanel Orientation="Horizontal" Margin="5">
<TextBlock Text="DispatcherTimer: " />
<TextBlock x:Name="resultDispatcherTimer" />
</StackPanel>
<StackPanel Orientation="Horizontal" Margin="5">
<TextBlock Text="Timer: " />
<TextBlock x:Name="resultTimer" />
</StackPanel>
<StackPanel Orientation="Horizontal" Margin="5">
<TextBlock Text="StoryBoard: " />
<TextBlock x:Name="resultStoryBoard" />
</StackPanel>
<StackPanel Orientation="Horizontal" Margin="5">
<TextBlock Text="CompositionTarget: " />
<TextBlock x:Name="resultCompositionTarget" />
</StackPanel>
</StackPanel>
</Grid>
</UserControl>

LoopsDemo.xaml.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;

using System.Windows.Threading;
using System.Threading;

namespace Silverlight20.Tip


{
public partial class LoopsDemo : UserControl

{
public LoopsDemo()

{
InitializeComponent();

this.Loaded += new RoutedEventHandler(LoopsDemo_Loaded);
}

void LoopsDemo_Loaded(object sender, RoutedEventArgs e)

{
DispatcherTimerDemo();
StoryboardDemo();
TimerDemo();
CompositionTargetDemo();
}



/**//// <summary>
/// DispatcherTimer - 在 UI 线程上循环(会受到 UI 线程的影响)
/// </summary>
private void DispatcherTimerDemo()

{
DispatcherTimer dTimer = new DispatcherTimer();
dTimer.Interval = TimeSpan.Zero;
dTimer.Tick += new EventHandler(dTimer_Tick);
dTimer.Start();
}

void dTimer_Tick(object sender, EventArgs e)

{
resultDispatcherTimer.Text = DateTime.Now.ToString("hh:mm:ss fff");
}


Storyboard _board;

/**//// <summary>
/// Storyboard - 在非 UI 线程上循环
/// </summary>
private void StoryboardDemo()

{
_board = new Storyboard();
_board.Duration = TimeSpan.Zero;
_board.Completed += new EventHandler(_board_Completed);
_board.Begin();
}

void _board_Completed(object sender, EventArgs e)

{
resultStoryBoard.Text = DateTime.Now.ToString("hh:mm:ss fff");
_board.Begin();
}


Timer _timer;

/**//// <summary>
/// Timer - 在非 UI 线程上循环
/// </summary>
private void TimerDemo()

{
_timer = new Timer(_timer_CallBack, null, TimeSpan.Zero, TimeSpan.Zero);
}

private void _timer_CallBack(object state)

{
this.Dispatcher.BeginInvoke(() =>

{
resultTimer.Text = DateTime.Now.ToString("hh:mm:ss fff");
});
_timer.Change(TimeSpan.Zero, TimeSpan.Zero);
}



/**//// <summary>
/// CompositionTarget.Rendering - 每呈现 1 帧都会触发此事件(相当于 Flash 的 Event.ENTER_FRAME)
/// </summary>
private void CompositionTargetDemo()

{
CompositionTarget.Rendering += new EventHandler(CompositionTarget_Rendering);
}

void CompositionTarget_Rendering(object sender, EventArgs e)

{
resultCompositionTarget.Text = DateTime.Now.ToString("hh:mm:ss fff");
}
}
}

4、动态变换主题(以 Toolkit 中的主题为例,引用 System.Windows.Controls.Theming.Toolkit.dll 和需要用到的相关主题文件)
ThemeDemo.xaml
<UserControl x:Class="Silverlight20.Tip.ThemeDemo"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<Grid x:Name="LayoutRoot" Background="White">
<Button Content="ExpressionDark 样式" Width="120" Height="40" VerticalAlignment="Top" HorizontalAlignment="Left" Margin="5" Click="Button_Click"></Button>
</Grid>
</UserControl>

<!--
在 xaml 文件中声明的方式使用主题
<UserControl x:Class="Silverlight20.Tip.ThemeDemo"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:myTheme="clr-namespace:System.Windows.Controls.Theming;assembly=System.Windows.Controls.Theming.Toolkit">
<Grid x:Name="LayoutRoot" Background="White"
myTheme:ImplicitStyleManager.ApplyMode="Auto"
myTheme:ImplicitStyleManager.ResourceDictionaryUri="/Silverlight20;component/Theme/System.Windows.Controls.Theming.ExpressionDark.xaml"
>
<Button Content="ExpressionDark 样式" Width="120" Height="40" VerticalAlignment="Top" HorizontalAlignment="Left" Margin="5"></Button>
</Grid>
</UserControl>
-->ThemeDemo.xaml.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;

using System.Windows.Controls.Theming;

namespace Silverlight20.Tip


{
public partial class ThemeDemo : UserControl

{
public ThemeDemo()

{
InitializeComponent();
}

private void Button_Click(object sender, RoutedEventArgs e)

{
// 设置主题的路径并将其赋值给需要使用该主题的控件
Uri uri = new Uri("/Silverlight20;component/Theme/System.Windows.Controls.Theming.ExpressionDark.xaml", UriKind.Relative);
ImplicitStyleManager.SetResourceDictionaryUri(LayoutRoot, uri);

// 设置主题的应用模式后,将主题应用到指定的控件,此控件内的所用控件都将使用该主题
ImplicitStyleManager.SetApplyMode(LayoutRoot, ImplicitStylesApplyMode.Auto);
ImplicitStyleManager.Apply(LayoutRoot);
}
}
}

5、演示如何实现本地化(多语言的支持)
LocalizationDemo.xaml
<UserControl x:Class="Silverlight20.Tip.LocalizationDemo"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:res="clr-namespace:Silverlight20.Resource">
<StackPanel Orientation="Vertical">
<StackPanel Margin="5">
<TextBlock Text="姓名: " />
<TextBlock x:Name="lblName" />
<TextBlock Text="年龄: " />
<TextBlock x:Name="lblAge" />
</StackPanel>

<!--通过声明的方式调用指定的本地化资源-->
<StackPanel.Resources>
<res:Localization x:Name="myRes" />
</StackPanel.Resources>
<StackPanel Margin="5">
<TextBlock Text="姓名: " />
<TextBlock Text="{Binding Name, Source={StaticResource myRes}}" />
<TextBlock Text="年龄: " />
<TextBlock Text="{Binding Age, Source={StaticResource myRes}}" />
</StackPanel>
</StackPanel>
</UserControl>

LocalizationDemo.xaml.cs

/**//*
* 配置本地化资源,如本例中需要添加 Localization.resx, Localization.zh-CN.resx 和 Localization.en-US.resx文件
* 要在资源文件中设置好相应的 Name 和 Value
* 本例中,要把 Silverlight20.Resource.Localization 类及其构造函数的访问级别手动修改为 Public
* 打开项目文件,本例为 Silverlight20.csproj,对需要支持的本地化资源做配置,本例为 <SupportedCultures>zh-CN;en-US</SupportedCultures>
* 具体如何实现本地化,可以查 MSDN 中的 CultureInfo
* 如何指定需要调用的本地化资源:在 object 的 param 中指定;在 Application_Startup 中指定
*/

using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;

namespace Silverlight20.Tip


{
public partial class LocalizationDemo : UserControl

{
public LocalizationDemo()

{
InitializeComponent();

this.Loaded += new RoutedEventHandler(LocalizationDemo_Loaded);
}

void LocalizationDemo_Loaded(object sender, RoutedEventArgs e)

{
// 通过编程的方式调用指定的本地化资源
lblName.Text = Resource.Localization.Name;
lblAge.Text = Resource.Localization.Age;
}
}
}在 Application 中指定 Culture
private void Application_Startup(object sender, StartupEventArgs e)


{
// 通过如下方法来实现本地化(指定资源)
CultureInfo culture = new CultureInfo("zh-CN");
System.Threading.Thread.CurrentThread.CurrentCulture = culture;
System.Threading.Thread.CurrentThread.CurrentUICulture = culture;


this.RootVisual = new Page();
}在 object 标记中指定 Culture
<!--演示如何在 Silverlight 中实现本地化-->
<!--通过为 object 标记设置如下参数来实现本地化(指定资源)-->
<param name="culture" value="en-US" />
<param name="uiculture" value="en-Us" />

6、响应并处理鼠标的双击事件
DoubleClick.xaml
<UserControl x:Class="Silverlight20.Tip.DoubleClick"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<Grid x:Name="LayoutRoot" Background="White">
<StackPanel>
<Button x:Name="btn" Content="Double Click Me" Margin="5" Click="btn_Click" />
<TextBox x:Name="result" Margin="5" />
</StackPanel>
</Grid>
</UserControl>

DoubleClick.xaml.cs

/**//*
* 根据 DispatcherTimer 是否为启动状态判断在某一时间段内是否按了两次鼠标左键
* 第一按鼠标左键则启动 DispatcherTimer,双击或者到了间隔时间则停止 DispatcherTimer
* 每次按键,如果 DispatcherTimer 为启动状态,即为双击
*/

using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;

using System.Windows.Threading;

namespace Silverlight20.Tip


{
public partial class DoubleClick : UserControl

{
DispatcherTimer _dTimer;

public DoubleClick()

{
InitializeComponent();

this.Loaded += new RoutedEventHandler(DoubleClick_Loaded);
}

void DoubleClick_Loaded(object sender, RoutedEventArgs e)

{
_dTimer = new DispatcherTimer();
_dTimer.Interval = TimeSpan.FromMilliseconds(300);
_dTimer.Tick += new EventHandler(_dTimer_Tick);
}

private void btn_Click(object sender, RoutedEventArgs e)

{
if (_dTimer.IsEnabled)

{
result.Text += "双击";
_dTimer.Stop();
}
else

{
_dTimer.Start();
}
}

void _dTimer_Tick(object sender, EventArgs e)

{
_dTimer.Stop();
}
}
}

OK
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