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  • 乐在其中设计模式(C#) 状态模式(State Pattern)

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    乐在其中设计模式(C#) - 状态模式(State Pattern)


    作者:webabcd


    介绍
    允许一个对象在其内部状态改变时改变它的行为。对象看起来似乎修改了它所属的类。


    示例
    有一个Message实体类,对它的操作有Insert()和Get()方法,持久化数据在SqlServer数据库中或Xml文件里。在对象内部可以根据用户的不同选择不同的数据持久化方案。



    MessageModel
    using System;
    using System.Collections.Generic;
    using System.Text;

    namespace Pattern.State
    {
        
    /// <summary>
        
    /// Message实体类
        
    /// </summary>

        public class MessageModel
        
    {
            
    /// <summary>
            
    /// 构造函数
            
    /// </summary>
            
    /// <param name="msg">Message内容</param>
            
    /// <param name="pt">Message发布时间</param>

            public MessageModel(string msg, DateTime pt)
            
    {
                
    this._message = msg;
                
    this._publishTime = pt;
            }


            
    private string _message;
            
    /// <summary>
            
    /// Message内容
            
    /// </summary>

            public string Message
            
    {
                
    get return _message; }
                
    set { _message = value; }
            }


            
    private DateTime _publishTime;
            
    /// <summary>
            
    /// Message发布时间
            
    /// </summary>

            public DateTime PublishTime
            
    {
                
    get return _publishTime; }
                
    set { _publishTime = value; }
            }

        }

    }


    AbstractMessageState
    using System;
    using System.Collections.Generic;
    using System.Text;

    namespace Pattern.State
    {
        
    /// <summary>
        
    /// 状态模式抽象类
        
    /// </summary>

        public abstract class AbstractMessageState
        
    {
            
    /// <summary>
            
    /// Context类型
            
    /// </summary>

            protected Message _message;

            
    /// <summary>
            
    /// Context类型属性
            
    /// </summary>

            public Message Message
            
    {
                
    get return _message; }
                
    set { _message = value; }
            }


            
    /// <summary>
            
    /// 改变状态
            
    /// </summary>

            public abstract void StateChangeCheck();

            
    /// <summary>
            
    /// 获取Message
            
    /// </summary>
            
    /// <returns></returns>

            public abstract List<MessageModel> Get();

            
    /// <summary>
            
    /// 插入Message
            
    /// </summary>
            
    /// <param name="mm">Message实体对象</param>
            
    /// <returns></returns>

            public abstract bool Insert(MessageModel mm);
        }

    }


    XmlMessage
    using System;
    using System.Collections.Generic;
    using System.Text;

    namespace Pattern.State
    {
        
    /// <summary>
        
    /// Xml方式操作Message
        
    /// </summary>

        public class XmlMessage : AbstractMessageState
        
    {
            
    /// <summary>
            
    /// 构造函数
            
    /// </summary>
            
    /// <param name="message">Context类型参数</param>

            public XmlMessage(Message message)
            
    {
                
    this._message = message;
            }


            
    /// <summary>
            
    /// 改变状态
            
    /// </summary>

            public override void StateChangeCheck()
            
    {
                
    // 如果UserId是admin则变换状态为SqlMessage
                if (this._message.UserId == "admin")
                
    {
                    
    this._message.AbstractMessageState = new SqlMessage(this._message);
                }

            }


            
    /// <summary>
            
    /// 获取Message
            
    /// </summary>
            
    /// <returns></returns>

            public override List<MessageModel> Get()
            
    {
                List
    <MessageModel> l = new List<MessageModel>();
                l.Add(
    new MessageModel("XML方式获取Message", DateTime.Now));

                
    return l;
            }


            
    /// <summary>
            
    /// 插入Message
            
    /// </summary>
            
    /// <param name="mm">Message实体对象</param>
            
    /// <returns></returns>

            public override bool Insert(MessageModel mm)
            
    {
                
    // 代码略
                return true;
            }

        }

    }


    SqlMessage
    using System;
    using System.Collections.Generic;
    using System.Text;

    namespace Pattern.State
    {
        
    /// <summary>
        
    /// Sql方式操作Message
        
    /// </summary>

        public class SqlMessage : AbstractMessageState
        
    {
            
    /// <summary>
            
    /// 构造函数
            
    /// </summary>
            
    /// <param name="message">Context类型参数</param>

            public SqlMessage(Message message)
            
    {
                
    this._message = message;
            }


            
    /// <summary>
            
    /// 改变状态
            
    /// </summary>

            public override void StateChangeCheck()
            
    {

            }


            
    /// <summary>
            
    /// 获取Message
            
    /// </summary>
            
    /// <returns></returns>

            public override List<MessageModel> Get()
            
    {
                List
    <MessageModel> l = new List<MessageModel>();
                l.Add(
    new MessageModel("SQL方式获取Message", DateTime.Now));

                
    return l;
            }


            
    /// <summary>
            
    /// 插入Message
            
    /// </summary>
            
    /// <param name="mm">Message实体对象</param>
            
    /// <returns></returns>

            public override bool Insert(MessageModel mm)
            
    {
                
    // 代码略
                return true;
            }

        }

    }


    Message
    using System;
    using System.Collections.Generic;
    using System.Text;

    namespace Pattern.State
    {
        
    /// <summary>
        
    /// Context类
        
    /// </summary>

        public class Message
        
    {
            
    /// <summary>
            
    /// 类型为状态模式抽象类的私有变量
            
    /// </summary>

            private AbstractMessageState _abstractMessageState;

            
    /// <summary>
            
    /// 类型为状态模式抽象类的属性
            
    /// </summary>

            public AbstractMessageState AbstractMessageState
            
    {
                
    get return _abstractMessageState; }
                
    set { _abstractMessageState = value; }
            }
           

            
    /// <summary>
            
    /// UserId私有变量
            
    /// </summary>

            private string _userId;

            
    /// <summary>
            
    /// UserId
            
    /// </summary>

            public string UserId
            
    {
                
    get return _userId; }
                
    set { _userId = value; }
            }


            
    /// <summary>
            
    /// 构造函数
            
    /// </summary>
            
    /// <param name="userId">UserId</param>

            public Message(string userId)
            
    {
                
    this._userId = userId;

                _abstractMessageState 
    = new XmlMessage(this);
            }


            
    /// <summary>
            
    /// 获取Message
            
    /// </summary>
            
    /// <returns></returns>

            public List<MessageModel> Get()
            
    {
                
    // 修改状态
                _abstractMessageState.StateChangeCheck();

                
    return _abstractMessageState.Get();
            }


            
    /// <summary>
            
    /// 插入Message
            
    /// </summary>
            
    /// <param name="mm">Message实体对象</param>
            
    /// <returns></returns>

            public bool Insert(MessageModel mm)
            
    {
                
    // 修改状态
                _abstractMessageState.StateChangeCheck();

                
    return _abstractMessageState.Insert(mm);
            }

        }

    }



    client
    using System;
    using System.Data;
    using System.Configuration;
    using System.Collections;
    using System.Web;
    using System.Web.Security;
    using System.Web.UI;
    using System.Web.UI.WebControls;
    using System.Web.UI.WebControls.WebParts;
    using System.Web.UI.HtmlControls;

    using Pattern.State;

    public partial class State : System.Web.UI.Page
    {
        
    protected void Page_Load(object sender, EventArgs e)
        
    {
            Message m 
    = new Message("admin");
            Response.Write(m.Insert(
    new MessageModel("插入", DateTime.Now)));
            Response.Write(
    "<br />");
            Response.Write(m.Get()[
    0].Message + " " + m.Get()[0].PublishTime.ToString());
            Response.Write(
    "<br />");

            m 
    = new Message("user");
            Response.Write(m.Insert(
    new MessageModel("插入", DateTime.Now)));
            Response.Write(
    "<br />");
            Response.Write(m.Get()[
    0].Message + " " + m.Get()[0].PublishTime.ToString());
            Response.Write(
    "<br />");
        }

    }


    运行结果
    True
    SQL方式获取Message 2007-3-6 22:58:17
    True
    XML方式获取Message 2007-3-6 22:58:17


    参考
    http://www.dofactory.com/Patterns/PatternState.aspx


    OK
    [源码下载]
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  • 原文地址:https://www.cnblogs.com/webabcd/p/666128.html
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