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  • 重新想象 Windows 8 Store Apps (49)

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    重新想象 Windows 8 Store Apps (49) - 输入: 获取输入设备信息, 虚拟键盘, Tab 导航, Pointer, Tap, Drag, Drop



    作者:webabcd


    介绍
    重新想象 Windows 8 Store Apps 之 输入

    • 输入设备的相关信息
    • SIP(Soft Input Panel)的应用
    • Tab 键导航
    • Pointer - 指针,鼠标
    • Tap - 触摸
    • Drag 和 Drop



    示例
    1、演示如何获取输入设备的相关信息
    Input/InputDeviceInfo.xaml

    <Page
        x:Class="XamlDemo.Input.InputDeviceInfo"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        xmlns:local="using:XamlDemo.Input"
        xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
        xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
        mc:Ignorable="d">
    
        <Grid Background="Transparent">
            <Grid Margin="120 0 0 0">
    
                <ScrollViewer Margin="0 0 10 10">
                    <TextBlock Name="lblMsg" FontSize="14.667" TextWrapping="Wrap" />
                </ScrollViewer>
    
            </Grid>
        </Grid>
    </Page>

    Input/InputDeviceInfo.xaml.cs

    /*
     * 演示如何获取输入设备的相关信息
     */
    
    using System;
    using Windows.Devices.Input;
    using Windows.UI.Xaml.Controls;
    using Windows.UI.Xaml.Navigation;
    
    namespace XamlDemo.Input
    {
        public sealed partial class InputDeviceInfo : Page
        {
            public InputDeviceInfo()
            {
                this.InitializeComponent();
            }
    
            protected override void OnNavigatedTo(NavigationEventArgs e)
            {
                // 获取鼠标设备的相关信息
                MouseCapabilities mouseCapabilities = new MouseCapabilities();
                lblMsg.Text = "MouseCapabilities.MousePresent: " + mouseCapabilities.MousePresent; // 是否存在鼠标
                lblMsg.Text += Environment.NewLine;
                lblMsg.Text += "MouseCapabilities.HorizontalWheelPresent: " + mouseCapabilities.HorizontalWheelPresent; // 是否有水平滚轮
                lblMsg.Text += Environment.NewLine;
                lblMsg.Text += "MouseCapabilities.VerticalWheelPresent: " + mouseCapabilities.VerticalWheelPresent; // 是否有垂直滚轮
                lblMsg.Text += Environment.NewLine;
                lblMsg.Text += "MouseCapabilities.SwapButtons: " + mouseCapabilities.SwapButtons; // 是否交换了左右按钮
                lblMsg.Text += Environment.NewLine;
                lblMsg.Text += "MouseCapabilities.NumberOfButtons: " + mouseCapabilities.NumberOfButtons; // 鼠标上的按钮数量
                lblMsg.Text += Environment.NewLine;
                lblMsg.Text += Environment.NewLine;
    
                // 获取硬件键盘设备的相关信息
                KeyboardCapabilities keyboardCapabilities = new KeyboardCapabilities();
                lblMsg.Text += "KeyboardCapabilities.KeyboardPresent: " + keyboardCapabilities.KeyboardPresent; // 是否存在硬件键盘
                lblMsg.Text += Environment.NewLine;
                lblMsg.Text += Environment.NewLine;
    
                // 获取触摸设备的相关信息
                TouchCapabilities touchCapabilities = new TouchCapabilities();
                lblMsg.Text += "TouchCapabilities.TouchPresent: " + touchCapabilities.TouchPresent; // 是否存在触摸设备
                lblMsg.Text += Environment.NewLine;
                lblMsg.Text += "TouchCapabilities.Contacts: " + touchCapabilities.Contacts; // 触摸设备所支持的多点触摸的点数
                lblMsg.Text += Environment.NewLine;
                lblMsg.Text += Environment.NewLine;
    
                // 获取 Pointer 设备(Touch, Pen, Mouse)的相关信息
                var pointerDeviceList = PointerDevice.GetPointerDevices();
                int displayIndex = 0;
                foreach (PointerDevice pointerDevice in pointerDeviceList)
                {
                    displayIndex++;
    
                    lblMsg.Text += "Pointer Device Index: " + displayIndex;
                    lblMsg.Text += Environment.NewLine;
                    lblMsg.Text += "PointerDevice.PointerDeviceType: " + pointerDevice.PointerDeviceType; // Pointer 类型(Touch, Pen, Mouse)
                    lblMsg.Text += Environment.NewLine;
                    lblMsg.Text += "PointerDevice.IsIntegrated: " + pointerDevice.IsIntegrated; // 是否是集成设备
                    lblMsg.Text += Environment.NewLine;
                    lblMsg.Text += "PointerDevice.MaxContacts: " + pointerDevice.MaxContacts; // 最大的同时触摸点数
                    lblMsg.Text += Environment.NewLine;
                    lblMsg.Text += "PointerDevice.PhysicalDeviceRect: " + pointerDevice.PhysicalDeviceRect; // 物理设备的 Rect
                    lblMsg.Text += Environment.NewLine;
                    lblMsg.Text += "PointerDevice.ScreenRect: " + pointerDevice.ScreenRect; // Pointer 设备所支持的屏幕的 Rect
                    lblMsg.Text += Environment.NewLine;
                    lblMsg.Text += Environment.NewLine;
                }
            }
        }
    }


    2、演示 SIP(Soft Input Panel)的应用
    Input/Keyboard/Demo.xaml

    <Page
        x:Class="XamlDemo.Input.Keyboard.Demo"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        xmlns:local="using:XamlDemo.Input.Keyboard"
        xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
        xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
        mc:Ignorable="d">
    
        <Grid Background="Transparent">
            <StackPanel Margin="120 0 0 0">
    
                <!--
                    TextBox - 文本输入框
                        IsTextPredictionEnabled - 是否启用“自动完成”,默认值 true
                        IsSpellCheckEnabled - 是否启用拼音检查,默认值 false
                -->
                <TextBox IsTextPredictionEnabled="True" IsSpellCheckEnabled="True" Margin="0 0 10 0" />
    
    
                <!--
                    InputScope - 限制 SIP 的输入范围,即设置 SIP 的布局方式
                -->
                <TextBox InputScope="Default" Margin="0 10 10 0"  />
                
                <TextBox KeyDown="TextBox_KeyDown_1" Margin="0 10 10 0">
                    <TextBox.InputScope>
                        <InputScope>
                            <InputScope.Names>
                                <InputScopeName NameValue="TelephoneNumber" />
                            </InputScope.Names>
                        </InputScope>
                    </TextBox.InputScope>
                </TextBox>
    
                <!--
                    对于 ReadOnly 的输入框,即使获取到焦点也不会弹出虚拟键盘
                -->
                <TextBox Name="txtReadOnly" IsReadOnly="True" Margin="0 10 10 0" />
                
            </StackPanel>
        </Grid>
    </Page>

    Input/Keyboard/Demo.xaml.cs

    /*
     * 演示 SIP(Soft Input Panel)的应用
     * 
     * 注:
     * 1、TextBox, RichEditBox, PasswordBox 等文本输入框获取焦点后,会自动显示虚拟键盘(对于 ReadOnly 的输入框,即使获取到焦点也不会弹出虚拟键盘)
     * 2、键盘相关的事件有 KeyDown 和 KeyUp
     * 3、WinRT 的 SIP 支持的 InputScope 类型详见 Windows.UI.Xaml.Input.InputScopeNameValue 枚举
     * 
     *  
     * Windows.UI.ViewManagement.InputPane - 软键盘面板
     *     GetForCurrentView() - 获取当前的 InputPane 对象
     *     OccludedRect - 软键盘面板所占用的矩形区域
     *     Hiding - 软键盘隐藏时触发的事件
     *     Showing - 软键盘显示时触发的事件 
     * 
     * 
     * 如果需要检测当前某个虚拟按键的状态,可以用如下方法:
     * CoreWindow.GetAsyncKeyState(VirtualKey virtualKey)
     * CoreWindow.GetKeyState(VirtualKey virtualKey)
     * 
     * 监测键盘事件可以通过 CoreWindow.KeyDown 事件
     * 关于 CoreWindow 的更多内容请参见:Feature/CoreDemo.xaml.cs
     */
    
    using System;
    using Windows.System;
    using Windows.UI.Core;
    using Windows.UI.Popups;
    using Windows.UI.Xaml;
    using Windows.UI.Xaml.Controls;
    using Windows.UI.Xaml.Input;
    
    namespace XamlDemo.Input.Keyboard
    {
        public sealed partial class Demo : Page
        {
            public Demo()
            {
                this.InitializeComponent();
    
                this.Loaded += Demo_Loaded;
            }
    
            async void Demo_Loaded(object sender, RoutedEventArgs e)
            {
                // 检测虚拟按键当前的状态
                CoreVirtualKeyStates capitalLockState = Windows.UI.Xaml.Window.Current.CoreWindow.GetKeyState(VirtualKey.CapitalLock);
                if (capitalLockState == CoreVirtualKeyStates.Locked)
                {
                    await new MessageDialog("您的键盘处于“大写”输入状态").ShowAsync();
                }
            }
    
            private void TextBox_KeyDown_1(object sender, KeyRoutedEventArgs e)
            {
                // 判断用户是否按下了 SIP 上的回车键
                if (e.Key == VirtualKey.Enter)
                {
                    // 将焦点移出文本输入框,虚拟键盘会自动隐藏
                    txtReadOnly.Focus(FocusState.Programmatic);
                }
            }
        }
    }


    3、演示 Control 的 Tab 导航相关属性的应用
    Input/Keyboard/TabNavigation.xaml

    <Page
        x:Class="XamlDemo.Input.Keyboard.TabNavigation"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        xmlns:local="using:XamlDemo.Input.Keyboard"
        xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
        xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
        mc:Ignorable="d">
    
        <Grid Background="Transparent">
            <StackPanel Margin="120 0 0 0">
                
                <!--
                    演示 Control 的 Tab 导航相关属性的应用
                
                    Control - 控件
                        TabIndex - Tab 导航的顺序,默认值为 int.MaxValue
                        IsTabStop - 是否加入 Tab 导航,默认值为 true
                        TabNavigation - Tab 导航的工作方式。经测试,没什么效果
                -->
                
                <Button Content="button 1" TabIndex="3" TabNavigation="Once" />
                <Button Content="button 2" Margin="0 10 0 0" TabIndex="1" />
                <Button Content="button 3" Margin="0 10 0 0" IsTabStop="False" />
                <Button Content="button 4" Margin="0 10 0 0" TabIndex="4" />
                <Button Content="button 5" Margin="0 10 0 0" TabIndex="2" />
    
                <ListBox Width="200" Height="300" Margin="0 10 0 0" HorizontalAlignment="Left" VerticalAlignment="Top">
                    <ListBox.Items>
                        <ListBoxItem Content="ListBoxItem1" />
                        <ListBoxItem Content="ListBoxItem2" />
                        <ListBoxItem Content="ListBoxItem3" />
                    </ListBox.Items>
                </ListBox>
                
            </StackPanel>
        </Grid>
    </Page>


    4、演示 Pointer 相关事件的应用
    Input/Touch/Pointer.xaml

    <Page
        x:Class="XamlDemo.Input.Touch.Pointer"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        xmlns:local="using:XamlDemo.Input.Touch"
        xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
        xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
        mc:Ignorable="d">
    
        <Grid Background="Transparent">
            <Grid Margin="120 0 0 0">
    
                <Rectangle Name="rectangle" Width="400" Height="100" Fill="Orange" HorizontalAlignment="Left" VerticalAlignment="Top" />
    
                <ScrollViewer Margin="0 110 0 10" HorizontalAlignment="Stretch" VerticalAlignment="Top">
                    <TextBlock Name="lblMsg" FontSize="14.667" TextWrapping="Wrap" />
                </ScrollViewer>
    
            </Grid>
        </Grid>
    </Page>

    Input/Touch/Pointer.xaml.cs

    /*
     * 演示 Pointer 相关事件的应用
     * 
     * 
     * PointerRoutedEventArgs - 指针路由事件的事件参数
     *     OriginalSource - 引发此路由事件的对象
     *     Handled - 是否将事件标记为已处理
     *     KeyModifiers - 获取当前按下的辅助键(Windows.System.VirtualKeyModifiers 枚举)
     *         None, Control, Menu, Shift, Windows
     *     Pointer - 获取 Pointer 对象
     *         Pointer.PointerDeviceType - 指针设备的类型(Touch, Pen, Mouse)
     *         Pointer.PointerId - 指针标识,可以根据此属性来区分多点触摸场景下的不同指针
     *     GetCurrentPoint(UIElement relativeTo) - 返回当前指针相对于指定元素的 PointerPoint 对象
     *         PointerPoint.Position -  指针的位置
     *         PointerPoint.Properties - 返回 PointerPointProperties 对象,有一堆 PointerPoint 的相关属性
     *     GetIntermediatePoints(UIElement relativeTo) - 返回与此事件关联的 PointerPoint 的中间值(平均值)集合
     *    
     * 
     * HoldingRoutedEventArgs - Holding 路由事件的事件参数
     *     OriginalSource - 引发此路由事件的对象
     *     Handled - 是否将事件标记为已处理
     *     PointerDeviceType - 指针设备的类型(Touch, Pen, Mouse)
     *     GetPosition(UIElement relativeTo) - 返回当前指针相对于指定元素的位置
     *     HoldingState - Holding 状态(Windows.UI.Input.HoldingState 枚举)
     *         Started, Completed, Canceled
     *         
     * 
     * UIElement.CapturePointer(Pointer value) - 捕获此 UIElement 上的指针,即在 UIElement 之外也可以响应 PointerReleased 事件
     * UIElement.ReleasePointerCapture(Pointer value) - 释放对此 UIElement 上的指针的捕获
     * UIElement.ReleasePointerCaptures() - 释放全部指针的捕获
     * 
     * 
     * 注:通过 CoreWindow.PointerCursor 设置指针光标的样式
     */
    
    using System;
    using Windows.UI.Core;
    using Windows.UI.Input;
    using Windows.UI.Xaml.Controls;
    using Windows.UI.Xaml.Input;
    using Windows.UI.Xaml.Shapes;
    
    namespace XamlDemo.Input.Touch
    {
        public sealed partial class Pointer : Page
        {
            public Pointer()
            {
                this.InitializeComponent();
    
                // 修改指针光标的样式
                Windows.UI.Xaml.Window.Current.CoreWindow.PointerCursor = new CoreCursor(CoreCursorType.Cross, 1);
    
                rectangle.PointerEntered += rectangle_PointerEntered;
                rectangle.PointerExited += rectangle_PointerExited;
                rectangle.PointerPressed += rectangle_PointerPressed;
                rectangle.PointerReleased += rectangle_PointerReleased;
                rectangle.PointerMoved += rectangle_PointerMoved;
                rectangle.PointerWheelChanged += rectangle_PointerWheelChanged;
                rectangle.PointerCanceled += rectangle_PointerCanceled;
                rectangle.PointerCaptureLost += rectangle_PointerCaptureLost;
                rectangle.Holding += rectangle_Holding;
            }
    
            void rectangle_Holding(object sender, HoldingRoutedEventArgs e)
            {
                lblMsg.Text += "Holding";
                lblMsg.Text += Environment.NewLine;
            }
    
            void rectangle_PointerCaptureLost(object sender, PointerRoutedEventArgs e)
            {
                lblMsg.Text += "PointerCaptureLost " + e.Pointer.PointerId;
                lblMsg.Text += Environment.NewLine;
            }
    
            void rectangle_PointerCanceled(object sender, PointerRoutedEventArgs e)
            {
                lblMsg.Text += "PointerCanceled " + e.Pointer.PointerId;
                lblMsg.Text += Environment.NewLine;
            }
    
            void rectangle_PointerWheelChanged(object sender, PointerRoutedEventArgs e)
            {
                // 判断鼠标滚轮的滚动方向
                lblMsg.Text += "PointerWheelChanged " + e.GetCurrentPoint(null).Properties.MouseWheelDelta;
                lblMsg.Text += Environment.NewLine;
            }
    
            void rectangle_PointerMoved(object sender, PointerRoutedEventArgs e)
            {
                // lblMsg.Text += "PointerMoved " + e.Pointer.PointerId;
                // lblMsg.Text += Environment.NewLine;
            }
    
            void rectangle_PointerReleased(object sender, PointerRoutedEventArgs e)
            {
                lblMsg.Text += "PointerReleased " + e.Pointer.PointerId;
                lblMsg.Text += Environment.NewLine;
    
                ((Rectangle)sender).ReleasePointerCapture(e.Pointer);
            }
    
            void rectangle_PointerPressed(object sender, PointerRoutedEventArgs e)
            {
                lblMsg.Text += "PointerPressed " + e.Pointer.PointerId;
                lblMsg.Text += Environment.NewLine;
    
                bool hasCapture = ((Rectangle)sender).CapturePointer(e.Pointer);
                lblMsg.Text += "Got Capture: " + hasCapture;
                lblMsg.Text += Environment.NewLine;
    
                PointerPointProperties props = e.GetCurrentPoint(null).Properties;
                lblMsg.Text += "接触区域的边框: " + props.ContactRect.ToString();
                lblMsg.Text += Environment.NewLine;
                lblMsg.Text += "原始输入的边框: " + props.ContactRectRaw.ToString();
                lblMsg.Text += Environment.NewLine;
                lblMsg.Text += "触笔设备的筒状按钮是否按下: " + props.IsBarrelButtonPressed.ToString();
                lblMsg.Text += Environment.NewLine;
                lblMsg.Text += "输入是否已由指针设备取消: " + props.IsCanceled.ToString();
                lblMsg.Text += Environment.NewLine;
                lblMsg.Text += "输入是否来自橡皮擦: " + props.IsEraser.ToString();
                lblMsg.Text += Environment.NewLine;
                lblMsg.Text += "输入是否来自滚轮: " + props.IsHorizontalMouseWheel.ToString();
                lblMsg.Text += Environment.NewLine;
                lblMsg.Text += "指针是否在触摸屏的范围内: " + props.IsInRange.ToString();
                lblMsg.Text += Environment.NewLine;
                lblMsg.Text += "是否是反转的值: " + props.IsInverted.ToString();
                lblMsg.Text += Environment.NewLine;
                lblMsg.Text += "输入是否来自鼠标左键: " + props.IsLeftButtonPressed.ToString();
                lblMsg.Text += Environment.NewLine;
                lblMsg.Text += "输入是否来自鼠标中键: " + props.IsMiddleButtonPressed.ToString();
                lblMsg.Text += Environment.NewLine;
                lblMsg.Text += "输入是否来自鼠标右键: " + props.IsRightButtonPressed.ToString();
                lblMsg.Text += Environment.NewLine;
                lblMsg.Text += "输入是否来自主要指针: " + props.IsPrimary.ToString();
                lblMsg.Text += Environment.NewLine;
                lblMsg.Text += "第一个扩展按钮的按下状态: " + props.IsXButton1Pressed.ToString();
                lblMsg.Text += Environment.NewLine;
                lblMsg.Text += "第二个扩展按钮的按下状态: " + props.IsXButton2Pressed.ToString();
                lblMsg.Text += Environment.NewLine;
                lblMsg.Text += "指针施加到触摸屏上的力度(0.0-1.0): " + props.Pressure.ToString();
                lblMsg.Text += Environment.NewLine;
                lblMsg.Text += "触摸是否被拒绝了: " + props.TouchConfidence.ToString();
                lblMsg.Text += Environment.NewLine;
                lblMsg.Text += "指针状态的更改类型: " + props.PointerUpdateKind.ToString(); // PointerUpdateKind 枚举:LeftButtonPressed, LeftButtonReleased 等等
                lblMsg.Text += Environment.NewLine;
                lblMsg.Text += "指针设备相关的 Orientation: " + props.Orientation.ToString();
                lblMsg.Text += Environment.NewLine;
                lblMsg.Text += "指针设备相关的 Twist: " + props.Twist.ToString();
                lblMsg.Text += Environment.NewLine;
                lblMsg.Text += "指针设备相关的 XTilt: " + props.XTilt.ToString();
                lblMsg.Text += Environment.NewLine;
                lblMsg.Text += "指针设备相关的 YTiltYTilt: " + props.YTilt.ToString();
                lblMsg.Text += Environment.NewLine;
    
                // 输入设备相关
                // props.HasUsage(uint usagePage, uint usageId)
                // props.GetUsageValue(uint usagePage, uint usageId)
            }
    
            void rectangle_PointerExited(object sender, PointerRoutedEventArgs e)
            {
                lblMsg.Text += "PointerExited " + e.Pointer.PointerId;
                lblMsg.Text += Environment.NewLine;
            }
    
            void rectangle_PointerEntered(object sender, PointerRoutedEventArgs e)
            {
                lblMsg.Text += "PointerEntered " + e.Pointer.PointerId;
                lblMsg.Text += Environment.NewLine;
            }
        }
    }


    5、演示 Tap 相关事件的应用
    Input/Touch/Tap.xaml

    <Page
        x:Class="XamlDemo.Input.Touch.Tap"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        xmlns:local="using:XamlDemo.Input.Touch"
        xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
        xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
        mc:Ignorable="d">
    
        <Grid Background="Transparent">
            <StackPanel Margin="120 0 0 0">
    
                <Rectangle Name="rectangle" Width="400" Height="100" Fill="Orange" HorizontalAlignment="Left" />
    
                <TextBlock Name="lblMsg" FontSize="14.667" TextWrapping="Wrap" Margin="0 10 0 0" />
    
            </StackPanel>
        </Grid>
    </Page>

    Input/Touch/Tap.xaml.cs

    /*
     * 演示 Tap 相关事件的应用
     * 
     * 
     * TappedRoutedEventArgs - Tap 路由事件的事件参数
     * DoubleTappedRoutedEventArgs - DoubleTap 路由事件的事件参数
     * RightTappedRoutedEventArgs - RightTap 路由事件的事件参数
     *     OriginalSource - 引发此路由事件的对象
     *     Handled - 是否将事件标记为已处理
     *     PointerDeviceType - 指针设备的类型(Touch, Pen, Mouse)
     *     GetPosition(UIElement relativeTo) - 返回当前指针相对于指定元素的位置
     * 
     * 
     * HoldingRoutedEventArgs - Holding 路由事件的事件参数
     *     OriginalSource - 引发此路由事件的对象
     *     Handled - 是否将事件标记为已处理
     *     PointerDeviceType - 指针设备的类型(Touch, Pen, Mouse)
     *     GetPosition(UIElement relativeTo) - 返回当前指针相对于指定元素的位置
     *     HoldingState - Holding 状态(Windows.UI.Input.HoldingState 枚举)
     *         Started, Completed, Canceled
     */
    
    using System;
    using Windows.UI.Xaml.Controls;
    
    namespace XamlDemo.Input.Touch
    {
        public sealed partial class Tap : Page
        {
            public Tap()
            {
                this.InitializeComponent();
    
                rectangle.IsTapEnabled = true; // 默认值就是 true
                rectangle.IsDoubleTapEnabled = true; // 默认值就是 true
                rectangle.IsRightTapEnabled = true; // 默认值就是 true
                rectangle.IsHoldingEnabled = true; // 默认值就是 true
    
                rectangle.Tapped += rectangle_Tapped;
                rectangle.DoubleTapped += rectangle_DoubleTapped;
                rectangle.RightTapped += rectangle_RightTapped;
                rectangle.Holding += rectangle_Holding;
            }
    
            void rectangle_Holding(object sender, Windows.UI.Xaml.Input.HoldingRoutedEventArgs e)
            {
                lblMsg.Text += "Holding";
                lblMsg.Text += Environment.NewLine;
            }
    
            void rectangle_RightTapped(object sender, Windows.UI.Xaml.Input.RightTappedRoutedEventArgs e)
            {
                lblMsg.Text += "RightTapped";
                lblMsg.Text += Environment.NewLine;
            }
    
            void rectangle_DoubleTapped(object sender, Windows.UI.Xaml.Input.DoubleTappedRoutedEventArgs e)
            {
                lblMsg.Text += "DoubleTapped";
                lblMsg.Text += Environment.NewLine;
            }
    
            void rectangle_Tapped(object sender, Windows.UI.Xaml.Input.TappedRoutedEventArgs e)
            {
                lblMsg.Text += "Tapped";
                lblMsg.Text += Environment.NewLine;
            }
        }
    }


    6、关于 AllowDrop, Drop, DragEnter, DragOver, DragLeave
    Input/Touch/DragDrop.xaml

    <Page
        x:Class="XamlDemo.Input.Touch.DragDrop"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        xmlns:local="using:XamlDemo.Input.Touch"
        xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
        xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
        mc:Ignorable="d">
    
        <Grid Background="Transparent">
            <StackPanel Margin="120 0 0 0">
    
                <TextBlock Name="lblMsg" FontSize="14.667" TextWrapping="Wrap">
                    <Run>关于 AllowDrop, Drop, DragEnter, DragOver, DragLeave 等详见:Controls/GridView/DragItem.xaml</Run>
                </TextBlock>
    
            </StackPanel>
        </Grid>
    </Page>


    OK
    [源码下载]

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  • 原文地址:https://www.cnblogs.com/webabcd/p/3245043.html
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