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  • Java---实力弹弹球,弹弹弹

    直接上代码了。
    微调按钮加画布画几个圆,再实现监听。。。

    package cn.hncu.threadDemo.thread2;
    
    import java.awt.Canvas;
    import java.awt.Color;
    import java.awt.Graphics;
    import java.awt.event.ActionEvent;
    import java.awt.event.ActionListener;
    import java.awt.event.FocusEvent;
    import java.awt.event.FocusListener;
    
    import javax.swing.JFrame;
    import javax.swing.JLabel;
    import javax.swing.JPanel;
    import javax.swing.JSpinner;
    import javax.swing.Timer;
    import javax.swing.event.ChangeEvent;
    import javax.swing.event.ChangeListener;
    
    public class BallsJFrame extends JFrame implements ChangeListener{
        private BallsCanvas ball;
        private JSpinner spinner;
    
        public BallsJFrame(){
            super("弹弹球");
            this.setBounds(300, 200, 400, 300);
            this.setDefaultCloseOperation(EXIT_ON_CLOSE);
            Color colors[] = {Color.red,Color.green,Color.blue,Color.magenta,Color.cyan};
    
            ball = new BallsCanvas(colors,100);
            this.getContentPane().add(ball);//默认是CENTER位置
    
            JPanel panel = new JPanel();
            this.getContentPane().add(panel,"South");
            panel.add(new JLabel("Delay"));
            spinner = new JSpinner();
            spinner.setValue(100);
    
            panel.add(spinner);
    
            spinner.addChangeListener(this);
    
            this.setVisible(true);
        }
        @Override
        public void stateChanged(ChangeEvent e) {
            int value = Integer.parseInt(""+spinner.getValue());
            ball.setDelay(value);
        }
    
    
        public static void main(String[] args) {
            new BallsJFrame();
        }
    
    }
    
    class BallsCanvas extends Canvas implements ActionListener, FocusListener{
        private Ball balls[];//存放所有的球
        private Timer timer;//javax.swing.Timer
    
        public BallsCanvas(Color colors[] ,int delay){
            this.balls = new Ball[colors.length];
            for(int i=0,x=40;i<colors.length;i++,x+=20){
                this.balls[i] = new Ball(x,x,colors[i]);
    
            }
    
            //让当前画布监听 焦点事件
            this.addFocusListener(this);
    
    
            timer = new Timer(delay,this);
            timer.start();
    
        }
    
        public void setDelay(int delay){
            timer.setDelay(delay);
        }
    
    
        @Override
        public void paint(Graphics g) {
            for(int i=0;i<this.balls.length;i++){
                g.setColor(balls[i].color);
    
    
                //让每个球的坐标变化一下---(x坐标)
                balls[i].x = balls[i].left ? balls[i].x-10:balls[i].x+10;
                //当球碰壁时,更改球的方向
                if(balls[i].x<=0||balls[i].x>=this.getWidth()-24){
                    balls[i].left = !balls[i].left;//切换方向
                }
    
                //让每个球的坐标变化一下---(y坐标)
                balls[i].y = balls[i].up ? balls[i].y-10:balls[i].y+10;
                //当球碰壁时,更改球的方向
                if(balls[i].y<=0||balls[i].y>=this.getHeight()-22){
                    balls[i].up = !balls[i].up;//切换方向
                }
    
    
    
                g.fillOval(balls[i].x, balls[i].y, 20, 20);
            }
        }
    
    
        @Override
        public void actionPerformed(ActionEvent e) {
            //System.out.println("aaa");
            repaint();//刷新画布.调用paint(Graphics g)
        }
    
    
    
        @Override
        public void focusGained(FocusEvent e) {
            timer.stop();
        }
    
        @Override
        public void focusLost(FocusEvent e) {
            timer.restart();
    
        }
    
    
    
    
        private static class Ball{
            int x,y;
            boolean up,left;
            Color color;
            public Ball(int x, int y, Color color) {
                this.x = x;
                this.y = y;
                this.color = color;
                up = left = false;
            }
    
        }
    
    
    
    
    }

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  • 原文地址:https://www.cnblogs.com/webmen/p/5739489.html
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